2024-04-10 22:49:41 +02:00

109 lines
2.9 KiB
Rust
Executable File

use serde::{Serialize, Deserialize};
use crate::{structs::Vec3, enums::PlayerType};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlayerData {
pos: Vec3,
yaw: f32,
#[serde(rename = "playerType")]
player_type: PlayerType,
#[serde(rename = "hasBomb")]
has_bomb: bool,
#[serde(rename = "hasAwp")]
has_awp: bool,
#[serde(rename = "isScoped")]
is_scoped: bool
}
impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BombData {
pos: Vec3,
#[serde(rename = "isPlanted")]
is_planted: bool
}
#[allow(dead_code)]
impl BombData {
pub fn new(pos: Vec3, is_planted: bool) -> BombData {
BombData { pos, is_planted }
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum EntityData {
Player(PlayerData),
Bomb(BombData)
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RadarData {
freq: usize,
ingame: bool,
#[serde(rename = "bombPlanted")]
bomb_planted: bool,
#[serde(rename = "bombExploded")]
bomb_exploded: bool,
#[serde(rename = "bombBeingDefused")]
bomb_being_defused: bool,
#[serde(rename = "bombCanDefuse")]
bomb_can_defuse: bool,
#[serde(rename = "bombDefuseLength")]
bomb_defuse_length: f32,
#[serde(rename = "bombDefuseTimeleft")]
bomb_defuse_timeleft: f32,
#[serde(rename = "bombDefuseEnd")]
bomb_defuse_end: f32,
#[serde(rename = "mapName")]
map_name: String,
#[serde(rename(serialize = "entityData"))]
player_data: Vec<EntityData>,
//#[serde(rename(serialize = "localYaw"))]
//local_yaw: f32,
}
impl RadarData {
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end }
}
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
pub fn empty(freq: usize) -> RadarData {
RadarData {
ingame: false,
map_name: String::new(),
player_data: Vec::new(),
freq,
bomb_planted: false,
bomb_can_defuse: false,
bomb_defuse_timeleft: 0.0,
bomb_exploded: false,
bomb_being_defused: false,
bomb_defuse_length: 0.0,
bomb_defuse_end: 0.0
}
}
}
unsafe impl Send for RadarData {}
pub type ArcRwlockRadarData = std::sync::Arc<tokio::sync::RwLock<RadarData>>;