materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "maps/pl_cactuscanyon/glass/glasswindow001a_3474_11639_-1575" not found. Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_3474_11639_-1575 Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (916323 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8523 texinfos to 3860 Reduced 94 texdatas to 88 (2239 bytes to 1969) Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 2 20 threads reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt 1326 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2258 visible clusters (0.71%) Total clusters visible: 316840 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:210208 compressed from 445536 writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8285 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8283 patches before subdivision 163767 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768 transfer lists: 85.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1088858, 589685, 418318) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158099, 59720, 36140) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28332, 7831, 3847) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6015, 1268, 472) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1483, 244, 64) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(411, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(125, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0325 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15392/65536 184704/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3860/12288 277920/884736 (31.4%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8285/65536 463960/3670016 (12.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8720/65536 17440/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63019/512000 252076/2048000 (12.3%) edges 40895/256000 163580/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10923/65536 21846/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11615912/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21908 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8285 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8283 patches before subdivision 163767 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768 transfer lists: 85.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1283949, 692508, 493874) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(180427, 67184, 41053) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31314, 8457, 4218) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6454, 1326, 503) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1556, 251, 67) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(425, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0319 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15392/65536 184704/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3860/12288 277920/884736 (31.4%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8285/65536 463960/3670016 (12.6%) hdr faces 8285/65536 463960/3670016 (12.6%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8720/65536 17440/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63019/512000 252076/2048000 (12.3%) edges 40895/256000 163580/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10923/65536 21846/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11615912/0 ( 0.0%) HDR lightdata [variable] 11615912/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 22077/65536 618156/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21908 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 25 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 382 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (815824 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8389 texinfos to 3866 Reduced 93 texdatas to 88 (2181 bytes to 1933) Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt 1326 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2256 visible clusters (0.71%) Total clusters visible: 316838 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:210190 compressed from 445536 writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8289 faces 2 degenerate faces 2920903 square feet [420610112.00 square inches] 1027 Displacements 327725 Square Feet [47192476.00 Square Inches] 8287 patches before subdivision 164647 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770 transfer lists: 86.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1097339, 595842, 421821) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(159563, 60267, 36373) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28583, 7885, 3868) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6057, 1274, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1490, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(412, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0327 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2329/8192 27948/98304 (28.4%) brushsides 17173/65536 137384/524288 (26.2%) planes 15630/65536 312600/1310720 (23.8%) vertexes 15405/65536 184860/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8289/65536 464184/3670016 (12.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8729/65536 17458/131072 (13.3%) leafbrushes 4375/65536 8750/131072 ( 6.7%) areas 52/256 416/2048 (20.3%) surfedges 63041/512000 252164/2048000 (12.3%) edges 40912/256000 163648/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 660/32768 6600/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10863/65536 21726/131072 (16.6%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11692024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 210190/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 815824/4194304 (19.5%) physics terrain [variable] 75447/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21923 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8289 faces 2 degenerate faces 2920903 square feet [420610112.00 square inches] 1027 Displacements 327725 Square Feet [47192476.00 Square Inches] 8287 patches before subdivision 164647 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770 transfer lists: 86.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1294682, 700429, 498424) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(182268, 67881, 41349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31627, 8524, 4244) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6506, 1333, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1565, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(426, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0324 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2329/8192 27948/98304 (28.4%) brushsides 17173/65536 137384/524288 (26.2%) planes 15630/65536 312600/1310720 (23.8%) vertexes 15405/65536 184860/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8289/65536 464184/3670016 (12.6%) hdr faces 8289/65536 464184/3670016 (12.6%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8729/65536 17458/131072 (13.3%) leafbrushes 4375/65536 8750/131072 ( 6.7%) areas 52/256 416/2048 (20.3%) surfedges 63041/512000 252164/2048000 (12.3%) edges 40912/256000 163648/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 660/32768 6600/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10863/65536 21726/131072 (16.6%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11692024/0 ( 0.0%) HDR lightdata [variable] 11692024/0 ( 0.0%) visdata [variable] 210190/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 22081/65536 618268/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 815824/4194304 (19.5%) physics terrain [variable] 75447/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21923 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 25 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (916323 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8533 texinfos to 3866 Reduced 94 texdatas to 88 (2203 bytes to 1933) Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt 1326 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2265 visible clusters (0.71%) Total clusters visible: 316847 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:210208 compressed from 445536 writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8288 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8286 patches before subdivision 165490 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1106446, 600168, 424227) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160625, 60524, 36471) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28703, 7900, 3872) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6072, 1275, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0315 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15397/65536 184764/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8288/65536 464128/3670016 (12.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8723/65536 17446/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63035/512000 252140/2048000 (12.3%) edges 40903/256000 163612/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11758140/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21984/65536 615552/1835008 (33.5%) HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21918 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8288 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8286 patches before subdivision 165490 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1306061, 705879, 501475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183596, 68204, 41474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31776, 8543, 4249) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6525, 1334, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1568, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0320 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15397/65536 184764/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8288/65536 464128/3670016 (12.6%) hdr faces 8288/65536 464128/3670016 (12.6%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8723/65536 17446/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63035/512000 252140/2048000 (12.3%) edges 40903/256000 163612/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11758140/0 ( 0.0%) HDR lightdata [variable] 11758140/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21984/65536 615552/1835008 (33.5%) HDR leaf ambient 22083/65536 618324/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21918 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed