Add: Show money on radar

This commit is contained in:
Wizzard 2025-03-15 17:50:46 -04:00
parent ba28f01247
commit cb9462ce9b
5 changed files with 138 additions and 6 deletions

@ -23,11 +23,40 @@ pub struct PlayerData {
#[serde(rename = "weaponId")]
weapon_id: i16,
#[serde(rename = "money", default)]
money: i32,
}
impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id }
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool,
is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
PlayerData {
pos,
yaw,
player_type,
has_bomb,
has_awp,
is_scoped,
player_name,
weapon_id,
money: 0
}
}
pub fn new_with_money(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool,
is_scoped: bool, player_name: String, weapon_id: i16, money: i32) -> PlayerData {
PlayerData {
pos,
yaw,
player_type,
has_bomb,
has_awp,
is_scoped,
player_name,
weapon_id,
money
}
}
}
@ -55,12 +84,16 @@ pub enum EntityData {
pub struct CheatOptions {
#[serde(rename = "revealMoney")]
pub reveal_money: bool,
#[serde(rename = "displayMoney")]
pub display_money: bool,
}
impl Default for CheatOptions {
fn default() -> Self {
Self {
reveal_money: false,
display_money: true,
}
}
}

@ -98,6 +98,8 @@ impl DmaCtx {
let mut clipping_weapon = 0u64;
let mut is_scoped = 0u8;
let mut player_name_ptr = 0u64;
let mut money = 0i32;
let mut money_services_ptr = 0u64;
{
let mut batcher = MemoryViewBatcher::new(&mut self.process);
@ -108,6 +110,15 @@ impl DmaCtx {
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_pInGameMoneyServices, &mut money_services_ptr);
}
if money_services_ptr != 0 {
let money_addr: Address = money_services_ptr.into();
money = self.process.read(money_addr + cs2dumper::client::CCSPlayerController_InGameMoneyServices::m_iAccount)?;
log::debug!("Read money value: {} for player", money);
}
let player_name = if player_name_ptr != 0 {
@ -145,6 +156,7 @@ impl DmaCtx {
is_scoped: is_scoped != 0,
player_name,
weapon_id,
money,
})
}
@ -273,4 +285,5 @@ pub struct BatchedPlayerData {
pub is_scoped: bool,
pub player_name: String,
pub weapon_id: i16,
pub money: i32,
}

@ -196,7 +196,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
entity_data.push(
EntityData::Player(
PlayerData::new(
PlayerData::new_with_money(
local_data.pos,
local_data.yaw,
PlayerType::Local,
@ -204,10 +204,12 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
local_data.has_awp,
local_data.is_scoped,
local_data.player_name,
local_data.weapon_id
local_data.weapon_id,
local_data.money
)
)
);
log::debug!("Added local player with money: {}", local_data.money);
}
// Other players
@ -235,7 +237,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
entity_data.push(
EntityData::Player(
PlayerData::new(
PlayerData::new_with_money(
player_data.pos,
player_data.yaw,
player_type,
@ -243,7 +245,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
player_data.has_awp,
player_data.is_scoped,
player_data.player_name,
player_data.weapon_id
player_data.weapon_id,
player_data.money
)
)
);

@ -36,6 +36,10 @@
<input type="checkbox" onclick="toggleCentered()" id="centerCheck" name="center" checked />
<label for="centerCheck">Player Centered</label>
</div>
<div>
<input type="checkbox" onclick="toggleDisplayMoney()" id="moneyDisplay" name="money-display" checked />
<label for="moneyDisplay">Display Money</label>
</div>
<button id="showDangerousBtn" onclick="toggleDangerousOptions()">Show Dangerous Options</button>

@ -13,6 +13,7 @@ playerCentered = true
drawStats = true
drawNames = true
drawGuns = true
drawMoney = true;
// Common
canvas = null
@ -274,6 +275,16 @@ function render() {
data.Player.playerType
);
}
if (drawMoney && !data.Player.isDormant && typeof data.Player.money === 'number') {
console.log(`[radarflow] Drawing money for ${data.Player.playerName}: $${data.Player.money}`);
drawPlayerMoney(
data.Player.pos,
data.Player.playerType,
data.Player.money,
data.Player.hasBomb
);
}
}
});
}
@ -457,6 +468,64 @@ function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped)
ctx.fillText(displayName, mapPos.x, textY);
}
function drawPlayerMoney(pos, playerType, money, hasBomb) {
if (!map) return;
console.log(`[radarflow] Drawing money: $${money} for ${playerType}`);
let mapPos = mapCoordinates(pos);
let textSize;
if (zoomSet) {
mapPos = boundingCoordinates(mapPos, boundingRect);
textSize = boundingScale(10, boundingRect);
} else if (playerCentered && localPlayerPos) {
const playerMapPos = mapCoordinates(localPlayerPos);
const zoomLevel = 0.5;
const viewWidth = image.width * zoomLevel;
const viewHeight = image.height * zoomLevel;
mapPos.x = (mapPos.x - (playerMapPos.x - viewWidth / 2)) * canvas.width / viewWidth;
mapPos.y = (mapPos.y - (playerMapPos.y - viewHeight / 2)) * canvas.height / viewHeight;
textSize = 10;
} else {
mapPos.x = mapPos.x * canvas.width / image.width;
mapPos.y = mapPos.y * canvas.height / image.height;
textSize = 10;
}
if (rotateMap) {
const canvasCenter = { x: canvas.width / 2, y: canvas.height / 2 };
mapPos = rotatePoint(canvasCenter.x, canvasCenter.y, mapPos.x, mapPos.y, localYaw + 270);
}
let extraOffset = 0;
if (drawNames) extraOffset += 15;
if (drawGuns) extraOffset += 15;
if (hasBomb) extraOffset += 15;
let textY = mapPos.y + 20 + extraOffset;
const formattedMoney = '$' + (money || 0).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
if (money >= 10000) {
ctx.fillStyle = "#32CD32";
} else if (money >= 4500) {
ctx.fillStyle = "#FFFF00";
} else {
ctx.fillStyle = "#FF4500";
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(formattedMoney, mapPos.x, textY);
ctx.fillText(formattedMoney, mapPos.x, textY);
}
function drawPlayerWeapon(pos, playerType, weaponId) {
if (!map) return;
@ -853,6 +922,7 @@ addEventListener("DOMContentLoaded", (e) => {
document.getElementById("moneyReveal").checked = false;
document.getElementById("rotateCheck").checked = true;
document.getElementById("centerCheck").checked = true;
document.getElementById("moneyDisplay").checked = true;
canvas = document.getElementById('canvas');
canvas.width = 1024;
@ -892,4 +962,13 @@ function toggleMoneyReveal() {
if (websocket && websocket.readyState === WebSocket.OPEN) {
websocket.send("toggleMoneyReveal");
}
}
function toggleDisplayMoney() {
drawMoney = !drawMoney;
update = true;
console.log("[radarflow] Money display toggled:", drawMoney);
localStorage.setItem('drawMoney', drawMoney ? 'true' : 'false');
}