// Colors const localColor = "#109856" const teamColor = "#68a3e5" const enemyColor = "#ec040b" const bombColor = "#eda338" const textColor = "#d1d1d1" // Settings let shouldZoom = false; let rotateMap = true; let playerCentered = true; let drawHealth = true; let drawStats = true; let drawNames = true; let drawGuns = true; let drawMoney = true; const NETWORK_SETTINGS = { useInterpolation: true, interpolationAmount: 0.6, pingInterval: 3000 }; let connectionHealthy = true; let lastResponseTime = 0; let requestTimeoutTimer = null; let reconnecting = false; let retryCount = 0; let isRequestPending = false; let frameCounter = 0; let fpsStartTime = 0; let currentFps = 0; let temporarilyDisableRotation = false; let rotationDisabledUntilRespawn = false; let lastKnownPositions = {}; let entityInterpolationData = {}; let lastUpdateTime = 0; let networkLatencyHistory = []; let lastPingSent = 0; let focusedPlayerYaw = 0; let focusedPlayerName = "YOU"; let focusedPlayerPos = null; let playerList = {}; // Common let canvas = null; let ctx = null; // radarflow specific let radarData = null; let freq = 0; let image = null; let map = null; let mapName = null; let loaded = false; let entityData = null; let update = false; let localYaw = 0; let localPlayerPos = null; /// Radarflow zoom in let zoomSet = false; let safetyBound = 50; let boundingRect = null; // Weapon IDs const weaponIdMap = { 1: "DEAGLE", 2: "DUALIES", 3: "FIVE-SEVEN", 4: "GLOCK", 7: "AK-47", 8: "AUG", 9: "AWP", 10: "FAMAS", 11: "G3SG1", 13: "GALIL", 14: "M249", 16: "M4A4", 17: "MAC-10", 19: "P90", 23: "MP5", 24: "UMP", 25: "XM1014", 26: "BIZON", 27: "MAG-7", 28: "NEGEV", 29: "SAWED-OFF", 30: "TEC-9", 31: "ZEUS", 32: "P2000", 33: "MP7", 34: "MP9", 35: "NOVA", 36: "P250", 38: "SCAR-20", 39: "SG 553", 40: "SCOUT", 60: "M4A1-S", 61: "USP-S", 63: "CZ75", 64: "REVOLVER", 43: "FLASH", 44: "HE", 45: "SMOKE", 46: "MOLOTOV", 47: "DECOY", 48: "INCENDIARY", 49: "C4", 0: "KNIFE" }; // Networking let websocket = null; const websocketAddr = location.protocol === 'https:' ? `wss://${window.location.host}/ws` : `ws://${window.location.host}/ws`; // Util functions const clamp = (num, min, max) => Math.min(Math.max(num, min), max); const degreesToRadians = (degrees) => degrees * (Math.PI / 180); const lerp = (start, end, t) => start * (1 - t) + end * t; function lerpPosition(pos1, pos2, t) { if (!pos1 || !pos2) return pos2 || pos1 || null; return { x: lerp(pos1.x, pos2.x, t), y: lerp(pos1.y, pos2.y, t), z: lerp(pos1.z, pos2.z, t) }; } function lerpAngle(a, b, t) { while (a > 360) a -= 360; while (a < 0) a += 360; while (b > 360) b -= 360; while (b < 0) b += 360; let diff = b - a; if (diff > 180) diff -= 360; if (diff < -180) diff += 360; return a + diff * t; } const pingTracker = { history: [], lastRequestTime: 0, maxSamples: 10, startRequest: function () { this.lastRequestTime = performance.now(); }, endRequest: function () { if (this.lastRequestTime === 0) return; const ping = performance.now() - this.lastRequestTime; this.history.push(ping); if (this.history.length > this.maxSamples) { this.history.shift(); } this.lastRequestTime = 0; }, getAveragePing: function () { if (this.history.length === 0) return 0; const sum = this.history.reduce((a, b) => a + b, 0); return sum / this.history.length; } }; function updateEntityInterpolation(entityId, newData) { const now = performance.now(); if (!entityInterpolationData[entityId]) { entityInterpolationData[entityId] = { current: JSON.parse(JSON.stringify(newData)), target: JSON.parse(JSON.stringify(newData)), lastUpdateTime: now }; return entityInterpolationData[entityId].current; } entityInterpolationData[entityId].current = JSON.parse(JSON.stringify(entityInterpolationData[entityId].target)); entityInterpolationData[entityId].target = JSON.parse(JSON.stringify(newData)); entityInterpolationData[entityId].lastUpdateTime = now; return entityInterpolationData[entityId].current; } function getInterpolatedEntityData(entityId) { if (!NETWORK_SETTINGS.useInterpolation || !entityInterpolationData[entityId]) { return null; } const data = entityInterpolationData[entityId]; const now = performance.now(); const elapsed = now - data.lastUpdateTime; const pingTime = pingTracker.getAveragePing(); const targetDuration = Math.min(200, Math.max(50, pingTime * 0.8)); const t = Math.min(1, elapsed / targetDuration); const easedT = t * (2 - t); const result = JSON.parse(JSON.stringify(data.current)); if (result.Player) { if (data.current.Player && data.target.Player) { if (data.current.Player.pos && data.target.Player.pos) { result.Player.pos = lerpPosition( data.current.Player.pos, data.target.Player.pos, easedT * NETWORK_SETTINGS.interpolationAmount ); } if (data.current.Player.yaw !== undefined && data.target.Player.yaw !== undefined) { result.Player.yaw = lerpAngle( data.current.Player.yaw, data.target.Player.yaw, easedT * NETWORK_SETTINGS.interpolationAmount ); } } } else if (result.Bomb) { if (data.current.Bomb && data.target.Bomb) { if (data.current.Bomb.pos && data.target.Bomb.pos) { result.Bomb.pos = lerpPosition( data.current.Bomb.pos, data.target.Bomb.pos, easedT * NETWORK_SETTINGS.interpolationAmount ); } } } return result; } function render() { requestAnimationFrame(render); const now = performance.now(); if (!fpsStartTime) fpsStartTime = now; frameCounter++; if (now - fpsStartTime > 1000) { currentFps = Math.round(frameCounter * 1000 / (now - fpsStartTime)); frameCounter = 0; fpsStartTime = now; } if (!isRequestPending && websocket && websocket.readyState === WebSocket.OPEN) { isRequestPending = true; pingTracker.startRequest(); websocket.send("requestInfo"); } renderFrame(); } function sendRequest() { isRequestPending = true; pingTracker.startRequest(); clearTimeout(requestTimeoutTimer); requestTimeoutTimer = setTimeout(() => { if (isRequestPending) { console.warn("[radarflow] Request timeout, retrying..."); isRequestPending = false; if (retryCount < NETWORK_SETTINGS.maxRetries) { retryCount++; sendRequest(); } else { retryCount = 0; console.error("[radarflow] Maximum retries reached, reconnecting..."); reconnecting = true; if (websocket) { try { websocket.close(); } catch (e) { } websocket = null; } setTimeout(connect, NETWORK_SETTINGS.reconnectDelay); } } }, NETWORK_SETTINGS.requestTimeout); websocket.send("requestInfo"); } function renderFrame() { fillCanvas(); if (entityData && loaded && map && image) { processPlayerPositions(); if (update) { updatePlayerDropdown(); update = false; } drawImage(); drawEntities(); drawBombTimer(); } else if (!loaded) { ctx.font = "40px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillStyle = textColor; ctx.fillText(websocket ? "Not on server" : "Disconnected", canvas.width / 2, canvas.height / 2); } if (drawStats) { ctx.font = "16px Arial"; ctx.textAlign = "left"; ctx.fillStyle = "#00FF00"; let rotationStatus = "Active"; if (temporarilyDisableRotation) rotationStatus = "Manually Disabled"; else if (rotationDisabledUntilRespawn) rotationStatus = "Disabled (Death)"; ctx.fillText(`${currentFps} FPS | ${freq} Hz | Ping: ${Math.round(pingTracker.getAveragePing())}ms | Rotation: ${rotationStatus}`, 10, 20); } } function processPlayerPositions() { if (!entityData) return; localPlayerPos = null; focusedPlayerPos = null; focusedPlayerYaw = 0; let oldPlayerList = { ...playerList }; playerList = {}; entityData.forEach((data, index) => { const entityId = `entity_${index}`; if (data.Player) { const player = data.Player; if (NETWORK_SETTINGS.useInterpolation) { updateEntityInterpolation(entityId, data); } if (player.playerType === "Local") { localYaw = player.yaw; localPlayerPos = player.pos; playerList["YOU"] = { pos: player.pos, yaw: player.yaw }; lastKnownPositions["YOU"] = player.pos; } else { playerList[player.playerName] = { pos: player.pos, yaw: player.yaw }; lastKnownPositions[player.playerName] = player.pos; } if (player.playerName === focusedPlayerName || (focusedPlayerName === "YOU" && player.playerType === "Local")) { focusedPlayerPos = player.pos; focusedPlayerYaw = player.yaw; if (rotationDisabledUntilRespawn) { console.log("[radarflow] Player respawned, re-enabling rotation"); rotationDisabledUntilRespawn = false; } } } }); if (focusedPlayerPos === null) { if (oldPlayerList[focusedPlayerName] && oldPlayerList[focusedPlayerName].pos) { console.log("[radarflow] Focused player disappeared, disabling rotation until respawn"); rotationDisabledUntilRespawn = true; } } } function drawImage() { if (!image || !canvas || !map) return; ctx.save(); const shouldRotate = rotateMap && focusedPlayerPos && !temporarilyDisableRotation && !rotationDisabledUntilRespawn; if (shouldRotate) { ctx.translate(canvas.width / 2, canvas.height / 2); ctx.rotate(degreesToRadians(focusedPlayerYaw + 270)); ctx.translate(-canvas.width / 2, -canvas.height / 2); } if (playerCentered && focusedPlayerPos) { const playerX = (focusedPlayerPos.x - map.pos_x) / map.scale; const playerY = (focusedPlayerPos.y - map.pos_y) / -map.scale; const zoomLevel = 0.5; const viewWidth = image.width * zoomLevel; const viewHeight = image.height * zoomLevel; ctx.drawImage( image, playerX - (viewWidth / 2), playerY - (viewHeight / 2), viewWidth, viewHeight, 0, 0, canvas.width, canvas.height ); } else if (zoomSet && boundingRect?.x != null) { ctx.drawImage( image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height ); } else { ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); } ctx.restore(); } function toggleHealth() { drawHealth = !drawHealth; update = true; localStorage.setItem('drawHealth', drawHealth ? 'true' : 'false'); } function drawPlayerHealth(pos, playerType, health, hasBomb) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const textSize = transformed.textSize * 0.8; let extraOffset = 0; if (drawNames) extraOffset += 15; if (drawGuns) extraOffset += 15; if (hasBomb) extraOffset += 15; if (drawMoney) extraOffset += 15; let textY = mapPos.y + 20 + extraOffset; let healthColor; if (health > 70) { healthColor = "#32CD32"; } else if (health > 30) { healthColor = "#FFFF00"; } else { healthColor = "#FF0000"; } const barWidth = 40; const barHeight = 5; ctx.fillStyle = "#444444"; ctx.fillRect(mapPos.x - barWidth / 2, textY, barWidth, barHeight); ctx.fillStyle = healthColor; const healthWidth = (health / 100) * barWidth; ctx.fillRect(mapPos.x - barWidth / 2, textY, healthWidth, barHeight); ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText(`${health}HP`, mapPos.x, textY + barHeight + 1); ctx.fillStyle = healthColor; ctx.fillText(`${health}HP`, mapPos.x, textY + barHeight + 1); } function drawEntities() { if (!entityData) return; const clipRect = { x: -50, y: -50, width: canvas.width + 100, height: canvas.height + 100 }; entityData.forEach((entity, index) => { const entityId = `entity_${index}`; let interpolatedEntity = null; if (NETWORK_SETTINGS.useInterpolation) { interpolatedEntity = getInterpolatedEntityData(entityId); } const renderEntity = interpolatedEntity || entity; if (!renderEntity) return; let pos; if (renderEntity.Bomb) { pos = renderEntity.Bomb.pos; } else if (renderEntity.Player) { pos = renderEntity.Player.pos; } else { return; } if (!pos) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const isVisible = mapPos.x >= clipRect.x && mapPos.x <= clipRect.x + clipRect.width && mapPos.y >= clipRect.y && mapPos.y <= clipRect.y + clipRect.height; if (!isVisible) return; if (renderEntity.Bomb) { drawBomb(renderEntity.Bomb.pos, renderEntity.Bomb.isPlanted); } else if (renderEntity.Player) { const player = renderEntity.Player; let fillStyle = localColor; switch (player.playerType) { case "Team": fillStyle = teamColor; break; case "Enemy": fillStyle = enemyColor; break; } drawEntity( player.pos, fillStyle, player.isDormant, player.hasBomb, player.yaw, player.hasAwp, player.playerType, player.isScoped, player.playerName, false, player.weaponId ); if (!player.isDormant) { if (drawNames) { drawPlayerName( player.pos, player.playerName, player.playerType, player.hasAwp, player.hasBomb, player.isScoped ); } if (drawGuns) { drawPlayerWeapon( player.pos, player.playerType, player.weaponId ); } if (player.hasBomb) { drawPlayerBomb( player.pos, player.playerType ); } if (drawMoney && typeof player.money === 'number') { drawPlayerMoney( player.pos, player.playerType, player.money, player.hasBomb ); } if (drawHealth && typeof player.health === 'number') { drawPlayerHealth( player.pos, player.playerType, player.health, player.hasBomb ); } } } }); } function drawBombTimer() { if (!radarData || !radarData.bombPlanted || radarData.bombExploded || radarData.bombDefuseTimeleft < 0) { return; } const maxWidth = 1024 - 128 - 128; const timeleft = radarData.bombDefuseTimeleft; ctx.fillStyle = "black"; ctx.fillRect(128, 16, maxWidth, 16); if (radarData.bombBeingDefused) { ctx.fillStyle = radarData.bombCanDefuse ? teamColor : enemyColor; } else { ctx.fillStyle = bombColor; } ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12); ctx.font = "24px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillStyle = textColor; ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24); ctx.strokeStyle = "black"; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(128 + (maxWidth * (5 / 40)), 16); ctx.lineTo(128 + (maxWidth * (5 / 40)), 32); ctx.stroke(); ctx.beginPath(); ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16); ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32); ctx.stroke(); if (radarData.bombCanDefuse) { ctx.strokeStyle = "green"; ctx.beginPath(); ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16); ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32); ctx.stroke(); } } function fillCanvas() { ctx.fillStyle = "#0f0f0f"; ctx.fillRect(0, 0, canvas.width, canvas.height); } function updatePlayerDropdown() { const dropdown = document.getElementById('playerSelect'); if (!dropdown) return; const currentValue = dropdown.value; while (dropdown.options.length > 1) { dropdown.remove(1); } for (const playerName in playerList) { if (playerName !== "YOU") { const option = document.createElement('option'); option.value = playerName; option.textContent = playerName; dropdown.appendChild(option); } } if (Object.keys(playerList).includes(currentValue)) { dropdown.value = currentValue; } else { dropdown.value = "local"; focusedPlayerName = "YOU"; if (playerList["YOU"]) { focusedPlayerPos = playerList["YOU"].pos; focusedPlayerYaw = playerList["YOU"].yaw; } } } function changePlayerFocus() { const dropdown = document.getElementById('playerSelect'); focusedPlayerName = dropdown.value === "local" ? "YOU" : dropdown.value; rotationDisabledUntilRespawn = false; update = true; } function mapCoordinates(coordinates) { if (!map || !coordinates) { return { x: 0, y: 0 }; } const offset_x = (coordinates.x - map.pos_x) / map.scale; const offset_y = (coordinates.y - map.pos_y) / -map.scale; return { x: offset_x, y: offset_y }; } function mapAndTransformCoordinates(pos) { const canvasWidth = canvas.width; const canvasHeight = canvas.height; const imageWidth = image ? image.width : 1; const imageHeight = image ? image.height : 1; if (!map || !pos) return { pos: { x: 0, y: 0 }, textSize: 12 }; const offset_x = (pos.x - map.pos_x) / map.scale; const offset_y = (pos.y - map.pos_y) / -map.scale; let mapPos = { x: offset_x, y: offset_y }; let textSize = 12; if (zoomSet && boundingRect && boundingRect.x != null) { const xScale = boundingRect.width / imageWidth; const yScale = boundingRect.height / imageHeight; mapPos = { x: (mapPos.x - boundingRect.x) / xScale, y: (mapPos.y - boundingRect.y) / yScale }; textSize = (imageWidth / boundingRect.width) * 12; } else if (playerCentered && focusedPlayerPos) { const zoomLevel = 0.5; const viewWidth = imageWidth * zoomLevel; const viewHeight = imageHeight * zoomLevel; let playerMapPos; if (focusedPlayerName === "YOU" && localPlayerPos) { const lpx = (localPlayerPos.x - map.pos_x) / map.scale; const lpy = (localPlayerPos.y - map.pos_y) / -map.scale; playerMapPos = { x: lpx, y: lpy }; } else if (focusedPlayerPos) { const fpx = (focusedPlayerPos.x - map.pos_x) / map.scale; const fpy = (focusedPlayerPos.y - map.pos_y) / -map.scale; playerMapPos = { x: fpx, y: fpy }; } else { playerMapPos = { x: 0, y: 0 }; } mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvasWidth / viewWidth; mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvasHeight / viewHeight; } else { mapPos.x = mapPos.x * canvasWidth / imageWidth; mapPos.y = mapPos.y * canvasHeight / imageHeight; } const shouldRotate = rotateMap && typeof focusedPlayerYaw === 'number' && !temporarilyDisableRotation && !rotationDisabledUntilRespawn; if (shouldRotate) { const canvasCenter = { x: canvasWidth / 2, y: canvasHeight / 2 }; const rotationYaw = focusedPlayerName === "YOU" ? localYaw : focusedPlayerYaw; const angle = rotationYaw + 270; const radians = angle * (Math.PI / 180); const cos = Math.cos(radians); const sin = Math.sin(radians); const nx = mapPos.x - canvasCenter.x; const ny = mapPos.y - canvasCenter.y; mapPos.x = nx * cos - ny * sin + canvasCenter.x; mapPos.y = nx * sin + ny * cos + canvasCenter.y; } return { pos: mapPos, textSize: textSize }; } function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const textSize = transformed.textSize; const textY = mapPos.y + 20; let displayName = playerName; if (playerType === "Local") { displayName = "YOU"; ctx.fillStyle = localColor; } else if (playerType === "Team") { ctx.fillStyle = teamColor; } else if (playerType === "Enemy") { ctx.fillStyle = enemyColor; } if (isScoped) { displayName += " [SCOPED]"; } ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText(displayName, mapPos.x, textY); ctx.fillText(displayName, mapPos.x, textY); } function drawPlayerMoney(pos, playerType, money, hasBomb) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const textSize = transformed.textSize * 0.8; let extraOffset = 0; if (drawNames) extraOffset += 15; if (drawGuns) extraOffset += 15; if (hasBomb) extraOffset += 15; let textY = mapPos.y + 20 + extraOffset; const formattedMoney = '$' + (money || 0).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); if (money >= 10000) { ctx.fillStyle = "#32CD32"; } else if (money >= 4500) { ctx.fillStyle = "#FFFF00"; } else { ctx.fillStyle = "#FF4500"; } ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText(formattedMoney, mapPos.x, textY); ctx.fillText(formattedMoney, mapPos.x, textY); } function drawPlayerWeapon(pos, playerType, weaponId) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const textSize = transformed.textSize * 0.8; const textY = mapPos.y + (drawNames ? 