753 lines
39 KiB
Plaintext
753 lines
39 KiB
Plaintext
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf
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material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
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Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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material "maps/pl_cactuscanyon/glass/glasswindow001a_3474_11639_-1575" not found.
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Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_3474_11639_-1575
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
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done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 378 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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Creating default LDR cubemaps for env_cubemap using skybox materials:
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skybox/sky_badlands_01*.vmt
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! Run buildcubemaps in the engine to get the correct cube maps.
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Creating default HDR cubemaps for env_cubemap using skybox materials:
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skybox/sky_badlands_01*.vmt
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! Run buildcubemaps in the engine to get the correct cube maps.
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Finding displacement neighbors...
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Found a displacement edge abutting multiple other edges.
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Finding lightmap sample positions...
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Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Building Physics collision data...
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qhull precision error: Only 4 facets remain. Can not merge another
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pair. The convexity constraints may be too strong. Reduce the
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magnitude of 'Cn' or increase the magnitude of 'An'. For example,
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try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
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done (0) (916323 bytes)
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Compacting texture/material tables...
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Reduced 8523 texinfos to 3860
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Reduced 94 texdatas to 88 (2239 bytes to 1969)
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Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
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MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
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Wrote ZIP buffer, estimated size 1805447, actual size 1799873
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4 seconds elapsed
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CMaterialDict::Shutdown m_MissingList count: 2
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20 threads
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reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
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reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt
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1326 portalclusters
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3443 numportals
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2258 visible clusters (0.71%)
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Total clusters visible: 316840
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Average clusters visible: 238
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Building PAS...
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Average clusters audible: 578
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visdatasize:210208 compressed from 445536
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writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
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MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
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16 seconds elapsed
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[Reading texlights from 'lights.rad']
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[56 texlights parsed from 'lights.rad']
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Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
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8285 faces
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2 degenerate faces
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2921419 square feet [420684352.00 square inches]
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1027 Displacements
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327725 Square Feet [47192484.00 Square Inches]
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8283 patches before subdivision
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163767 patches after subdivision
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118 direct lights
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768
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transfer lists: 85.9 megs
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0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1088858, 589685, 418318)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158099, 59720, 36140)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28332, 7831, 3847)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6015, 1268, 472)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1483, 244, 64)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(411, 54, 9)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(125, 13, 1)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
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Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
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0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
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0 of 0 (0% of) surface lights went in leaf ambient cubes.
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0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Ready to Finish
