Add: Player Zoom & Rotate map
This commit is contained in:
parent
64ebd83016
commit
fd27f56365
webradar
@ -26,6 +26,14 @@
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<input type="checkbox" onclick="toggleGuns()" id="gunsCheck" name="guns"/>
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<label for="gunsCheck">Weapons</label>
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</div>
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<div>
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<input type="checkbox" onclick="toggleRotate()" id="rotateCheck" name="rotate" checked/>
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<label for="rotateCheck">Rotate Map</label>
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</div>
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<div>
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<input type="checkbox" onclick="toggleCentered()" id="centerCheck" name="center" checked/>
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<label for="centerCheck">Player Centered</label>
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</div>
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<div>
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<input type="checkbox" onclick="toggleMoneyReveal()" id="moneyReveal" name="money"/>
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<label for="moneyReveal">Money Reveal (DANGEROUS!)</label>
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@ -7,6 +7,8 @@ const textColor = "#d1d1d1"
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// Settings
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shouldZoom = false
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rotateMap = true
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playerCentered = true
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drawStats = true
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drawNames = true
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@ -25,6 +27,8 @@ mapName = null
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loaded = false
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entityData = null
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update = false
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localYaw = 0
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localPlayerPos = null
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/// Radarflow zoom in
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zoomSet = false
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@ -90,6 +94,49 @@ if (location.protocol == 'https:') {
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// Util functions
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const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
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const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
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function mapCoordinates(coordinates) {
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let offset_x = coordinates.x - map.pos_x;
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let offset_y = coordinates.y - map.pos_y;
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offset_x /= map.scale;
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offset_y /= -map.scale;
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return { x: offset_x, y: offset_y };
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}
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function boundingCoordinates(coordinates, boundingRect) {
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const xScale = boundingRect.width / image.width;
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const yScale = boundingRect.height / image.height;
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const newX = (coordinates.x - boundingRect.x) / xScale;
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const newY = (coordinates.y - boundingRect.y) / yScale;
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return { x: newX, y: newY };
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}
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function boundingScale(value, boundingRect) {
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const scale = image.width / boundingRect.width;
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return value * scale;
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}
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function rotatePoint(cx, cy, x, y, angle) {
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const radians = degreesToRadians(angle);
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const cos = Math.cos(radians);
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const sin = Math.sin(radians);
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const nx = x - cx;
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const ny = y - cy;
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const rx = nx * cos - ny * sin;
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const ry = nx * sin + ny * cos;
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return {
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x: rx + cx,
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y: ry + cy
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};
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}
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function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
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const topLeftX = x1;
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const topLeftY = y1;
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@ -118,175 +165,43 @@ function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
