From 63867593ef1fa1734504b463ef58b1754577b286 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 22:19:39 +0200 Subject: [PATCH 01/12] Add defuse line --- webradar/script.js | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/webradar/script.js b/webradar/script.js index ee33678..270dbed 100755 --- a/webradar/script.js +++ b/webradar/script.js @@ -185,7 +185,8 @@ function render() { let maxWidth = 1024-128-128; let timeleft = radarData.bombDefuseTimeleft; - //let canDefuse = (timeleft - radarData.bombDefuseLength) > 0 + let canDefuse = (timeleft - radarData.bombDefuseLength) > 0 + let defuseStamp = (timeleft - radarData.bombDefuseLength) // Base bar ctx.fillStyle = "black" @@ -225,6 +226,15 @@ function render() { ctx.moveTo(130 + (maxWidth-2) * (10 / 40), 16) ctx.lineTo(130 + (maxWidth-2) * (10 / 40), 32) ctx.stroke() + + // Defuse stamp line + if (canDefuse) { + ctx.strokeStyle = "green" + ctx.beginPath() + ctx.moveTo(130 + (maxWidth-2) * (defuseStamp / 40), 16) + ctx.lineTo(130 + (maxWidth-2) * (defuseStamp / 40), 32) + ctx.stroke() + } } } From 120b30f5c76b08cb1b7a2777e93dcbc652d36eb9 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 22:35:40 +0200 Subject: [PATCH 02/12] fix --- src/comms.rs | 10 +++++++--- src/dma/mod.rs | 15 ++++++++++++++- webradar/script.js | 10 ++++------ 3 files changed, 25 insertions(+), 10 deletions(-) diff --git a/src/comms.rs b/src/comms.rs index 6e58715..8a32b0a 100755 --- a/src/comms.rs +++ b/src/comms.rs @@ -68,6 +68,9 @@ pub struct RadarData { #[serde(rename = "bombDefuseTimeleft")] bomb_defuse_timeleft: f32, + #[serde(rename = "bombDefuseLeft")] + bomb_defuse_left: f32, + #[serde(rename = "mapName")] map_name: String, @@ -79,8 +82,8 @@ pub struct RadarData { } impl RadarData { - pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32) -> RadarData { - RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length } + pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_left: f32) -> RadarData { + RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_left } } /// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame @@ -95,7 +98,8 @@ impl RadarData { bomb_defuse_timeleft: 0.0, bomb_exploded: false, bomb_being_defused: false, - bomb_defuse_length: 0.0 + bomb_defuse_length: 0.0, + bomb_defuse_left: 0.0 } } } diff --git a/src/dma/mod.rs b/src/dma/mod.rs index 63f0288..02abfdf 100755 --- a/src/dma/mod.rs +++ b/src/dma/mod.rs @@ -81,6 +81,18 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ } }; + let bomb_defuse_left: f32 = { + if bomb_can_defuse { + if let Some(bomb_stamp) = data.bomb_planted_stamp { + data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32() + } else { + 0.0 + } + } else { + 0.0 + } + }; + last_bomb_dropped = data.bomb_dropped; last_bomb_planted = data.bomb_planted; @@ -204,7 +216,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ bomb_defuse_timeleft, data.bomb_exploded, data.bomb_being_defused, - data.bomb_defuse_length + data.bomb_defuse_length, + bomb_defuse_left ); } else { let mut radar = radar_data.write().await; diff --git a/webradar/script.js b/webradar/script.js index 270dbed..041f6be 100755 --- a/webradar/script.js +++ b/webradar/script.js @@ -35,7 +35,7 @@ if (location.protocol == 'https:') { } else { websocketAddr = `ws://${window.location.host}/ws` } -//websocketAddr = "ws://localhost:8001/ws" +websocketAddr = "ws://192.168.0.235:8000/ws" // Util functions const clamp = (num, min, max) => Math.min(Math.max(num, min), max); @@ -185,8 +185,6 @@ function render() { let maxWidth = 1024-128-128; let timeleft = radarData.bombDefuseTimeleft; - let canDefuse = (timeleft - radarData.bombDefuseLength) > 0 - let defuseStamp = (timeleft - radarData.bombDefuseLength) // Base bar ctx.fillStyle = "black" @@ -228,11 +226,11 @@ function render() { ctx.stroke() // Defuse stamp line - if (canDefuse) { + if (radarData.bombCanDefuse) { ctx.strokeStyle = "green" ctx.beginPath() - ctx.moveTo(130 + (maxWidth-2) * (defuseStamp / 40), 16) - ctx.lineTo(130 + (maxWidth-2) * (defuseStamp / 40), 32) + ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseLeft / 40), 16) + ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseLeft / 40), 32) ctx.stroke() } } From 4ef96f821f277e89a3439f6e9195f9ed226aede9 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 22:36:45 +0200 Subject: [PATCH 03/12] fix 2 --- src/dma/mod.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dma/mod.rs b/src/dma/mod.rs index 02abfdf..6c769c4 100755 --- a/src/dma/mod.rs +++ b/src/dma/mod.rs @@ -83,7 +83,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ let bomb_defuse_left: f32 = { if bomb_can_defuse { - if let Some(bomb_stamp) = data.bomb_planted_stamp { + if let Some(defuse_stamp) = data.bomb_defuse_stamp { data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32() } else { 0.0 From 45081a21b1ed1752c4d7e3ecac6aa87039372246 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 22:49:41 +0200 Subject: [PATCH 04/12] fix 3 --- src/comms.rs | 10 +++++----- src/dma/mod.rs | 8 ++++---- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/comms.rs b/src/comms.rs index 8a32b0a..252cd23 100755 --- a/src/comms.rs +++ b/src/comms.rs @@ -68,8 +68,8 @@ pub struct RadarData { #[serde(rename = "bombDefuseTimeleft")] bomb_defuse_timeleft: f32, - #[serde(rename = "bombDefuseLeft")] - bomb_defuse_left: f32, + #[serde(rename = "bombDefuseEnd")] + bomb_defuse_end: f32, #[serde(rename = "mapName")] map_name: String, @@ -82,8 +82,8 @@ pub struct RadarData { } impl RadarData { - pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_left: f32) -> RadarData { - RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_left } + pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData { + RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end } } /// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame @@ -99,7 +99,7 @@ impl RadarData { bomb_exploded: false, bomb_being_defused: false, bomb_defuse_length: 0.0, - bomb_defuse_left: 0.0 + bomb_defuse_end: 0.0 } } } diff --git a/src/dma/mod.rs b/src/dma/mod.rs index 6c769c4..288ab58 100755 --- a/src/dma/mod.rs +++ b/src/dma/mod.rs @@ -81,10 +81,10 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ } }; - let bomb_defuse_left: f32 = { + let bomb_defuse_end: f32 = { if bomb_can_defuse { - if let Some(defuse_stamp) = data.bomb_defuse_stamp { - data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32() + if let Some(bomb_stamp) = data.bomb_defuse_stamp { + (data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()) - data.bomb_defuse_length } else { 0.0 } @@ -217,7 +217,7 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ data.bomb_exploded, data.bomb_being_defused, data.bomb_defuse_length, - bomb_defuse_left + bomb_defuse_end ); } else { let mut radar = radar_data.write().await; From a0a7be30228522f6c4c2e718550e7860cd69d824 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 22:54:50 +0200 Subject: [PATCH 05/12] fix 4 --- src/dma/mod.rs | 4 ++-- webradar/script.js | 5 +++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/dma/mod.rs b/src/dma/mod.rs index 288ab58..7f7d063 100755 --- a/src/dma/mod.rs +++ b/src/dma/mod.rs @@ -83,8 +83,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ let bomb_defuse_end: f32 = { if bomb_can_defuse { - if let Some(bomb_stamp) = data.bomb_defuse_stamp { - (data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()) - data.bomb_defuse_length + if let Some(defuse_stamp) = data.bomb_defuse_stamp { + data.bomb_plant_timer - (data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32()) } else { 0.0 } diff --git a/webradar/script.js b/webradar/script.js index 041f6be..5ae2fcf 100755 --- a/webradar/script.js +++ b/webradar/script.js @@ -227,10 +227,11 @@ function render() { // Defuse stamp line if (radarData.bombCanDefuse) { + console.log("radarData.bombDefuseEnd") ctx.strokeStyle = "green" ctx.beginPath() - ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseLeft / 40), 16) - ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseLeft / 40), 32) + ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16) + ctx.lineTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 32) ctx.stroke() } } From 9843913dbda03d824fdbda2c6ab4d9282124d797 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 23:18:40 +0200 Subject: [PATCH 06/12] fix 5 --- src/dma/mod.rs | 5 +++-- webradar/script.js | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/dma/mod.rs b/src/dma/mod.rs index 7f7d063..8ccf747 100755 --- a/src/dma/mod.rs +++ b/src/dma/mod.rs @@ -83,8 +83,9 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_ let bomb_defuse_end: f32 = { if bomb_can_defuse { - if let Some(defuse_stamp) = data.bomb_defuse_stamp { - data.bomb_plant_timer - (data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32()) + if let (Some(bomb_stamp), Some(defuse_stamp)) = (data.bomb_planted_stamp, data.bomb_defuse_stamp) { + let defuse_left = data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32(); + (data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()) - defuse_left } else { 0.0 } diff --git a/webradar/script.js b/webradar/script.js index 5ae2fcf..0e4b30c 100755 --- a/webradar/script.js +++ b/webradar/script.js @@ -227,7 +227,7 @@ function render() { // Defuse stamp line if (radarData.bombCanDefuse) { - console.log("radarData.bombDefuseEnd") + console.log(radarData.bombDefuseEnd) ctx.strokeStyle = "green" ctx.beginPath() ctx.moveTo(130 + (maxWidth-2) * (radarData.bombDefuseEnd / 40), 16) From 5e1d3bbdb10620b27ed0f2a7781616c2b7b1f604 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Wed, 10 Apr 2024 23:24:31 +0200 Subject: [PATCH 07/12] Update script.js --- webradar/script.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/webradar/script.js b/webradar/script.js index 0e4b30c..efd2512 100755 --- a/webradar/script.js +++ b/webradar/script.js @@ -35,7 +35,7 @@ if (location.protocol == 'https:') { } else { websocketAddr = `ws://${window.location.host}/ws` } -websocketAddr = "ws://192.168.0.235:8000/ws" +//websocketAddr = "ws://192.168.0.235:8000/ws" // Util functions const clamp = (num, min, max) => Math.min(Math.max(num, min), max); From 75b997999cba949bdc098b1ded2ac7c1a8737aa7 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Fri, 12 Apr 2024 14:41:52 +0200 Subject: [PATCH 08/12] commit frontend rewrite initial project --- .gitignore | 5 +- src/dma/cs2dumper/client_mod.rs | 10838 +++++++++------- src/dma/cs2dumper/engine2_mod.rs | 309 +- src/dma/cs2dumper/offsets_mod.rs | 41 +- .../assets/image/cs_italy_radar_psd.png | Bin .../assets/image/cs_office_radar_psd.png | Bin .../assets/image/de_ancient_radar_psd.png | Bin .../assets/image/de_anubis_radar_psd.png | Bin .../assets/image/de_dust2_radar_psd.png | Bin .../assets/image/de_inferno_radar_psd.png | Bin .../assets/image/de_mirage_radar_psd.png | Bin .../assets/image/de_nuke_radar_psd.png | Bin .../assets/image/de_overpass_radar_psd.png | Bin .../assets/image/de_vertigo_radar_psd.png | Bin .../assets/json/cs_italy.json | 0 .../assets/json/cs_office.json | 0 .../assets/json/de_ancient.json | 0 .../assets/json/de_anubis.json | 0 .../assets/json/de_dust2.json | 0 .../assets/json/de_inferno.json | 0 .../assets/json/de_mirage.json | 0 .../assets/json/de_nuke.json | 0 .../assets/json/de_overpass.json | 0 .../assets/json/de_vertigo.json | 0 webradar-old/index.html | 21 + {webradar => webradar-old}/script.js | 0 {webradar => webradar-old}/styles.css | 0 webradar/.gitignore | 24 + webradar/.vscode/extensions.json | 3 + webradar/README.md | 9 + webradar/index.html | 32 +- webradar/package-lock.json | 1146 ++ webradar/package.json | 20 + webradar/public/vite.svg | 1 + webradar/src/App.vue | 13 + webradar/src/assets/vue.svg | 1 + webradar/src/components/Radar.vue | 42 + webradar/src/main.ts | 50 + webradar/src/style.css | 79 + webradar/src/vite-env.d.ts | 1 + webradar/tsconfig.json | 25 + webradar/tsconfig.node.json | 11 + webradar/vite.config.ts | 7 + 43 files changed, 7570 insertions(+), 5108 deletions(-) rename {webradar => webradar-old}/assets/image/cs_italy_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/cs_office_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_ancient_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_anubis_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_dust2_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_inferno_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_mirage_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_nuke_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_overpass_radar_psd.png (100%) rename {webradar => webradar-old}/assets/image/de_vertigo_radar_psd.png (100%) rename {webradar => webradar-old}/assets/json/cs_italy.json (100%) rename {webradar => webradar-old}/assets/json/cs_office.json (100%) rename {webradar => webradar-old}/assets/json/de_ancient.json (100%) rename {webradar => webradar-old}/assets/json/de_anubis.json (100%) rename {webradar => webradar-old}/assets/json/de_dust2.json (100%) rename {webradar => webradar-old}/assets/json/de_inferno.json (100%) rename {webradar => webradar-old}/assets/json/de_mirage.json (100%) rename {webradar => webradar-old}/assets/json/de_nuke.json (100%) rename {webradar => webradar-old}/assets/json/de_overpass.json (100%) rename {webradar => webradar-old}/assets/json/de_vertigo.json (100%) create mode 100755 webradar-old/index.html rename {webradar => webradar-old}/script.js (100%) rename {webradar => webradar-old}/styles.css (100%) create mode 100644 webradar/.gitignore create mode 100644 webradar/.vscode/extensions.json create mode 100644 webradar/README.md mode change 100755 => 100644 webradar/index.html create mode 100644 webradar/package-lock.json create mode 100644 webradar/package.json create mode 100644 webradar/public/vite.svg create mode 100644 webradar/src/App.vue create mode 100644 webradar/src/assets/vue.svg create mode 100644 webradar/src/components/Radar.vue create mode 100644 webradar/src/main.ts create mode 100644 webradar/src/style.css create mode 100644 webradar/src/vite-env.d.ts create mode 100644 webradar/tsconfig.json create mode 100644 webradar/tsconfig.node.json create mode 100644 webradar/vite.config.ts diff --git a/.gitignore b/.gitignore index 435cbad..904de78 100755 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,7 @@ /target /src/dma/cs2dumper/offsets.rs /src/dma/cs2dumper/client.rs -/src/dma/cs2dumper/engine2.rs \ No newline at end of file +/src/dma/cs2dumper/engine2.rs +/src/dma/cs2dumper/offsets_mod.rs +/src/dma/cs2dumper/client_mod.rs +/src/dma/cs2dumper/engine2_mod.rs \ No newline at end of file diff --git a/src/dma/cs2dumper/client_mod.rs b/src/dma/cs2dumper/client_mod.rs index cf38cf9..0cc0da6 100644 --- a/src/dma/cs2dumper/client_mod.rs +++ b/src/dma/cs2dumper/client_mod.rs @@ -1,42 +1,14 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-02 16:10:48.961749300 UTC +// 2024-04-08 07:10:44.298916800 UTC -#![allow(non_upper_case_globals, non_camel_case_types, unused)] +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: client.dll - // Classes count: 220 - // Enums count: 8 + // Classes count: 402 + // Enums count: 7 pub mod client_dll { - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum C_BaseCombatCharacter__WaterWakeMode_t { - WATER_WAKE_NONE = 0x0, - WATER_WAKE_IDLE = 0x1, - WATER_WAKE_WALKING = 0x2, - WATER_WAKE_RUNNING = 0x3, - WATER_WAKE_WATER_OVERHEAD = 0x4 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum CompositeMaterialMatchFilterType_t { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum CompositeMaterialVarSystemVar_t { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } // Alignment: 4 // Members count: 14 #[repr(u32)] @@ -69,6 +41,17 @@ pub mod cs2_dumper { INPUT_TEXTURE_TYPE_AO = 0x6 } // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum CompositeMaterialInputContainerSourceType_t { + CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, + CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, + CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, + CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, + CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, + CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 + } + // Alignment: 4 // Members count: 10 #[repr(u32)] pub enum CompMatPropertyMutatorType_t { @@ -84,6 +67,24 @@ pub mod cs2_dumper { COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 } // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum CompositeMaterialVarSystemVar_t { + COMPMATSYSVAR_COMPOSITETIME = 0x0, + COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 + } + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum CompositeMaterialMatchFilterType_t { + MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, + MATCH_FILTER_MATERIAL_SHADER = 0x1, + MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, + MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, + MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, + MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum CompMatPropertyMutatorConditionType_t { @@ -91,1242 +92,88 @@ pub mod cs2_dumper { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum CompositeMaterialInputContainerSourceType_t { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] - } - // Parent: None - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 - } // Parent: None // Fields count: 0 // // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings - pub mod CBasePlayerControllerAPI { + pub mod CCSPlayerControllerAPI { } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: None + // Parent: C_CSGO_TeamPreviewCharacterPosition // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { + pub mod C_CSGO_TeamSelectCharacterPosition { } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle<C_PostProcessingVolume>) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle<C_ColorCorrection> - pub const m_hViewEntity: usize = 0x9C; // CHandle<C_BaseEntity> - pub const m_hTonemapController: usize = 0xA0; // CHandle<C_TonemapController2> - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_CurrentFog: usize = 0x140; // fogparams_t - pub const m_hOldFogController: usize = 0x1A8; // CHandle<C_FogController> - pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] - pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] - pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] - pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] - pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] - pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle<C_PostProcessingVolume> - pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle - } - // Parent: None - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle<C_BaseEntity> - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle<C_BasePlayerWeapon>) - // NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>> - pub const m_hActiveWeapon: usize = 0x58; // CHandle<C_BasePlayerWeapon> - pub const m_hLastWeapon: usize = 0x5C; // CHandle<C_BasePlayerWeapon> - pub const m_iAmmo: usize = 0x60; // uint16[32] - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 - pub const m_vRenderOrigin: usize = 0x138; // - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xA0; // CStrongHandle<InfoForResourceTypeCModel> - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x202; // int8 - pub const m_nForceLOD: usize = 0x203; // int8 - pub const m_nClothUpdateFlags: usize = 0x204; // int8 - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x370; // bool - pub const m_bUseParentRenderBounds: usize = 0x371; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x374; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x378; // uint8 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase<uint32> - pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase<uint8> - pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase<uint16> - pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase<int32> - pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase<uint32> - pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase<uint64> - pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase<float32> - pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase<Vector> - pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase<Quaternion> - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol> - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase<uint32> - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase<uint8> - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase<uint16> - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase<int32> - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase<uint32> - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase<uint64> - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase<float32> - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase<Vector> - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase<Quaternion> - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol> - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: None + // Parent: C_BaseCSGrenade // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_BaseEntityAPI { + pub mod C_HEGrenade { } - // Parent: None + // Parent: C_BaseTrigger // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CTakeDamageInfoAPI { + pub mod C_TriggerLerpObject { } - // Parent: None - // Fields count: 0 + // Parent: CPlayer_MovementServices_Humanoid + // Fields count: 37 // // Metadata: - // MPulseLibraryBindings - pub mod CClientPointEntityAPI { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ClientEntity { - pub const m_pParent: usize = 0xD8; // CClientScriptEntity* - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x310; // GameTick_t - pub const m_pGameSceneNode: usize = 0x318; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x320; // CRenderComponent* - pub const m_pCollision: usize = 0x328; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x330; // int32 - pub const m_iHealth: usize = 0x334; // int32 - pub const m_lifeState: usize = 0x338; // uint8 - pub const m_bTakesDamage: usize = 0x339; // bool - pub const m_nTakeDamageFlags: usize = 0x33C; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x340; // bool - pub const m_ubInterpolationFrame: usize = 0x341; // uint8 - pub const m_hSceneObjectController: usize = 0x344; // CHandle<C_BaseEntity> - pub const m_nNoInterpolationTick: usize = 0x348; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x34C; // int32 - pub const m_flProxyRandomValue: usize = 0x350; // float32 - pub const m_iEFlags: usize = 0x354; // int32 - pub const m_nWaterType: usize = 0x358; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x359; // bool - pub const m_bPredictionEligible: usize = 0x35A; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x35B; // bool - pub const m_tokLayerMatchID: usize = 0x35C; // CUtlStringToken - pub const m_nSubclassID: usize = 0x360; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x370; // int32 - pub const m_iCurrentThinkContext: usize = 0x374; // int32 - pub const m_aThinkFunctions: usize = 0x378; // CUtlVector<thinkfunc_t> - pub const m_nDisableContextThinkStartTick: usize = 0x390; // GameTick_t - pub const m_flAnimTime: usize = 0x394; // float32 - pub const m_flSimulationTime: usize = 0x398; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x39C; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x39D; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x39E; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x39F; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x3A0; // int32[2] - pub const m_ListEntry: usize = 0x3A8; // uint16[11] - pub const m_flCreateTime: usize = 0x3C0; // GameTime_t - pub const m_flSpeed: usize = 0x3C4; // float32 - pub const m_EntClientFlags: usize = 0x3C8; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3CA; // bool - pub const m_iTeamNum: usize = 0x3CB; // uint8 - pub const m_spawnflags: usize = 0x3CC; // uint32 - pub const m_nNextThinkTick: usize = 0x3D0; // GameTick_t - pub const m_fFlags: usize = 0x3D4; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D8; // - pub const m_vecVelocity: usize = 0x3E8; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x418; // - pub const m_hEffectEntity: usize = 0x424; // CHandle<C_BaseEntity> - pub const m_hOwnerEntity: usize = 