Janek 7c652cb984 Update
csflow:
 - Create structs for gamerules and global vars

radarflow:
 - new dma loop with less frequent cache invalidation
 - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum.
 - todo: more testing for cache invalidation
2023-12-31 04:32:12 +01:00

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TOML

[package]
name = "csflow"
version = "0.1.2"
authors = ["Janek S <development@superyu.xyz>"]
edition = "2021"
description = "SDK for CS2 cheats utilizing memflow"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
# memory
memflow = "0.2.0"
dataview = "1.0.1"
# logging
log = "0.4.19"
# error handling
thiserror = "1.0.52"
# derive stuff
enum-primitive-derive = "0.2.2"
num-traits = "0.2.16"
serde = { version = "1.0.181", features = ["derive"] }
clap = { version = "4.3.19", features = ["derive", "string"] }
[build-dependencies]
reqwest = { version = "0.11.18", features = ["blocking"] }