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Wizzard 2024-01-23 00:49:36 -05:00
commit d4ac77ebed
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// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "k" "+voicerecord"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autowepswitch "1"
cl_backspeed "400"
cl_bob "0.01"
cl_cmdbackup "2"
cl_cmdrate "60"
cl_dlmax "512"
cl_download_ingame "1"
cl_filterstuffcmd "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_mousegrab "1"
cl_showfps "1"
cl_smoothtime "0.1"
cl_timeout "60"
cl_updaterate "60"
cl_vsmoothing "0.05"
con_color "255 180 30"
con_mono "0"
console "1.000000"
crosshair "1.000000"
default_fov "90"
ex_interp "0.1"
fps_max "100"
fps_override "1"
gamma "2.500000"
gl_ansio "16"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_lowlatency "1"
gl_lowlatency_debugoutput "0"
gl_lowlatency_maxslop_ms "5"
gl_lowlatency_minslop_ms "2"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_use_shaders "1"
gl_vsync "0"
gl_wateramp "0"
gl_widescreen_yfov "1"
graphheight "64.0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_fastswitch "0"
hud_takesshots "0"
joystick "1"
lookspring "0.000000"
lookstrafe "0.000000"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "Rapist"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_detailtextures "0"
r_prefertexturefiltering "1"
rate "250000"
room_off "0"
sensitivity "3.000000"
skin ""
sp_decals "4096"
suitvolume "0.250000"
sv_aim "0"
sv_allow_autoaim "0"
sv_voiceenable "1"
team ""
tfc_newmodels "1"
topcolor "30"
viewsize "120.000000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
zoom_sensitivity_ratio "1.2"
+mlook
+jlook
exec controller.cfg
exec userconfig.cfg

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OldBackup_delete_soon/dlls/hl.so Executable file

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// This config is executed whenever a single player game or multiplayer server is launched (before server.cfg or listenserver.cfg).
// we should be pausable by default
pausable 1
// maximum client movement speed
// sv_maxspeed 320
// allow autoaim by default (disabled in server.cfg and listenserver.cfg)
sv_allow_autoaim
// custom shit
sv_allow_autoaim 0
sv_autoaim 0
sv_aim 0
sv_aimassist 0
sv_maxspeed 999
sv_maxaccelerate 999
sv_gravity 200
sv_maxvelocity 9999
sv_accelerate 100
sv_accelerate 999
sv_friction 0.5

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// Valve Game Info file
// These are key/value pairs. Certain mods will use different settings.
//
game "Space-Life: Finley's Revege"
startmap "c0a0"
trainmap "t0a0"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
gamedll_linux "dlls/hl.so"
gamedll_osx "dlls/hl.dylib"
secure "1"
type "singleplayer_only"
animated_title "1"
hd_background "1"