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Object names Objects/Maxobjs Memory / Maxmem Fullness
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------------ --------------- --------------- --------
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models 122/1024 5856/49152 (11.9%)
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brushes 2604/8192 31248/98304 (31.8%)
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brushsides 19069/65536 152552/524288 (29.1%)
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planes 16288/65536 325760/1310720 (24.9%)
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vertexes 15392/65536 184704/786432 (23.5%)
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nodes 4256/65536 136192/2097152 ( 6.5%)
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texinfos 3860/12288 277920/884736 (31.4%)
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texdata 88/2048 2816/65536 ( 4.3%)
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dispinfos 1027/0 180752/0 ( 0.0%)
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disp_verts 25675/0 513500/0 ( 0.0%)
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||
|
disp_tris 32864/0 65728/0 ( 0.0%)
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||
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disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
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faces 8285/65536 463960/3670016 (12.6%)
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hdr faces 0/65536 0/3670016 ( 0.0%)
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origfaces 6136/65536 343616/3670016 ( 9.4%)
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leaves 4379/65536 140128/2097152 ( 6.7%)
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leaffaces 8720/65536 17440/131072 (13.3%)
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leafbrushes 5395/65536 10790/131072 ( 8.2%)
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areas 52/256 416/2048 (20.3%)
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surfedges 63019/512000 252076/2048000 (12.3%)
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edges 40895/256000 163580/1024000 (16.0%)
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LDR worldlights 118/8192 10384/720896 ( 1.4%)
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HDR worldlights 0/8192 0/720896 ( 0.0%)
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leafwaterdata 0/32768 0/393216 ( 0.0%)
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waterstrips 663/32768 6630/327680 ( 2.0%)
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waterverts 0/65536 0/786432 ( 0.0%)
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waterindices 10923/65536 21846/131072 (16.7%)
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cubemapsamples 16/1024 256/16384 ( 1.6%)
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overlays 89/512 31328/180224 (17.4%)
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|
LDR lightdata [variable] 11615912/0 ( 0.0%)
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HDR lightdata [variable] 0/0 ( 0.0%)
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visdata [variable] 210208/16777216 ( 1.3%)
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entdata [variable] 290349/393216 (73.8%)
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LDR ambient table 4379/65536 17516/262144 ( 6.7%)
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HDR ambient table 4379/65536 17516/262144 ( 6.7%)
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LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
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||
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HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%)
|
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|
occluders 0/0 0/0 ( 0.0%)
|
||
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occluder polygons 0/0 0/0 ( 0.0%)
|
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|
occluder vert ind 0/0 0/0 ( 0.0%)
|
||
|
detail props [variable] 1/5092 ( 0.0%)
|
||
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dtl prp lght [variable] 1/4 (25.0%)
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HDR dtl prp lght [variable] 1/4 (25.0%)
|
||
|
static props [variable] 1/47766 ( 0.0%)
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||
|
pakfile [variable] 1799873/0 ( 0.0%)
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||
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physics [variable] 916323/4194304 (21.8%)
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physics terrain [variable] 75433/1048576 ( 7.2%)
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Level flags = 0
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Total triangle count: 21908
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Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
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26 seconds elapsed
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[Reading texlights from 'lights.rad']
|
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[56 texlights parsed from 'lights.rad']
|
||
|
|
||
|
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
8285 faces
|
||
|
2 degenerate faces
|
||
|
2921419 square feet [420684352.00 square inches]
|
||
|
1027 Displacements
|
||
|
327725 Square Feet [47192484.00 Square Inches]
|
||
|
8283 patches before subdivision
|
||
|
163767 patches after subdivision
|
||
|
118 direct lights
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768
|
||
|
transfer lists: 85.9 megs
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1283949, 692508, 493874)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(180427, 67184, 41053)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31314, 8457, 4218)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6454, 1326, 503)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1556, 251, 67)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(425, 54, 10)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
|
||
|
Build Patch/Sample Hash Table(s).....Done<0.0319 sec>
|
||
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
||
|
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
||
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
||
|
Ready to Finish
|
||
|
|
||
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