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const rectMinY = centerY - newHeight / 2;
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const rectMaxY = centerY + newHeight / 2;
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const boundingRectangle = {
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return {
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x: rectMinX,
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y: rectMinY,
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width: rectMaxX - rectMinX,
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height: rectMaxY - rectMinY,
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}
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const boundingRectangle2 = {
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x: 0,
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y: 0,
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width: image.width / 1.2,
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height: image.width / 1.2,
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}
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return boundingRectangle;
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}
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function boundingCoordinates(coordinates, boundingRect) {
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const xScale = boundingRect.width / image.width;
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const yScale = boundingRect.height / image.height;
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const newX = (coordinates.x - boundingRect.x) / xScale;
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const newY = (coordinates.y - boundingRect.y) / yScale;
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return { x: newX, y: newY };
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}
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function boundingScale(value, boundingRect) {
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const scale = image.width / boundingRect.width;
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return value * scale
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}
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function mapCoordinates(coordinates) {
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let offset_x = coordinates.x - map.pos_x;
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let offset_y = coordinates.y - map.pos_y;
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offset_x /= map.scale;
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offset_y /= -map.scale;
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return { x: offset_x, y: offset_y }
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}
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function drawPlayerBomb(pos, playerType) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(10, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 10;
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}
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const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
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ctx.fillStyle = bombColor;
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText("[C4]", pos.x, textY);
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ctx.fillText("[C4]", pos.x, textY);
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}
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(12, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 12;
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}
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const textY = pos.y + 20;
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let displayName = playerName;
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if (playerType === "Local") {
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displayName = "YOU";
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ctx.fillStyle = localColor;
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} else if (playerType === "Team") {
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ctx.fillStyle = teamColor;
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} else if (playerType === "Enemy") {
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ctx.fillStyle = enemyColor;
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}
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if (isScoped) {
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displayName += " [SCOPED]";
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}
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText(displayName, pos.x, textY);
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ctx.fillText(displayName, pos.x, textY);
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}
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function getWeaponName(weaponId) {
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if (weaponIdMap[weaponId]) {
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return weaponIdMap[weaponId];
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}
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if (weaponId >= 500) {
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return "KNIFE";
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}
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return "WEAPON";
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}
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function drawPlayerWeapon(pos, playerType, weaponId) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(10, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 10;
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}