35 : 20); let weaponName = getWeaponName(weaponId); if (weaponId === 9) { ctx.fillStyle = "orange"; } else { ctx.fillStyle = textColor; } ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText(`[${weaponName}]`, mapPos.x, textY); ctx.fillText(`[${weaponName}]`, mapPos.x, textY); } function drawPlayerBomb(pos, playerType) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const textSize = transformed.textSize * 0.8; const textY = mapPos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20)); ctx.fillStyle = bombColor; ctx.font = `${textSize}px Arial`; ctx.textAlign = "center"; ctx.textBaseline = "top"; ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.strokeText("[C4]", mapPos.x, textY); ctx.fillText("[C4]", mapPos.x, textY); } function drawBomb(pos, planted) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; const size = transformed.textSize * 0.7; ctx.beginPath(); ctx.arc(mapPos.x, mapPos.y, size, 0, 2 * Math.PI); ctx.fillStyle = bombColor; ctx.fill(); ctx.lineWidth = 2; ctx.strokeStyle = "black"; ctx.stroke(); ctx.font = size * 1.2 + "px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillStyle = "white"; ctx.fillText("C4", mapPos.x, mapPos.y); ctx.closePath(); if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) { ctx.strokeStyle = enemyColor; ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(mapPos.x, mapPos.y, size + 4, 0, 2 * Math.PI); ctx.stroke(); } } function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName, isPlanted, weaponId) { if (!map) return; const transformed = mapAndTransformCoordinates(pos); const mapPos = transformed.pos; let circleRadius = transformed.textSize * 0.6; const distance = circleRadius + 2; const radius = distance + 5; const arrowWidth = 35; const isFocusedPlayer = playerName === focusedPlayerName || (focusedPlayerName === "YOU" && playerType === "Local"); let adjustedYaw = yaw; const shouldAdjustRotation = rotateMap && !temporarilyDisableRotation && !rotationDisabledUntilRespawn; if (shouldAdjustRotation) { if (isFocusedPlayer) { adjustedYaw = 90; } else { adjustedYaw = (yaw + 180) - focusedPlayerYaw + 270; } } if (dormant) { ctx.font = "20px Arial"; ctx.textAlign = "center"; ctx.fillStyle = fillStyle; ctx.fillText("?", mapPos.x, mapPos.y); } else { if (isFocusedPlayer) { ctx.beginPath(); ctx.arc(mapPos.x, mapPos.y, circleRadius + 4, 0, 2 * Math.PI); ctx.fillStyle = "#FFFFFF"; ctx.fill(); ctx.closePath(); } if (hasAwp) { ctx.beginPath(); ctx.arc(mapPos.x, mapPos.y, circleRadius, 0, 2 * Math.PI); ctx.fillStyle = "orange"; ctx.fill(); circleRadius -= 2; } // Draw circle ctx.beginPath(); ctx.arc(mapPos.x, mapPos.y, circleRadius, 0, 2 * Math.PI); ctx.fillStyle = fillStyle; ctx.fill(); ctx.closePath(); const arrowHeadX = mapPos.x + radius * Math.cos(adjustedYaw * (Math.PI / 180)); const arrowHeadY = mapPos.y - radius * Math.sin(adjustedYaw * (Math.PI / 180)); const arrowCornerX1 = mapPos.x + distance * Math.cos((adjustedYaw - arrowWidth) * (Math.PI / 180)); const arrowCornerY1 = mapPos.y - distance * Math.sin((adjustedYaw - arrowWidth) * (Math.PI / 180)); const arrowCornerX2 = mapPos.x + distance * Math.cos((adjustedYaw + arrowWidth) * (Math.PI / 180)); const arrowCornerY2 = mapPos.y - distance * Math.sin((adjustedYaw + arrowWidth) * (Math.PI / 180)); const cicleYaw = 90 - adjustedYaw; const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2; const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2; // Draw arrow