||
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------------ --------------- --------------- --------
|
||
|
models 122/1024 5856/49152 (11.9%)
|
||
|
brushes 2604/8192 31248/98304 (31.8%)
|
||
|
brushsides 19069/65536 152552/524288 (29.1%)
|
||
|
planes 16288/65536 325760/1310720 (24.9%)
|
||
|
vertexes 15392/65536 184704/786432 (23.5%)
|
||
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nodes 4256/65536 136192/2097152 ( 6.5%)
|
||
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texinfos 3860/12288 277920/884736 (31.4%)
|
||
|
texdata 88/2048 2816/65536 ( 4.3%)
|
||
|
dispinfos 1027/0 180752/0 ( 0.0%)
|
||
|
disp_verts 25675/0 513500/0 ( 0.0%)
|
||
|
disp_tris 32864/0 65728/0 ( 0.0%)
|
||
|
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
|
||
|
faces 8285/65536 463960/3670016 (12.6%)
|
||
|
hdr faces 8285/65536 463960/3670016 (12.6%)
|
||
|
origfaces 6136/65536 343616/3670016 ( 9.4%)
|
||
|
leaves 4379/65536 140128/2097152 ( 6.7%)
|
||
|
leaffaces 8720/65536 17440/131072 (13.3%)
|
||
|
leafbrushes 5395/65536 10790/131072 ( 8.2%)
|
||
|
areas 52/256 416/2048 (20.3%)
|
||
|
surfedges 63019/512000 252076/2048000 (12.3%)
|
||
|
edges 40895/256000 163580/1024000 (16.0%)
|
||
|
LDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
HDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
||
|
waterstrips 663/32768 6630/327680 ( 2.0%)
|
||
|
waterverts 0/65536 0/786432 ( 0.0%)
|
||
|
waterindices 10923/65536 21846/131072 (16.7%)
|
||
|
cubemapsamples 16/1024 256/16384 ( 1.6%)
|
||
|
overlays 89/512 31328/180224 (17.4%)
|
||
|
LDR lightdata [variable] 11615912/0 ( 0.0%)
|
||
|
HDR lightdata [variable] 11615912/0 ( 0.0%)
|
||
|
visdata [variable] 210208/16777216 ( 1.3%)
|
||
|
entdata [variable] 290349/393216 (73.8%)
|
||
|
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
|
||
|
HDR leaf ambient 22077/65536 618156/1835008 (33.7%)
|
||
|
occluders 0/0 0/0 ( 0.0%)
|
||
|
occluder polygons 0/0 0/0 ( 0.0%)
|
||
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
||
|
detail props [variable] 1/5092 ( 0.0%)
|
||
|
dtl prp lght [variable] 1/4 (25.0%)
|
||
|
HDR dtl prp lght [variable] 1/4 (25.0%)
|
||
|
static props [variable] 1/47766 ( 0.0%)
|
||
|
pakfile [variable] 1799873/0 ( 0.0%)
|
||
|
physics [variable] 916323/4194304 (21.8%)
|
||
|
physics terrain [variable] 75433/1048576 ( 7.2%)
|
||
|
|
||
|
Level flags = 0
|
||
|
|
||
|
Total triangle count: 21908
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
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25 seconds elapsed
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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||
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Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf
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material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
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||
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Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
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||
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
||
|
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
|
||
|
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
|
||
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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||
|
fixing up env_cubemap materials on brush sides...
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||
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
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done (0)
|
||
|
Building Faces...done (0)
|
||
|
Chop Details...done (0)
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||
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Find Visible Detail Sides...
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||
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Merged 382 detail faces...done (0)
|
||
|
Merging details...done (0)
|
||
|
FixTjuncs...
|
||
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PruneNodes...
|
||
|
WriteBSP...
|
||
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done (1)
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||
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writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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||
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done (0)
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||
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Creating default LDR cubemaps for env_cubemap using skybox materials:
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skybox/sky_badlands_01*.vmt
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! Run buildcubemaps in the engine to get the correct cube maps.
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Creating default HDR cubemaps for env_cubemap using skybox materials:
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||
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skybox/sky_badlands_01*.vmt
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! Run buildcubemaps in the engine to get the correct cube maps.
|
||
|
Finding displacement neighbors...
|
||
|
Found a displacement edge abutting multiple other edges.
|
||
|
Finding lightmap sample positions...
|
||
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
Building Physics collision data...
|
||
|
|
||
|
qhull precision error: Only 4 facets remain. Can not merge another
|
||
|
pair. The convexity constraints may be too strong. Reduce the
|
||
|
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
|
||
|
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
|
||
|
done (0) (815824 bytes)
|
||
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
Compacting texture/material tables...
|
||
|
Reduced 8389 texinfos to 3866
|
||
|
Reduced 93 texdatas to 88 (2181 bytes to 1933)
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
|
||
|
Wrote ZIP buffer, estimated size 1805447, actual size 1799873
|
||
|
4 seconds elapsed
|
||
|
CMaterialDict::Shutdown m_MissingList count: 1
|
||
|
|
||
|
|
||
|
|
||
|
20 threads
|
||
|
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt
|
||
|
1326 portalclusters
|
||
|
3443 numportals
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2256 visible clusters (0.71%)
|
||
|
Total clusters visible: 316838
|
||
|
Average clusters visible: 238
|
||
|
Building PAS...