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const textY = pos.y + (drawNames ? 35 : 20);
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let weaponName = getWeaponName(weaponId);
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if (weaponId === 9) {
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ctx.fillStyle = "orange";
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} else {
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ctx.fillStyle = textColor;
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}
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText(`[${weaponName}]`, pos.x, textY);
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ctx.fillText(`[${weaponName}]`, pos.x, textY);
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};
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}
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function render() {
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if (update) {
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fillCanvas()
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fillCanvas();
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if (loaded) {
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update = false
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update = false;
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// Iterate through the array and update the min/max values
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if (entityData != null && map != null && image != null && shouldZoom) {
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localPlayerPos = null;
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if (entityData != null) {
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entityData.forEach((data) => {
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if (data.Player !== undefined && data.Player.playerType === "Local") {
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localYaw = data.Player.yaw;
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localPlayerPos = data.Player.pos;
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}
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});
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}
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let minX = Infinity
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let minY = Infinity
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let maxX = -Infinity
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let maxY = -Infinity
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if (entityData != null && map != null && image != null && shouldZoom && !playerCentered) {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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entityData.forEach((data) => {
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let mapCords = null
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let mapCords = null;
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if (data.Bomb !== undefined) {
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mapCords = mapCoordinates(data.Bomb.pos)
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mapCords = mapCoordinates(data.Bomb.pos);
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} else {
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mapCords = mapCoordinates(data.Player.pos)
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mapCords = mapCoordinates(data.Player.pos);
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}
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minX = Math.min(minX, mapCords.x);
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@ -295,29 +210,28 @@ function render() {
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maxY = Math.max(maxY, mapCords.y);
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});
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boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
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zoomSet = true
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} else if (zoomSet) {
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zoomSet = false
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boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height);
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zoomSet = true;
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} else if (zoomSet && !playerCentered) {
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zoomSet = false;
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}
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drawImage()
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drawImage();
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if (entityData != null) {
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entityData.forEach((data) => {
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if (data.Bomb !== undefined) {
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drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
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drawBomb(data.Bomb.pos, data.Bomb.isPlanted);
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} else {
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let fillStyle = localColor
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let fillStyle = localColor;
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switch (data.Player.playerType) {
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case "Team":
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fillStyle = teamColor
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fillStyle = teamColor;
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break;
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case "Enemy":
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fillStyle = enemyColor