ctx.beginPath(); ctx.arc(mapPos.x, mapPos.y, distance, startAngle, endAngle); ctx.lineTo(arrowCornerX1, arrowCornerY1); ctx.lineTo(arrowHeadX, arrowHeadY); ctx.lineTo(arrowCornerX2, arrowCornerY2); ctx.closePath(); ctx.fillStyle = 'white'; ctx.fill(); if (isScoped) { const lineOfSightX = arrowHeadX + 1024 * Math.cos(adjustedYaw * (Math.PI / 180)); const lineOfSightY = arrowHeadY - 1024 * Math.sin(adjustedYaw * (Math.PI / 180)); ctx.beginPath(); ctx.moveTo(arrowHeadX, arrowHeadY); ctx.lineTo(lineOfSightX, lineOfSightY); ctx.strokeStyle = playerType == "Enemy" ? enemyColor : teamColor; ctx.lineWidth = 1; ctx.stroke(); } } } function getWeaponName(weaponId) { if (weaponIdMap[weaponId]) { return weaponIdMap[weaponId]; } if (weaponId >= 500) { return "KNIFE"; } return "KNIFE"; } function loadMap(mapName) { if (!mapName) return; console.log(`[radarflow] Loading map "${mapName}"`); loaded = true; // Load JSON data const jsonPath = `assets/json/${mapName}.json`; fetch(jsonPath) .then(response => { if (!response.ok) throw new Error(`JSON not found: ${response.status}`); return response.json(); }) .then(data => { console.log("[radarflow] Map data loaded"); map = data; update = true; }) .catch(error => { console.error(`[radarflow] Error loading JSON: ${error}`); }); const imagePath = `assets/image/${mapName}_radar_psd.png`; const map_img = new Image(); map_img.onload = () => { console.log("[radarflow] Map image loaded"); image = map_img; update = true; }; map_img.onerror = (e) => { console.error(`[radarflow] Error loading image: ${e}`); }; map_img.src = imagePath; } function unloadMap() { ctx.clearRect(0, 0, canvas.width, canvas.height); map = null; mapName = null; loaded = false; update = true; } function processData(data) { if (!data) return; const now = performance.now(); lastUpdateTime = now; lastResponseTime = now; connectionHealthy = true; isRequestPending = false; radarData = data; freq = data.freq; entityData = data.entityData; if (data.money_reveal_enabled !== undefined) { const checkbox = document.getElementById("moneyReveal"); if (checkbox) checkbox.checked = data.money_reveal_enabled; } if (data.ingame === false) { if (loaded) unloadMap(); } else { if (!loaded && data.mapName) { mapName = data.mapName; loadMap(mapName); } } update = true; } function decompressData(data) { try { pingTracker.endRequest(); clearTimeout(requestTimeoutTimer); lastResponseTime = performance.now(); connectionHealthy = true; retryCount = 0; const rtt = pingTracker.getAveragePing(); networkLatencyHistory.push(rtt); if (networkLatencyHistory.length > 10) { networkLatencyHistory.shift(); } if (data[0] === 0x01) { try { if (typeof pako === 'undefined') { console.error("[radarflow] Pako library not available"); return null; } const decompressed = pako.inflate(data.slice(1)); const text = new TextDecoder().decode(decompressed); return JSON.parse(text); } catch (e) { console.error("[radarflow] Decompression error:", e); return null; } } else if (data[0] === 0x00) { try { const text = new TextDecoder().decode(data.slice(1)); return JSON.parse(text); } catch (e) { console.error("[radarflow] Parse error:", e); return null; } } else { console.error("[radarflow] Unknown data format"); return null; } } catch (e) { console.error("[radarflow] Data processing error:", e); isRequestPending = false; return null; } } function connect() { reconnecting = true; if (websocket == null) { console.log(`[radarflow] Connecting to ${websocketAddr}`); let socket = new WebSocket(websocketAddr); socket.binaryType = "arraybuffer"; socket.onopen = () => { console.log("[radarflow] Connection established"); lastResponseTime = performance.now(); connectionHealthy = true; reconnecting = false; isRequestPending = false; retryCount = 0; setTimeout(() => { socket.send(`ping:0`); }, 500); if (!fpsStartTime) { requestAnimationFrame(render); } }; socket.onmessage = (event) => { if (event.data === "pong") { lastResponseTime = performance.now(); return; } if (event.data === "error") { console.error("[radarflow] Server error"); isRequestPending = false; return; } if (event.data instanceof ArrayBuffer) { const data = new Uint8Array(event.data); const jsonData = decompressData(data); if (jsonData) processData(jsonData); } else if (typeof event.data === 'string') { try { const jsonData = JSON.parse(event.data); if (jsonData.action === "toggleMoneyReveal") { document.getElementById("moneyReveal").checked = jsonData.enabled; } else { processData(jsonData); } lastResponseTime = performance.now(); } catch (e) { console.error("[radarflow] JSON parse error:", e); } } }; socket.onclose = (event) => { console.log("[radarflow] Connection closed"); websocket = null; if (!reconnecting) { unloadMap(); } setTimeout(connect, NETWORK_SETTINGS.reconnectDelay); }; socket.onerror = (error) => { console.error("[radarflow] WebSocket error:", error); }; websocket = socket; } else { reconnecting = false; } } function toggleZoom() { shouldZoom = !shouldZoom; } function toggleStats() { drawStats = !drawStats; } function toggleNames() { drawNames = !drawNames; } function toggleGuns() { drawGuns = !drawGuns; } function toggleRotate() { rotateMap = !rotateMap; } function toggleCentered() { playerCentered = !playerCentered; } function toggleMoneyReveal() { if (websocket && websocket.readyState === WebSocket.OPEN) { console.log("[radarflow] Sending toggleMoneyReveal command"); websocket.send("toggleMoneyReveal"); } } function toggleDisplayMoney() { drawMoney = !drawMoney; update = true; localStorage.setItem('drawMoney', drawMoney ? 'true' : 'false'); } function togglePerformanceMode() { const performanceMode = document.getElementById('performanceMode').checked; if (performanceMode) { drawNames = false; drawGuns = false; drawMoney = false; drawHealth = false; NETWORK_SETTINGS.interpolationAmount = 0.85; document.getElementById("namesCheck").checked = false; document.getElementById("gunsCheck").checked = false; document.getElementById("moneyDisplay").checked = false; document.getElementById("healthCheck").checked = false; console.log("[radarflow] Performance mode enabled with enhanced smoothing"); } else { drawNames = document.getElementById("namesCheck").checked = true; drawGuns = document.getElementById("gunsCheck").checked = true; drawMoney = document.getElementById("moneyDisplay").checked = true; drawHealth = document.getElementById("healthCheck").checked = true; NETWORK_SETTINGS.interpolationAmount = 0.7; console.log("[radarflow] Performance mode disabled"); } } addEventListener("DOMContentLoaded", () => { const savedDrawHealth = localStorage.getItem('drawHealth'); drawHealth = savedDrawHealth !== null ? savedDrawHealth === 'true' : true; const savedDrawMoney = localStorage.getItem('drawMoney'); drawMoney = savedDrawMoney !== null ? savedDrawMoney === 'true' : true; const checkboxes = { "zoomCheck": false, "statsCheck": true, "namesCheck": true, "gunsCheck": true, "moneyDisplay": drawMoney, "moneyReveal": false, "rotateCheck": true, "centerCheck": true }; Object.entries(checkboxes).forEach(([id, state]) => { const checkbox = document.getElementById(id); if (checkbox) checkbox.checked = state; }); canvas = document.getElementById('canvas'); if (canvas) { canvas.width = 1024; canvas.height = 1024; ctx = canvas.getContext('2d'); connect(); } else { console.error("[radarflow] Canvas element not found"); } });