0x428; // CHandle<C_BaseEntity> - pub const m_MoveCollide: usize = 0x42C; // MoveCollide_t - pub const m_MoveType: usize = 0x42D; // MoveType_t - pub const m_nActualMoveType: usize = 0x42E; // MoveType_t - pub const m_flWaterLevel: usize = 0x430; // float32 - pub const m_fEffects: usize = 0x434; // uint32 - pub const m_hGroundEntity: usize = 0x438; // CHandle<C_BaseEntity> - pub const m_flFriction: usize = 0x43C; // float32 - pub const m_flElasticity: usize = 0x440; // float32 - pub const m_flGravityScale: usize = 0x444; // float32 - pub const m_flTimeScale: usize = 0x448; // float32 - pub const m_bAnimatedEveryTick: usize = 0x44C; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x450; // GameTime_t - pub const m_hThink: usize = 0x454; // uint16 - pub const m_fBBoxVisFlags: usize = 0x460; // uint8 - pub const m_bPredictable: usize = 0x461; // bool - pub const m_bRenderWithViewModels: usize = 0x462; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x468; // int32 - pub const m_nLastPredictableCommand: usize = 0x46C; // int32 - pub const m_hOldMoveParent: usize = 0x470; // CHandle<C_BaseEntity> - pub const m_Particles: usize = 0x478; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector<float32> - pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector<int32> - pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 - pub const m_vecAngVelocity: usize = 0x4F8; // QAngle - pub const m_DataChangeEventRef: usize = 0x504; // int32 - pub const m_dependencies: usize = 0x508; // CUtlVector<CEntityHandle> - pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x539; // bool - pub const m_bSimulationTimeChanged: usize = 0x53A; // bool - pub const m_sUniqueHammerID: usize = 0x548; // CUtlString - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x550; // - pub const m_MinFalloff: usize = 0x55C; // float32 - pub const m_MaxFalloff: usize = 0x560; // float32 - pub const m_flFadeInDuration: usize = 0x564; // float32 - pub const m_flFadeOutDuration: usize = 0x568; // float32 - pub const m_flMaxWeight: usize = 0x56C; // float32 - pub const m_flCurWeight: usize = 0x570; // float32 - pub const m_netlookupFilename: usize = 0x574; // char[512] - pub const m_bEnabled: usize = 0x774; // bool - pub const m_bMaster: usize = 0x775; // bool - pub const m_bClientSide: usize = 0x776; // bool - pub const m_bExclusive: usize = 0x777; // bool - pub const m_bEnabledOnClient: usize = 0x778; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x77C; // float32[1] - pub const m_bFadingIn: usize = 0x780; // bool[1] - pub const m_flFadeStartWeight: usize = 0x784; // float32[1] - pub const m_flFadeStartTime: usize = 0x788; // float32[1] - pub const m_flFadeDuration: usize = 0x78C; // float32[1] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle<C_BaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x550; // CHandle<C_BaseEntity> - pub const m_hOldAttached: usize = 0x578; // CHandle<C_BaseEntity> - pub const m_bCheapEffect: usize = 0x57C; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle<C_BaseEntity>) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - pub mod CProjectedTextureBase { - pub const m_hTargetEntity: usize = 0xC; // CHandle<C_BaseEntity> - pub const m_bState: usize = 0x10; // bool - pub const m_bAlwaysUpdate: usize = 0x11; // bool - pub const m_flLightFOV: usize = 0x14; // float32 - pub const m_bEnableShadows: usize = 0x18; // bool - pub const m_bSimpleProjection: usize = 0x19; // bool - pub const m_bLightOnlyTarget: usize = 0x1A; // bool - pub const m_bLightWorld: usize = 0x1B; // bool - pub const m_bCameraSpace: usize = 0x1C; // bool - pub const m_flBrightnessScale: usize = 0x20; // float32 - pub const m_LightColor: usize = 0x24; // Color - pub const m_flIntensity: usize = 0x28; // float32 - pub const m_flLinearAttenuation: usize = 0x2C; // float32 - pub const m_flQuadraticAttenuation: usize = 0x30; // float32 - pub const m_bVolumetric: usize = 0x34; // bool - pub const m_flVolumetricIntensity: usize = 0x38; // float32 - pub const m_flNoiseStrength: usize = 0x3C; // float32 - pub const m_flFlashlightTime: usize = 0x40; // float32 - pub const m_nNumPlanes: usize = 0x44; // uint32 - pub const m_flPlaneOffset: usize = 0x48; // float32 - pub const m_flColorTransitionTime: usize = 0x4C; // float32 - pub const m_flAmbient: usize = 0x50; // float32 - pub const m_SpotlightTextureName: usize = 0x54; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 - pub const m_nShadowQuality: usize = 0x258; // uint32 - pub const m_flNearZ: usize = 0x25C; // float32 - pub const m_flFarZ: usize = 0x260; // float32 - pub const m_flProjectionSize: usize = 0x264; // float32 - pub const m_flRotation: usize = 0x268; // float32 - pub const m_bFlipHorizontal: usize = 0x26C; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - pub mod C_BaseFire { - pub const m_flScale: usize = 0x550; // float32 - pub const m_flStartScale: usize = 0x554; // float32 - pub const m_flScaleTime: usize = 0x558; // float32 - pub const m_nFlags: usize = 0x55C; // uint32 - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x560; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 - pub const m_flScaleRegister: usize = 0x568; // float32 - pub const m_flScaleStart: usize = 0x56C; // float32 - pub const m_flScaleEnd: usize = 0x570; // float32 - pub const m_flScaleTimeStart: usize = 0x574; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x578; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x57C; // float32 - pub const m_flClipPerc: usize = 0x590; // float32 - pub const m_bClipTested: usize = 0x594; // bool - pub const m_bFadingOut: usize = 0x595; // bool - pub const m_tParticleSpawn: usize = 0x598; // TimedEvent - pub const m_pFireOverlay: usize = 0x5A0; // CFireOverlay* - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x550; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5E4; // bool - pub const m_pNext: usize = 0x5E8; // C_SkyCamera* - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // - pub const m_vecMaxs: usize = 0x4C; // - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // - pub const m_vecSurroundingMaxs: usize = 0x7C; // - pub const m_vecSurroundingMins: usize = 0x88; // - pub const m_vCapsuleCenter1: usize = 0x94; // - pub const m_vCapsuleCenter2: usize = 0xA0; // - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // - pub const m_vStart: usize = 0x14; // - pub const m_vNormal: usize = 0x20; // - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x550; // float32 - pub const m_flFadeEndDist: usize = 0x554; // float32 - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // - pub const m_CurrentSwayVector: usize = 0x50; // - pub const m_PrevSwayVector: usize = 0x5C; // - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_flVariationTime: usize = 0x70; // GameTime_t - pub const m_flSwayTime: usize = 0x74; // GameTime_t - pub const m_flSimTime: usize = 0x78; // GameTime_t - pub const m_flSwitchTime: usize = 0x7C; // GameTime_t - pub const m_flAveWindSpeed: usize = 0x80; // float32 - pub const m_bGusting: usize = 0x84; // bool - pub const m_flWindAngleVariation: usize = 0x88; // float32 - pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase<Vector2D> - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle<CFogController>) - pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle<C_FogController> - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 + // NetworkVarNames: m_flMaxFallVelocity (float) + // NetworkVarNames: m_vecLadderNormal (Vector) + // NetworkVarNames: m_nLadderSurfacePropIndex (int) + // NetworkVarNames: m_flDuckAmount (float) + // NetworkVarNames: m_flDuckSpeed (float) + // NetworkVarNames: m_bDuckOverride (bool) + // NetworkVarNames: m_bDesiresDuck (bool) + // NetworkVarNames: m_nDuckTimeMsecs (uint32) + // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) + // NetworkVarNames: m_nJumpTimeMsecs (uint32) + // NetworkVarNames: m_flLastDuckTime (float) + // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) + // NetworkVarNames: m_bOldJumpPressed (bool) + // NetworkVarNames: m_flJumpUntil (float) + // NetworkVarNames: m_flJumpVel (float) + // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) + // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) + // NetworkVarNames: m_flOffsetTickCompleteTime (float) + // NetworkVarNames: m_flOffsetTickStashedSpeed (float) + // NetworkVarNames: m_flStamina (float) + pub mod CCSPlayer_MovementServices { + pub const m_flMaxFallVelocity: usize = 0x218; // float32 + pub const m_vecLadderNormal: usize = 0x21C; // Vector + pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 + pub const m_flDuckAmount: usize = 0x22C; // float32 + pub const m_flDuckSpeed: usize = 0x230; // float32 + pub const m_bDuckOverride: usize = 0x234; // bool + pub const m_bDesiresDuck: usize = 0x235; // bool + pub const m_flDuckOffset: usize = 0x238; // float32 + pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 + pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 + pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 + pub const m_flLastDuckTime: usize = 0x248; // float32 + pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D + pub const m_duckUntilOnGround: usize = 0x260; // bool + pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool + pub const m_bInStuckTest: usize = 0x262; // bool + pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] + pub const m_nTraceCount: usize = 0x470; // int32 + pub const m_StuckLast: usize = 0x474; // int32 + pub const m_bSpeedCropped: usize = 0x478; // bool + pub const m_nOldWaterLevel: usize = 0x47C; // int32 + pub const m_flWaterEntryTime: usize = 0x480; // float32 + pub const m_vecForward: usize = 0x484; // Vector + pub const m_vecLeft: usize = 0x490; // Vector + pub const m_vecUp: usize = 0x49C; // Vector + pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 + pub const m_bOldJumpPressed: usize = 0x4AC; // bool + pub const m_flJumpPressedTime: usize = 0x4B0; // float32 + pub const m_flJumpUntil: usize = 0x4B4; // float32 + pub const m_flJumpVel: usize = 0x4B8; // float32 + pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t + pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 + pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 + pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 + pub const m_flStamina: usize = 0x4D0; // float32 + pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 + pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 } // Parent: None // Fields count: 6 @@ -1340,164 +187,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) pub mod sky3dparams_t { pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // + pub const origin: usize = 0xC; // Vector pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 pub const fog: usize = 0x20; // fogparams_t pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase<CTransform> - pub const m_hOwner: usize = 0x48; // CHandle<C_BaseEntity> - pub const m_bDirty: usize = 0x68; // bool + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM4A1 { } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x560; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x568; // int32 - pub const m_bUseAutoCompare: usize = 0x56C; // bool - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x550; // bool - pub const m_flTimeRemaining: usize = 0x554; // float32 - pub const m_flTimerEndTime: usize = 0x558; // GameTime_t - pub const m_bIsDisabled: usize = 0x55C; // bool - pub const m_bShowInHUD: usize = 0x55D; // bool - pub const m_nTimerLength: usize = 0x560; // int32 - pub const m_nTimerInitialLength: usize = 0x564; // int32 - pub const m_nTimerMaxLength: usize = 0x568; // int32 - pub const m_bAutoCountdown: usize = 0x56C; // bool - pub const m_nSetupTimeLength: usize = 0x570; // int32 - pub const m_nState: usize = 0x574; // int32 - pub const m_bStartPaused: usize = 0x578; // bool - pub const m_bInCaptureWatchState: usize = 0x579; // bool - pub const m_flTotalTime: usize = 0x57C; // float32 - pub const m_bStopWatchTimer: usize = 0x580; // bool - pub const m_bFireFinished: usize = 0x581; // bool - pub const m_bFire5MinRemain: usize = 0x582; // bool - pub const m_bFire4MinRemain: usize = 0x583; // bool - pub const m_bFire3MinRemain: usize = 0x584; // bool - pub const m_bFire2MinRemain: usize = 0x585; // bool - pub const m_bFire1MinRemain: usize = 0x586; // bool - pub const m_bFire30SecRemain: usize = 0x587; // bool - pub const m_bFire10SecRemain: usize = 0x588; // bool - pub const m_bFire5SecRemain: usize = 0x589; // bool - pub const m_bFire4SecRemain: usize = 0x58A; // bool - pub const m_bFire3SecRemain: usize = 0x58B; // bool - pub const m_bFire2SecRemain: usize = 0x58C; // bool - pub const m_bFire1SecRemain: usize = 0x58D; // bool - pub const m_nOldTimerLength: usize = 0x590; // int32 - pub const m_nOldTimerState: usize = 0x594; // int32 - } - // Parent: None + // Parent: C_EconEntity // Fields count: 2 // // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute> - pub const m_pManager: usize = 0x58; // CAttributeManager* + // NetworkVarNames: m_bShouldGlow (bool) + pub mod C_Item { + pub const m_bShouldGlow: usize = 0x15B8; // bool + pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM249 { } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector<CHandle<C_BaseEntity>> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle<C_BaseEntity> - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t> - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x550; // C_CSGameRules* - } - // Parent: None + // Parent: C_TeamplayRules // Fields count: 117 // // Metadata: @@ -1688,8 +401,8 @@ pub mod cs2_dumper { pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] pub const m_nServerQuestID: usize = 0xC58; // int32 - pub const m_vMinimapMins: usize = 0xC5C; // - pub const m_vMinimapMaxs: usize = 0xC68; // + pub const m_vMinimapMins: usize = 0xC5C; // Vector + pub const m_vMinimapMaxs: usize = 0xC68; // Vector pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool @@ -1727,1127 +440,143 @@ pub mod cs2_dumper { pub const m_nRoundStartCount: usize = 0xEFC; // uint8 pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 } - // Parent: None + // Parent: CBodyComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance + pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer + } + // Parent: C_CSWeaponBaseGun // Fields count: 0 + pub mod C_WeaponCZ75a { + } + // Parent: C_BaseEntity + // Fields count: 31 // // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSTakeDamageInfoAPI { + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<C_BaseModelEntity>) + pub mod C_BaseModelEntity { + pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent + pub const m_bInitModelEffects: usize = 0xA70; // bool + pub const m_bIsStaticProp: usize = 0xA71; // bool + pub const m_nLastAddDecal: usize = 0xA74; // int32 + pub const m_nDecalsAdded: usize = 0xA78; // int32 + pub const m_iOldHealth: usize = 0xA7C; // int32 + pub const m_nRenderMode: usize = 0xA80; // RenderMode_t + pub const m_nRenderFX: usize = 0xA81; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xA82; // bool + pub const m_clrRender: usize = 0xA83; // Color + pub const m_vecRenderAttributes: usize = 0xA88; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t> + pub const m_bRenderToCubemaps: usize = 0xAF0; // bool + pub const m_Collision: usize = 0xAF8; // CCollisionProperty + pub const m_Glow: usize = 0xBA8; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xC00; // float32 + pub const m_fadeMinDist: usize = 0xC04; // float32 + pub const m_fadeMaxDist: usize = 0xC08; // float32 + pub const m_flFadeScale: usize = 0xC0C; // float32 + pub const m_flShadowStrength: usize = 0xC10; // float32 + pub const m_nObjectCulling: usize = 0xC14; // uint8 + pub const m_nAddDecal: usize = 0xC18; // int32 + pub const m_vDecalPosition: usize = 0xC1C; // Vector + pub const m_vDecalForwardAxis: usize = 0xC28; // Vector + pub const m_flDecalHealBloodRate: usize = 0xC34; // float32 + pub const m_flDecalHealHeightRate: usize = 0xC38; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> + pub const m_vecViewOffset: usize = 0xC58; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xC88; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xC90; // Color + pub const m_bUseClientOverrideTint: usize = 0xC94; // bool } - // Parent: None - // Fields count: 0 + // Parent: C_BaseTrigger + // Fields count: 2 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSGameModeScript { + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod C_FootstepControl { + pub const m_source: usize = 0xCD8; // CUtlSymbolLarge + pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase<CUtlString> - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None + // Parent: C_BaseClientUIEntity // Fields count: 13 // // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xD08; // bool + pub const m_bIgnoreInput: usize = 0xE90; // bool + pub const m_flWidth: usize = 0xE94; // float32 + pub const m_flHeight: usize = 0xE98; // float32 + pub const m_flDPI: usize = 0xE9C; // float32 + pub const m_flInteractDistance: usize = 0xEA0; // float32 + pub const m_flDepthOffset: usize = 0xEA4; // float32 + pub const m_unOwnerContext: usize = 0xEA8; // uint32 + pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 + pub const m_unVerticalAlign: usize = 0xEB0; // uint32 + pub const m_unOrientation: usize = 0xEB4; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool + pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase<CUtlSymbolLarge> } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x550; // int32 - pub const m_nRandom: usize = 0x554; // int32 - pub const m_nOrdinal: usize = 0x558; // int32 - pub const m_sWeaponName: usize = 0x560; // CUtlString - pub const m_xuid: usize = 0x568; // uint64 - pub const m_agentItem: usize = 0x570; // C_EconItemView - pub const m_glovesItem: usize = 0x9B8; // C_EconItemView - pub const m_weaponItem: usize = 0xE00; // C_EconItemView - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x580; // CHandle<C_CSPlayerPawn> - pub const m_hPingedEntity: usize = 0x584; // CHandle<C_BaseEntity> - pub const m_iType: usize = 0x588; // int32 - pub const m_bUrgent: usize = 0x58C; // bool - pub const m_szPlaceName: usize = 0x58D; // char[18] - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>) - pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; // CHandle<C_BaseEntity> - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x550; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x598; // - pub const m_bombsiteCenterB: usize = 0x5A4; // - pub const m_hostageRescueX: usize = 0x5B0; // int32[4] - pub const m_hostageRescueY: usize = 0x5C0; // int32[4] - pub const m_hostageRescueZ: usize = 0x5D0; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5E0; // bool - pub const m_foundGoalPositions: usize = 0x5E1; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerControllerAPI { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; // uint32 - pub const m_iFOVStart: usize = 0x214; // uint32 - pub const m_flFOVTime: usize = 0x218; // GameTime_t - pub const m_flFOVRate: usize = 0x21C; // float32 - pub const m_hZoomOwner: usize = 0x220; // CHandle<C_BaseEntity> - pub const m_flLastShotFOV: usize = 0x224; // float32 - } - // Parent: None + // Parent: C_BaseModelEntity // Fields count: 2 // // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t> - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle<C_BasePlayerWeapon> - pub const m_bIsRescuing: usize = 0x44; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod C_SpotlightEnd { + pub const m_flLightScale: usize = 0xCD0; // float32 + pub const m_Radius: usize = 0xCD4; // float32 } // Parent: None // Fields count: 5 // // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t> - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>) - // NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle<C_BaseEntity> - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle<C_BaseEntity> - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x218; // float32 - pub const m_vecLadderNormal: usize = 0x21C; // - pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 - pub const m_flDuckAmount: usize = 0x22C; // float32 - pub const m_flDuckSpeed: usize = 0x230; // float32 - pub const m_bDuckOverride: usize = 0x234; // bool - pub const m_bDesiresDuck: usize = 0x235; // bool - pub const m_flDuckOffset: usize = 0x238; // float32 - pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 - pub const m_flLastDuckTime: usize = 0x248; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D - pub const m_duckUntilOnGround: usize = 0x260; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool - pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // - pub const m_nTraceCount: usize = 0x470; // int32 - pub const m_StuckLast: usize = 0x474; // int32 - pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_nOldWaterLevel: usize = 0x47C; // int32 - pub const m_flWaterEntryTime: usize = 0x480; // float32 - pub const m_vecForward: usize = 0x484; // - pub const m_vecLeft: usize = 0x490; // - pub const m_vecUp: usize = 0x49C; // - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 - pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>) - pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle<C_BaseViewModel>[3] - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<CSPerRoundStats_t> - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x110; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawnBase>) - // NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawnBase>) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle<C_CSPlayerPawnBase> - pub const m_PlayerRecipient: usize = 0x2C; // CHandle<C_CSPlayerPawnBase> - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle<CCSPlayerController> - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle<CCSPlayerController> - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar<CDamageRecord> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 - pub const m_nPreviousAccount: usize = 0x50; // int32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t> - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseVDataAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialMatchFilter_t { - pub const m_nCompositeMaterialMatchFilterType: usize = 0x0; // CompositeMaterialMatchFilterType_t - pub const m_strMatchFilter: usize = 0x8; // CUtlString - pub const m_strMatchValue: usize = 0x10; // CUtlString - pub const m_bPassWhenTrue: usize = 0x18; // bool - } - // Parent: None - // Fields count: 34 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputLooseVariable_t { - pub const m_strName: usize = 0x0; // CUtlString - pub const m_bExposeExternally: usize = 0x8; // bool - pub const m_strExposedFriendlyName: usize = 0x10; // CUtlString - pub const m_strExposedFriendlyGroupName: usize = 0x18; // CUtlString - pub const m_bExposedVariableIsFixedRange: usize = 0x20; // bool - pub const m_strExposedVisibleWhenTrue: usize = 0x28; // CUtlString - pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString - pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t - pub const m_bValueBoolean: usize = 0x3C; // bool - pub const m_nValueIntX: usize = 0x40; // int32 - pub const m_nValueIntY: usize = 0x44; // int32 - pub const m_nValueIntZ: usize = 0x48; // int32 - pub const m_nValueIntW: usize = 0x4C; // int32 - pub const m_bHasFloatBounds: usize = 0x50; // bool - pub const m_flValueFloatX: usize = 0x54; // float32 - pub const m_flValueFloatX_Min: usize = 0x58; // float32 - pub const m_flValueFloatX_Max: usize = 0x5C; // float32 - pub const m_flValueFloatY: usize = 0x60; // float32 - pub const m_flValueFloatY_Min: usize = 0x64; // float32 - pub const m_flValueFloatY_Max: usize = 0x68; // float32 - pub const m_flValueFloatZ: usize = 0x6C; // float32 - pub const m_flValueFloatZ_Min: usize = 0x70; // float32 - pub const m_flValueFloatZ_Max: usize = 0x74; // float32 - pub const m_flValueFloatW: usize = 0x78; // float32 - pub const m_flValueFloatW_Min: usize = 0x7C; // float32 - pub const m_flValueFloatW_Max: usize = 0x80; // float32 - pub const m_cValueColor4: usize = 0x84; // Color - pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t - pub const m_strResourceMaterial: usize = 0x90; // CResourceName - pub const m_strTextureContentAssetPath: usize = 