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fillStyle = enemyColor;
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break;
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}
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@ -329,7 +243,10 @@ function render() {
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data.Player.yaw,
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data.Player.hasAwp,
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data.Player.playerType,
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data.Player.isScoped
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data.Player.isScoped,
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data.Player.playerName,
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false,
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data.Player.weaponId
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);
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if (drawNames && !data.Player.isDormant) {
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@ -363,84 +280,81 @@ function render() {
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if (radarData != null) {
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if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
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let maxWidth = 1024 - 128 - 128;
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let timeleft = radarData.bombDefuseTimeleft;
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// Base bar
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ctx.fillStyle = "black"
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ctx.fillRect(128, 16, maxWidth, 16)
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ctx.fillStyle = "black";
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ctx.fillRect(128, 16, maxWidth, 16);
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// Bomb timer
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if (radarData.bombBeingDefused) {
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if (radarData.bombCanDefuse) {
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ctx.fillStyle = teamColor
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ctx.fillStyle = teamColor;
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} else {
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ctx.fillStyle = enemyColor
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ctx.fillStyle = enemyColor;
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}
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} else {
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ctx.fillStyle = bombColor
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ctx.fillStyle = bombColor;
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}
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ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12)
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ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12);
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ctx.font = "24px Arial";
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ctx.textAlign = "center"
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ctx.textBaseline = "middle"
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ctx.fillStyle = textColor
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillStyle = textColor;
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ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24);
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// Defuse time lines
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ctx.strokeStyle = "black"
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ctx.lineWidth = 2
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ctx.strokeStyle = "black";
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ctx.lineWidth = 2;
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// Kit defuse
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ctx.beginPath()
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ctx.moveTo(128 + (maxWidth * (5 / 40)), 16)
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ctx.lineTo(128 + (maxWidth * (5 / 40)), 32)
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ctx.stroke()
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ctx.beginPath();
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ctx.moveTo(128 + (maxWidth * (5 / 40)), 16);
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ctx.lineTo(128 + (maxWidth * (5 / 40)), 32);
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ctx.stroke();
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// Normal defuse
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ctx.beginPath()
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ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16)
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ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32)
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ctx.stroke()
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ctx.beginPath();
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ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16);
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ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32);
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ctx.stroke();
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// Defuse stamp line
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if (radarData.bombCanDefuse) {
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console.log(radarData.bombDefuseEnd)
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ctx.strokeStyle = "green"
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ctx.beginPath()
