// Colors const localColor = "#109856" const teamColor = "#68a3e5" const enemyColor = "#ec040b" const bombColor = "#eda338" const textColor = "#d1d1d1" // Settings shouldZoom = false drawStats = true drawNames = true drawGuns = true // Common canvas = null ctx = null // radarflow specific radarData = null freq = 0 image = null map = null mapName = null loaded = false entityData = null update = false /// Radarflow zoom in zoomSet = false safetyBound = 50 boundingRect = null // Weapon IDs const weaponIdMap = { 1: "DEAGLE", 2: "DUALIES", 3: "FIVE-SEVEN", 4: "GLOCK", 7: "AK-47", 8: "AUG", 9: "AWP", 10: "FAMAS", 11: "G3SG1", 13: "GALIL", 14: "M249", 16: "M4A4", 17: "MAC-10", 19: "P90", 23: "MP5", 24: "UMP", 25: "XM1014", 26: "BIZON", 27: "MAG-7", 28: "NEGEV", 29: "SAWED-OFF", 30: "TEC-9", 31: "ZEUS", 32: "P2000", 33: "MP7", 34: "MP9", 35: "NOVA", 36: "P250", 38: "SCAR-20", 39: "SG 553", 40: "SCOUT", 60: "M4A1-S", 61: "USP-S", 63: "CZ75", 64: "REVOLVER", 43: "FLASH", 44: "HE", 45: "SMOKE", 46: "MOLOTOV", 47: "DECOY", 48: "INCENDIARY", 49: "C4", 0: "KNIFE" }; // networking websocket = null if (location.protocol == 'https:') { websocketAddr = `wss://${window.location.host}/ws` } else { websocketAddr = `ws://${window.location.host}/ws` } //websocketAddr = "ws://192.168.0.235:8000/ws" // Util functions const clamp = (num, min, max) => Math.min(Math.max(num, min), max); const degreesToRadians = (degrees) => degrees * (Math.PI / 180); function makeBoundingRect(x1, y1, x2, y2, aspectRatio) { const topLeftX = x1; const topLeftY = y1; const bottomRightX = x2; const bottomRightY = y2; const width = bottomRightX - topLeftX; const height = bottomRightY - topLeftY; let newWidth, newHeight; if (width / height > aspectRatio) { // Wider rectangle newHeight = width / aspectRatio; newWidth = width; } else { // Taller rectangle newWidth = height * aspectRatio; newHeight = height; } const centerX = (topLeftX + bottomRightX) / 2; const centerY = (topLeftY + bottomRightY) / 2; const rectMinX = centerX - newWidth / 2; const rectMaxX = centerX + newWidth / 2; const rectMinY = centerY - newHeight / 2; const rectMaxY = centerY + newHeight / 2; const boundingRectangle = { x: rectMinX, y: rectMinY, width: rectMaxX - rectMinX, height: rectMaxY - rectMinY, } const boundingRectangle2 = { x: 0, y: 0, width: image.width / 1.2, height: image.width / 1.2, } return boundingRectangle; } function boundingCoordinates(coordinates, boundingRect) { const xScale = boundingRect.width / image.width; const yScale = boundingRect.height / image.height; const newX = (coordinates.x - boundingRect.x) / xScale; const newY = (coordinates.y - boundingRect.y) / yScale; return { x: newX, y: newY }; } function boundingScale(value, boundingRect) { const scale = image.width / boundingRect.width; return value * scale } function mapCoordinates(coordinates) { let offset_x = coordinates.x - map.pos_x; let offset_y = coordinates.y - map.pos_y; offset_x /= map.scale; offset_y /= -map.scale; return { x: offset_x, y: offset_y } } function drawPlayerBomb(pos, playerType) { if (!map) return; if (zoomSet) { pos = boundingCoordinates(mapCoordinates(pos), boundingRect); textSize = boundingScale(10, boundingRect); } else { pos = mapCoordinates(pos); textSize = 10; } const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20)); ctx.fillStyle = bombColor; ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText("[C4]", pos.x, textY); ctx.fillText("[C4]", pos.x, textY); } function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) { if (!map) return; if (zoomSet) { pos = boundingCoordinates(mapCoordinates(pos), boundingRect); textSize = boundingScale(12, boundingRect); } else { pos = mapCoordinates(pos); textSize = 12; } // Always position at the top const textY = pos.y + 20; let displayName = playerName; if (playerType === "Local") { displayName = "YOU"; ctx.fillStyle = localColor; } else if (playerType === "Team") { ctx.fillStyle = teamColor; } else if (playerType === "Enemy") { ctx.fillStyle = enemyColor; } if (hasBomb) { displayName += " [C4]"; } ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText(displayName, pos.x, textY); ctx.fillText(displayName, pos.x, textY); } function getWeaponName(weaponId) { if (weaponIdMap[weaponId]) { return weaponIdMap[weaponId]; } if (weaponId >= 500) { return "KNIFE"; } return "WEAPON"; } function drawPlayerWeapon(pos, playerType, weaponId) { if (!map) return; if (zoomSet) { pos = boundingCoordinates(mapCoordinates(pos), boundingRect); textSize = boundingScale(10, boundingRect); } else { pos = mapCoordinates(pos); textSize = 10; } const textY = pos.y + (drawNames ? 35 : 20); let weaponName = getWeaponName(weaponId); if (weaponId === 9) { ctx.fillStyle = "orange"; } else { ctx.fillStyle = textColor; } ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText(`[${weaponName}]`, pos.x, textY); ctx.fillText(`[${weaponName}]`, pos.x, textY); } function render() { if (update) { fillCanvas() if (loaded) { update = false // Iterate through the array and update the min/max values if (entityData != null && map != null && image != null && shouldZoom) { let minX = Infinity let minY = Infinity let maxX = -Infinity let maxY = -Infinity entityData.forEach((data) => { let mapCords = null if (data.Bomb !== undefined) { mapCords = mapCoordinates(data.Bomb.pos) } else { mapCords = mapCoordinates(data.Player.pos) } minX = Math.min(minX, mapCords.x); minY = Math.min(minY, mapCords.y); maxX = Math.max(maxX, mapCords.x); maxY = Math.max(maxY, mapCords.y); }); boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height) zoomSet = true } else if (zoomSet) { zoomSet = false } drawImage() if (entityData != null) { entityData.forEach((data) => { if (data.Bomb !== undefined) { drawBomb(data.Bomb.pos, data.Bomb.isPlanted) } else { let fillStyle = localColor switch (data.Player.playerType) { case "Team": fillStyle = teamColor break; case "Enemy": fillStyle = enemyColor break; } drawEntity( data.Player.pos, fillStyle, data.Player.isDormant, data.Player.hasBomb, data.Player.yaw, data.Player.hasAwp, data.Player.playerType, data.Player.isScoped ); if (drawNames && !data.Player.isDormant) { drawPlayerName( data.Player.pos, data.Player.playerName, data.Player.playerType, data.Player.hasAwp, data.Player.hasBomb ); } if (drawGuns && !data.Player.isDormant) { drawPlayerWeapon( data.Player.pos, data.Player.playerType, data.Player.weaponId ); } if (data.Player.hasBomb && !data.Player.isDormant) { drawPlayerBomb( data.Player.pos, data.Player.playerType ); } if (drawNames && data.Player.playerName) { drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType); } } }); } if (radarData != null) { if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) { let maxWidth = 1024 - 128 - 128; let timeleft = radarData.bombDefuseTimeleft; // Base bar ctx.fillStyle = "black" ctx.fillRect(128, 16, maxWidth, 16) // Bomb timer if (radarData.bombBeingDefused) { if (radarData.bombCanDefuse) { ctx.fillStyle = teamColor } else { ctx.fillStyle = enemyColor } } else { ctx.fillStyle = bombColor } ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12) ctx.font = "24px Arial"; ctx.textAlign = "center" ctx.textBaseline = "middle" ctx.fillStyle = textColor ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24); // Defuse time lines ctx.strokeStyle = "black" ctx.lineWidth = 2 // Kit defuse ctx.beginPath() ctx.moveTo(128 + (maxWidth * (5 / 40)), 16) ctx.lineTo(128 + (maxWidth * (5 / 40)), 32) ctx.stroke() // Normal defuse ctx.beginPath() ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16) ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32) ctx.stroke() // Defuse stamp line if (radarData.bombCanDefuse) { console.log(radarData.bombDefuseEnd) ctx.strokeStyle = "green" ctx.beginPath() ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16) ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32) ctx.stroke() } } } } else { if (websocket != null) { ctx.font = "100px Arial"; ctx.textAlign = "center" ctx.textBaseline = "middle" ctx.fillStyle = textColor ctx.fillText("Not on a server", 1024 / 2, 1024 / 2); } else { ctx.font = "100px Arial"; ctx.textAlign = "center" ctx.fillStyle = textColor ctx.fillText("Disconnected", 1024 / 2, 1024 / 2); } } if (drawStats) { ctx.font = "16px Arial"; ctx.textAlign = "left" ctx.fillStyle = textColor ctx.lineWidth = 2; ctx.strokeStyle = "black" ctx.strokeText(`${freq} Hz`, 2, 18) ctx.fillText(`${freq} Hz`, 2, 18) } } if (websocket != null) { websocket.send("requestInfo"); } } function fillCanvas() { ctx.fillStyle = "#0f0f0f"; ctx.fillRect(0, 0, canvas.width, canvas.height); } function drawImage() { if (image == null || canvas == null) return if (zoomSet != false && boundingRect.x != null) { ctx.drawImage(image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height) } else { ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height) } } function drawBomb(pos, planted) { if (map == null) return if (zoomSet) { pos = boundingCoordinates(mapCoordinates(pos), boundingRect) size = boundingScale(8, boundingRect); } else { pos = mapCoordinates(pos) size = 8 } ctx.beginPath(); ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI); ctx.fillStyle = bombColor; ctx.fill(); ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.stroke(); ctx.font = size * 1.2 + "px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillStyle = "white"; ctx.fillText("C4", pos.x, pos.y); ctx.closePath(); if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) { ctx.strokeStyle = enemyColor ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI); ctx.stroke(); } } function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) { if (map == null) return if (zoomSet) { pos = boundingCoordinates(mapCoordinates(pos), boundingRect) circleRadius = boundingScale(7, boundingRect); distance = circleRadius + boundingScale(2, boundingRect); radius = distance + boundingScale(2, boundingRect) arrowWidth = 35 } else { pos = mapCoordinates(pos) circleRadius = 7 distance = circleRadius + 2 radius = distance + 5; arrowWidth = 35; } if (dormant) { ctx.font = "20px Arial"; ctx.textAlign = "center" ctx.fillStyle = fillStyle ctx.fillText("?", pos.x, pos.y); } else { if (hasAwp) { ctx.beginPath(); ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI); ctx.fillStyle = "orange"; ctx.fill(); circleRadius -= 2; } // Draw circle ctx.beginPath(); ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI); ctx.fillStyle = fillStyle; ctx.fill(); if (hasAwp && false) { let style = "yellow" if (playerType == "Enemy") { style = "orange" } ctx.beginPath(); ctx.arc(pos.x, pos.y, circleRadius / 1.5, 0, 2 * Math.PI); ctx.fillStyle = style; ctx.fill(); } ctx.closePath(); // Calculate arrowhead points const arrowHeadX = pos.x + radius * Math.cos(yaw * (Math.PI / 180)) const arrowHeadY = pos.y - radius * Math.sin(yaw * (Math.PI / 180)) const arrowCornerX1 = pos.x + distance * Math.cos((yaw - arrowWidth) * (Math.PI / 180)) const arrowCornerY1 = pos.y - distance * Math.sin((yaw - arrowWidth) * (Math.PI / 180)) const arrowCornerX2 = pos.x + distance * Math.cos((yaw + arrowWidth) * (Math.PI / 180)) const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180)) const cicleYaw = 90 - yaw const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2 const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2 // Draw arrow /// Backside of the arrow ctx.beginPath(); ctx.arc(pos.x, pos.y, distance, startAngle, endAngle) /// Draw from corners to arrowhead ctx.lineTo(arrowCornerX1, arrowCornerY1); ctx.lineTo(arrowHeadX, arrowHeadY); ctx.lineTo(arrowCornerX2, arrowCornerY2); ctx.closePath() ctx.fillStyle = 'white' ctx.fill(); if (isScoped) { const lineOfSightX = arrowHeadX + 1024 * Math.cos(yaw * (Math.PI / 180)) const lineOfSightY = arrowHeadY - 1024 * Math.sin(yaw * (Math.PI / 180)) ctx.beginPath(); ctx.moveTo(arrowHeadX, arrowHeadY); ctx.lineTo(lineOfSightX, lineOfSightY); if (playerType == "Enemy") ctx.strokeStyle = enemyColor else ctx.strokeStyle = teamColor ctx.strokeWidth = 1; ctx.stroke(); } } } function loadMap(mapName) { console.log(`[radarflow] loading map ${mapName}`) loaded = true; const map_img = new Image(); map_img.src = `assets/image/${mapName}_radar_psd.png`; fetch(`assets/json/${mapName}.json`) .then(response => response.json()) .then(data => { map = data; }) .catch(error => { console.error('Error loading JSON file:', error); }); map_img.onload = () => { image = map_img; update = true; }; } function unloadMap() { console.log("[radarflow] unloading map") ctx.clearRect(0, 0, canvas.width, canvas.height) map = null mapName = null loaded = false, update = true requestAnimationFrame(render); } function connect() { if (websocket == null) { let socket = new WebSocket(websocketAddr) socket.onopen = () => { console.log("[radarflow] Connection established") websocket.send("requestInfo"); }; socket.onmessage = (event) => { if (event.data == "error") { console.log("[radarflow] Server had an unknown error") } else { let data = JSON.parse(event.data); radarData = data; freq = data.freq; if (data.ingame == false) { mapName = null entityData = null if (loaded) unloadMap() } else { if (!loaded) { mapName = data.mapName entityData = data.entityData loadMap(mapName) } else { entityData = data.entityData } } update = true requestAnimationFrame(render); } }; socket.onclose = (event) => { if (event.wasClean) { console.log("[radarflow] connection closed"); } else { console.log("[radarflow] connection died"); } playerData = null websocket = null unloadMap() setTimeout(function () { connect(); }, 1000); }; socket.onerror = (error) => { console.log(`[radarflow] websocket error: ${error}`); }; websocket = socket; } else { setTimeout(() => { connect(); }, 1000); } } addEventListener("DOMContentLoaded", (e) => { document.getElementById("zoomCheck").checked = false; document.getElementById("statsCheck").checked = true; document.getElementById("namesCheck").checked = true; document.getElementById("gunsCheck").checked = true; canvas = document.getElementById('canvas'); canvas.width = 1024; canvas.height = 1024; canvasAspectRatio = canvas.width / canvas.height ctx = canvas.getContext('2d'); console.log(`[radarflow] connecting to ${websocketAddr}`) connect() }); function toggleZoom() { shouldZoom = !shouldZoom } function toggleStats() { drawStats = !drawStats } function toggleNames() { drawNames = !drawNames } function toggleGuns() { drawGuns = !drawGuns }