csflow: - Create structs for gamerules and global vars radarflow: - new dma loop with less frequent cache invalidation - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum. - todo: more testing for cache invalidation
41 lines
873 B
TOML
41 lines
873 B
TOML
[package]
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name = "radarflow"
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version = "0.2.1"
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authors = ["Janek S <development@superyu.xyz>"]
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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csflow = { path = "../csflow" }
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# cli
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clap = { version = "4.3.19", features = ["derive", "string"] }
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# tokio
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tokio = { version = "1.29.1", features = ["full"] }
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tokio-timerfd = "0.2.0"
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# serde
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serde = { version = "1.0.181", features = ["derive"] }
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serde_json = "1.0.104"
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# networking
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axum = { version = "0.6.20", features = ["ws"] }
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tower-http = { version = "0.4.3", features = ["fs"] }
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tower = "0.4.13"
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local-ip-address = "0.5.4"
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# other
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# error handling
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anyhow = "1.0.77"
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# logging
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log = "0.4.19"
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simple_logger = "4.2.0"
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[build-dependencies]
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vergen = { version = "8.0.0", features = ["build", "cargo", "git", "gitcl", "rustc", "si"] }
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