|
||
|
Average clusters audible: 578
|
||
|
visdatasize:210190 compressed from 445536
|
||
|
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
|
||
|
16 seconds elapsed
|
||
|
|
||
|
|
||
|
|
||
|
[Reading texlights from 'lights.rad']
|
||
|
[56 texlights parsed from 'lights.rad']
|
||
|
|
||
|
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
8289 faces
|
||
|
2 degenerate faces
|
||
|
2920903 square feet [420610112.00 square inches]
|
||
|
1027 Displacements
|
||
|
327725 Square Feet [47192476.00 Square Inches]
|
||
|
8287 patches before subdivision
|
||
|
164647 patches after subdivision
|
||
|
118 direct lights
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770
|
||
|
transfer lists: 86.2 megs
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1097339, 595842, 421821)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(159563, 60267, 36373)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28583, 7885, 3868)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6057, 1274, 474)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1490, 245, 65)
|
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|
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(412, 54, 9)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
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0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
|
||
|
Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
|
||
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
||
|
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
||
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
||
|
Ready to Finish
|
||
|
|
||
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
||
|
------------ --------------- --------------- --------
|
||
|
models 122/1024 5856/49152 (11.9%)
|
||
|
brushes 2329/8192 27948/98304 (28.4%)
|
||
|
brushsides 17173/65536 137384/524288 (26.2%)
|
||
|
planes 15630/65536 312600/1310720 (23.8%)
|
||
|
vertexes 15405/65536 184860/786432 (23.5%)
|
||
|
nodes 4256/65536 136192/2097152 ( 6.5%)
|
||
|
texinfos 3866/12288 278352/884736 (31.5%)
|
||
|
texdata 88/2048 2816/65536 ( 4.3%)
|
||
|
dispinfos 1027/0 180752/0 ( 0.0%)
|
||
|
disp_verts 25675/0 513500/0 ( 0.0%)
|
||
|
disp_tris 32864/0 65728/0 ( 0.0%)
|
||
|
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
|
||
|
faces 8289/65536 464184/3670016 (12.6%)
|
||
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
||
|
origfaces 6136/65536 343616/3670016 ( 9.4%)
|
||
|
leaves 4379/65536 140128/2097152 ( 6.7%)
|
||
|
leaffaces 8729/65536 17458/131072 (13.3%)
|
||
|
leafbrushes 4375/65536 8750/131072 ( 6.7%)
|
||
|
areas 52/256 416/2048 (20.3%)
|
||
|
surfedges 63041/512000 252164/2048000 (12.3%)
|
||
|
edges 40912/256000 163648/1024000 (16.0%)
|
||
|
LDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
||
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
||
|
waterstrips 660/32768 6600/327680 ( 2.0%)
|
||
|
waterverts 0/65536 0/786432 ( 0.0%)
|
||
|
waterindices 10863/65536 21726/131072 (16.6%)
|
||
|
cubemapsamples 16/1024 256/16384 ( 1.6%)
|
||
|
overlays 89/512 31328/180224 (17.4%)
|
||
|
LDR lightdata [variable] 11692024/0 ( 0.0%)
|
||
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
||
|
visdata [variable] 210190/16777216 ( 1.3%)
|
||
|
entdata [variable] 290349/393216 (73.8%)
|
||
|
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
|
||
|
HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%)
|
||
|
occluders 0/0 0/0 ( 0.0%)
|
||
|
occluder polygons 0/0 0/0 ( 0.0%)
|
||
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
||
|
detail props [variable] 1/5092 ( 0.0%)
|
||
|
dtl prp lght [variable] 1/4 (25.0%)
|
||
|
HDR dtl prp lght [variable] 1/4 (25.0%)
|
||
|
static props [variable] 1/47766 ( 0.0%)
|
||
|
pakfile [variable] 1799873/0 ( 0.0%)
|
||
|
physics [variable] 815824/4194304 (19.5%)
|
||
|
physics terrain [variable] 75447/1048576 ( 7.2%)
|
||
|
|
||
|
Level flags = 0
|
||
|
|
||
|
Total triangle count: 21923
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
26 seconds elapsed
|
||
|
|
||
|
|
||
|
|
||
|
[Reading texlights from 'lights.rad']
|
||
|
[56 texlights parsed from 'lights.rad']
|
||
|
|
||
|