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ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16)
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ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32)
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ctx.stroke()
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ctx.strokeStyle = "green";
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ctx.beginPath();
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ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16);
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ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32);
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ctx.stroke();
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}
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}
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}
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} else {
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if (websocket != null) {
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ctx.font = "100px Arial";
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ctx.textAlign = "center"
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ctx.textBaseline = "middle"
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ctx.fillStyle = textColor
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillStyle = textColor;
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ctx.fillText("Not on a server", 1024 / 2, 1024 / 2);
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} else {
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ctx.font = "100px Arial";
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ctx.textAlign = "center"
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ctx.fillStyle = textColor
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ctx.textAlign = "center";
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ctx.fillStyle = textColor;
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ctx.fillText("Disconnected", 1024 / 2, 1024 / 2);
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}
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}
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if (drawStats) {
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ctx.font = "16px Arial";
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ctx.textAlign = "left"
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ctx.fillStyle = textColor
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ctx.textAlign = "left";
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ctx.fillStyle = textColor;
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black"
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ctx.strokeText(`${freq} Hz`, 2, 18)
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ctx.fillText(`${freq} Hz`, 2, 18)
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ctx.strokeStyle = "black";
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ctx.strokeText(`${freq} Hz`, 2, 18);
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ctx.fillText(`${freq} Hz`, 2, 18);
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}
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}
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@ -458,27 +372,214 @@ function drawImage() {
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if (image == null || canvas == null)
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return
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if (zoomSet != false && boundingRect.x != null) {
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ctx.save();
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if (rotateMap) {
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ctx.translate(canvas.width / 2, canvas.height / 2);
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ctx.rotate(degreesToRadians(localYaw + 270));
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ctx.translate(-canvas.width / 2, -canvas.height / 2);
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}
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if (playerCentered && localPlayerPos) {
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const playerMapPos = mapCoordinates(localPlayerPos);
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const zoomLevel = 0.5;
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const viewWidth = image.width * zoomLevel;
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const viewHeight = image.height * zoomLevel;
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const viewX = playerMapPos.x - (viewWidth / 2);
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const viewY = playerMapPos.y - (viewHeight / 2);
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ctx.drawImage(
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image,
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viewX, viewY, viewWidth, viewHeight,
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0, 0, canvas.width, canvas.height
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);
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} else if (zoomSet != false && boundingRect.x != null) {
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ctx.drawImage(image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height)
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} else {
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ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height)
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}
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ctx.restore();
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}
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
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if (!map) return;