0x170; // CUtlString - pub const m_strTextureRuntimeResourcePath: usize = 0x178; // CResourceName - pub const m_strTextureCompilationVtexTemplate: usize = 0x258; // CUtlString - pub const m_nTextureType: usize = 0x260; // CompositeMaterialInputTextureType_t - pub const m_strString: usize = 0x268; // CUtlString - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatMutatorCondition_t { - pub const m_nMutatorCondition: usize = 0x0; // CompMatPropertyMutatorConditionType_t - pub const m_strMutatorConditionContainerName: usize = 0x8; // CUtlString - pub const m_strMutatorConditionContainerVarName: usize = 0x10; // CUtlString - pub const m_strMutatorConditionContainerVarValue: usize = 0x18; // CUtlString - pub const m_bPassWhenTrue: usize = 0x20; // bool - } - // Parent: None - // Fields count: 28 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompMatPropertyMutator_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nMutatorCommandType: usize = 0x4; // CompMatPropertyMutatorType_t - pub const m_strInitWith_Container: usize = 0x8; // CUtlString - pub const m_strCopyProperty_InputContainerSrc: usize = 0x10; // CUtlString - pub const m_strCopyProperty_InputContainerProperty: usize = 0x18; // CUtlString - pub const m_strCopyProperty_TargetProperty: usize = 0x20; // CUtlString - pub const m_strRandomRollInputVars_SeedInputVar: usize = 0x28; // CUtlString - pub const m_vecRandomRollInputVars_InputVarsToRoll: usize = 0x30; // CUtlVector<CUtlString> - pub const m_strCopyMatchingKeys_InputContainerSrc: usize = 0x48; // CUtlString - pub const m_strCopyKeysWithSuffix_InputContainerSrc: usize = 0x50; // CUtlString - pub const m_strCopyKeysWithSuffix_FindSuffix: usize = 0x58; // CUtlString - pub const m_strCopyKeysWithSuffix_ReplaceSuffix: usize = 0x60; // CUtlString - pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t - pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString - pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString - pub const m_nResolution: usize = 0x2E8; // int32 - pub const m_bIsScratchTarget: usize = 0x2EC; // bool - pub const m_bSplatDebugInfo: usize = 0x2ED; // bool - pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool - pub const m_vecTexGenInstructions: usize = 0x2F0; // CUtlVector<CompMatPropertyMutator_t> - pub const m_vecConditionalMutators: usize = 0x308; // CUtlVector<CompMatPropertyMutator_t> - pub const m_strPopInputQueue_Container: usize = 0x320; // CUtlString - pub const m_strDrawText_InputContainerSrc: usize = 0x328; // CUtlString - pub const m_strDrawText_InputContainerProperty: usize = 0x330; // CUtlString - pub const m_vecDrawText_Position: usize = 0x338; // Vector2D - pub const m_colDrawText_Color: usize = 0x340; // Color - pub const m_strDrawText_Font: usize = 0x348; // CUtlString - pub const m_vecConditions: usize = 0x350; // CUtlVector<CompMatMutatorCondition_t> - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialInputContainer_t { - pub const m_bEnabled: usize = 0x0; // bool - pub const m_nCompositeMaterialInputContainerSourceType: usize = 0x4; // CompositeMaterialInputContainerSourceType_t - pub const m_strSpecificContainerMaterial: usize = 0x8; // CResourceName - pub const m_strAttrName: usize = 0xE8; // CUtlString - pub const m_strAlias: usize = 0xF0; // CUtlString - pub const m_vecLooseVariables: usize = 0xF8; // CUtlVector<CompositeMaterialInputLooseVariable_t> - pub const m_strAttrNameForVar: usize = 0x110; // CUtlString - pub const m_bExposeExternally: usize = 0x118; // bool - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertyElementNameFn - pub mod CompositeMaterialAssemblyProcedure_t { - pub const m_vecCompMatIncludes: usize = 0x0; // CUtlVector<CResourceName> - pub const m_vecMatchFilters: usize = 0x18; // CUtlVector<CompositeMaterialMatchFilter_t> - pub const m_vecCompositeInputContainers: usize = 0x30; // CUtlVector<CompositeMaterialInputContainer_t> - pub const m_vecPropertyMutators: usize = 0x48; // CUtlVector<CompMatPropertyMutator_t> - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MPropertyElementNameFn - pub mod GeneratedTextureHandle_t { - pub const m_strBitmapName: usize = 0x0; // CUtlString - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // MPropertyElementNameFn - pub mod CompositeMaterial_t { - pub const m_TargetKVs: usize = 0x8; // KeyValues3 - pub const m_PreGenerationKVs: usize = 0x18; // KeyValues3 - pub const m_FinalKVs: usize = 0x28; // KeyValues3 - pub const m_vecGeneratedTextures: usize = 0x40; // CUtlVector<GeneratedTextureHandle_t> - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CompositeMaterialEditorPoint_t { - pub const m_ModelName: usize = 0x0; // CResourceName - pub const m_nSequenceIndex: usize = 0xE0; // int32 - pub const m_flCycle: usize = 0xE4; // float32 - pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 - pub const m_bEnableChildModel: usize = 0xF8; // bool - pub const m_ChildModelName: usize = 0x100; // CResourceName - pub const m_vecCompositeMaterialAssemblyProcedures: usize = 0x1E0; // CUtlVector<CompositeMaterialAssemblyProcedure_t> - pub const m_vecCompositeMaterials: usize = 0x1F8; // CUtlVector<CompositeMaterial_t> - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CCompositeMaterialEditorDoc { - pub const m_nVersion: usize = 0x8; // int32 - pub const m_Points: usize = 0x10; // CUtlVector<CompositeMaterialEditorPoint_t> - pub const m_KVthumbnail: usize = 0x28; // KeyValues3 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSObserverPawnAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSPlayerPawnAPI { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x560; // int32 - pub const m_iOnlyTeamToVote: usize = 0x564; // int32 - pub const m_nVoteOptionCount: usize = 0x568; // int32[5] - pub const m_nPotentialVotes: usize = 0x57C; // int32 - pub const m_bVotesDirty: usize = 0x580; // bool - pub const m_bTypeDirty: usize = 0x581; // bool - pub const m_bIsYesNoVote: usize = 0x582; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x560; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x568; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x668; // int32[7] - pub const m_nAccountIDs: usize = 0x684; // int32[64] - pub const m_nMapId0: usize = 0x784; // int32[64] - pub const m_nMapId1: usize = 0x884; // int32[64] - pub const m_nMapId2: usize = 0x984; // int32[64] - pub const m_nMapId3: usize = 0xA84; // int32[64] - pub const m_nMapId4: usize = 0xB84; // int32[64] - pub const m_nMapId5: usize = 0xC84; // int32[64] - pub const m_nStartingSide0: usize = 0xD84; // int32[64] - pub const m_nCurrentPhase: usize = 0xE84; // int32 - pub const m_nPhaseStartTick: usize = 0xE88; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE8C; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE90; // int32 - pub const m_bDisabledHud: usize = 0xE94; // bool - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x15A8; // Color - pub const m_flBrightness: usize = 0x15AC; // float32 - pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_vBoxMins: usize = 0x15E0; // - pub const m_vBoxMaxs: usize = 0x15EC; // - pub const m_bMoveable: usize = 0x15F8; // bool - pub const m_nHandshake: usize = 0x15FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_nPriority: usize = 0x1604; // int32 - pub const m_bStartDisabled: usize = 0x1608; // bool - pub const m_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1610; // - pub const m_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_bEnabled: usize = 0x1649; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool - pub const m_flInfluenceRadius: usize = 0x5DC; // float32 - pub const m_vBoxProjectMins: usize = 0x5E0; // - pub const m_vBoxProjectMaxs: usize = 0x5EC; // - pub const m_bMoveable: usize = 0x5F8; // bool - pub const m_nHandshake: usize = 0x5FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 - pub const m_nPriority: usize = 0x604; // int32 - pub const m_flEdgeFadeDist: usize = 0x608; // float32 - pub const m_vEdgeFadeDists: usize = 0x60C; // - pub const m_flDiffuseScale: usize = 0x618; // float32 - pub const m_bStartDisabled: usize = 0x61C; // bool - pub const m_bDefaultEnvMap: usize = 0x61D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool - pub const m_bIndoorCubeMap: usize = 0x61F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool - pub const m_bEnabled: usize = 0x630; // bool - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x550; // float32 - pub const m_flStartDistance: usize = 0x554; // float32 - pub const m_flFogFalloffExponent: usize = 0x558; // float32 - pub const m_bHeightFogEnabled: usize = 0x55C; // bool - pub const m_flFogHeightWidth: usize = 0x560; // float32 - pub const m_flFogHeightEnd: usize = 0x564; // float32 - pub const m_flFogHeightStart: usize = 0x568; // float32 - pub const m_flFogHeightExponent: usize = 0x56C; // float32 - pub const m_flLODBias: usize = 0x570; // float32 - pub const m_bActive: usize = 0x574; // bool - pub const m_bStartDisabled: usize = 0x575; // bool - pub const m_flFogMaxOpacity: usize = 0x578; // float32 - pub const m_nCubemapSourceType: usize = 0x57C; // int32 - pub const m_hSkyMaterial: usize = 0x580; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_iszSkyEntity: usize = 0x588; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x590; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_bHasHeightFogEnd: usize = 0x598; // bool - pub const m_bFirstTime: usize = 0x599; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_flFogStartDistance: usize = 0x558; // float32 - pub const m_flFogEndDistance: usize = 0x55C; // float32 - pub const m_bHeightFogEnabled: usize = 0x560; // bool - pub const m_flFogStartHeight: usize = 0x564; // float32 - pub const m_flFogEndHeight: usize = 0x568; // float32 - pub const m_flFarZ: usize = 0x56C; // float32 - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_flFogFalloffExponent: usize = 0x574; // float32 - pub const m_flFogVerticalExponent: usize = 0x578; // float32 - pub const m_fogColor: usize = 0x57C; // Color - pub const m_flFogStrength: usize = 0x580; // float32 - pub const m_flFadeTime: usize = 0x584; // float32 - pub const m_bStartDisabled: usize = 0x588; // bool - pub const m_bIsEnabled: usize = 0x589; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x58A; // bool - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_vBoxMins: usize = 0x1548; // - pub const m_vBoxMaxs: usize = 0x1554; // - pub const m_bMoveable: usize = 0x1560; // bool - pub const m_nHandshake: usize = 0x1564; // int32 - pub const m_nPriority: usize = 0x1568; // int32 - pub const m_bStartDisabled: usize = 0x156C; // bool - pub const m_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_bEnabled: usize = 0x1591; // bool - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x550; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x558; // float32 - pub const m_flFadeTime: usize = 0x55C; // float32 - pub const m_bStartDisabled: usize = 0x560; // bool - pub const m_bIsEnabled: usize = 0x561; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x550; // float32 - pub const m_flAutoExposureMax: usize = 0x554; // float32 - pub const m_flTonemapPercentTarget: usize = 0x558; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x55C; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x560; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x564; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x568; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x56C; // float32 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x550; // float32 - pub const m_flAnisotropy: usize = 0x554; // float32 - pub const m_flFadeSpeed: usize = 0x558; // float32 - pub const m_flDrawDistance: usize = 0x55C; // float32 - pub const m_flFadeInStart: usize = 0x560; // float32 - pub const m_flFadeInEnd: usize = 0x564; // float32 - pub const m_flIndirectStrength: usize = 0x568; // float32 - pub const m_nIndirectTextureDimX: usize = 0x56C; // int32 - pub const m_nIndirectTextureDimY: usize = 0x570; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x574; // int32 - pub const m_vBoxMins: usize = 0x578; // - pub const m_vBoxMaxs: usize = 0x584; // - pub const m_bActive: usize = 0x590; // bool - pub const m_flStartAnisoTime: usize = 0x594; // GameTime_t - pub const m_flStartScatterTime: usize = 0x598; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x59C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x5A0; // float32 - pub const m_flStartScattering: usize = 0x5A4; // float32 - pub const m_flStartDrawDistance: usize = 0x5A8; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5AC; // float32 - pub const m_flDefaultScattering: usize = 0x5B0; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5B4; // float32 - pub const m_bStartDisabled: usize = 0x5B8; // bool - pub const m_bEnableIndirect: usize = 0x5B9; // bool - pub const m_bIsMaster: usize = 0x5BA; // bool - pub const m_hFogIndirectTexture: usize = 0x5C0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_nForceRefreshCount: usize = 0x5C8; // int32 - pub const m_bFirstTime: usize = 0x5CC; // bool - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x550; // bool - pub const m_vBoxMins: usize = 0x554; // - pub const m_vBoxMaxs: usize = 0x560; // - pub const m_bStartDisabled: usize = 0x56C; // bool - pub const m_flStrength: usize = 0x570; // float32 - pub const m_nFalloffShape: usize = 0x574; // int32 - pub const m_flFalloffExponent: usize = 0x578; // float32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod C_FogController { - pub const m_fog: usize = 0x550; // fogparams_t - pub const m_bUseAngles: usize = 0x5B8; // bool - pub const m_iChangedVariables: usize = 0x5BC; // int32 - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x554; // int32 - pub const m_vBoxSize: usize = 0x558; // - pub const m_bEnabled: usize = 0x564; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput - pub const m_worldName: usize = 0x578; // CUtlSymbolLarge - pub const m_layerName: usize = 0x580; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x588; // bool - pub const m_bEntitiesSpawned: usize = 0x589; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x58A; // bool - pub const m_hLayerSpawnGroup: usize = 0x58C; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x590; // bool + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool } // Parent: C_BaseEntity // Fields count: 25 @@ -2901,18 +630,196 @@ pub mod cs2_dumper { pub const m_bIsOn: usize = 0x5A4; // bool pub const m_pNext: usize = 0x5A8; // C_PointCamera* } - // Parent: C_BaseEntity - // Fields count: 4 + // Parent: None + // Fields count: 0 // // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bWasEnabled: usize = 0x558; // bool - pub const m_iszSoundAreaType: usize = 0x560; // CUtlSymbolLarge - pub const m_vPos: usize = 0x568; // + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_CSPlayerPawnAPI { + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightSpotEntity { + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWind { + pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_GameRulesProxy { + } + // Parent: C_BaseFlex + // Fields count: 8 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>) + // NetworkVarNames: m_flFieldOfView (float) + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>> + pub const m_bloodColor: usize = 0x1088; // int32 + pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1094; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 + pub const m_flFieldOfView: usize = 0x109C; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_FlashbangProjectile { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_cable_dynamic { + } + // Parent: C_PointEntity + // Fields count: 0 + pub mod C_InfoInstructorHintHostageRescueZone { + } + // Parent: C_PointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_nSceneStringIndex (uint16) + // NetworkVarNames: m_hActorList (CHandle<C_BaseFlex>) + pub mod C_SceneEntity { + pub const m_bIsPlayingBack: usize = 0x558; // bool + pub const m_bPaused: usize = 0x559; // bool + pub const m_bMultiplayer: usize = 0x55A; // bool + pub const m_bAutogenerated: usize = 0x55B; // bool + pub const m_flForceClientTime: usize = 0x55C; // float32 + pub const m_nSceneStringIndex: usize = 0x560; // uint16 + pub const m_bClientOnly: usize = 0x562; // bool + pub const m_hOwner: usize = 0x564; // CHandle<C_BaseFlex> + pub const m_hActorList: usize = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BaseFlex>> + pub const m_bWasPlaying: usize = 0x580; // bool + pub const m_QueuedEvents: usize = 0x590; // CUtlVector<C_SceneEntity::QueuedEvents_t> + pub const m_flCurrentTime: usize = 0x5A8; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) + // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) + // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) + // NetworkVarNames: m_PlayerFog (fogplayerparams_t) + // NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>) + // NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>) + // NetworkVarNames: m_audio (audioparams_t) + // NetworkVarNames: m_PostProcessingVolumes (CHandle<C_PostProcessingVolume>) + pub mod CPlayer_CameraServices { + pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle + pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t + pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle<C_ColorCorrection> + pub const m_hViewEntity: usize = 0x9C; // CHandle<C_BaseEntity> + pub const m_hTonemapController: usize = 0xA0; // CHandle<C_TonemapController2> + pub const m_audio: usize = 0xA8; // audioparams_t + pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>> + pub const m_flOldPlayerZ: usize = 0x138; // float32 + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_CurrentFog: usize = 0x140; // fogparams_t + pub const m_hOldFogController: usize = 0x1A8; // CHandle<C_FogController> + pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] + pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] + pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] + pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] + pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] + pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle<C_PostProcessingVolume> + pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle + } + // Parent: C_CSWeaponBase + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bRedraw (bool) + // NetworkVarNames: m_bIsHeldByPlayer (bool) + // NetworkVarNames: m_bPinPulled (bool) + // NetworkVarNames: m_bJumpThrow (bool) + // NetworkVarNames: m_bThrowAnimating (bool) + // NetworkVarNames: m_fThrowTime (GameTime_t) + // NetworkVarNames: m_flThrowStrength (float) + // NetworkVarNames: m_flThrowStrengthApproach (float) + // NetworkVarNames: m_fDropTime (GameTime_t) + // NetworkVarNames: m_bJustPulledPin (bool) + // NetworkVarNames: m_nNextHoldTick (GameTick_t) + // NetworkVarNames: m_flNextHoldFrac (float) + // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) + pub mod C_BaseCSGrenade { + pub const m_bClientPredictDelete: usize = 0x1A70; // bool + pub const m_bRedraw: usize = 0x1A71; // bool + pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool + pub const m_bPinPulled: usize = 0x1A73; // bool + pub const m_bJumpThrow: usize = 0x1A74; // bool + pub const m_bThrowAnimating: usize = 0x1A75; // bool + pub const m_fThrowTime: usize = 0x1A78; // GameTime_t + pub const m_flThrowStrength: usize = 0x1A7C; // float32 + pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 + pub const m_fDropTime: usize = 0x1A84; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1A88; // bool + pub const m_nNextHoldTick: usize = 0x1A8C; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1A90; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A94; // CHandle<C_CSWeaponBase> + } + // Parent: C_FuncBrush + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod C_FuncMonitor { + pub const m_targetCamera: usize = 0xCD0; // CUtlString + pub const m_nResolutionEnum: usize = 0xCD8; // int32 + pub const m_bRenderShadows: usize = 0xCDC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool + pub const m_brushModelName: usize = 0xCE0; // CUtlString + pub const m_hTargetCamera: usize = 0xCE8; // CHandle<C_BaseEntity> + pub const m_bEnabled: usize = 0xCEC; // bool + pub const m_bDraw3DSkybox: usize = 0xCED; // bool + } + // Parent: C_BaseTrigger + // Fields count: 0 + pub mod C_TriggerMultiple { + } + // Parent: None + // Fields count: 1 + pub mod C_RopeKeyframe__CPhysicsDelegate { + pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* + } + // Parent: CEntityComponent + // Fields count: 2 + pub mod CBodyComponent { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer } // Parent: C_SoundAreaEntityBase // Fields count: 1 @@ -2922,322 +829,9 @@ pub mod cs2_dumper { pub mod C_SoundAreaEntitySphere { pub const m_flRadius: usize = 0x578; // float32 } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x578; // - pub const m_vMax: usize = 0x584; // - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>) - // NetworkVarNames: m_aPlayers (CHandle<C_BasePlayerPawn>) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase<CHandle<CBasePlayerController>> - pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>> - pub const m_iScore: usize = 0x580; // int32 - pub const m_szTeamname: usize = 0x584; // char[129] - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x558; // int32 - pub const m_CommandContext: usize = 0x560; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x5F8; // uint64 - pub const m_nTickBase: usize = 0x600; // uint32 - pub const m_hPawn: usize = 0x604; // CHandle<C_BasePlayerPawn> - pub const m_hPredictedPawn: usize = 0x608; // CHandle<C_BasePlayerPawn> - pub const m_nSplitScreenSlot: usize = 0x60C; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x610; // CHandle<CBasePlayerController> - pub const m_hSplitScreenPlayers: usize = 0x618; // CUtlVector<CHandle<CBasePlayerController>> - pub const m_bIsHLTV: usize = 0x630; // bool - pub const m_iConnected: usize = 0x634; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x638; // char[128] - pub const m_steamID: usize = 0x6C0; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool - pub const m_iDesiredFOV: usize = 0x6CC; // uint32 - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: None - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName> - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x14A8; // bool - pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_hSequence: usize = 0x14B0; // HSequence - pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 - pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<C_BaseModelEntity>) - pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA70; // bool - pub const m_bIsStaticProp: usize = 0xA71; // bool - pub const m_nLastAddDecal: usize = 0xA74; // int32 - pub const m_nDecalsAdded: usize = 0xA78; // int32 - pub const m_iOldHealth: usize = 0xA7C; // int32 - pub const m_nRenderMode: usize = 0xA80; // RenderMode_t - pub const m_nRenderFX: usize = 0xA81; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA82; // bool - pub const m_clrRender: usize = 0xA83; // Color - pub const m_vecRenderAttributes: usize = 0xA88; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t> - pub const m_bRenderToCubemaps: usize = 0xAF0; // bool - pub const m_Collision: usize = 0xAF8; // CCollisionProperty - pub const m_Glow: usize = 0xBA8; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xC00; // float32 - pub const m_fadeMinDist: usize = 0xC04; // float32 - pub const m_fadeMaxDist: usize = 0xC08; // float32 - pub const m_flFadeScale: usize = 0xC0C; // float32 - pub const m_flShadowStrength: usize = 0xC10; // float32 - pub const m_nObjectCulling: usize = 0xC14; // uint8 - pub const m_nAddDecal: usize = 0xC18; // int32 - pub const m_vDecalPosition: usize = 0xC1C; // - pub const m_vDecalForwardAxis: usize = 0xC28; // - pub const m_flDecalHealBloodRate: usize = 0xC34; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC38; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_vecViewOffset: usize = 0xC58; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC88; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC90; // Color - pub const m_bUseClientOverrideTint: usize = 0xC94; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] - pub const m_bActive: usize = 0xED0; // bool - pub const