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
8289 faces
|
||
|
2 degenerate faces
|
||
|
2920903 square feet [420610112.00 square inches]
|
||
|
1027 Displacements
|
||
|
327725 Square Feet [47192476.00 Square Inches]
|
||
|
8287 patches before subdivision
|
||
|
164647 patches after subdivision
|
||
|
118 direct lights
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770
|
||
|
transfer lists: 86.2 megs
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1294682, 700429, 498424)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(182268, 67881, 41349)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31627, 8524, 4244)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6506, 1333, 506)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1565, 251, 68)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(426, 54, 10)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
|
||
|
Build Patch/Sample Hash Table(s).....Done<0.0324 sec>
|
||
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
||
|
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
||
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
||
|
Ready to Finish
|
||
|
|
||
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
||
|
------------ --------------- --------------- --------
|
||
|
models 122/1024 5856/49152 (11.9%)
|
||
|
brushes 2329/8192 27948/98304 (28.4%)
|
||
|
brushsides 17173/65536 137384/524288 (26.2%)
|
||
|
planes 15630/65536 312600/1310720 (23.8%)
|
||
|
vertexes 15405/65536 184860/786432 (23.5%)
|
||
|
nodes 4256/65536 136192/2097152 ( 6.5%)
|
||
|
texinfos 3866/12288 278352/884736 (31.5%)
|
||
|
texdata 88/2048 2816/65536 ( 4.3%)
|
||
|
dispinfos 1027/0 180752/0 ( 0.0%)
|
||
|
disp_verts 25675/0 513500/0 ( 0.0%)
|
||
|
disp_tris 32864/0 65728/0 ( 0.0%)
|
||
|
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
|
||
|
faces 8289/65536 464184/3670016 (12.6%)
|
||
|
hdr faces 8289/65536 464184/3670016 (12.6%)
|
||
|
origfaces 6136/65536 343616/3670016 ( 9.4%)
|
||
|
leaves 4379/65536 140128/2097152 ( 6.7%)
|
||
|
leaffaces 8729/65536 17458/131072 (13.3%)
|
||
|
leafbrushes 4375/65536 8750/131072 ( 6.7%)
|
||
|
areas 52/256 416/2048 (20.3%)
|
||
|
surfedges 63041/512000 252164/2048000 (12.3%)
|
||
|
edges 40912/256000 163648/1024000 (16.0%)
|
||
|
LDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
HDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
||
|
waterstrips 660/32768 6600/327680 ( 2.0%)
|
||
|
waterverts 0/65536 0/786432 ( 0.0%)
|
||
|
waterindices 10863/65536 21726/131072 (16.6%)
|
||
|
cubemapsamples 16/1024 256/16384 ( 1.6%)
|
||
|
overlays 89/512 31328/180224 (17.4%)
|
||
|
LDR lightdata [variable] 11692024/0 ( 0.0%)
|
||
|
HDR lightdata [variable] 11692024/0 ( 0.0%)
|
||
|
visdata [variable] 210190/16777216 ( 1.3%)
|
||
|
entdata [variable] 290349/393216 (73.8%)
|
||
|
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
LDR leaf ambient 21989/65536 615692/1835008 (33.6%)
|
||
|
HDR leaf ambient 22081/65536 618268/1835008 (33.7%)
|
||
|
occluders 0/0 0/0 ( 0.0%)
|
||
|
occluder polygons 0/0 0/0 ( 0.0%)
|
||
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
||
|
detail props [variable] 1/5092 ( 0.0%)
|
||
|
dtl prp lght [variable] 1/4 (25.0%)
|
||
|
HDR dtl prp lght [variable] 1/4 (25.0%)
|
||
|
static props [variable] 1/47766 ( 0.0%)
|
||
|
pakfile [variable] 1799873/0 ( 0.0%)
|
||
|
physics [variable] 815824/4194304 (19.5%)
|
||
|
physics terrain [variable] 75447/1048576 ( 7.2%)
|
||
|
|
||
|
Level flags = 0
|
||
|
|
||
|
Total triangle count: 21923
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
25 seconds elapsed
|
||
|
|
||
|
|
||
|
|
||
|
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
|
||
|
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf
|
||
|
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
|
||
|
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
|
||
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
||
|
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
|
||
|
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
|
||
|
Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
|
||
|
fixing up env_cubemap materials on brush sides...