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let mapPos = mapCoordinates(pos);
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let textSize;
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if (zoomSet) {
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mapPos = boundingCoordinates(mapPos, boundingRect);
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textSize = boundingScale(12, boundingRect);
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} else if (playerCentered && localPlayerPos) {
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const playerMapPos = mapCoordinates(localPlayerPos);
|
||||
const zoomLevel = 0.5;
|
||||
const viewWidth = image.width * zoomLevel;
|
||||
const viewHeight = image.height * zoomLevel;
|
||||
|
||||
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
|
||||
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
|
||||
textSize = 12;
|
||||
} else {
|
||||
mapPos.x = mapPos.x * canvas.width / image.width;
|
||||
mapPos.y = mapPos.y * canvas.height / image.height;
|
||||
textSize = 12;
|
||||
}
|
||||
|
||||
if (rotateMap) {
|
||||
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
|
||||
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
|
||||
}
|
||||
|
||||
const textY = mapPos.y + 20;
|
||||
|
||||
let displayName = playerName;
|
||||
if (playerType === "Local") {
|
||||
displayName = "YOU";
|
||||
ctx.fillStyle = localColor;
|
||||
} else if (playerType === "Team") {
|
||||
ctx.fillStyle = teamColor;
|
||||
} else if (playerType === "Enemy") {
|
||||
ctx.fillStyle = enemyColor;
|
||||
}
|
||||
|
||||
if (isScoped) {
|
||||
displayName += " [SCOPED]";
|
||||
}
|
||||
|
||||
ctx.font = `${textSize}px Arial`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.strokeText(displayName, mapPos.x, textY);
|
||||
ctx.fillText(displayName, mapPos.x, textY);
|
||||
}
|
||||
|
||||
function drawPlayerWeapon(pos, playerType, weaponId) {
|
||||
if (!map) return;
|
||||
|
||||
let mapPos = mapCoordinates(pos);
|
||||
let textSize;
|
||||
|
||||
if (zoomSet) {
|
||||
mapPos = boundingCoordinates(mapPos, boundingRect);
|
||||
textSize = boundingScale(10, boundingRect);
|
||||
} else if (playerCentered && localPlayerPos) {
|
||||
const playerMapPos = mapCoordinates(localPlayerPos);
|
||||
const zoomLevel = 0.5;
|
||||
const viewWidth = image.width * zoomLevel;
|
||||
const viewHeight = image.height * zoomLevel;
|
||||
|
||||
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
|
||||
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
|
||||
textSize = 10;
|
||||
} else {
|
||||
mapPos.x = mapPos.x * canvas.width / image.width;
|
||||
mapPos.y = mapPos.y * canvas.height / image.height;
|
||||
textSize = 10;
|
||||
}
|
||||
|
||||
if (rotateMap) {
|
||||
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
|
||||
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
|
||||
}
|
||||
|
||||
const textY = mapPos.y + (drawNames ? 35 : 20);
|
||||
|
||||
let weaponName = getWeaponName(weaponId);
|
||||
|
||||
if (weaponId === 9) {
|
||||
ctx.fillStyle = "orange";
|
||||
} else {
|
||||
ctx.fillStyle = textColor;
|
||||
}
|
||||
|
||||
ctx.font = `${textSize}px Arial`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.strokeText(`[${weaponName}]`, mapPos.x, textY);
|
||||
ctx.fillText(`[${weaponName}]`, mapPos.x, textY);
|
||||
}
|
||||
|
||||
function drawPlayerBomb(pos, playerType) {
|
||||
if (!map) return;
|
||||
|
||||
let mapPos = mapCoordinates(pos);
|
||||
let textSize;
|
||||
|
||||
if (zoomSet) {
|
||||
mapPos = boundingCoordinates(mapPos, boundingRect);
|
||||
textSize = boundingScale(10, boundingRect);
|
||||
} else if (playerCentered && localPlayerPos) {
|
||||
const playerMapPos = mapCoordinates(localPlayerPos);
|
||||
const zoomLevel = 0.5;
|
||||
const viewWidth = image.width * zoomLevel;
|
||||
const viewHeight = image.height * zoomLevel;
|
||||
|
||||
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
|
||||
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
|
||||
textSize = 10;
|
||||
} else {
|
||||
mapPos.x = mapPos.x * canvas.width / image.width;
|
||||
mapPos.y = mapPos.y * canvas.height / image.height;
|
||||
textSize = 10;
|
||||
}
|
||||
|
||||
if (rotateMap) {
|
||||
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
|
||||
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
|
||||
}
|
||||
|
||||
const textY = mapPos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
|
||||
|
||||
ctx.fillStyle = bombColor;
|
||||
ctx.font = `${textSize}px Arial`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "top";
|
||||
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.strokeText("[C4]", mapPos.x, textY);
|
||||
ctx.fillText("[C4]", mapPos.x, textY);
|
||||
}
|
||||
|
||||
function drawBomb(pos, planted) {
|
||||
if (map == null)
|
||||
return
|
||||
|
||||
let mapPos = mapCoordinates(pos);
|
||||
let size;
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
||||
mapPos = boundingCoordinates(mapPos, boundingRect);
|
||||
size = boundingScale(8, boundingRect);
|
||||
} else if (playerCentered && localPlayerPos) {
|
||||
const playerMapPos = mapCoordinates(localPlayerPos);
|
||||
const zoomLevel = 0.5;
|
||||
const viewWidth = image.width * zoomLevel;
|
||||
const viewHeight = image.height * zoomLevel;
|
||||
|
||||
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
|
||||
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
|
||||
size = 8;
|
||||
} else {
|
||||
pos = mapCoordinates(pos)
|
||||
size = 8
|
||||
mapPos.x = mapPos.x * canvas.width / image.width;
|
||||
mapPos.y = mapPos.y * canvas.height / image.height;
|
||||
size = 8;
|
||||
}
|
||||
|
||||
if (rotateMap) {
|
||||
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
|
||||
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
|
||||
}
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
|
||||