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Node Graph Report for map: c0a0.bsp
7 Total Nodes
Node# 0
Location -1512,1216,-506
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
Node# 1
Location -1788, -98,-506
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
Node# 2
Location -1788,-624,-250
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
Node# 3
Location -2764,1238, 560
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
Node# 4
Location -2798,1118, 560
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
Node# 5
Location -2798, 942, 560
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
Node# 6
Location -2274,1178, 560
HintType: 0
HintActivity: 0
HintYaw: 0.000000
-------------------------------------------------------------------------------
----------------------------------------------------------------------------
LinkVisibleNodes - Initial Connections
----------------------------------------------------------------------------
Node # 0:
1
2
----------------------------------------------------------------------------
Node # 1:
0
2
----------------------------------------------------------------------------
Node # 2:
0
1
----------------------------------------------------------------------------
Node # 3:
4
5
6
----------------------------------------------------------------------------
Node # 4:
3
5
6
----------------------------------------------------------------------------
Node # 5:
3
4
6
----------------------------------------------------------------------------
Node # 6:
3
4
5
----------------------------------------------------------------------------
18 Total Initial Connections - 3 Maximum connections for a single node.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Walk Rejection:
-------------------------------------------------------------------------------
Node 0:
NODE_SMALL_HULL step 1392
-------------------------------------------------------------------------------
Node 1:
NODE_LARGE_HULL step 48
-------------------------------------------------------------------------------
Node 2:
NODE_SMALL_HULL step 368
NODE_LARGE_HULL step 0
-------------------------------------------------------------------------------
Node 3:
NODE_HUMAN_HULL step 80
NODE_LARGE_HULL step 32
NODE_LARGE_HULL step 480
-------------------------------------------------------------------------------
Node 4:
NODE_SMALL_HULL step 16
Rejected Node 3 - Unreachable by Any Hull
NODE_LARGE_HULL step 512
-------------------------------------------------------------------------------
Node 5:
NODE_LARGE_HULL step 112
NODE_SMALL_HULL step 32
-------------------------------------------------------------------------------
Node 6:
NODE_SMALL_HULL step 208
-------------------------------------------------------------------------------
----------------------------------------------------------------------------
InLine Rejection:
----------------------------------------------------------------------------
Node 0:
REJECTED NODE 2 through Node 1, Dot = 0.998310
----------------------------------------------------------------------------
Node 1:
----------------------------------------------------------------------------
Node 2:
----------------------------------------------------------------------------
Node 3:
----------------------------------------------------------------------------
Node 4:
----------------------------------------------------------------------------
Node 5:
----------------------------------------------------------------------------
Node 6:
----------------------------------------------------------------------------
-------------------------------------------------------------------------------
Link Pairings:
WARNING: Node 0 does not connect back to Node 2
WARNING: Node 3 does not connect back to Node 6
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Total Number of Connections in Pool: 16
-------------------------------------------------------------------------------
Connection Pool: 384 bytes
-------------------------------------------------------------------------------

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// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED,
//DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO
// Multiplayer options script
//
// Format:
// Version [float]
// Options description followed by
// Options defaults
//
// Option description syntax:
//
// "cvar" { "Prompt" { type [ type info ] } { default } }
//
// type =
// BOOL (a yes/no toggle)
// STRING
// NUMBER
// LIST
//
// type info:
// BOOL no type info
// NUMBER min max range, use -1 -1 for no limits
// STRING no type info
// LIST delimited list of options value pairs
//
//
// default depends on type
// BOOL is "0" or "1"
// NUMBER is "value"
// STRING is "value"
// LIST is "index", where index "0" is the first element of the list
// Half-Life Server Configuration Layout Script (stores last settings chosen, too)
// File generated: Tue Nov 21 02:16:24 PM
//
//
// Cvar - Setting
VERSION 1.0
DESCRIPTION SERVER_OPTIONS
{
}

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config.cfg Normal file
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// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "k" "+voicerecord"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autowepswitch "1"
cl_backspeed "400"
cl_bob "0.01"
cl_cmdbackup "2"
cl_cmdrate "60"
cl_dlmax "512"
cl_download_ingame "1"
cl_filterstuffcmd "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_mousegrab "1"
cl_showfps "1"
cl_smoothtime "0.1"
cl_timeout "60"
cl_updaterate "60"
cl_vsmoothing "0.05"
con_color "255 180 30"
con_mono "0"
console "1.000000"
crosshair "1.000000"
default_fov "90"
ex_interp "0.1"
fps_max "100"
fps_override "1"
gamma "2.500000"
gl_ansio "16"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_vsync "0"
gl_wateramp "0"
graphheight "64.0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_fastswitch "0"
hud_takesshots "0"
joystick "1"
lookspring "0.000000"
lookstrafe "0.000000"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "Rapist"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_detailtextures "0"
rate "250000"
room_off "0"
sensitivity "3.000000"
skin ""
sp_decals "4096"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
tfc_newmodels "1"
topcolor "30"
viewsize "120.000000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
zoom_sensitivity_ratio "1.2"
+mlook
+jlook
exec userconfig.cfg

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