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
|
||
|
done (0)
|
||
|
Building Faces...done (0)
|
||
|
Chop Details...done (0)
|
||
|
Find Visible Detail Sides...
|
||
|
Merged 378 detail faces...done (0)
|
||
|
Merging details...done (0)
|
||
|
FixTjuncs...
|
||
|
PruneNodes...
|
||
|
WriteBSP...
|
||
|
done (1)
|
||
|
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
|
||
|
done (0)
|
||
|
Creating default LDR cubemaps for env_cubemap using skybox materials:
|
||
|
skybox/sky_badlands_01*.vmt
|
||
|
! Run buildcubemaps in the engine to get the correct cube maps.
|
||
|
Creating default HDR cubemaps for env_cubemap using skybox materials:
|
||
|
skybox/sky_badlands_01*.vmt
|
||
|
! Run buildcubemaps in the engine to get the correct cube maps.
|
||
|
Finding displacement neighbors...
|
||
|
Found a displacement edge abutting multiple other edges.
|
||
|
Finding lightmap sample positions...
|
||
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
Building Physics collision data...
|
||
|
|
||
|
qhull precision error: Only 4 facets remain. Can not merge another
|
||
|
pair. The convexity constraints may be too strong. Reduce the
|
||
|
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
|
||
|
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
|
||
|
done (0) (916323 bytes)
|
||
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
Compacting texture/material tables...
|
||
|
Reduced 8533 texinfos to 3866
|
||
|
Reduced 94 texdatas to 88 (2203 bytes to 1933)
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
|
||
|
Wrote ZIP buffer, estimated size 1805447, actual size 1799873
|
||
|
4 seconds elapsed
|
||
|
CMaterialDict::Shutdown m_MissingList count: 1
|
||
|
|
||
|
|
||
|
|
||
|
20 threads
|
||
|
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt
|
||
|
1326 portalclusters
|
||
|
3443 numportals
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2265 visible clusters (0.71%)
|
||
|
Total clusters visible: 316847
|
||
|
Average clusters visible: 238
|
||
|
Building PAS...
|
||
|
Average clusters audible: 578
|
||
|
visdatasize:210208 compressed from 445536
|
||
|
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing.
