Map_projects/pl_cactuscanyon2.log

168 lines
8.2 KiB
Plaintext

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon2/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.lin
Areaportal leak ! File: c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.lin
Brush 19177: areaportal brush doesn't touch two areas
Brush 19664: areaportal brush doesn't touch two areas
Brush 19706: areaportal brush doesn't touch two areas
Brush 19706: areaportal brush doesn't touch two areas
Brush 20028: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 390 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (916267 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8589 texinfos to 3879
Reduced 94 texdatas to 88 (2191 bytes to 1918)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1805635, actual size 1799927
3 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.prt
1309 portalclusters
3488 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2300 visible clusters (0.72%)
Total clusters visible: 318615
Average clusters visible: 243
Building PAS...
Average clusters audible: 571
visdatasize:205598 compressed from 439824
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp', but we don't own that location. Allowing.
18 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
8236 faces
2 degenerate faces
2928892 square feet [421760512.00 square inches]
1028 Displacements
327661 Square Feet [47183268.00 Square Inches]
8234 patches before subdivision
166960 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11493297, max 767
transfer lists: 87.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1128964, 611970, 432198)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(164483, 61600, 37110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29406, 8017, 3940)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6168, 1280, 481)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1499, 243, 65)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(409, 53, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(123, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(40, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 121/1024 5808/49152 (11.8%)
brushes 2532/8192 30384/98304 (30.9%)
brushsides 18621/65536 148968/524288 (28.4%)
planes 16268/65536 325360/1310720 (24.8%)
vertexes 15354/65536 184248/786432 (23.4%)
nodes 4255/65536 136160/2097152 ( 6.5%)
texinfos 3879/12288 279288/884736 (31.6%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1028/0 180928/0 ( 0.0%)
disp_verts 25700/0 514000/0 ( 0.0%)
disp_tris 32896/0 65792/0 ( 0.0%)
disp_lmsamples 1129072/0 1129072/0 ( 0.0%)
faces 8236/65536 461216/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6148/65536 344288/3670016 ( 9.4%)
leaves 4377/65536 140064/2097152 ( 6.7%)
leaffaces 8621/65536 17242/131072 (13.2%)
leafbrushes 5365/65536 10730/131072 ( 8.2%)
areas 10/256 80/2048 ( 3.9%)
surfedges 62862/512000 251448/2048000 (12.3%)
edges 39913/256000 159652/1024000 (15.6%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 662/32768 6620/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10836/65536 21672/131072 (16.5%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11778148/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 205598/16777216 ( 1.2%)
entdata [variable] 287418/393216 (73.1%)
LDR ambient table 4377/65536 17508/262144 ( 6.7%)
HDR ambient table 4377/65536 17508/262144 ( 6.7%)
LDR leaf ambient 21791/65536 610148/1835008 (33.3%)
HDR leaf ambient 4377/65536 122556/1835008 ( 6.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47734 ( 0.0%)
pakfile [variable] 1799927/0 ( 0.0%)
physics [variable] 916267/4194304 (21.8%)
physics terrain [variable] 75500/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21802
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
25 seconds elapsed