ctx.arc(mapPos.x, mapPos.y, size, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = bombColor;
|
||||
ctx.fill();
|
||||
|
||||
@ -490,47 +591,76 @@ function drawBomb(pos, planted) {
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.fillStyle = "white";
|
||||
ctx.fillText("C4", pos.x, pos.y);
|
||||
ctx.fillText("C4", mapPos.x, mapPos.y);
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
|
||||
ctx.strokeStyle = enemyColor
|
||||
ctx.strokeStyle = enemyColor;
|
||||
ctx.lineWidth = 3;
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
|
||||
ctx.arc(mapPos.x, mapPos.y, size + 4, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
|
||||
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName, isPlanted, weaponId) {
|
||||
if (map == null)
|
||||
return
|
||||
|
||||
let mapPos = mapCoordinates(pos);
|
||||
let circleRadius, distance, radius, arrowWidth;
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
||||
mapPos = boundingCoordinates(mapPos, boundingRect);
|
||||
circleRadius = boundingScale(7, boundingRect);
|
||||
distance = circleRadius + boundingScale(2, boundingRect);
|
||||
radius = distance + boundingScale(2, boundingRect)
|
||||
arrowWidth = 35
|
||||
radius = distance + boundingScale(2, boundingRect);
|
||||
arrowWidth = 35;
|
||||
} else if (playerCentered && localPlayerPos) {
|
||||
const playerMapPos = mapCoordinates(localPlayerPos);
|
||||
const zoomLevel = 0.5;
|
||||
const viewWidth = image.width * zoomLevel;
|
||||
const viewHeight = image.height * zoomLevel;
|
||||
|
||||
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
|
||||
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
|
||||
|
||||
circleRadius = 7;
|
||||
distance = circleRadius + 2;
|
||||
radius = distance + 5;
|
||||
arrowWidth = 35;
|
||||
} else {
|
||||
pos = mapCoordinates(pos)
|
||||
circleRadius = 7
|
||||
distance = circleRadius + 2
|
||||
mapPos.x = mapPos.x * canvas.width / image.width;
|
||||
mapPos.y = mapPos.y * canvas.height / image.height;
|
||||
|
||||
circleRadius = 7;
|
||||
distance = circleRadius + 2;
|
||||
radius = distance + 5;
|
||||
arrowWidth = 35;
|
||||
}
|
||||
|
||||
let adjustedYaw = yaw;
|
||||
if (rotateMap) {
|
||||
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
|
||||
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
|
||||
|
||||
if (playerType === "Local") {
|
||||
adjustedYaw = 90;
|
||||
} else {
|
||||
adjustedYaw = (yaw + 180) - localYaw + 270;
|
||||
}
|
||||
}
|
||||
|
||||
if (dormant) {
|
||||
ctx.font = "20px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillStyle = fillStyle
|
||||
ctx.fillText("?", pos.x, pos.y);
|
||||
ctx.textAlign = "center";
|
||||
ctx.fillStyle = fillStyle;
|
||||
ctx.fillText("?", mapPos.x, mapPos.y);
|
||||
} else {
|
||||
|
||||
if (hasAwp) {
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI);
|
||||
ctx.arc(mapPos.x, mapPos.y, circleRadius, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = "orange";
|
||||
ctx.fill();
|
||||
circleRadius -= 2;
|
||||
@ -538,78 +668,80 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
|
||||
|
||||
// Draw circle
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI);
|
||||
ctx.arc(mapPos.x, mapPos.y, circleRadius, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = fillStyle;
|
||||
ctx.fill();
|
||||
|
||||
if (hasAwp && false) {
|
||||
|
||||
let style = "yellow"
|
||||
let style = "yellow";
|
||||
|
||||
if (playerType == "Enemy") {
|
||||
style = "orange"
|
||||
style = "orange";
|
||||
}
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, circleRadius / 1.5, 0, 2 * Math.PI);
|
||||
ctx.arc(mapPos.x, mapPos.y, circleRadius / 1.5, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = style;
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
// Calculate arrowhead points
|
||||
const arrowHeadX = mapPos.x + radius * Math.cos(adjustedYaw * (Math.PI / 180));
|
||||
const arrowHeadY = mapPos.y - radius * Math.sin(adjustedYaw * (Math.PI / 180));
|
||||
|
||||
const arrowCornerX1 = mapPos.x + distance * Math.cos((adjustedYaw - arrowWidth) * (Math.PI / 180));
|
||||
const arrowCornerY1 = mapPos.y - distance * Math.sin((adjustedYaw - arrowWidth) * (Math.PI / 180));
|
||||
|
||||
const arrowHeadX = pos.x + radius * Math.cos(yaw * (Math.PI / 180))
|
||||
const arrowHeadY = pos.y - radius * Math.sin(yaw * (Math.PI / 180))
|
||||
const arrowCornerX2 = mapPos.x + distance * Math.cos((adjustedYaw + arrowWidth) * (Math.PI / 180));
|
||||
const arrowCornerY2 = mapPos.y - distance * Math.sin((adjustedYaw + arrowWidth) * (Math.PI / 180));
|
||||
|
||||
const arrowCornerX1 = pos.x + distance * Math.cos((yaw - arrowWidth) * (Math.PI / 180))
|
||||
const arrowCornerY1 = pos.y - distance * Math.sin((yaw - arrowWidth) * (Math.PI / 180))
|
||||
|
||||
const arrowCornerX2 = pos.x + distance * Math.cos((yaw + arrowWidth) * (Math.PI / 180))
|
||||
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
|
||||
|
||||
|
||||
const cicleYaw = 90 - yaw
|
||||
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2
|
||||
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2
|
||||
const cicleYaw = 90 - adjustedYaw;
|
||||
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2;
|
||||
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2;
|
||||
|
||||
// Draw arrow
|
||||
|
||||
/// Backside of the arrow
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, distance, startAngle, endAngle)
|
||||
|
||||
/// Draw from corners to arrowhead
|
||||
ctx.arc(mapPos.x, mapPos.y, distance, startAngle, endAngle);
|
||||
ctx.lineTo(arrowCornerX1, arrowCornerY1);
|
||||
ctx.lineTo(arrowHeadX, arrowHeadY);
|
||||
ctx.lineTo(arrowCornerX2, arrowCornerY2);
|
||||
ctx.closePath()
|
||||
|
||||
ctx.fillStyle = 'white'
|
||||
ctx.closePath();
|
||||
ctx.fillStyle = 'white';
|
||||
ctx.fill();
|
||||
|
||||
if (isScoped) {
|
||||
const lineOfSightX = arrowHeadX + 1024 * Math.cos(yaw * (Math.PI / 180))
|
||||
const lineOfSightY = arrowHeadY - 1024 * Math.sin(yaw * (Math.PI / 180))
|
||||
const lineOfSightX = arrowHeadX + 1024 * Math.cos(adjustedYaw * (Math.PI / 180));
|
||||
const lineOfSightY = arrowHeadY - 1024 * Math.sin(adjustedYaw * (Math.PI / 180));
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(arrowHeadX, arrowHeadY);
|
||||
ctx.lineTo(lineOfSightX, lineOfSightY);
|
||||
|
||||
if (playerType == "Enemy")
|
||||
ctx.strokeStyle = enemyColor
|
||||
ctx.strokeStyle = enemyColor;
|
||||
else
|
||||
ctx.strokeStyle = teamColor
|
||||
ctx.strokeStyle = teamColor;
|
||||
|
||||
ctx.strokeWidth = 1;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getWeaponName(weaponId) {
|
||||
if (weaponIdMap[weaponId]) {
|
||||
return weaponIdMap[weaponId];
|
||||
}
|
||||
|
||||
if (weaponId >= 500) {
|
||||
return "KNIFE";
|
||||
}
|
||||
|
||||
return "KNIFE";
|
||||
}
|
||||
|
||||
function loadMap(mapName) {
|
||||
console.log(`[radarflow] loading map ${mapName}`)
|
||||
console.log(`[radarflow] loading map ${mapName}`);
|
||||
loaded = true;
|
||||
const map_img = new Image();
|
||||
map_img.src = `assets/image/${mapName}_radar_psd.png`;
|
||||
@ -630,27 +762,27 @@ function loadMap(mapName) {
|
||||
}
|
||||
|
||||
function unloadMap() {
|
||||
console.log("[radarflow] unloading map")
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
||||
map = null
|
||||
mapName = null
|
||||
console.log("[radarflow] unloading map");
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
map = null;
|
||||
mapName = null;
|
||||
loaded = false,
|
||||
update = true
|
||||
update = true;
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
|
||||
function connect() {
|
||||
if (websocket == null) {
|
||||
let socket = new WebSocket(websocketAddr)
|
||||
let socket = new WebSocket(websocketAddr);
|
||||
|
||||
socket.onopen = () => {
|
||||
console.log("[radarflow] Connection established")
|
||||
console.log("[radarflow] Connection established");
|
||||
websocket.send("requestInfo");
|
||||
};
|
||||
|
||||
socket.onmessage = (event) => {
|
||||
if (event.data == "error") {
|
||||
console.log("[radarflow] Server had an unknown error")
|
||||
console.log("[radarflow] Server had an unknown error");
|
||||
} else {
|
||||
try {
|
||||
let data = JSON.parse(event.data);
|
||||
@ -662,22 +794,22 @@ function connect() {
|
||||
}
|
||||
|
||||
if (data.ingame == false) {
|
||||
mapName = null
|
||||
entityData = null
|
||||
mapName = null;
|
||||
entityData = null;
|
||||
|
||||
if (loaded)
|
||||
unloadMap()
|
||||
unloadMap();
|
||||
} else {
|
||||
if (!loaded) {
|
||||
mapName = data.mapName
|
||||
entityData = data.entityData
|
||||
loadMap(mapName)
|
||||
mapName = data.mapName;
|
||||
entityData = data.entityData;
|
||||
loadMap(mapName);
|
||||
} else {
|
||||
entityData = data.entityData
|
||||
entityData = data.entityData;
|
||||
}
|
||||
}
|
||||
|
||||
update = true
|
||||
update = true;
|
||||
requestAnimationFrame(render);
|
||||
} catch (e) {
|
||||
console.error("[radarflow] Error parsing server message:", e, event.data);
|
||||
@ -692,9 +824,9 @@ function connect() {
|
||||
console.log("[radarflow] connection died");
|
||||
}
|
||||
|
||||
playerData = null
|
||||
websocket = null
|
||||
unloadMap()
|
||||
playerData = null;
|
||||
websocket = null;
|
||||
unloadMap();
|
||||
|
||||
setTimeout(function () {
|
||||
connect();
|
||||
@ -719,31 +851,41 @@ addEventListener("DOMContentLoaded", (e) => {
|
||||
document.getElementById("namesCheck").checked = true;
|
||||
document.getElementById("gunsCheck").checked = true;
|
||||
document.getElementById("moneyReveal").checked = false;
|
||||
document.getElementById("rotateCheck").checked = true;
|
||||
document.getElementById("centerCheck").checked = true;
|
||||
|
||||
canvas = document.getElementById('canvas');
|
||||
canvas.width = 1024;
|
||||
canvas.height = 1024;
|
||||
canvasAspectRatio = canvas.width / canvas.height
|
||||
canvasAspectRatio = canvas.width / canvas.height;
|
||||
ctx = canvas.getContext('2d');
|
||||
|
||||
console.log(`[radarflow] connecting to ${websocketAddr}`)
|
||||
connect()
|
||||
console.log(`[radarflow] connecting to ${websocketAddr}`);
|
||||
connect();
|
||||
});
|
||||
|
||||
function toggleZoom() {
|
||||
shouldZoom = !shouldZoom
|
||||
shouldZoom = !shouldZoom;
|
||||
}
|
||||
|
||||
function toggleStats() {
|
||||
drawStats = !drawStats
|
||||
drawStats = !drawStats;
|
||||
}
|
||||
|
||||
function toggleNames() {
|
||||
drawNames = !drawNames
|
||||
drawNames = !drawNames;
|
||||
}
|
||||
|
||||
function toggleGuns() {
|
||||
drawGuns = !drawGuns
|
||||
drawGuns = !drawGuns;
|
||||
}
|
||||
|
||||
function toggleRotate() {
|
||||
rotateMap = !rotateMap;
|
||||
}
|
||||
|
||||
function toggleCentered() {
|
||||
playerCentered = !playerCentered;
|
||||
}
|
||||
|
||||
function toggleMoneyReveal() {
|
||||
|
@ -56,7 +56,6 @@ canvas {
|
||||
.settings {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
||||
color: white;
|
||||
visibility: visible;
|
||||
@ -64,4 +63,30 @@ canvas {
|
||||
padding: 10px;
|
||||
background-color: rgba(25, 25, 25, 0.7); /* Semi-transparent white background */
|
||||
transition: opacity 0.3s ease; /* Smooth transition */
|
||||
}
|
||||
|
||||
@media (max-width: 600px), (max-height: 600px) {
|
||||
#settingsHolder {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 400px), (max-height: 400px) {
|
||||
#canvasContainer::before {
|
||||
content: 'settings';
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
background-color: rgba(25, 25, 25, 0.7);
|
||||
color: white;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border-radius: 15px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 16px;
|
||||
cursor: pointer;
|
||||
z-index: 101;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user