|
||
|
16 seconds elapsed
|
||
|
|
||
|
|
||
|
|
||
|
[Reading texlights from 'lights.rad']
|
||
|
[56 texlights parsed from 'lights.rad']
|
||
|
|
||
|
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
8288 faces
|
||
|
2 degenerate faces
|
||
|
2921419 square feet [420684352.00 square inches]
|
||
|
1027 Displacements
|
||
|
327725 Square Feet [47192484.00 Square Inches]
|
||
|
8286 patches before subdivision
|
||
|
165490 patches after subdivision
|
||
|
118 direct lights
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769
|
||
|
transfer lists: 86.6 megs
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1106446, 600168, 424227)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160625, 60524, 36471)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28703, 7900, 3872)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6072, 1275, 474)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
|
||
|
Build Patch/Sample Hash Table(s).....Done<0.0315 sec>
|
||
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
||
|
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
||
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
||
|
Ready to Finish
|
||
|
|
||
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
||
|
------------ --------------- --------------- --------
|
||
|
models 122/1024 5856/49152 (11.9%)
|
||
|
brushes 2604/8192 31248/98304 (31.8%)
|
||
|
brushsides 19069/65536 152552/524288 (29.1%)
|
||
|
planes 16288/65536 325760/1310720 (24.9%)
|
||
|
vertexes 15397/65536 184764/786432 (23.5%)
|
||
|
nodes 4256/65536 136192/2097152 ( 6.5%)
|
||
|
texinfos 3866/12288 278352/884736 (31.5%)
|
||
|
texdata 88/2048 2816/65536 ( 4.3%)
|
||
|
dispinfos 1027/0 180752/0 ( 0.0%)
|
||
|
disp_verts 25675/0 513500/0 ( 0.0%)
|
||
|
disp_tris 32864/0 65728/0 ( 0.0%)
|
||
|
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
|
||
|
faces 8288/65536 464128/3670016 (12.6%)
|
||
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
||
|
origfaces 6136/65536 343616/3670016 ( 9.4%)
|
||
|
leaves 4379/65536 140128/2097152 ( 6.7%)
|
||
|
leaffaces 8723/65536 17446/131072 (13.3%)
|
||
|
leafbrushes 5395/65536 10790/131072 ( 8.2%)
|
||
|
areas 52/256 416/2048 (20.3%)
|
||
|
surfedges 63035/512000 252140/2048000 (12.3%)
|
||
|
edges 40903/256000 163612/1024000 (16.0%)
|
||
|
LDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
||
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
||
|
waterstrips 663/32768 6630/327680 ( 2.0%)
|
||
|
waterverts 0/65536 0/786432 ( 0.0%)
|
||
|
waterindices 10920/65536 21840/131072 (16.7%)
|
||
|
cubemapsamples 16/1024 256/16384 ( 1.6%)
|
||
|
overlays 89/512 31328/180224 (17.4%)
|
||
|
LDR lightdata [variable] 11758140/0 ( 0.0%)
|
||
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
||
|
visdata [variable] 210208/16777216 ( 1.3%)
|
||
|
entdata [variable] 290349/393216 (73.8%)
|
||
|
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
LDR leaf ambient 21984/65536 615552/1835008 (33.5%)
|
||
|
HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%)
|
||
|
occluders 0/0 0/0 ( 0.0%)
|
||
|
occluder polygons 0/0 0/0 ( 0.0%)
|
||
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
||
|
detail props [variable] 1/5092 ( 0.0%)
|
||
|
dtl prp lght [variable] 1/4 (25.0%)
|
||
|
HDR dtl prp lght [variable] 1/4 (25.0%)
|
||
|
static props [variable] 1/47766 ( 0.0%)
|
||
|
pakfile [variable] 1799873/0 ( 0.0%)
|
||
|
physics [variable] 916323/4194304 (21.8%)
|
||
|
physics terrain [variable] 75433/1048576 ( 7.2%)
|
||
|
|
||
|
Level flags = 0
|
||
|
|
||
|
Total triangle count: 21918
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
26 seconds elapsed
|
||
|
|
||
|
|
||
|
|
||
|
[Reading texlights from 'lights.rad']
|
||
|
[56 texlights parsed from 'lights.rad']
|
||
|
|
||
|
