168 lines
8.2 KiB
Plaintext
168 lines
8.2 KiB
Plaintext
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyon2/coalmines/blendgroundtograss_coalmines_wvt_patch
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Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtogravel004_grass_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.lin
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Areaportal leak ! File: c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.lin
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Brush 19177: areaportal brush doesn't touch two areas
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Brush 19664: areaportal brush doesn't touch two areas
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Brush 19706: areaportal brush doesn't touch two areas
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Brush 19706: areaportal brush doesn't touch two areas
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Brush 20028: areaportal brush doesn't touch two areas
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done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 390 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (0)
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writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.prt...Building visibility clusters...
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done (0)
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Creating default LDR cubemaps for env_cubemap using skybox materials:
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skybox/sky_badlands_01*.vmt
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! Run buildcubemaps in the engine to get the correct cube maps.
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Creating default HDR cubemaps for env_cubemap using skybox materials:
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skybox/sky_badlands_01*.vmt
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! Run buildcubemaps in the engine to get the correct cube maps.
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Finding displacement neighbors...
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Found a displacement edge abutting multiple other edges.
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Finding lightmap sample positions...
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Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Building Physics collision data...
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qhull precision error: Only 4 facets remain. Can not merge another
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pair. The convexity constraints may be too strong. Reduce the
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magnitude of 'Cn' or increase the magnitude of 'An'. For example,
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try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
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done (0) (916267 bytes)
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Compacting texture/material tables...
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Reduced 8589 texinfos to 3879
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Reduced 94 texdatas to 88 (2191 bytes to 1918)
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Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
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MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp', but we don't own that location. Allowing.
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Wrote ZIP buffer, estimated size 1805635, actual size 1799927
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3 seconds elapsed
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20 threads
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reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
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reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.prt
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1309 portalclusters
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3488 numportals
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2300 visible clusters (0.72%)
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Total clusters visible: 318615
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Average clusters visible: 243
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Building PAS...
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Average clusters audible: 571
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visdatasize:205598 compressed from 439824
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writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
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MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp', but we don't own that location. Allowing.
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18 seconds elapsed
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[Reading texlights from 'lights.rad']
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[56 texlights parsed from 'lights.rad']
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Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
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8236 faces
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2 degenerate faces
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2928892 square feet [421760512.00 square inches]
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1028 Displacements
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327661 Square Feet [47183268.00 Square Inches]
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8234 patches before subdivision
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166960 patches after subdivision
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118 direct lights
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11493297, max 767
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transfer lists: 87.7 megs
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0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1128964, 611970, 432198)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(164483, 61600, 37110)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29406, 8017, 3940)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6168, 1280, 481)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1499, 243, 65)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(409, 53, 9)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(123, 13, 1)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(40, 3, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
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Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
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0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
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0 of 0 (0% of) surface lights went in leaf ambient cubes.
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0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Ready to Finish
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Object names Objects/Maxobjs Memory / Maxmem Fullness
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------------ --------------- --------------- --------
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models 121/1024 5808/49152 (11.8%)
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brushes 2532/8192 30384/98304 (30.9%)
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brushsides 18621/65536 148968/524288 (28.4%)
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planes 16268/65536 325360/1310720 (24.8%)
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vertexes 15354/65536 184248/786432 (23.4%)
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nodes 4255/65536 136160/2097152 ( 6.5%)
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texinfos 3879/12288 279288/884736 (31.6%)
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texdata 88/2048 2816/65536 ( 4.3%)
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dispinfos 1028/0 180928/0 ( 0.0%)
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disp_verts 25700/0 514000/0 ( 0.0%)
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disp_tris 32896/0 65792/0 ( 0.0%)
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disp_lmsamples 1129072/0 1129072/0 ( 0.0%)
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faces 8236/65536 461216/3670016 (12.6%)
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hdr faces 0/65536 0/3670016 ( 0.0%)
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origfaces 6148/65536 344288/3670016 ( 9.4%)
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leaves 4377/65536 140064/2097152 ( 6.7%)
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leaffaces 8621/65536 17242/131072 (13.2%)
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leafbrushes 5365/65536 10730/131072 ( 8.2%)
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areas 10/256 80/2048 ( 3.9%)
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surfedges 62862/512000 251448/2048000 (12.3%)
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edges 39913/256000 159652/1024000 (15.6%)
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LDR worldlights 118/8192 10384/720896 ( 1.4%)
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HDR worldlights 0/8192 0/720896 ( 0.0%)
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leafwaterdata 0/32768 0/393216 ( 0.0%)
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waterstrips 662/32768 6620/327680 ( 2.0%)
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waterverts 0/65536 0/786432 ( 0.0%)
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waterindices 10836/65536 21672/131072 (16.5%)
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cubemapsamples 16/1024 256/16384 ( 1.6%)
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overlays 89/512 31328/180224 (17.4%)
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LDR lightdata [variable] 11778148/0 ( 0.0%)
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HDR lightdata [variable] 0/0 ( 0.0%)
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visdata [variable] 205598/16777216 ( 1.2%)
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entdata [variable] 287418/393216 (73.1%)
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LDR ambient table 4377/65536 17508/262144 ( 6.7%)
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HDR ambient table 4377/65536 17508/262144 ( 6.7%)
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LDR leaf ambient 21791/65536 610148/1835008 (33.3%)
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HDR leaf ambient 4377/65536 122556/1835008 ( 6.7%)
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occluders 0/0 0/0 ( 0.0%)
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occluder polygons 0/0 0/0 ( 0.0%)
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occluder vert ind 0/0 0/0 ( 0.0%)
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detail props [variable] 1/5092 ( 0.0%)
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dtl prp lght [variable] 1/4 (25.0%)
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HDR dtl prp lght [variable] 1/4 (25.0%)
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static props [variable] 1/47734 ( 0.0%)
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pakfile [variable] 1799927/0 ( 0.0%)
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physics [variable] 916267/4194304 (21.8%)
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physics terrain [variable] 75500/1048576 ( 7.2%)
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Level flags = 0
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Total triangle count: 21802
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Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
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25 seconds elapsed
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