3 Commits

Author SHA1 Message Date
Dirk Stolle
9df2d8591f Fix some typos 2023-12-31 23:11:38 +01:00
Janek
7c652cb984 Update
csflow:
 - Create structs for gamerules and global vars

radarflow:
 - new dma loop with less frequent cache invalidation
 - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum.
 - todo: more testing for cache invalidation
2023-12-31 04:32:12 +01:00
Janek
45bba35a71 Big update
This repository is no longer meant for just radarflow, thus it will be renamed.
I have split the SDK from radarflow, allowing for simpler use with new projects.
Other than that, radarflow is functionally the same.

- Fixed bug in radarflow where the entity loop didn't include the last entity.
2023-12-30 18:07:55 +01:00