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
8288 faces
|
||
|
2 degenerate faces
|
||
|
2921419 square feet [420684352.00 square inches]
|
||
|
1027 Displacements
|
||
|
327725 Square Feet [47192484.00 Square Inches]
|
||
|
8286 patches before subdivision
|
||
|
165490 patches after subdivision
|
||
|
118 direct lights
|
||
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769
|
||
|
transfer lists: 86.6 megs
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1306061, 705879, 501475)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183596, 68204, 41474)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31776, 8543, 4249)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6525, 1334, 506)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1568, 251, 68)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
|
||
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
|
||
|
Build Patch/Sample Hash Table(s).....Done<0.0320 sec>
|
||
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
||
|
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
|
||
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
||
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
||
|
Ready to Finish
|
||
|
|
||
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
||
|
------------ --------------- --------------- --------
|
||
|
models 122/1024 5856/49152 (11.9%)
|
||
|
brushes 2604/8192 31248/98304 (31.8%)
|
||
|
brushsides 19069/65536 152552/524288 (29.1%)
|
||
|
planes 16288/65536 325760/1310720 (24.9%)
|
||
|
vertexes 15397/65536 184764/786432 (23.5%)
|
||
|
nodes 4256/65536 136192/2097152 ( 6.5%)
|
||
|
texinfos 3866/12288 278352/884736 (31.5%)
|
||
|
texdata 88/2048 2816/65536 ( 4.3%)
|
||
|
dispinfos 1027/0 180752/0 ( 0.0%)
|
||
|
disp_verts 25675/0 513500/0 ( 0.0%)
|
||
|
disp_tris 32864/0 65728/0 ( 0.0%)
|
||
|
disp_lmsamples 1129128/0 1129128/0 ( 0.0%)
|
||
|
faces 8288/65536 464128/3670016 (12.6%)
|
||
|
hdr faces 8288/65536 464128/3670016 (12.6%)
|
||
|
origfaces 6136/65536 343616/3670016 ( 9.4%)
|
||
|
leaves 4379/65536 140128/2097152 ( 6.7%)
|
||
|
leaffaces 8723/65536 17446/131072 (13.3%)
|
||
|
leafbrushes 5395/65536 10790/131072 ( 8.2%)
|
||
|
areas 52/256 416/2048 (20.3%)
|
||
|
surfedges 63035/512000 252140/2048000 (12.3%)
|
||
|
edges 40903/256000 163612/1024000 (16.0%)
|
||
|
LDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
HDR worldlights 118/8192 10384/720896 ( 1.4%)
|
||
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
||
|
waterstrips 663/32768 6630/327680 ( 2.0%)
|
||
|
waterverts 0/65536 0/786432 ( 0.0%)
|
||
|
waterindices 10920/65536 21840/131072 (16.7%)
|
||
|
cubemapsamples 16/1024 256/16384 ( 1.6%)
|
||
|
overlays 89/512 31328/180224 (17.4%)
|
||
|
LDR lightdata [variable] 11758140/0 ( 0.0%)
|
||
|
HDR lightdata [variable] 11758140/0 ( 0.0%)
|
||
|
visdata [variable] 210208/16777216 ( 1.3%)
|
||
|
entdata [variable] 290349/393216 (73.8%)
|
||
|
LDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
HDR ambient table 4379/65536 17516/262144 ( 6.7%)
|
||
|
LDR leaf ambient 21984/65536 615552/1835008 (33.5%)
|
||
|
HDR leaf ambient 22083/65536 618324/1835008 (33.7%)
|
||
|
occluders 0/0 0/0 ( 0.0%)
|
||
|
occluder polygons 0/0 0/0 ( 0.0%)
|
||
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
||
|
detail props [variable] 1/5092 ( 0.0%)
|
||
|
dtl prp lght [variable] 1/4 (25.0%)
|
||
|
HDR dtl prp lght [variable] 1/4 (25.0%)
|
||
|
static props [variable] 1/47766 ( 0.0%)
|
||
|
pakfile [variable] 1799873/0 ( 0.0%)
|
||
|
physics [variable] 916323/4194304 (21.8%)
|
||
|
physics terrain [variable] 75433/1048576 ( 7.2%)
|
||
|
|
||
|
Level flags = 0
|
||
|
|
||
|
Total triangle count: 21918
|
||
|
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp
|
||
|
26 seconds elapsed
|