m_bFrozen: usize = 0xED1; // bool - pub const m_flFreezeTransitionDuration: usize = 0xED4; // float32 - pub const m_nStopType: usize = 0xED8; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xEDC; // bool - pub const m_iEffectIndex: usize = 0xEE0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flPreSimTime: usize = 0xEEC; // float32 - pub const m_vServerControlPoints: usize = 0xEF0; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF20; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF24; // CHandle<C_BaseEntity>[64] - pub const m_bNoSave: usize = 0x1024; // bool - pub const m_bNoFreeze: usize = 0x1025; // bool - pub const m_bNoRamp: usize = 0x1026; // bool - pub const m_bStartActive: usize = 0x1027; // bool - pub const m_iszEffectName: usize = 0x1028; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1030; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1230; // int32 - pub const m_vecDataCPValue: usize = 0x1234; // - pub const m_nTintCP: usize = 0x1240; // int32 - pub const m_clrTint: usize = 0x1244; // Color - pub const m_bOldActive: usize = 0x1268; // bool - pub const m_bOldFrozen: usize = 0x1269; // bool - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x550; // bool - pub const m_flMaxSimulationTime: usize = 0x554; // float32 - pub const m_iszEffectName: usize = 0x558; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x560; // CUtlVector<CUtlSymbolLarge> - pub const m_flParticleSpacing: usize = 0x578; // float32 - pub const m_flSlack: usize = 0x57C; // float32 - pub const m_flRadius: usize = 0x580; // float32 - pub const m_ColorTint: usize = 0x584; // Color - pub const m_nEffectState: usize = 0x588; // int32 - pub const m_iEffectIndex: usize = 0x590; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_PathNodes_Position: usize = 0x598; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_TangentIn: usize = 0x5B0; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_TangentOut: usize = 0x5C8; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_Color: usize = 0x5E0; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_PinEnabled: usize = 0x5F8; // C_NetworkUtlVectorBase<bool> - pub const m_PathNodes_RadiusScale: usize = 0x610; // C_NetworkUtlVectorBase<float32> - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCD0; // uint8 - pub const m_LightStyle: usize = 0xCD1; // uint8 - pub const m_Radius: usize = 0xCD4; // float32 - pub const m_Exponent: usize = 0xCD8; // int32 - pub const m_InnerAngle: usize = 0xCDC; // float32 - pub const m_OuterAngle: usize = 0xCE0; // float32 - pub const m_SpotRadius: usize = 0xCE4; // float32 - } - // Parent: None - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] - pub const m_flStartTime: usize = 0x5C8; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5CC; // int32 - pub const m_bIsActive: usize = 0x5D0; // bool - pub const m_bWasActive: usize = 0x5D1; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5D4; // int32 - pub const m_iCurrentOverlay: usize = 0x5D8; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5DC; // GameTime_t + // Parent: CPlayer_MovementServices + // Fields count: 0 + pub mod CCSObserver_MovementServices { } // Parent: C_BaseModelEntity // Fields count: 8 @@ -3265,120 +859,489 @@ pub mod cs2_dumper { pub const m_flHDRColorScale: usize = 0xCE8; // float32 pub const m_Glow: usize = 0xCF0; // C_LightGlowOverlay } - // Parent: C_BaseEntity - // Fields count: 1 + // Parent: None + // Fields count: 4 // // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } + // Parent: CBaseAnimGraph + // Fields count: 14 + pub mod C_ClientRagdoll { + pub const m_bFadeOut: usize = 0xED8; // bool + pub const m_bImportant: usize = 0xED9; // bool + pub const m_flEffectTime: usize = 0xEDC; // GameTime_t + pub const m_gibDespawnTime: usize = 0xEE0; // GameTime_t + pub const m_iCurrentFriction: usize = 0xEE4; // int32 + pub const m_iMinFriction: usize = 0xEE8; // int32 + pub const m_iMaxFriction: usize = 0xEEC; // int32 + pub const m_iFrictionAnimState: usize = 0xEF0; // int32 + pub const m_bReleaseRagdoll: usize = 0xEF4; // bool + pub const m_iEyeAttachment: usize = 0xEF5; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0xEF6; // bool + pub const m_flScaleEnd: usize = 0xEF8; // float32[10] + pub const m_flScaleTimeStart: usize = 0xF20; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0xF48; // GameTime_t[10] + } + // Parent: C_BaseEntity + // Fields count: 1 + pub mod C_GlobalLight { + pub const m_WindClothForceHandle: usize = 0xA10; // uint16 + } + // Parent: C_BaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod C_CSPlayerResource { + pub const m_bHostageAlive: usize = 0x550; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x598; // Vector + pub const m_bombsiteCenterB: usize = 0x5A4; // Vector + pub const m_hostageRescueX: usize = 0x5B0; // int32[4] + pub const m_hostageRescueY: usize = 0x5C0; // int32[4] + pub const m_hostageRescueZ: usize = 0x5D0; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x5E0; // bool + pub const m_foundGoalPositions: usize = 0x5E1; // bool + } + // Parent: CGameSceneNode + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_modelState (CModelState) + // NetworkVarNames: m_bIsAnimationEnabled (bool) + // NetworkVarNames: m_bUseParentRenderBounds (bool) + // NetworkVarNames: m_materialGroup (CUtlStringToken) + // NetworkVarNames: m_nHitboxSet (uint8) + pub mod CSkeletonInstance { + pub const m_modelState: usize = 0x160; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x370; // bool + pub const m_bUseParentRenderBounds: usize = 0x371; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool + pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 + pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 + pub const m_materialGroup: usize = 0x374; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x378; // uint8 + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x460; // CBaseAnimGraphController + pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer + } + // Parent: CBodyComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x50; // CGameSceneNode + pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nSmokeEffectTickBegin (int) + // NetworkVarNames: m_bDidSmokeEffect (bool) + // NetworkVarNames: m_nRandomSeed (int) + // NetworkVarNames: m_vSmokeColor (Vector) + // NetworkVarNames: m_vSmokeDetonationPos (Vector) + // NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) + pub mod C_SmokeGrenadeProjectile { + pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 + pub const m_bDidSmokeEffect: usize = 0x1164; // bool + pub const m_nRandomSeed: usize = 0x1168; // int32 + pub const m_vSmokeColor: usize = 0x116C; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1178; // Vector + pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector<uint8> + pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool + pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool + } + // Parent: C_BaseEntity + // Fields count: 8 + pub mod C_CSGO_MapPreviewCameraPath { + pub const m_flZFar: usize = 0x550; // float32 + pub const m_flZNear: usize = 0x554; // float32 + pub const m_bLoop: usize = 0x558; // bool + pub const m_bVerticalFOV: usize = 0x559; // bool + pub const m_bConstantSpeed: usize = 0x55A; // bool + pub const m_flDuration: usize = 0x55C; // float32 + pub const m_flPathLength: usize = 0x5A0; // float32 + pub const m_flPathDuration: usize = 0x5A4; // float32 + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + // NetworkVarNames: m_nFireEffectTickBegin (int) + pub mod C_Inferno { + pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t + pub const m_firePositions: usize = 0xD14; // Vector[64] + pub const m_fireParentPositions: usize = 0x1014; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1314; // bool[64] + pub const m_BurnNormal: usize = 0x1354; // Vector[64] + pub const m_fireCount: usize = 0x1654; // int32 + pub const m_nInfernoType: usize = 0x1658; // int32 + pub const m_nFireLifetime: usize = 0x165C; // float32 + pub const m_bInPostEffectTime: usize = 0x1660; // bool + pub const m_lastFireCount: usize = 0x1664; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 + pub const m_drawableCount: usize = 0x8270; // int32 + pub const m_blosCheck: usize = 0x8274; // bool + pub const m_nlosperiod: usize = 0x8278; // int32 + pub const m_maxFireHalfWidth: usize = 0x827C; // float32 + pub const m_maxFireHeight: usize = 0x8280; // float32 + pub const m_minBounds: usize = 0x8284; // Vector + pub const m_maxBounds: usize = 0x8290; // Vector + pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_HostageCarriableProp { + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>) + // NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod C_PlayerPing { + pub const m_hPlayer: usize = 0x580; // CHandle<C_CSPlayerPawn> + pub const m_hPingedEntity: usize = 0x584; // CHandle<C_BaseEntity> + pub const m_iType: usize = 0x588; // int32 + pub const m_bUrgent: usize = 0x58C; // bool + pub const m_szPlaceName: usize = 0x58D; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP7 { + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x608; // char[512] + pub const m_numMapVictories: usize = 0x808; // int32 + pub const m_bSurrendered: usize = 0x80C; // bool + pub const m_scoreFirstHalf: usize = 0x810; // int32 + pub const m_scoreSecondHalf: usize = 0x814; // int32 + pub const m_scoreOvertime: usize = 0x818; // int32 + pub const m_szClanTeamname: usize = 0x81C; // char[129] + pub const m_iClanID: usize = 0x8A0; // uint32 + pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] + pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] + } + // Parent: C_BaseEntity + // Fields count: 10 + pub mod C_CSGO_MapPreviewCameraPathNode { + pub const m_szParentPathUniqueID: usize = 0x550; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x558; // int32 + pub const m_vInTangentLocal: usize = 0x55C; // Vector + pub const m_vOutTangentLocal: usize = 0x568; // Vector + pub const m_flFOV: usize = 0x574; // float32 + pub const m_flSpeed: usize = 0x578; // float32 + pub const m_flEaseIn: usize = 0x57C; // float32 + pub const m_flEaseOut: usize = 0x580; // float32 + pub const m_vInTangentWorld: usize = 0x584; // Vector + pub const m_vOutTangentWorld: usize = 0x590; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_DEagle { + } + // Parent: C_CSPlayerPawnBase + // Fields count: 52 + // + // Metadata: + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + pub mod C_CSPlayerPawn { + pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x1748; // bool + pub const m_flLandseconds: usize = 0x174C; // float32 + pub const m_flOldFallVelocity: usize = 0x1750; // float32 + pub const m_szLastPlaceName: usize = 0x1754; // char[18] + pub const m_bPrevDefuser: usize = 0x1766; // bool + pub const m_bPrevHelmet: usize = 0x1767; // bool + pub const m_nPrevArmorVal: usize = 0x1768; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32 + pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32 + pub const m_unWeaponHash: usize = 0x1774; // uint32 + pub const m_bInBuyZone: usize = 0x1778; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool + pub const m_aimPunchAngle: usize = 0x177C; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle + pub const m_aimPunchTickBase: usize = 0x1794; // int32 + pub const m_aimPunchTickFraction: usize = 0x1798; // float32 + pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector<QAngle> + pub const m_bInLanding: usize = 0x17C0; // bool + pub const m_flLandingTime: usize = 0x17C4; // float32 + pub const m_bInHostageRescueZone: usize = 0x17C8; // bool + pub const m_bInBombZone: usize = 0x17C9; // bool + pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool + pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t + pub const m_iRetakesOffering: usize = 0x18E8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool + pub const m_EconGloves: usize = 0x1920; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool + pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32 + pub const m_vRagdollDamageForce: usize = 0x1D70; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1D7C; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool + pub const m_vRagdollServerOrigin: usize = 0x1DCC; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool + pub const m_lastLandTime: usize = 0x23E4; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x23E8; // bool + pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool + } + // Parent: C_RagdollProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_boneIndexAttached (uint32) + // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) + // NetworkVarNames: m_attachmentPointBoneSpace (Vector) + // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) + pub mod C_RagdollPropAttached { + pub const m_boneIndexAttached: usize = 0xF50; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xF58; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xF64; // Vector + pub const m_vecOffset: usize = 0xF70; // Vector + pub const m_parentTime: usize = 0xF7C; // float32 + pub const m_bHasParent: usize = 0xF80; // bool + } + // Parent: C_BaseGrenade + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_vInitialPosition (Vector) + // NetworkVarNames: m_vInitialVelocity (Vector) + // NetworkVarNames: m_nBounces (int) + // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_nExplodeEffectTickBegin (int) + // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) + pub mod C_BaseCSGrenadeProjectile { + pub const m_vInitialPosition: usize = 0x10C0; // Vector + pub const m_vInitialVelocity: usize = 0x10CC; // Vector + pub const m_nBounces: usize = 0x10D8; // int32 + pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> + pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // Vector + pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x10FC; // Vector + pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x110C; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle<InfoForResourceTypeIParticleSnapshot> + pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector<Vector> + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector<float32> + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 + } + // Parent: C_BaseToggle // Fields count: 2 // // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCD0; // float32 - pub const m_Radius: usize = 0xCD4; // float32 - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: + // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>) - // NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle<C_BaseEntity>) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bDisabledOld: usize = 0x551; // bool - pub const m_bUpdateOnClient: usize = 0x552; // bool - pub const m_nInputType: usize = 0x554; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x558; // CHandle<C_BaseEntity> - pub const m_hRemapLineEnd: usize = 0x55C; // CHandle<C_BaseEntity> - pub const m_flMaximumChangePerSecond: usize = 0x560; // float32 - pub const m_flDisengageDistance: usize = 0x564; // float32 - pub const m_flEngageDistance: usize = 0x568; // float32 - pub const m_bRequiresUseKey: usize = 0x56C; // bool - pub const m_nOutputType: usize = 0x570; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x578; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> - pub const m_nHapticsType: usize = 0x590; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x594; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x598; // float32 - pub const m_flSnapValue: usize = 0x59C; // float32 - pub const m_flCurrentMomentum: usize = 0x5A0; // float32 - pub const m_nRatchetType: usize = 0x5A4; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A8; // float32 - pub const m_flInputOffset: usize = 0x5AC; // float32 - pub const m_bEngaged: usize = 0x5B0; // bool - pub const m_bFirstUpdate: usize = 0x5B1; // bool - pub const m_flPreviousValue: usize = 0x5B4; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B8; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5BC; // + // NetworkVarNames: m_bClientSidePredicted (bool) + pub mod C_BaseTrigger { + pub const m_bDisabled: usize = 0xCD0; // bool + pub const m_bClientSidePredicted: usize = 0xCD1; // bool } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool - pub const m_messageText: usize = 0xCE8; // char[512] - pub const m_FontName: usize = 0xEE8; // char[64] - pub const m_bEnabled: usize = 0xF28; // bool - pub const m_bFullbright: usize = 0xF29; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF2C; // float32 - pub const m_flFontSize: usize = 0xF30; // float32 - pub const m_flDepthOffset: usize = 0xF34; // float32 - pub const m_Color: usize = 0xF38; // Color - pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t - } - // Parent: C_BaseEntity + // Parent: C_CSWeaponBase // Fields count: 2 // // Metadata: - // NetworkVarNames: m_Handle (CHandle<CBaseEntity>) - // NetworkVarNames: m_bSendHandle (bool) - pub mod C_HandleTest { - pub const m_Handle: usize = 0x550; // CHandle<C_BaseEntity> - pub const m_bSendHandle: usize = 0x554; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod C_WeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer + pub const m_bRedraw: usize = 0x1A88; // bool } // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition> + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_SensorGrenadeProjectile { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_MolotovGrenade { + } + // Parent: C_BaseToggle // Fields count: 3 // // Metadata: @@ -3390,446 +1353,46 @@ pub mod cs2_dumper { pub const m_usable: usize = 0xCD4; // bool pub const m_szDisplayText: usize = 0xCD8; // CUtlSymbolLarge } - // Parent: C_BaseModelEntity - // Fields count: 13 + // Parent: CPlayer_ViewModelServices + // Fields count: 1 // // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD8; // GameTime_t - pub const m_flFadeInStart: usize = 0xCDC; // float32 - pub const m_flFadeInLength: usize = 0xCE0; // float32 - pub const m_flFadeOutModelStart: usize = 0xCE4; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE8; // float32 - pub const m_flFadeOutStart: usize = 0xCEC; // float32 - pub const m_flFadeOutLength: usize = 0xCF0; // float32 - pub const m_flNextSparkTime: usize = 0xCF4; // GameTime_t - pub const m_nDissolveType: usize = 0xCF8; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCFC; // - pub const m_nMagnitude: usize = 0xD08; // uint32 - pub const m_bCoreExplode: usize = 0xD0C; // bool - pub const m_bLinkedToServerEnt: usize = 0xD0D; // bool + // NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>) + pub mod CCSPlayer_ViewModelServices { + pub const m_hViewModel: usize = 0x40; // CHandle<C_BaseViewModel>[3] } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_flWidth: usize = 0xCD8; // float32 - pub const m_flHeight: usize = 0xCDC; // float32 - pub const m_flDepth: usize = 0xCE0; // float32 - pub const m_nRenderOrder: usize = 0xCE4; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE8; // bool - pub const m_bProjectOnCharacters: usize = 0xCE9; // bool - pub const m_bProjectOnWater: usize = 0xCEA; // bool - pub const m_flDepthSortBias: usize = 0xCEC; // float32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_bState: usize = 0xCE0; // bool - } - // Parent: C_BaseModelEntity + // Parent: C_PointEntity // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod C_FuncRotating { + pub mod CInfoParticleTarget { } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle<C_BaseEntity>) - // NetworkVarNames: m_hEndPoint (CHandle<C_BaseEntity>) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 - pub const m_bApplyWind: usize = 0xCE0; // bool - pub const m_fPrevLockedPoints: usize = 0xCE4; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE8; // int32 - pub const m_bPrevEndPointPos: usize = 0xCEC; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCF0; // Vector[2] - pub const m_flCurScroll: usize = 0xD08; // float32 - pub const m_flScrollSpeed: usize = 0xD0C; // float32 - pub const m_RopeFlags: usize = 0xD10; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xD18; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_LightValues: usize = 0xF90; // Vector[10] - pub const m_nSegments: usize = 0x1008; // uint8 - pub const m_hStartPoint: usize = 0x100C; // CHandle<C_BaseEntity> - pub const m_hEndPoint: usize = 0x1010; // CHandle<C_BaseEntity> - pub const m_iStartAttachment: usize = 0x1014; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x1015; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x1016; // uint8 - pub const m_RopeLength: usize = 0x1018; // int16 - pub const m_Slack: usize = 0x101A; // int16 - pub const m_TextureScale: usize = 0x101C; // float32 - pub const m_fLockedPoints: usize = 0x1020; // uint8 - pub const m_nChangeCount: usize = 0x1021; // uint8 - pub const m_Width: usize = 0x1024; // float32 - pub const m_PhysicsDelegate: usize = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x1038; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_TextureHeight: usize = 0x1040; // int32 - pub const m_vecImpulse: usize = 0x1044; // - pub const m_vecPreviousImpulse: usize = 0x1050; // - pub const m_flCurrentGustTimer: usize = 0x105C; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1060; // float32 - pub const m_flTimeToNextGust: usize = 0x1064; // float32 - pub const m_vWindDir: usize = 0x1068; // - pub const m_vColorMod: usize = 0x1074; // - pub const m_vCachedEndPointAttachmentPos: usize = 0x1080; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1098; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10B0; // bool - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 - pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 - pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 - } - // Parent: None + // Parent: CPlayer_MovementServices // Fields count: 12 // // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle<C_BaseFlex>) - pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x558; // bool - pub const m_bPaused: usize = 0x559; // bool - pub const m_bMultiplayer: usize = 0x55A; // bool - pub const m_bAutogenerated: usize = 0x55B; // bool - pub const m_flForceClientTime: usize = 0x55C; // float32 - pub const m_nSceneStringIndex: usize = 0x560; // uint16 - pub const m_bClientOnly: usize = 0x562; // bool - pub const m_hOwner: usize = 0x564; // CHandle<C_BaseFlex> - pub const m_hActorList: usize = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BaseFlex>> - pub const m_bWasPlaying: usize = 0x580; // bool - pub const m_QueuedEvents: usize = 0x590; // CUtlVector<C_SceneEntity::QueuedEvents_t> - pub const m_flCurrentTime: usize = 0x5A8; // float32 + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // Vector + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD8; // float32 - pub const m_vSunPos: usize = 0xCDC; // - pub const m_vDirection: usize = 0xCE8; // - pub const m_iszEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xD00; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD08; // Color - pub const m_bOn: usize = 0xD0C; // bool - pub const m_bmaxColor: usize = 0xD0D; // bool - pub const m_flSize: usize = 0xD10; // float32 - pub const m_flHazeScale: usize = 0xD14; // float32 - pub const m_flRotation: usize = 0xD18; // float32 - pub const m_flHDRColorScale: usize = 0xD1C; // float32 - pub const m_flAlphaHaze: usize = 0xD20; // float32 - pub const m_flAlphaScale: usize = 0xD24; // float32 - pub const m_flAlphaHdr: usize = 0xD28; // float32 - pub const m_flFarZScale: usize = 0xD2C; // float32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCD0; // bool - pub const m_bClientSidePredicted: usize = 0xCD1; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD8; // float32 - pub const m_linearLimit: usize = 0xCDC; // float32 - pub const m_linearDamping: usize = 0xCE0; // float32 - pub const m_angularLimit: usize = 0xCE4; // float32 - pub const m_angularDamping: usize = 0xCE8; // float32 - pub const m_linearForce: usize = 0xCEC; // float32 - pub const m_flFrequency: usize = 0xCF0; // float32 - pub const m_flDampingRatio: usize = 0xCF4; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF8; // - pub const m_bCollapseToForcePoint: usize = 0xD04; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // - pub const m_vecLinearForceDirection: usize = 0xD14; // - pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCD0; // float32 - pub const m_flHDRColorScale: usize = 0xCD4; // float32 - pub const m_flFireTime: usize = 0xCD8; // GameTime_t - pub const m_flDamage: usize = 0xCDC; // float32 - pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 - pub const m_queryHandleHalo: usize = 0xCE4; // int32 - pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_nBeamType: usize = 0xD18; // BeamType_t - pub const m_nBeamFlags: usize = 0xD1C; // uint32 - pub const m_hAttachEntity: usize = 0xD20; // CHandle<C_BaseEntity>[10] - pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD54; // float32 - pub const m_fEndWidth: usize = 0xD58; // float32 - pub const m_fFadeLength: usize = 0xD5C; // float32 - pub const m_fHaloScale: usize = 0xD60; // float32 - pub const m_fAmplitude: usize = 0xD64; // float32 - pub const m_fStartFrame: usize = 0xD68; // float32 - pub const m_fSpeed: usize = 0xD6C; // float32 - pub const m_flFrame: usize = 0xD70; // float32 - pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD78; // bool - pub const m_vecEndPos: usize = 0xD7C; // - pub const m_hEndEntity: usize = 0xD88; // CHandle<C_BaseEntity> - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCD0; // - pub const m_Dismounts: usize = 0xCE0; // CUtlVector<CHandle<C_InfoLadderDismount>> - pub const m_vecLocalTop: usize = 0xCF8; // - pub const m_vecPlayerMountPositionTop: usize = 0xD04; // - pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // - pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 - pub const m_bDisabled: usize = 0xD20; // bool - pub const m_bFakeLadder: usize = 0xD21; // bool - pub const m_bHasSlack: usize = 0xD22; // bool - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle<C_BaseEntity> - pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCF8; // float32 - pub const m_flFrame: usize = 0xCFC; // float32 - pub const m_flDieTime: usize = 0xD00; // GameTime_t - pub const m_nBrightness: usize = 0xD10; // uint32 - pub const m_flBrightnessDuration: usize = 0xD14; // float32 - pub const m_flSpriteScale: usize = 0xD18; // float32 - pub const m_flScaleDuration: usize = 0xD1C; // float32 - pub const m_bWorldSpaceScale: usize = 0xD20; // bool - pub const m_flGlowProxySize: usize = 0xD24; // float32 - pub const m_flHDRColorScale: usize = 0xD28; // float32 - pub const m_flLastTime: usize = 0xD2C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD30; // float32 - pub const m_flStartScale: usize = 0xD34; // float32 - pub const m_flDestScale: usize = 0xD38; // float32 - pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD40; // int32 - pub const m_nDestBrightness: usize = 0xD44; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle<InfoForResourceTypeIMaterial2> - pub const m_nSpriteWidth: usize = 0xDF8; // int32 - pub const m_nSpriteHeight: usize = 0xDFC; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD8; // bool - pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xD00; // CHandle<C_BaseEntity> - pub const m_bStartEnabled: usize = 0xD04; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD08; // bool - pub const m_bIgnoreInput: usize = 0xE90; // bool - pub const m_flWidth: usize = 0xE94; // float32 - pub const m_flHeight: usize = 0xE98; // float32 - pub const m_flDPI: usize = 0xE9C; // float32 - pub const m_flInteractDistance: usize = 0xEA0; // float32 - pub const m_flDepthOffset: usize = 0xEA4; // float32 - pub const m_unOwnerContext: usize = 0xEA8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 - pub const m_unVerticalAlign: usize = 0xEB0; // uint32 - pub const m_unOrientation: usize = 0xEB4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool - pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase<CUtlSymbolLarge> + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponAug { } // Parent: C_BaseClientUIEntity // Fields count: 28 @@ -3888,38 +1451,2345 @@ pub mod cs2_dumper { pub const m_bDisableMipGen: usize = 0xF27; // bool pub const m_nExplicitImageLayout: usize = 0xF28; // int32 } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_CSMinimapBoundary { + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + pub mod C_SoundOpvarSetAABBEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelNametag { + } + // Parent: C_BasePropDoor + // Fields count: 0 + pub mod C_PropDoorRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>) + // NetworkVarNames: m_aPlayers (CHandle<C_BasePlayerPawn>) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod C_Team { + pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase<CHandle<CBasePlayerController>> + pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>> + pub const m_iScore: usize = 0x580; // int32 + pub const m_szTeamname: usize = 0x584; // char[129] + } + // Parent: C_SoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod C_SoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x578; // Vector + pub const m_vMax: usize = 0x584; // Vector + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xCD0; // bool + pub const m_flFPS: usize = 0xCD4; // float32 + pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_vAnimationBoundsMin: usize = 0xCE8; // Vector + pub const m_vAnimationBoundsMax: usize = 0xCF4; // Vector + pub const m_flStartTime: usize = 0xD00; // float32 + pub const m_flStartFrame: usize = 0xD04; // float32 + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + pub mod C_SoundOpvarSetPointEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelStattrak { + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightOrthoEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 3 + pub mod CCSPlayer_WaterServices { + pub const m_flWaterJumpTime: usize = 0x40; // float32 + pub const m_vecWaterJumpVel: usize = 0x44; // Vector + pub const m_flSwimSoundTime: usize = 0x50; // float32 + } + // Parent: C_BaseEntity + // Fields count: 2 + pub mod CSkyboxReference { + pub const m_worldGroupId: usize = 0x550; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x554; // CHandle<C_SkyCamera> + } + // Parent: C_TonemapController2 + // Fields count: 0 + pub mod C_TonemapController2Alias_env_tonemap_controller2 { + } + // Parent: None + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle<C_BaseEntity>) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CProjectedTextureBase { + pub const m_hTargetEntity: usize = 0xC; // CHandle<C_BaseEntity> + pub const m_bState: usize = 0x10; // bool + pub const m_bAlwaysUpdate: usize = 0x11; // bool + pub const m_flLightFOV: usize = 0x14; // float32 + pub const m_bEnableShadows: usize = 0x18; // bool + pub const m_bSimpleProjection: usize = 0x19; // bool + pub const m_bLightOnlyTarget: usize = 0x1A; // bool + pub const m_bLightWorld: usize = 0x1B; // bool + pub const m_bCameraSpace: usize = 0x1C; // bool + pub const m_flBrightnessScale: usize = 0x20; // float32 + pub const m_LightColor: usize = 0x24; // Color + pub const m_flIntensity: usize = 0x28; // float32 + pub const m_flLinearAttenuation: usize = 0x2C; // float32 + pub const m_flQuadraticAttenuation: usize = 0x30; // float32 + pub const m_bVolumetric: usize = 0x34; // bool + pub const m_flVolumetricIntensity: usize = 0x38; // float32 + pub const m_flNoiseStrength: usize = 0x3C; // float32 + pub const m_flFlashlightTime: usize = 0x40; // float32 + pub const m_nNumPlanes: usize = 0x44; // uint32 + pub const m_flPlaneOffset: usize = 0x48; // float32 + pub const m_flColorTransitionTime: usize = 0x4C; // float32 + pub const m_flAmbient: usize = 0x50; // float32 + pub const m_SpotlightTextureName: usize = 0x54; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 + pub const m_nShadowQuality: usize = 0x258; // uint32 + pub const m_flNearZ: usize = 0x25C; // float32 + pub const m_flFarZ: usize = 0x260; // float32 + pub const m_flProjectionSize: usize = 0x264; // float32 + pub const m_flRotation: usize = 0x268; // float32 + pub const m_bFlipHorizontal: usize = 0x26C; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t> + } + // Parent: C_PathParticleRope + // Fields count: 0 + pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_UseServices { + } + // Parent: C_PredictedViewModel + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod C_CSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool + pub const m_nWeaponParity: usize = 0xF6C; // uint32 + pub const m_nOldWeaponParity: usize = 0xF70; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool + pub const m_vLoweredWeaponOffset: usize = 0xFDC; // QAngle + } + // Parent: CEntityComponent + // Fields count: 1 + pub mod CScriptComponent { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + } + // Parent: CBaseAnimGraph + // Fields count: 6 + pub mod C_PickUpModelSlerper { + pub const m_hPlayerParent: usize = 0xED8; // CHandle<C_BaseEntity> + pub const m_hItem: usize = 0xEDC; // CHandle<C_BaseEntity> + pub const m_flTimePickedUp: usize = 0xEE0; // float32 + pub const m_angOriginal: usize = 0xEE4; // QAngle + pub const m_vecPosOriginal: usize = 0xEF0; // Vector + pub const m_angRandom: usize = 0xF00; // QAngle + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvLightProbeVolume { + pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_vBoxMins: usize = 0x1548; // Vector + pub const m_vBoxMaxs: usize = 0x1554; // Vector + pub const m_bMoveable: usize = 0x1560; // bool + pub const m_nHandshake: usize = 0x1564; // int32 + pub const m_nPriority: usize = 0x1568; // int32 + pub const m_bStartDisabled: usize = 0x156C; // bool + pub const m_nLightProbeSizeX: usize = 0x1570; // int32 + pub const m_nLightProbeSizeY: usize = 0x1574; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 + pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 + pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 + pub const m_bEnabled: usize = 0x1591; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_ViewmodelAttachmentModel { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_Flashbang { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CBumpMine { + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + pub mod C_TeamRoundTimer { + pub const m_bTimerPaused: usize = 0x550; // bool + pub const m_flTimeRemaining: usize = 0x554; // float32 + pub const m_flTimerEndTime: usize = 0x558; // GameTime_t + pub const m_bIsDisabled: usize = 0x55C; // bool + pub const m_bShowInHUD: usize = 0x55D; // bool + pub const m_nTimerLength: usize = 0x560; // int32 + pub const m_nTimerInitialLength: usize = 0x564; // int32 + pub const m_nTimerMaxLength: usize = 0x568; // int32 + pub const m_bAutoCountdown: usize = 0x56C; // bool + pub const m_nSetupTimeLength: usize = 0x570; // int32 + pub const m_nState: usize = 0x574; // int32 + pub const m_bStartPaused: usize = 0x578; // bool + pub const m_bInCaptureWatchState: usize = 0x579; // bool + pub const m_flTotalTime: usize = 0x57C; // float32 + pub const m_bStopWatchTimer: usize = 0x580; // bool + pub const m_bFireFinished: usize = 0x581; // bool + pub const m_bFire5MinRemain: usize = 0x582; // bool + pub const m_bFire4MinRemain: usize = 0x583; // bool + pub const m_bFire3MinRemain: usize = 0x584; // bool + pub const m_bFire2MinRemain: usize = 0x585; // bool + pub const m_bFire1MinRemain: usize = 0x586; // bool + pub const m_bFire30SecRemain: usize = 0x587; // bool + pub const m_bFire10SecRemain: usize = 0x588; // bool + pub const m_bFire5SecRemain: usize = 0x589; // bool + pub const m_bFire4SecRemain: usize = 0x58A; // bool + pub const m_bFire3SecRemain: usize = 0x58B; // bool + pub const m_bFire2SecRemain: usize = 0x58C; // bool + pub const m_bFire1SecRemain: usize = 0x58D; // bool + pub const m_nOldTimerLength: usize = 0x590; // int32 + pub const m_nOldTimerState: usize = 0x594; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nItemDefIndex (uint16) + // NetworkVarNames: m_nCount (uint16) + pub mod WeaponPurchaseCount_t { + pub const m_nItemDefIndex: usize = 0x30; // uint16 + pub const m_nCount: usize = 0x32; // uint16 + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_SmokeGrenade { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponGalilAR { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelGloves { + } + // Parent: C_ModelPointEntity + // Fields count: 0 + pub mod C_EnvProjectedTexture { + } + // Parent: CPlayer_CameraServices + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iFOV (uint32) + // NetworkVarNames: m_iFOVStart (uint32) + // NetworkVarNames: m_flFOVTime (GameTime_t) + // NetworkVarNames: m_flFOVRate (float32) + // NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>) + pub mod CCSPlayerBase_CameraServices { + pub const m_iFOV: usize = 0x210; // uint32 + pub const m_iFOVStart: usize = 0x214; // uint32 + pub const m_flFOVTime: usize = 0x218; // GameTime_t + pub const m_flFOVRate: usize = 0x21C; // float32 + pub const m_hZoomOwner: usize = 0x220; // CHandle<C_BaseEntity> + pub const m_flLastShotFOV: usize = 0x224; // float32 + } // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + pub mod CPointOffScreenIndicatorUi { + pub const m_bBeenEnabled: usize = 0xF30; // bool + pub const m_bHide: usize = 0xF31; // bool + pub const m_flSeenTargetTime: usize = 0xF34; // float32 + pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + pub mod CBodyComponentBaseModelEntity { + pub const __m_pChainEntity: usize = 0x460; // CNetworkVarChainer + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x1A70; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 + pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 + pub const m_silencedModelIndex: usize = 0x1A88; // int32 + pub const m_inPrecache: usize = 0x1A8C; // bool + pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod C_SkyCamera { + pub const m_skyboxData: usize = 0x550; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken + pub const m_bUseAngles: usize = 0x5E4; // bool + pub const m_pNext: usize = 0x5E8; // C_SkyCamera* + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod C_EntityDissolve { + pub const m_flStartTime: usize = 0xCD8; // GameTime_t + pub const m_flFadeInStart: usize = 0xCDC; // float32 + pub const m_flFadeInLength: usize = 0xCE0; // float32 + pub const m_flFadeOutModelStart: usize = 0xCE4; // float32 + pub const m_flFadeOutModelLength: usize = 0xCE8; // float32 + pub const m_flFadeOutStart: usize = 0xCEC; // float32 + pub const m_flFadeOutLength: usize = 0xCF0; // float32 + pub const m_flNextSparkTime: usize = 0xCF4; // GameTime_t + pub const m_nDissolveType: usize = 0xCF8; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xCFC; // Vector + pub const m_nMagnitude: usize = 0xD08; // uint32 + pub const m_bCoreExplode: usize = 0xD0C; // bool + pub const m_bLinkedToServerEnt: usize = 0xD0D; // bool + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSObserver_UseServices { + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle<CFogController>) + pub mod C_fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle<C_FogController> + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } + // Parent: C_BasePlayerPawn + // Fields count: 142 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_GunGameImmunityColor (Color) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_fMolotovUseTime (float) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_iThrowGrenadeCounter (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_flGuardianTooFarDistFrac (float) + // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) + // NetworkVarNames: m_bKilledByTaser (bool) + // NetworkVarNames: m_iMoveState (int) + // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) + // NetworkVarNames: m_flLowerBodyYawTarget (float) + // NetworkVarNames: m_bStrafing (bool) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_iAddonBits (int) + // NetworkVarNames: m_iPrimaryAddon (int) + // NetworkVarNames: m_iSecondaryAddon (int) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iDirection (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_bNightVisionOn (bool) + // NetworkVarNames: m_bHasNightVision (bool) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_bHud_MiniScoreHidden (bool) + // NetworkVarNames: m_bHud_RadarHidden (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_nLastConcurrentKilled (int) + // NetworkVarNames: m_nDeathCamMusic (int) + // NetworkVarNames: m_cycleLatch (int) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_bHideTargetID (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_nSurvivalTeamNumber (int) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>) + pub mod C_CSPlayerPawnBase { + pub const m_pPingServices: usize = 0x12C0; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0x12C8; // CPlayer_ViewModelServices* + pub const m_fRenderingClipPlane: usize = 0x12D8; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x12E8; // int32 + pub const m_vecLastClipCameraPos: usize = 0x12EC; // Vector + pub const m_vecLastClipCameraForward: usize = 0x12F8; // Vector + pub const m_bClipHitStaticWorld: usize = 0x1304; // bool + pub const m_bCachedPlaneIsValid: usize = 0x1305; // bool + pub const m_pClippingWeapon: usize = 0x1308; // C_CSWeaponBase* + pub const m_previousPlayerState: usize = 0x1310; // CSPlayerState + pub const m_flLastCollisionCeiling: usize = 0x1314; // float32 + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1318; // float32 + pub const m_grenadeParameterStashTime: usize = 0x1338; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x133C; // bool + pub const m_angStashedShootAngles: usize = 0x1340; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x134C; // Vector + pub const m_vecStashedVelocity: usize = 0x1358; // Vector + pub const m_angShootAngleHistory: usize = 0x1364; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x137C; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1394; // Vector[2] + pub const m_thirdPersonHeading: usize = 0x13B0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x13C8; // float32 + pub const m_flSlopeDropHeight: usize = 0x13D8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x13E8; // Vector + pub const m_bIsScoped: usize = 0x1400; // bool + pub const m_bIsWalking: usize = 0x1401; // bool + pub const m_bResumeZoom: usize = 0x1402; // bool + pub const m_iPlayerState: usize = 0x1404; // CSPlayerState + pub const m_bIsDefusing: usize = 0x1408; // bool + pub const m_bIsGrabbingHostage: usize = 0x1409; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x140C; // CSPlayerBlockingUseAction_t + pub const m_bIsRescuing: usize = 0x1410; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1414; // GameTime_t + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1418; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x141C; // bool + pub const m_GunGameImmunityColor: usize = 0x141D; // Color + pub const m_bHasMovedSinceSpawn: usize = 0x1421; // bool + pub const m_fMolotovUseTime: usize = 0x1424; // float32 + pub const m_fMolotovDamageTime: usize = 0x1428; // float32 + pub const m_nWhichBombZone: usize = 0x142C; // int32 + pub const m_bInNoDefuseArea: usize = 0x1430; // bool + pub const m_iThrowGrenadeCounter: usize = 0x1434; // int32 + pub const m_bWaitForNoAttack: usize = 0x1438; // bool + pub const m_flGuardianTooFarDistFrac: usize = 0x143C; // float32 + pub const m_flDetectedByEnemySensorTime: usize = 0x1440; // GameTime_t + pub const m_flNextGuardianTooFarWarning: usize = 0x1444; // float32 + pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1448; // bool + pub const m_bKilledByTaser: usize = 0x1449; // bool + pub const m_iMoveState: usize = 0x144C; // int32 + pub const m_bCanMoveDuringFreezePeriod: usize = 0x1450; // bool + pub const m_flLowerBodyYawTarget: usize = 0x1454; // float32 + pub const m_bStrafing: usize = 0x1458; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x145C; // GameTime_t + pub const m_flEmitSoundTime: usize = 0x1460; // GameTime_t + pub const m_iAddonBits: usize = 0x1464; // int32 + pub const m_iPrimaryAddon: usize = 0x1468; // int32 + pub const m_iSecondaryAddon: usize = 0x146C; // int32 + pub const m_iProgressBarDuration: usize = 0x1470; // int32 + pub const m_flProgressBarStartTime: usize = 0x1474; // float32 + pub const m_iDirection: usize = 0x1478; // int32 + pub const m_iShotsFired: usize = 0x147C; // int32 + pub const m_bNightVisionOn: usize = 0x1480; // bool + pub const m_bHasNightVision: usize = 0x1481; // bool + pub const m_flVelocityModifier: usize = 0x1484; // float32 + pub const m_flHitHeading: usize = 0x1488; // float32 + pub const m_nHitBodyPart: usize = 0x148C; // int32 + pub const m_iStartAccount: usize = 0x1490; // int32 + pub const m_vecIntroStartEyePosition: usize = 0x1494; // Vector + pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // Vector + pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t + pub const m_flNightVisionAlpha: usize = 0x14B0; // float32 + pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool + pub const m_flFlashBangTime: usize = 0x14B8; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32 + pub const m_bFlashBuildUp: usize = 0x14C4; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool + pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32 + pub const m_flFlashDuration: usize = 0x14CC; // float32 + pub const m_lastStandingPos: usize = 0x14D0; // Vector + pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // Vector + pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle + pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle<C_BaseEntity> + pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32 + pub const m_flHealthFadeValue: usize = 0x14FC; // float32 + pub const m_flHealthFadeAlpha: usize = 0x1500; // float32 + pub const m_nMyCollisionGroup: usize = 0x1504; // int32 + pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32 + pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer + pub const m_lastLadderNormal: usize = 0x1528; // Vector + pub const m_lastLadderPos: usize = 0x1534; // Vector + pub const m_flDeathCCWeight: usize = 0x1548; // float32 + pub const m_bOldIsScoped: usize = 0x154C; // bool + pub const m_flPrevRoundEndTime: usize = 0x1550; // float32 + pub const m_flPrevMatchEndTime: usize = 0x1554; // float32 + pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16 + pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // Vector + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32 + pub const m_ArmorValue: usize = 0x1570; // int32 + pub const m_angEyeAngles: usize = 0x1578; // QAngle + pub const m_fNextThinkPushAway: usize = 0x1590; // float32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool + pub const m_bShouldAutobuyNow: usize = 0x1595; // bool + pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool + pub const m_bHud_RadarHidden: usize = 0x1597; // bool + pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex + pub const m_nLastConcurrentKilled: usize = 0x159C; // int32 + pub const m_nDeathCamMusic: usize = 0x15A0; // int32 + pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer + pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer + pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32 + pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool + pub const m_cycleLatch: usize = 0x15F0; // int32 + pub const m_serverIntendedCycle: usize = 0x15F4; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5] + pub const m_bHideTargetID: usize = 0x1614; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 + pub const m_flLastSmokeAge: usize = 0x161C; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1620; // Vector + pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t + pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t + pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t + pub const m_flNextMagDropTime: usize = 0x1638; // float32 + pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32 + pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector<C_BulletHitModel*> + pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector<C_PickUpModelSlerper*> + pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // Vector + pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t + pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32 + pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool + pub const m_bHasDeathInfo: usize = 0x16B5; // bool + pub const m_flDeathInfoTime: usize = 0x16B8; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x16BC; // Vector + pub const m_bKilledByHeadshot: usize = 0x16C8; // bool + pub const m_hOriginalController: usize = 0x16CC; // CHandle<CCSPlayerController> + } + // Parent: C_WeaponBaseItem + // Fields count: 0 + pub mod C_Item_Healthshot { + } + // Parent: None + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod C_EnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_flVariationTime: usize = 0x70; // GameTime_t + pub const m_flSwayTime: usize = 0x74; // GameTime_t + pub const m_flSimTime: usize = 0x78; // GameTime_t + pub const m_flSwitchTime: usize = 0x7C; // GameTime_t + pub const m_flAveWindSpeed: usize = 0x80; // float32 + pub const m_bGusting: usize = 0x84; // bool + pub const m_flWindAngleVariation: usize = 0x88; // float32 + pub const m_flWindSpeedVariation: usize = 0x8C; // float32 + pub const m_iEntIndex: usize = 0x90; // CEntityIndex + } + // Parent: C_BaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod C_PostProcessingVolume { + pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle<InfoForResourceTypeCPostProcessingResource> + pub const m_flFadeDuration: usize = 0xCF0; // float32 + pub const m_flMinLogExposure: usize = 0xCF4; // float32 + pub const m_flMaxLogExposure: usize = 0xCF8; // float32 + pub const m_flMinExposure: usize = 0xCFC; // float32 + pub const m_flMaxExposure: usize = 0xD00; // float32 + pub const m_flExposureCompensation: usize = 0xD04; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 + pub const m_bMaster: usize = 0xD14; // bool + pub const m_bExposureControl: usize = 0xD15; // bool + pub const m_flRate: usize = 0xD18; // float32 + pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 + } + // Parent: CPlayerPawnComponent // Fields count: 1 // // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF30; // char[512] + // NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>) + pub mod CCSPlayer_PingServices { + pub const m_hPlayerPing: usize = 0x40; // CHandle<C_BaseEntity> + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_FlashlightServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod C_AttributeContainer { + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod C_FuncRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + pub mod C_BaseFire { + pub const m_flScale: usize = 0x550; // float32 + pub const m_flStartScale: usize = 0x554; // float32 + pub const m_flScaleTime: usize = 0x558; // float32 + pub const m_nFlags: usize = 0x55C; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + pub mod CBasePlayerController { + pub const m_nFinalPredictedTick: usize = 0x558; // int32 + pub const m_CommandContext: usize = 0x560; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x5F8; // uint64 + pub const m_nTickBase: usize = 0x600; // uint32 + pub const m_hPawn: usize = 0x604; // CHandle<C_BasePlayerPawn> + pub const m_hPredictedPawn: usize = 0x608; // CHandle<C_BasePlayerPawn> + pub const m_nSplitScreenSlot: usize = 0x60C; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x610; // CHandle<CBasePlayerController> + pub const m_hSplitScreenPlayers: usize = 0x618; // CUtlVector<CHandle<CBasePlayerController>> + pub const m_bIsHLTV: usize = 0x630; // bool + pub const m_iConnected: usize = 0x634; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x638; // char[128] + pub const m_steamID: usize = 0x6C0; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool + pub const m_iDesiredFOV: usize = 0x6CC; // uint32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod C_DecoyProjectile { + pub const m_nDecoyShotTick: usize = 0x1158; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WaterBullet { + } + // Parent: C_CSPlayerPawn + // Fields count: 3 + pub mod C_CSGO_PreviewPlayer { + pub const m_animgraph: usize = 0x2418; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x2420; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x2428; // float32 + } + // Parent: CSkeletonAnimationController + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flSeqStartTime (GameTime_t) + // NetworkVarNames: m_flSeqFixedCycle (float) + // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) + pub mod CBaseAnimGraphController { + pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables + pub const m_bSequenceFinished: usize = 0x14A8; // bool + pub const m_flSoundSyncTime: usize = 0x14AC; // float32 + pub const m_hSequence: usize = 0x14B0; // HSequence + pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 + pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool + pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod C_C4 { + pub const m_szScreenText: usize = 0x1A70; // char[32] + pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1A98; // bool + pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool + pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool + pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1AC0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] + pub const m_bBombPlanted: usize = 0x1ACB; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bClientRagdoll (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool + pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xD60; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool + pub const m_vecForce: usize = 0xD70; // Vector + pub const m_nForceBone: usize = 0xD7C; // int32 + pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD88; // bool + pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* + pub const m_bClientRagdoll: usize = 0xDA8; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_Melee { + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CBreachChargeProjectile { + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_PointEntity { } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod C_PathParticleRope { + pub const m_bStartActive: usize = 0x550; // bool + pub const m_flMaxSimulationTime: usize = 0x554; // float32 + pub const m_iszEffectName: usize = 0x558; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x560; // CUtlVector<CUtlSymbolLarge> + pub const m_flParticleSpacing: usize = 0x578; // float32 + pub const m_flSlack: usize = 0x57C; // float32 + pub const m_flRadius: usize = 0x580; // float32 + pub const m_ColorTint: usize = 0x584; // Color + pub const m_nEffectState: usize = 0x588; // int32 + pub const m_iEffectIndex: usize = 0x590; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> + pub const m_PathNodes_Position: usize = 0x598; // C_NetworkUtlVectorBase<Vector> + pub const m_PathNodes_TangentIn: usize = 0x5B0; // C_NetworkUtlVectorBase<Vector> + pub const m_PathNodes_TangentOut: usize = 0x5C8; // C_NetworkUtlVectorBase<Vector> + pub const m_PathNodes_Color: usize = 0x5E0; // C_NetworkUtlVectorBase<Vector> + pub const m_PathNodes_PinEnabled: usize = 0x5F8; // C_NetworkUtlVectorBase<bool> + pub const m_PathNodes_RadiusScale: usize = 0x610; // C_NetworkUtlVectorBase<float32> + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponP90 { + } + // Parent: CBasePulseGraphInstance + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSGameModeScript { + } + // Parent: C_EconEntity + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkUserGroupProxy + // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) + // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) + // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) + // NetworkVarNames: m_iClip1 (int32) + // NetworkVarNames: m_iClip2 (int32) + // NetworkVarNames: m_pReserveAmmo (int) + pub mod C_BasePlayerWeapon { + pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 + pub const m_iClip1: usize = 0x15C8; // int32 + pub const m_iClip2: usize = 0x15CC; // int32 + pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] + } + // Parent: CEntitySubclassVDataBase + // Fields count: 20 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerWeaponVData { + pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_bBuiltRightHanded: usize = 0x108; // bool + pub const m_bAllowFlipping: usize = 0x109; // bool + pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString + pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t + pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t + pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t + pub const m_iMaxClip1: usize = 0x1FC; // int32 + pub const m_iMaxClip2: usize = 0x200; // int32 + pub const m_iDefaultClip1: usize = 0x204; // int32 + pub const m_iDefaultClip2: usize = 0x208; // int32 + pub const m_iWeight: usize = 0x20C; // int32 + pub const m_bAutoSwitchTo: usize = 0x210; // bool + pub const m_bAutoSwitchFrom: usize = 0x211; // bool + pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t + pub const m_bLinkedCooldowns: usize = 0x218; // bool + pub const m_aShootSounds: usize = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName> + pub const m_iSlot: usize = 0x240; // int32 + pub const m_iPosition: usize = 0x244; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub mod C_Fish { + pub const m_pos: usize = 0xED8; // Vector + pub const m_vel: usize = 0xEE4; // Vector + pub const m_angles: usize = 0xEF0; // QAngle + pub const m_localLifeState: usize = 0xEFC; // int32 + pub const m_deathDepth: usize = 0xF00; // float32 + pub const m_deathAngle: usize = 0xF04; // float32 + pub const m_buoyancy: usize = 0xF08; // float32 + pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer + pub const m_wigglePhase: usize = 0xF28; // float32 + pub const m_wiggleRate: usize = 0xF2C; // float32 + pub const m_actualPos: usize = 0xF30; // Vector + pub const m_actualAngles: usize = 0xF3C; // QAngle + pub const m_poolOrigin: usize = 0xF48; // Vector + pub const m_waterLevel: usize = 0xF54; // float32 + pub const m_gotUpdate: usize = 0xF58; // bool + pub const m_x: usize = 0xF5C; // float32 + pub const m_y: usize = 0xF60; // float32 + pub const m_z: usize = 0xF64; // float32 + pub const m_angle: usize = 0xF68; // float32 + pub const m_errorHistory: usize = 0xF6C; // float32[20] + pub const m_errorHistoryIndex: usize = 0xFBC; // int32 + pub const m_errorHistoryCount: usize = 0xFC0; // int32 + pub const m_averageError: usize = 0xFC4; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponAWP { + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle<CBasePlayerController>) + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t> + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 + pub const v_angle: usize = 0x11A4; // QAngle + pub const v_anglePrevious: usize = 0x11B0; // QAngle + pub const m_iHideHUD: usize = 0x11BC; // uint32 + pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1250; // GameTime_t + pub const m_vecPredictionError: usize = 0x1254; // Vector + pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 + pub const m_flMouseSensitivity: usize = 0x1278; // float32 + pub const m_vOldOrigin: usize = 0x127C; // Vector + pub const m_flOldSimulationTime: usize = 0x1288; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 + pub const m_hController: usize = 0x1294; // CHandle<CBasePlayerController> + pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector<CHandle<C_BaseEntity>> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle<C_BaseEntity> + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t> + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase<uint32> + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase<uint8> + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase<uint16> + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase<int32> + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase<uint32> + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase<uint64> + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase<float32> + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase<Vector> + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase<Quaternion> + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol> + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase<uint32> + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase<uint8> + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase<uint16> + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase<int32> + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase<uint32> + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase<uint64> + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase<float32> + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase<Vector> + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase<Quaternion> + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol> + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 + } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod C_TriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xCF8; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 41 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_flScrollSpeed (float32) + // NetworkVarNames: m_RopeFlags (uint16) + // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) + // NetworkVarNames: m_nSegments (uint8) + // NetworkVarNames: m_hStartPoint (CHandle<C_BaseEntity>) + // NetworkVarNames: m_hEndPoint (CHandle<C_BaseEntity>) + // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) + // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) + // NetworkVarNames: m_Subdiv (uint8) + // NetworkVarNames: m_RopeLength (int16) + // NetworkVarNames: m_Slack (int16) + // NetworkVarNames: m_TextureScale (float32) + // NetworkVarNames: m_fLockedPoints (uint8) + // NetworkVarNames: m_nChangeCount (uint8) + // NetworkVarNames: m_Width (float32) + // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) + pub mod C_RopeKeyframe { + pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 + pub const m_bApplyWind: usize = 0xCE0; // bool + pub const m_fPrevLockedPoints: usize = 0xCE4; // int32 + pub const m_iForcePointMoveCounter: usize = 0xCE8; // int32 + pub const m_bPrevEndPointPos: usize = 0xCEC; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xCF0; // Vector[2] + pub const m_flCurScroll: usize = 0xD08; // float32 + pub const m_flScrollSpeed: usize = 0xD0C; // float32 + pub const m_RopeFlags: usize = 0xD10; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xD18; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_LightValues: usize = 0xF90; // Vector[10] + pub const m_nSegments: usize = 0x1008; // uint8 + pub const m_hStartPoint: usize = 0x100C; // CHandle<C_BaseEntity> + pub const m_hEndPoint: usize = 0x1010; // CHandle<C_BaseEntity> + pub const m_iStartAttachment: usize = 0x1014; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x1015; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x1016; // uint8 + pub const m_RopeLength: usize = 0x1018; // int16 + pub const m_Slack: usize = 0x101A; // int16 + pub const m_TextureScale: usize = 0x101C; // float32 + pub const m_fLockedPoints: usize = 0x1020; // uint8 + pub const m_nChangeCount: usize = 0x1021; // uint8 + pub const m_Width: usize = 0x1024; // float32 + pub const m_PhysicsDelegate: usize = 0x1028; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x1038; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_TextureHeight: usize = 0x1040; // int32 + pub const m_vecImpulse: usize = 0x1044; // Vector + pub const m_vecPreviousImpulse: usize = 0x1050; // Vector + pub const m_flCurrentGustTimer: usize = 0x105C; // float32 + pub const m_flCurrentGustLifetime: usize = 0x1060; // float32 + pub const m_flTimeToNextGust: usize = 0x1064; // float32 + pub const m_vWindDir: usize = 0x1068; // Vector + pub const m_vColorMod: usize = 0x1074; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x1080; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1098; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x10B0; // bool + pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 + pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 + pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 + pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) + // NetworkVarNames: m_flFogStartDistance (float) + // NetworkVarNames: m_flFogEndDistance (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogStartHeight (float) + // NetworkVarNames: m_flFogEndHeight (float) + // NetworkVarNames: m_flFarZ (float) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_flFogVerticalExponent (float) + // NetworkVarNames: m_fogColor (Color) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_GradientFog { + pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_flFogStartDistance: usize = 0x558; // float32 + pub const m_flFogEndDistance: usize = 0x55C; // float32 + pub const m_bHeightFogEnabled: usize = 0x560; // bool + pub const m_flFogStartHeight: usize = 0x564; // float32 + pub const m_flFogEndHeight: usize = 0x568; // float32 + pub const m_flFarZ: usize = 0x56C; // float32 + pub const m_flFogMaxOpacity: usize = 0x570; // float32 + pub const m_flFogFalloffExponent: usize = 0x574; // float32 + pub const m_flFogVerticalExponent: usize = 0x578; // float32 + pub const m_fogColor: usize = 0x57C; // Color + pub const m_flFogStrength: usize = 0x580; // float32 + pub const m_flFadeTime: usize = 0x584; // float32 + pub const m_bStartDisabled: usize = 0x588; // bool + pub const m_bIsEnabled: usize = 0x589; // bool + pub const m_bGradientFogNeedsTextures: usize = 0x58A; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bSpotted (bool) + // NetworkVarNames: m_bSpottedByMask (uint32) + pub mod EntitySpottedState_t { + pub const m_bSpotted: usize = 0x8; // bool + pub const m_bSpottedByMask: usize = 0xC; // uint32[2] + } + // Parent: C_CSGO_MapPreviewCameraPath + // Fields count: 7 + pub mod C_CSGO_TeamPreviewCamera { + pub const m_nVariant: usize = 0x5B0; // int32 + pub const m_bDofEnabled: usize = 0x5B4; // bool + pub const m_flDofNearBlurry: usize = 0x5B8; // float32 + pub const m_flDofNearCrisp: usize = 0x5BC; // float32 + pub const m_flDofFarCrisp: usize = 0x5C0; // float32 + pub const m_flDofFarBlurry: usize = 0x5C4; // float32 + pub const m_flDofTiltToGround: usize = 0x5C8; // float32 + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 1 + pub mod CCSPlayer_CameraServices { + pub const m_flDeathCamTilt: usize = 0x228; // float32 + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamSelectCounterTerroristPosition { + } + // Parent: C_EconEntity + // Fields count: 2 + pub mod C_EconWearable { + pub const m_nForceSkin: usize = 0x15B8; // int32 + pub const m_bAlwaysAllow: usize = 0x15BC; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroCharacterPosition { + } + // Parent: CSPerRoundStats_t + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iEnemy5Ks (int) + // NetworkVarNames: m_iEnemy4Ks (int) + // NetworkVarNames: m_iEnemy3Ks (int) + // NetworkVarNames: m_iEnemyKnifeKills (int) + // NetworkVarNames: m_iEnemyTaserKills (int) + pub mod CSMatchStats_t { + pub const m_iEnemy5Ks: usize = 0x68; // int32 + pub const m_iEnemy4Ks: usize = 0x6C; // int32 + pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemyKnifeKills: usize = 0x74; // int32 + pub const m_iEnemyTaserKills: usize = 0x78; // int32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_BaseToggle { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + pub mod C_EnvVolumetricFogVolume { + pub const m_bActive: usize = 0x550; // bool + pub const m_vBoxMins: usize = 0x554; // Vector + pub const m_vBoxMaxs: usize = 0x560; // Vector + pub const m_bStartDisabled: usize = 0x56C; // bool + pub const m_flStrength: usize = 0x570; // float32 + pub const m_nFalloffShape: usize = 0x574; // int32 + pub const m_flFalloffExponent: usize = 0x578; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_ModelPointEntity { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + pub mod CCSObserver_ViewModelServices { + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod C_FireSmoke { + pub const m_nFlameModelIndex: usize = 0x560; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 + pub const m_flScaleRegister: usize = 0x568; // float32 + pub const m_flScaleStart: usize = 0x56C; // float32 + pub const m_flScaleEnd: usize = 0x570; // float32 + pub const m_flScaleTimeStart: usize = 0x574; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x578; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x57C; // float32 + pub const m_flClipPerc: usize = 0x590; // float32 + pub const m_bClipTested: usize = 0x594; // bool + pub const m_bFadingOut: usize = 0x595; // bool + pub const m_tParticleSpawn: usize = 0x598; // TimedEvent + pub const m_pFireOverlay: usize = 0x5A0; // CFireOverlay* + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponRevolver { + } + // Parent: C_Sprite + // Fields count: 0 + pub mod C_FireFromAboveSprite { + } + // Parent: C_BaseEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_nLightProbeSizeX (int) + // NetworkVarNames: m_nLightProbeSizeY (int) + // NetworkVarNames: m_nLightProbeSizeZ (int) + // NetworkVarNames: m_nLightProbeAtlasX (int) + // NetworkVarNames: m_nLightProbeAtlasY (int) + // NetworkVarNames: m_nLightProbeAtlasZ (int) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvCombinedLightProbeVolume { + pub const m_Color: usize = 0x15A8; // Color + pub const m_flBrightness: usize = 0x15AC; // float32 + pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool + pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_vBoxMins: usize = 0x15E0; // Vector + pub const m_vBoxMaxs: usize = 0x15EC; // Vector + pub const m_bMoveable: usize = 0x15F8; // bool + pub const m_nHandshake: usize = 0x15FC; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 + pub const m_nPriority: usize = 0x1604; // int32 + pub const m_bStartDisabled: usize = 0x1608; // bool + pub const m_flEdgeFadeDist: usize = 0x160C; // float32 + pub const m_vEdgeFadeDists: usize = 0x1610; // Vector + pub const m_nLightProbeSizeX: usize = 0x161C; // int32 + pub const m_nLightProbeSizeY: usize = 0x1620; // int32 + pub const m_nLightProbeSizeZ: usize = 0x1624; // int32 + pub const m_nLightProbeAtlasX: usize = 0x1628; // int32 + pub const m_nLightProbeAtlasY: usize = 0x162C; // int32 + pub const m_nLightProbeAtlasZ: usize = 0x1630; // int32 + pub const m_bEnabled: usize = 0x1649; // bool + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + pub mod C_SoundOpvarSetOBBWindEntity { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Handle (ModelConfigHandle_t) + // NetworkVarNames: m_Name (string_t) + // NetworkVarNames: m_AssociatedEntities (CHandle<C_BaseModelEntity>) + // NetworkVarNames: m_AssociatedEntityNames (string_t) + pub mod ActiveModelConfig_t { + pub const m_Handle: usize = 0x28; // ModelConfigHandle_t + pub const m_Name: usize = 0x30; // CUtlSymbolLarge + pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> + pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge> + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP5SD { + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_dynamic_prop { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicRelay { + pub const m_OnTrigger: usize = 0x550; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x578; // CEntityIOOutput + pub const m_bDisabled: usize = 0x5A0; // bool + pub const m_bWaitForRefire: usize = 0x5A1; // bool + pub const m_bTriggerOnce: usize = 0x5A2; // bool + pub const m_bFastRetrigger: usize = 0x5A3; // bool + pub const m_bPassthoughCaller: usize = 0x5A4; // bool + } + // Parent: C_PointCamera + // Fields count: 1 + pub mod C_PointCameraVFOV { + pub const m_flVerticalFOV: usize = 0x5B0; // float32 + } + // Parent: CPlayer_ItemServices + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bHasDefuser (bool) + // NetworkVarNames: m_bHasHelmet (bool) + // NetworkVarNames: m_bHasHeavyArmor (bool) + pub mod CCSPlayer_ItemServices { + pub const m_bHasDefuser: usize = 0x40; // bool + pub const m_bHasHelmet: usize = 0x41; // bool + pub const m_bHasHeavyArmor: usize = 0x42; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 51 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_nColorMode (int) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_flColorTemperature (float) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_nLuminaireShape (int) + // NetworkVarNames: m_flLuminaireSize (float) + // NetworkVarNames: m_flLuminaireAnisotropy (float) + // NetworkVarNames: m_LightStyleString (CUtlString) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) + // NetworkVarNames: m_LightStyleEvents (CUtlString) + // NetworkVarNames: m_LightStyleTargets (CHandle<C_BaseModelEntity>) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_flShape (float) + // NetworkVarNames: m_flSoftX (float) + // NetworkVarNames: m_flSoftY (float) + // NetworkVarNames: m_flSkirt (float) + // NetworkVarNames: m_flSkirtNear (float) + // NetworkVarNames: m_vSizeParams (Vector) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_vShear (Vector) + // NetworkVarNames: m_nBakeSpecularToCubemaps (int) + // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowMapSize (int) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_bContactShadow (bool) + // NetworkVarNames: m_nBounceLight (int) + // NetworkVarNames: m_flBounceScale (float) + // NetworkVarNames: m_flMinRoughness (float) + // NetworkVarNames: m_vAlternateColor (Vector) + // NetworkVarNames: m_fAlternateColorBrightness (float) + // NetworkVarNames: m_nFog (int) + // NetworkVarNames: m_flFogStrength (float) + // NetworkVarNames: m_nFogShadows (int) + // NetworkVarNames: m_flFogScale (float) + // NetworkVarNames: m_flFadeSizeStart (float) + // NetworkVarNames: m_flFadeSizeEnd (float) + // NetworkVarNames: m_flShadowFadeSizeStart (float) + // NetworkVarNames: m_flShadowFadeSizeEnd (float) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + pub mod C_BarnLight { + pub const m_bEnabled: usize = 0xCD0; // bool + pub const m_nColorMode: usize = 0xCD4; // int32 + pub const m_Color: usize = 0xCD8; // Color + pub const m_flColorTemperature: usize = 0xCDC; // float32 + pub const m_flBrightness: usize = 0xCE0; // float32 + pub const m_flBrightnessScale: usize = 0xCE4; // float32 + pub const m_nDirectLight: usize = 0xCE8; // int32 + pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 + pub const m_nLuminaireShape: usize = 0xCF0; // int32 + pub const m_flLuminaireSize: usize = 0xCF4; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 + pub const m_LightStyleString: usize = 0xD00; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase<CUtlString> + pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase<CUtlString> + pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> + pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_flShape: usize = 0xE00; // float32 + pub const m_flSoftX: usize = 0xE04; // float32 + pub const m_flSoftY: usize = 0xE08; // float32 + pub const m_flSkirt: usize = 0xE0C; // float32 + pub const m_flSkirtNear: usize = 0xE10; // float32 + pub const m_vSizeParams: usize = 0xE14; // Vector + pub const m_flRange: usize = 0xE20; // float32 + pub const m_vShear: usize = 0xE24; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // Vector + pub const m_nCastShadows: usize = 0xE40; // int32 + pub const m_nShadowMapSize: usize = 0xE44; // int32 + pub const m_nShadowPriority: usize = 0xE48; // int32 + pub const m_bContactShadow: usize = 0xE4C; // bool + pub const m_nBounceLight: usize = 0xE50; // int32 + pub const m_flBounceScale: usize = 0xE54; // float32 + pub const m_flMinRoughness: usize = 0xE58; // float32 + pub const m_vAlternateColor: usize = 0xE5C; // Vector + pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 + pub const m_nFog: usize = 0xE6C; // int32 + pub const m_flFogStrength: usize = 0xE70; // float32 + pub const m_nFogShadows: usize = 0xE74; // int32 + pub const m_flFogScale: usize = 0xE78; // float32 + pub const m_flFadeSizeStart: usize = 0xE7C; // float32 + pub const m_flFadeSizeEnd: usize = 0xE80; // float32 + pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool + pub const m_vPrecomputedBoundsMins: usize = 0xE90; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // Vector + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod C_TonemapController2 { + pub const m_flAutoExposureMin: usize = 0x550; // float32 + pub const m_flAutoExposureMax: usize = 0x554; // float32 + pub const m_flTonemapPercentTarget: usize = 0x558; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x55C; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x560; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x564; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x568; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x56C; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + pub mod C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1080; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* + pub const m_bAttributesInitialized: usize = 0x1090; // bool + pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1548; // int32 + pub const m_nFallbackSeed: usize = 0x154C; // int32 + pub const m_flFallbackWear: usize = 0x1550; // float32 + pub const m_nFallbackStatTrak: usize = 0x1554; // int32 + pub const m_bClientside: usize = 0x1558; // bool + pub const m_bParticleSystemsCreated: usize = 0x1559; // bool + pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector<int32> + pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle<CBaseAnimGraph> + pub const m_iOldTeam: usize = 0x157C; // int32 + pub const m_bAttachmentDirty: usize = 0x1580; // bool + pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 + pub const m_hOldProvidee: usize = 0x1598; // CHandle<C_BaseEntity> + pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector<C_EconEntity::AttachedModelData_t> + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSG556 { + } + // Parent: C_BarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod C_RectLight { + pub const m_bShowLight: usize = 0xF18; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod C_ParticleSystem { + pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] + pub const m_bActive: usize = 0xED0; // bool + pub const m_bFrozen: usize = 0xED1; // bool + pub const m_flFreezeTransitionDuration: usize = 0xED4; // float32 + pub const m_nStopType: usize = 0xED8; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xEDC; // bool + pub const m_iEffectIndex: usize = 0xEE0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> + pub const m_flStartTime: usize = 0xEE8; // GameTime_t + pub const m_flPreSimTime: usize = 0xEEC; // float32 + pub const m_vServerControlPoints: usize = 0xEF0; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xF20; // uint8[4] + pub const m_hControlPointEnts: usize = 0xF24; // CHandle<C_BaseEntity>[64] + pub const m_bNoSave: usize = 0x1024; // bool + pub const m_bNoFreeze: usize = 0x1025; // bool + pub const m_bNoRamp: usize = 0x1026; // bool + pub const m_bStartActive: usize = 0x1027; // bool + pub const m_iszEffectName: usize = 0x1028; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1030; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1230; // int32 + pub const m_vecDataCPValue: usize = 0x1234; // Vector + pub const m_nTintCP: usize = 0x1240; // int32 + pub const m_clrTint: usize = 0x1244; // Color + pub const m_bOldActive: usize = 0x1268; // bool + pub const m_bOldFrozen: usize = 0x1269; // bool + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + pub mod C_CSGO_TeamPreviewModel { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponGlock { + } + // Parent: C_GameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (CCSGameRules*) + pub mod C_CSGameRulesProxy { + pub const m_pGameRules: usize = 0x550; // C_CSGameRules* + } + // Parent: CPlayerPawnComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iObserverMode (uint8) + // NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>) + pub mod CPlayer_ObserverServices { + pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_hObserverTarget: usize = 0x44; // CHandle<C_BaseEntity> + pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t + pub const m_bForcedObserverMode: usize = 0x4C; // bool + pub const m_flObserverChaseDistance: usize = 0x50; // float32 + pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponZoneRepulsor { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_WaterServices { + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + pub mod C_CSGO_EndOfMatchLineupEnd { + } + // Parent: None + // Fields count: 6 + pub mod SequenceHistory_t { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod C_Multimeter { + pub const m_hTargetC4: usize = 0xEE0; // CHandle<C_PlantedC4> + } + // Parent: C_BaseEntity + // Fields count: 2 + pub mod C_CsmFovOverride { + pub const m_cameraName: usize = 0x550; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x558; // float32 + } + // Parent: C_BaseModelEntity // Fields count: 9 // // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_nResolutionX: usize = 0x554; // int32 - pub const m_nResolutionY: usize = 0x558; // int32 - pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_nTargetChangeCount: usize = 0x588; // int32 - pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase<CUtlSymbolLarge> - pub const m_bCheckCSSClasses: usize = 0x708; // bool + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod C_EnvDecal { + pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_flWidth: usize = 0xCD8; // float32 + pub const m_flHeight: usize = 0xCDC; // float32 + pub const m_flDepth: usize = 0xCE0; // float32 + pub const m_nRenderOrder: usize = 0xCE4; // uint32 + pub const m_bProjectOnWorld: usize = 0xCE8; // bool + pub const m_bProjectOnCharacters: usize = 0xCE9; // bool + pub const m_bProjectOnWater: usize = 0xCEA; // bool + pub const m_flDepthSortBias: usize = 0xCEC; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 0 + pub mod CCSGameModeRules_Noop { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + pub mod C_ColorCorrection { + pub const m_vecOrigin: usize = 0x550; // Vector + pub const m_MinFalloff: usize = 0x55C; // float32 + pub const m_MaxFalloff: usize = 0x560; // float32 + pub const m_flFadeInDuration: usize = 0x564; // float32 + pub const m_flFadeOutDuration: usize = 0x568; // float32 + pub const m_flMaxWeight: usize = 0x56C; // float32 + pub const m_flCurWeight: usize = 0x570; // float32 + pub const m_netlookupFilename: usize = 0x574; // char[512] + pub const m_bEnabled: usize = 0x774; // bool + pub const m_bMaster: usize = 0x775; // bool + pub const m_bClientSide: usize = 0x776; // bool + pub const m_bExclusive: usize = 0x777; // bool + pub const m_bEnabledOnClient: usize = 0x778; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x77C; // float32[1] + pub const m_bFadingIn: usize = 0x780; // bool[1] + pub const m_flFadeStartWeight: usize = 0x784; // float32[1] + pub const m_flFadeStartTime: usize = 0x788; // float32[1] + pub const m_flFadeDuration: usize = 0x78C; // float32[1] + } + // Parent: C_BaseTrigger + // Fields count: 0 + pub mod CHostageRescueZoneShim { } // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle<InfoForResourceTypeCModel> + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x180; // uint64 + pub const m_nIdealMotionType: usize = 0x202; // int8 + pub const m_nForceLOD: usize = 0x203; // int8 + pub const m_nClothUpdateFlags: usize = 0x204; // int8 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponP250 { + } + // Parent: None + // Fields count: 1 + pub mod C_EconEntity__AttachedModelData_t { + pub const m_iModelDisplayFlags: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Attributes (CEconItemAttribute) + pub mod CAttributeList { + pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute> + pub const m_pManager: usize = 0x58; // CAttributeManager* + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_CounterTerroristWingmanIntroCamera { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponNOVA { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_HEGrenadeProjectile { + } + // Parent: C_BaseToggle + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xCD0; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 2 + pub mod CGrenadeTracer { + pub const m_flTracerDuration: usize = 0xCF0; // float32 + pub const m_nType: usize = 0xCF4; // GrenadeType_t + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xCD8; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xD00; // CHandle<C_BaseEntity> + pub const m_bStartEnabled: usize = 0xD04; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase<CUtlString> + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawnBase>) + // NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawnBase>) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle<C_CSPlayerPawnBase> + pub const m_PlayerRecipient: usize = 0x2C; // CHandle<C_CSPlayerPawnBase> + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle<CCSPlayerController> + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle<CCSPlayerController> + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_InfoLadderDismount { + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar<CDamageRecord> + } + // Parent: CEntityComponent + // Fields count: 5 + pub mod CRenderComponent { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x60; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool + } + // Parent: CEntityComponent + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_SecondaryColor (Color) + // NetworkVarNames: m_flBrightness (float) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_flBrightnessMult (float) + // NetworkVarNames: m_flRange (float) + // NetworkVarNames: m_flFalloff (float) + // NetworkVarNames: m_flAttenuation0 (float) + // NetworkVarNames: m_flAttenuation1 (float) + // NetworkVarNames: m_flAttenuation2 (float) + // NetworkVarNames: m_flTheta (float) + // NetworkVarNames: m_flPhi (float) + // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) + // NetworkVarNames: m_nCascades (int) + // NetworkVarNames: m_nCastShadows (int) + // NetworkVarNames: m_nShadowWidth (int) + // NetworkVarNames: m_nShadowHeight (int) + // NetworkVarNames: m_bRenderDiffuse (bool) + // NetworkVarNames: m_nRenderSpecular (int) + // NetworkVarNames: m_bRenderTransmissive (bool) + // NetworkVarNames: m_flOrthoLightWidth (float) + // NetworkVarNames: m_flOrthoLightHeight (float) + // NetworkVarNames: m_nStyle (int) + // NetworkVarNames: m_Pattern (CUtlString) + // NetworkVarNames: m_nCascadeRenderStaticObjects (int) + // NetworkVarNames: m_flShadowCascadeCrossFade (float) + // NetworkVarNames: m_flShadowCascadeDistanceFade (float) + // NetworkVarNames: m_flShadowCascadeDistance0 (float) + // NetworkVarNames: m_flShadowCascadeDistance1 (float) + // NetworkVarNames: m_flShadowCascadeDistance2 (float) + // NetworkVarNames: m_flShadowCascadeDistance3 (float) + // NetworkVarNames: m_nShadowCascadeResolution0 (int) + // NetworkVarNames: m_nShadowCascadeResolution1 (int) + // NetworkVarNames: m_nShadowCascadeResolution2 (int) + // NetworkVarNames: m_nShadowCascadeResolution3 (int) + // NetworkVarNames: m_bUsesBakedShadowing (bool) + // NetworkVarNames: m_nShadowPriority (int) + // NetworkVarNames: m_nBakedShadowIndex (int) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_nDirectLight (int) + // NetworkVarNames: m_nIndirectLight (int) + // NetworkVarNames: m_flFadeMinDist (float) + // NetworkVarNames: m_flFadeMaxDist (float) + // NetworkVarNames: m_flShadowFadeMinDist (float) + // NetworkVarNames: m_flShadowFadeMaxDist (float) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFlicker (bool) + // NetworkVarNames: m_bPrecomputedFieldsValid (bool) + // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) + // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) + // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) + // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) + // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) + // NetworkVarNames: m_flPrecomputedMaxRange (float) + // NetworkVarNames: m_nFogLightingMode (int) + // NetworkVarNames: m_flFogContributionStength (float) + // NetworkVarNames: m_flNearClipPlane (float) + // NetworkVarNames: m_SkyColor (Color) + // NetworkVarNames: m_flSkyIntensity (float) + // NetworkVarNames: m_SkyAmbientBounce (Color) + // NetworkVarNames: m_bUseSecondaryColor (bool) + // NetworkVarNames: m_bMixedShadows (bool) + // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) + // NetworkVarNames: m_flCapsuleLength (float) + // NetworkVarNames: m_flMinRoughness (float) + pub mod CLightComponent { + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_CounterTerroristTeamIntroCamera { + } + // Parent: None + // Fields count: 0 + pub mod CEntityComponent { + } + // Parent: IEconItemInterface // Fields count: 28 // // Metadata: @@ -3964,22 +3834,2174 @@ pub mod cs2_dumper { pub const m_szCustomNameOverride: usize = 0x371; // char[161] pub const m_bInitializedTags: usize = 0x440; // bool } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD8; // bool - } - // Parent: C_BaseTrigger + // Parent: C_BaseEntity // Fields count: 2 // // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF8; // float32 + // NetworkVarNames: m_Handle (CHandle<CBaseEntity>) + // NetworkVarNames: m_bSendHandle (bool) + pub mod C_HandleTest { + pub const m_Handle: usize = 0x550; // CHandle<C_BaseEntity> + pub const m_bSendHandle: usize = 0x554; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWindClientside { + pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod C_WeaponShield { + pub const m_flDisplayHealth: usize = 0x1A90; // float32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xF30; // char[512] + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_CSObserverPawnAPI { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSPlayer_UseServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) + // NetworkVarNames: m_flMaxspeed (float32) + // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) + pub mod CPlayer_MovementServices { + pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nButtons: usize = 0x48; // CInButtonState + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 + pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 + pub const m_flMaxspeed: usize = 0x198; // float32 + pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] + pub const m_flForwardMove: usize = 0x1AC; // float32 + pub const m_flLeftMove: usize = 0x1B0; // float32 + pub const m_flUpMove: usize = 0x1B4; // float32 + pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector + pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + pub const m_nPreviousAccount: usize = 0x50; // int32 + } + // Parent: None + // Fields count: 2 + pub mod C_EnvWindShared__WindVariationEvent_t { + pub const m_flWindAngleVariation: usize = 0x0; // float32 + pub const m_flWindSpeedVariation: usize = 0x4; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponUSPSilencer { + } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + pub mod C_CSGO_EndOfMatchLineupStart { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponFamas { + } + // Parent: C_ParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod C_EnvParticleGlow { + pub const m_flAlphaScale: usize = 0x1280; // float32 + pub const m_flRadiusScale: usize = 0x1284; // float32 + pub const m_flSelfIllumScale: usize = 0x1288; // float32 + pub const m_ColorTint: usize = 0x128C; // Color + pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle<InfoForResourceTypeCTextureBase> + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod C_Sun { + pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xCD8; // float32 + pub const m_vSunPos: usize = 0xCDC; // Vector + pub const m_vDirection: usize = 0xCE8; // Vector + pub const m_iszEffectName: usize = 0xCF8; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xD00; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xD08; // Color + pub const m_bOn: usize = 0xD0C; // bool + pub const m_bmaxColor: usize = 0xD0D; // bool + pub const m_flSize: usize = 0xD10; // float32 + pub const m_flHazeScale: usize = 0xD14; // float32 + pub const m_flRotation: usize = 0xD18; // float32 + pub const m_flHDRColorScale: usize = 0xD1C; // float32 + pub const m_flAlphaHaze: usize = 0xD20; // float32 + pub const m_flAlphaScale: usize = 0xD24; // float32 + pub const m_flAlphaHdr: usize = 0xD28; // float32 + pub const m_flFarZScale: usize = 0xD2C; // float32 + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_CSGO_EndOfMatchLineupEndpoint { + } + // Parent: CPlayerControllerComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) + // NetworkVarNames: m_matchStats (CSMatchStats_t) + // NetworkVarNames: m_iNumRoundKills (int) + // NetworkVarNames: m_iNumRoundKillsHeadshots (int) + // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) + pub mod CCSPlayerController_ActionTrackingServices { + pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<CSPerRoundStats_t> + pub const m_matchStats: usize = 0x90; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x110; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 + } + // Parent: CEntityComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bvDisabledHitGroups (uint32) + pub mod CHitboxComponent { + pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] + } + // Parent: C_BaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float) + // NetworkVarNames: m_FadeDuration (float) + // NetworkVarNames: m_Weight (float) + // NetworkVarNames: m_lookupFilename (char) + pub mod C_ColorCorrectionVolume { + pub const m_LastEnterWeight: usize = 0xCD8; // float32 + pub const m_LastEnterTime: usize = 0xCDC; // float32 + pub const m_LastExitWeight: usize = 0xCE0; // float32 + pub const m_LastExitTime: usize = 0xCE4; // float32 + pub const m_bEnabled: usize = 0xCE8; // bool + pub const m_MaxWeight: usize = 0xCEC; // float32 + pub const m_FadeDuration: usize = 0xCF0; // float32 + pub const m_Weight: usize = 0xCF4; // float32 + pub const m_lookupFilename: usize = 0xCF8; // char[512] + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_PrecipitationBlocker { + } + // Parent: CBaseAnimGraph + // Fields count: 6 + pub mod C_BulletHitModel { + pub const m_matLocal: usize = 0xED8; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xF08; // int32 + pub const m_hPlayerParent: usize = 0xF0C; // CHandle<C_BaseEntity> + pub const m_bIsHit: usize = 0xF10; // bool + pub const m_flTimeCreated: usize = 0xF14; // float32 + pub const m_vecStartPos: usize = 0xF18; // Vector + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod C_MapVetoPickController { + pub const m_nDraftType: usize = 0x560; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x568; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x668; // int32[7] + pub const m_nAccountIDs: usize = 0x684; // int32[64] + pub const m_nMapId0: usize = 0x784; // int32[64] + pub const m_nMapId1: usize = 0x884; // int32[64] + pub const m_nMapId2: usize = 0x984; // int32[64] + pub const m_nMapId3: usize = 0xA84; // int32[64] + pub const m_nMapId4: usize = 0xB84; // int32[64] + pub const m_nMapId5: usize = 0xC84; // int32[64] + pub const m_nStartingSide0: usize = 0xD84; // int32[64] + pub const m_nCurrentPhase: usize = 0xE84; // int32 + pub const m_nPhaseStartTick: usize = 0xE88; // int32 + pub const m_nPhaseDurationTicks: usize = 0xE8C; // int32 + pub const m_nPostDataUpdateTick: usize = 0xE90; // int32 + pub const m_bDisabledHud: usize = 0xE94; // bool + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0xF18; // float32 + pub const m_flOuterAngle: usize = 0xF1C; // float32 + pub const m_bShowLight: usize = 0xF20; // bool + } + // Parent: C_Inferno + // Fields count: 0 + pub mod C_FireCrackerBlast { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP9 { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) + pub mod WeaponPurchaseTracker_t { + pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t> + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod C_RetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSWeaponBaseVDataAPI { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CCSPlayer_GlowServices { + } + // Parent: None + // Fields count: 5 + pub mod C_BaseFlex__Emphasized_Phoneme { + pub const m_sClassName: usize = 0x0; // CUtlString + pub const m_flAmount: usize = 0x18; // float32 + pub const m_bRequired: usize = 0x1C; // bool + pub const m_bBasechecked: usize = 0x1D; // bool + pub const m_bValid: usize = 0x1E; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod IntervalTimer { + pub const m_timestamp: usize = 0x8; // GameTime_t + pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSSG08 { + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xCD0; // Vector + pub const m_Dismounts: usize = 0xCE0; // CUtlVector<CHandle<C_InfoLadderDismount>> + pub const m_vecLocalTop: usize = 0xCF8; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xD04; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // Vector + pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 + pub const m_bDisabled: usize = 0xD20; // bool + pub const m_bFakeLadder: usize = 0xD21; // bool + pub const m_bHasSlack: usize = 0xD22; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Fields count: 0 + pub mod C_SoundOpvarSetOBBEntity { + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle<C_BasePlayerWeapon>) + // NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>) + // NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>> + pub const m_hActiveWeapon: usize = 0x58; // CHandle<C_BasePlayerWeapon> + pub const m_hLastWeapon: usize = 0x5C; // CHandle<C_BasePlayerWeapon> + pub const m_iAmmo: usize = 0x60; // uint16[32] + } + // Parent: None + // Fields count: 3 + pub mod CAttributeManager__cached_attribute_float_t { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + } + // Parent: C_BaseFlex + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>) + pub mod C_BaseGrenade { + pub const m_bHasWarnedAI: usize = 0x1070; // bool + pub const m_bIsSmokeGrenade: usize = 0x1071; // bool + pub const m_bIsLive: usize = 0x1072; // bool + pub const m_DmgRadius: usize = 0x1074; // float32 + pub const m_flDetonateTime: usize = 0x1078; // GameTime_t + pub const m_flWarnAITime: usize = 0x107C; // float32 + pub const m_flDamage: usize = 0x1080; // float32 + pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1090; // CUtlString + pub const m_hThrower: usize = 0x109C; // CHandle<C_CSPlayerPawn> + pub const m_flNextAttack: usize = 0x10B4; // GameTime_t + pub const m_hOriginalThrower: usize = 0x10B8; // CHandle<C_CSPlayerPawn> + } + // Parent: None + // Fields count: 1 + pub mod CCSGameModeRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nInteractsAs (uint64) + // NetworkVarNames: m_nInteractsWith (uint64) + // NetworkVarNames: m_nInteractsExclude (uint64) + // NetworkVarNames: m_nEntityId (uint32) + // NetworkVarNames: m_nOwnerId (uint32) + // NetworkVarNames: m_nHierarchyId (uint16) + // NetworkVarNames: m_nCollisionGroup (uint8) + // NetworkVarNames: m_nCollisionFunctionMask (uint8) + pub mod VPhysicsCollisionAttribute_t { + pub const m_nInteractsAs: usize = 0x8; // uint64 + pub const m_nInteractsWith: usize = 0x10; // uint64 + pub const m_nInteractsExclude: usize = 0x18; // uint64 + pub const m_nEntityId: usize = 0x20; // uint32 + pub const m_nOwnerId: usize = 0x24; // uint32 + pub const m_nHierarchyId: usize = 0x28; // uint16 + pub const m_nCollisionGroup: usize = 0x2A; // uint8 + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + } + // Parent: C_BaseEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + pub mod C_EnvVolumetricFogController { + pub const m_flScattering: usize = 0x550; // float32 + pub const m_flAnisotropy: usize = 0x554; // float32 + pub const m_flFadeSpeed: usize = 0x558; // float32 + pub const m_flDrawDistance: usize = 0x55C; // float32 + pub const m_flFadeInStart: usize = 0x560; // float32 + pub const m_flFadeInEnd: usize = 0x564; // float32 + pub const m_flIndirectStrength: usize = 0x568; // float32 + pub const m_nIndirectTextureDimX: usize = 0x56C; // int32 + pub const m_nIndirectTextureDimY: usize = 0x570; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x574; // int32 + pub const m_vBoxMins: usize = 0x578; // Vector + pub const m_vBoxMaxs: usize = 0x584; // Vector + pub const m_bActive: usize = 0x590; // bool + pub const m_flStartAnisoTime: usize = 0x594; // GameTime_t + pub const m_flStartScatterTime: usize = 0x598; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x59C; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x5A0; // float32 + pub const m_flStartScattering: usize = 0x5A4; // float32 + pub const m_flStartDrawDistance: usize = 0x5A8; // float32 + pub const m_flDefaultAnisotropy: usize = 0x5AC; // float32 + pub const m_flDefaultScattering: usize = 0x5B0; // float32 + pub const m_flDefaultDrawDistance: usize = 0x5B4; // float32 + pub const m_bStartDisabled: usize = 0x5B8; // bool + pub const m_bEnableIndirect: usize = 0x5B9; // bool + pub const m_bIsMaster: usize = 0x5BA; // bool + pub const m_hFogIndirectTexture: usize = 0x5C0; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_nForceRefreshCount: usize = 0x5C8; // int32 + pub const m_bFirstTime: usize = 0x5CC; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CDynamicPropAPI { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponTec9 { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle<C_BaseEntity>) + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0xEE0; // bool + pub const m_bWasActive: usize = 0xEE1; // bool + pub const m_flEndTime: usize = 0xEE4; // GameTime_t + pub const m_flStartTime: usize = 0xEE8; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 + pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xF08; // int32 + pub const m_iNodeNumberMax: usize = 0xF0C; // int32 + pub const m_bListenedTo: usize = 0xF10; // bool + pub const m_hViewPosition: usize = 0xF20; // CHandle<C_BaseEntity> + pub const m_bRestartAfterRestore: usize = 0xF24; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: localSound (Vector) + // NetworkVarNames: soundscapeIndex (int32) + // NetworkVarNames: localBits (uint8) + // NetworkVarNames: soundscapeEntityListIndex (int) + // NetworkVarNames: soundEventHash (uint32) + pub mod audioparams_t { + pub const localSound: usize = 0x8; // Vector[8] + pub const soundscapeIndex: usize = 0x68; // int32 + pub const localBits: usize = 0x6C; // uint8 + pub const soundscapeEntityListIndex: usize = 0x70; // int32 + pub const soundEventHash: usize = 0x74; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod CClientScriptEntity { + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_InfoVisibilityBox { + pub const m_nMode: usize = 0x554; // int32 + pub const m_vBoxSize: usize = 0x558; // Vector + pub const m_bEnabled: usize = 0x564; // bool + } + // Parent: C_Sprite + // Fields count: 2 + pub mod C_FireSprite { + pub const m_vecMoveDir: usize = 0xE00; // Vector + pub const m_bFadeFromAbove: usize = 0xE0C; // bool + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamIntroTerroristPosition { + } + // Parent: C_BaseTrigger + // Fields count: 8 + pub mod C_Precipitation { + pub const m_flDensity: usize = 0xCD8; // float32 + pub const m_flParticleInnerDist: usize = 0xCE8; // float32 + pub const m_pParticleDef: usize = 0xCF0; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0xD18; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0xD20; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0xD21; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD22; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD24; // int32 + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: None + // Fields count: 1 + pub mod CBuoyancyHelper { + pub const m_flFluidDensity: usize = 0x18; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod C_BaseClientUIEntity { + pub const m_bEnabled: usize = 0xCD8; // bool + pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge + } + // Parent: C_BaseModelEntity + // Fields count: 3 + pub mod C_FuncTrackTrain { + pub const m_nLongAxis: usize = 0xCD0; // int32 + pub const m_flRadius: usize = 0xCD4; // float32 + pub const m_flLineLength: usize = 0xCD8; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsRescuing (bool) + // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) + // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) + pub mod CCSPlayer_ActionTrackingServices { + pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle<C_BasePlayerWeapon> + pub const m_bIsRescuing: usize = 0x44; // bool + pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t + pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t + } + // Parent: None + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_nModelID (int32) + // NetworkVarNames: m_hMaterial (HMaterialStrong) + // NetworkVarNames: m_solid (ShardSolid_t) + // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) + // NetworkVarNames: m_vecPanelSize (Vector2D) + // NetworkVarNames: m_vecStressPositionA (Vector2D) + // NetworkVarNames: m_vecStressPositionB (Vector2D) + // NetworkVarNames: m_vecPanelVertices (Vector2D) + // NetworkVarNames: m_flGlassHalfThickness (float) + // NetworkVarNames: m_bHasParent (bool) + // NetworkVarNames: m_bParentFrozen (bool) + // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) + pub mod shard_model_desc_t { + pub const m_nModelID: usize = 0x8; // int32 + pub const m_hMaterial: usize = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_solid: usize = 0x18; // ShardSolid_t + pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode + pub const m_vecPanelSize: usize = 0x1C; // Vector2D + pub const m_vecStressPositionA: usize = 0x24; // Vector2D + pub const m_vecStressPositionB: usize = 0x2C; // Vector2D + pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase<Vector2D> + pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_bHasParent: usize = 0x54; // bool + pub const m_bParentFrozen: usize = 0x55; // bool + pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken + } + // Parent: None + // Fields count: 1 + pub mod C_SceneEntity__QueuedEvents_t { + pub const starttime: usize = 0x0; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0xED8; // bool + pub const m_iShapeType: usize = 0xEDC; // int32 + pub const m_bConformToCollisionBounds: usize = 0xEE0; // bool + pub const m_mPreferredCatchTransform: usize = 0xEE4; // matrix3x4_t + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: CLogicalEntity + // Fields count: 12 + pub mod CPointTemplate { + pub const m_iszWorldName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszSource2EntityLumpName: usize = 0x558; // CUtlSymbolLarge + pub const m_iszEntityFilterName: usize = 0x560; // CUtlSymbolLarge + pub const m_flTimeoutInterval: usize = 0x568; // float32 + pub const m_bAsynchronouslySpawnEntities: usize = 0x56C; // bool + pub const m_pOutputOnSpawned: usize = 0x570; // CEntityIOOutput + pub const m_clientOnlyEntityBehavior: usize = 0x598; // PointTemplateClientOnlyEntityBehavior_t + pub const m_ownerSpawnGroupType: usize = 0x59C; // PointTemplateOwnerSpawnGroupType_t + pub const m_createdSpawnGroupHandles: usize = 0x5A0; // CUtlVector<uint32> + pub const m_SpawnedEntityHandles: usize = 0x5B8; // CUtlVector<CEntityHandle> + pub const m_ScriptSpawnCallback: usize = 0x5D0; // HSCRIPT + pub const m_ScriptCallbackScope: usize = 0x5D8; // HSCRIPT + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponHKP2000 { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod CTripWireFire { + } + // Parent: C_BaseFlex + // Fields count: 6 + pub mod C_CSGO_PreviewModel { + pub const m_animgraph: usize = 0x1070; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x1078; // CGlobalSymbol + pub const m_defaultAnim: usize = 0x1080; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1088; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x108C; // float32 + pub const m_sInitialWeaponState: usize = 0x1090; // CUtlString + } + // Parent: C_PointEntity + // Fields count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_flRange: usize = 0x554; // float32 + pub const m_nImportance: usize = 0x558; // int32 + pub const m_nLightChoice: usize = 0x55C; // int32 + pub const m_hLight: usize = 0x560; // CHandle<C_BaseEntity> + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_BaseEntityAPI { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponXM1014 { + } + // Parent: C_ParticleSystem + // Fields count: 0 + pub mod C_MapPreviewParticleSystem { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xCD8; // float32 + pub const m_linearLimit: usize = 0xCDC; // float32 + pub const m_linearDamping: usize = 0xCE0; // float32 + pub const m_angularLimit: usize = 0xCE4; // float32 + pub const m_angularDamping: usize = 0xCE8; // float32 + pub const m_linearForce: usize = 0xCEC; // float32 + pub const m_flFrequency: usize = 0xCF0; // float32 + pub const m_flDampingRatio: usize = 0xCF4; // float32 + pub const m_vecLinearForcePointAt: usize = 0xCF8; // Vector + pub const m_bCollapseToForcePoint: usize = 0xD04; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // Vector + pub const m_vecLinearForceDirection: usize = 0xD14; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>) + // NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle<C_BaseEntity> + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle<C_BaseEntity> + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CBreachCharge { + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightDirectionalEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bCustomCubemapTexture (bool) + // NetworkVarNames: m_flInfluenceRadius (float) + // NetworkVarNames: m_vBoxProjectMins (Vector) + // NetworkVarNames: m_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_bMoveable (bool) + // NetworkVarNames: m_nHandshake (int) + // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_nPriority (int) + // NetworkVarNames: m_flEdgeFadeDist (float) + // NetworkVarNames: m_vEdgeFadeDists (Vector) + // NetworkVarNames: m_flDiffuseScale (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bDefaultEnvMap (bool) + // NetworkVarNames: m_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_bIndoorCubeMap (bool) + // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvCubemap { + pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool + pub const m_flInfluenceRadius: usize = 0x5DC; // float32 + pub const m_vBoxProjectMins: usize = 0x5E0; // Vector + pub const m_vBoxProjectMaxs: usize = 0x5EC; // Vector + pub const m_bMoveable: usize = 0x5F8; // bool + pub const m_nHandshake: usize = 0x5FC; // int32 + pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 + pub const m_nPriority: usize = 0x604; // int32 + pub const m_flEdgeFadeDist: usize = 0x608; // float32 + pub const m_vEdgeFadeDists: usize = 0x60C; // Vector + pub const m_flDiffuseScale: usize = 0x618; // float32 + pub const m_bStartDisabled: usize = 0x61C; // bool + pub const m_bDefaultEnvMap: usize = 0x61D; // bool + pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool + pub const m_bIndoorCubeMap: usize = 0x61F; // bool + pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool + pub const m_bEnabled: usize = 0x630; // bool + } + // Parent: C_BaseViewModel + // Fields count: 3 + pub mod C_PredictedViewModel { + pub const m_vPredictedLagOffset: usize = 0xF40; // Vector + pub const m_targetSpeed: usize = 0xF4C; // QAngle + pub const m_currentSpeed: usize = 0xF58; // QAngle + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_AK47 { + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>) + // NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle<C_BaseEntity>) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod C_PointValueRemapper { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_bDisabledOld: usize = 0x551; // bool + pub const m_bUpdateOnClient: usize = 0x552; // bool + pub const m_nInputType: usize = 0x554; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x558; // CHandle<C_BaseEntity> + pub const m_hRemapLineEnd: usize = 0x55C; // CHandle<C_BaseEntity> + pub const m_flMaximumChangePerSecond: usize = 0x560; // float32 + pub const m_flDisengageDistance: usize = 0x564; // float32 + pub const m_flEngageDistance: usize = 0x568; // float32 + pub const m_bRequiresUseKey: usize = 0x56C; // bool + pub const m_nOutputType: usize = 0x570; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x578; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> + pub const m_nHapticsType: usize = 0x590; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x594; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x598; // float32 + pub const m_flSnapValue: usize = 0x59C; // float32 + pub const m_flCurrentMomentum: usize = 0x5A0; // float32 + pub const m_nRatchetType: usize = 0x5A4; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x5A8; // float32 + pub const m_flInputOffset: usize = 0x5AC; // float32 + pub const m_bEngaged: usize = 0x5B0; // bool + pub const m_bFirstUpdate: usize = 0x5B1; // bool + pub const m_flPreviousValue: usize = 0x5B4; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x5B8; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x5BC; // Vector + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_Knife { + } + // Parent: C_EnvCubemap + // Fields count: 0 + pub mod C_EnvCubemapBox { + } + // Parent: C_Item + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>) + // NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>) + pub mod C_ItemDogtags { + pub const m_OwningPlayer: usize = 0x16C0; // CHandle<C_CSPlayerPawn> + pub const m_KillingPlayer: usize = 0x16C4; // CHandle<C_CSPlayerPawn> + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_EndOfMatchCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod C_SoundOpvarSetPointBase { + pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x560; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x568; // int32 + pub const m_bUseAutoCompare: usize = 0x56C; // bool + } + // Parent: C_Breakable + // Fields count: 0 + pub mod C_PhysBox { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t> + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_SensorGrenade { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_fFireTime (GameTime_t) + pub mod C_WeaponTaser { + pub const m_fFireTime: usize = 0x1A90; // GameTime_t + } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_bPlayingUninterruptableAct (bool) + // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) + pub mod C_Fists { + pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool + pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t + } + // Parent: C_PhysicsProp + // Fields count: 0 + pub mod C_PhysicsPropMultiplayer { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x568; // Vector + pub const m_vBoxMaxs: usize = 0x574; // Vector + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + pub mod C_SoundOpvarSetPathCornerEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod C_EnvCubemapFog { + pub const m_flEndDistance: usize = 0x550; // float32 + pub const m_flStartDistance: usize = 0x554; // float32 + pub const m_flFogFalloffExponent: usize = 0x558; // float32 + pub const m_bHeightFogEnabled: usize = 0x55C; // bool + pub const m_flFogHeightWidth: usize = 0x560; // float32 + pub const m_flFogHeightEnd: usize = 0x564; // float32 + pub const m_flFogHeightStart: usize = 0x568; // float32 + pub const m_flFogHeightExponent: usize = 0x56C; // float32 + pub const m_flLODBias: usize = 0x570; // float32 + pub const m_bActive: usize = 0x574; // bool + pub const m_bStartDisabled: usize = 0x575; // bool + pub const m_flFogMaxOpacity: usize = 0x578; // float32 + pub const m_nCubemapSourceType: usize = 0x57C; // int32 + pub const m_hSkyMaterial: usize = 0x580; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_iszSkyEntity: usize = 0x588; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x590; // CStrongHandle<InfoForResourceTypeCTextureBase> + pub const m_bHasHeightFogEnd: usize = 0x598; // bool + pub const m_bFirstTime: usize = 0x599; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponSawedoff { + } + // Parent: None + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) + // NetworkVarNames: m_vecMins (Vector) + // NetworkVarNames: m_vecMaxs (Vector) + // NetworkVarNames: m_usSolidFlags (uint8) + // NetworkVarNames: m_nSolidType (SolidType_t) + // NetworkVarNames: m_triggerBloat (uint8) + // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) + // NetworkVarNames: m_CollisionGroup (uint8) + // NetworkVarNames: m_nEnablePhysics (uint8) + // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) + // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) + // NetworkVarNames: m_vCapsuleCenter1 (Vector) + // NetworkVarNames: m_vCapsuleCenter2 (Vector) + // NetworkVarNames: m_flCapsuleRadius (float) + pub mod CCollisionProperty { + pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t + pub const m_vecMins: usize = 0x40; // Vector + pub const m_vecMaxs: usize = 0x4C; // Vector + pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_nSolidType: usize = 0x5B; // SolidType_t + pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t + pub const m_CollisionGroup: usize = 0x5E; // uint8 + pub const m_nEnablePhysics: usize = 0x5F; // uint8 + pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector + pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector + pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector + pub const m_vecSurroundingMins: usize = 0x88; // Vector + pub const m_vCapsuleCenter1: usize = 0x94; // Vector + pub const m_vCapsuleCenter2: usize = 0xA0; // Vector + pub const m_flCapsuleRadius: usize = 0xAC; // float32 + } + // Parent: None + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_hSequence (HSequence) + // NetworkVarNames: m_flPrevCycle (float32) + // NetworkVarNames: m_flCycle (float32) + pub mod CNetworkedSequenceOperation { + pub const m_hSequence: usize = 0x8; // HSequence + pub const m_flPrevCycle: usize = 0xC; // float32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat + pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool + pub const m_bDiscontinuity: usize = 0x1D; // bool + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + } + // Parent: C_ModelPointEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xCD0; // int32 + pub const m_unAccountID: usize = 0xCD4; // uint32 + pub const m_unTraceID: usize = 0xCD8; // uint32 + pub const m_rtGcTime: usize = 0xCDC; // uint32 + pub const m_vecEndPos: usize = 0xCE0; // Vector + pub const m_vecStart: usize = 0xCEC; // Vector + pub const m_vecLeft: usize = 0xCF8; // Vector + pub const m_vecNormal: usize = 0xD04; // Vector + pub const m_nPlayer: usize = 0xD10; // int32 + pub const m_nEntity: usize = 0xD14; // int32 + pub const m_nHitbox: usize = 0xD18; // int32 + pub const m_flCreationTime: usize = 0xD1C; // float32 + pub const m_nTintID: usize = 0xD20; // int32 + pub const m_nVersion: usize = 0xD24; // uint8 + pub const m_ubSignature: usize = 0xD25; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } + // Parent: C_PhysicsProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod C_ShatterGlassShardPhysics { + pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponElite { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod C_LightEntity { + pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* + } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_PlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x550; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x558; // float32 + pub const m_flFadeTime: usize = 0x55C; // float32 + pub const m_bStartDisabled: usize = 0x560; // bool + pub const m_bIsEnabled: usize = 0x561; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 19 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_blinktoggle (bool) + pub mod C_BaseFlex { + pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase<float32> + pub const m_vLookTargetPosition: usize = 0xF00; // Vector + pub const m_blinktoggle: usize = 0xF18; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 + pub const m_CachedViewTarget: usize = 0xF7C; // Vector + pub const m_nNextSceneEventId: usize = 0xF88; // uint32 + pub const m_iBlink: usize = 0xF8C; // int32 + pub const m_blinktime: usize = 0xF90; // float32 + pub const m_prevblinktoggle: usize = 0xF94; // bool + pub const m_iJawOpen: usize = 0xF98; // int32 + pub const m_flJawOpenAmount: usize = 0xF9C; // float32 + pub const m_flBlinkAmount: usize = 0xFA0; // float32 + pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // Vector + pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod C_RagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 + } + // Parent: C_BaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_EnvSky { + pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_bStartDisabled: usize = 0xCE0; // bool + pub const m_vTintColor: usize = 0xCE1; // Color + pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color + pub const m_flBrightnessScale: usize = 0xCEC; // float32 + pub const m_nFogType: usize = 0xCF0; // int32 + pub const m_flFogMinStart: usize = 0xCF4; // float32 + pub const m_flFogMinEnd: usize = 0xCF8; // float32 + pub const m_flFogMaxStart: usize = 0xCFC; // float32 + pub const m_flFogMaxEnd: usize = 0xD00; // float32 + pub const m_bEnabled: usize = 0xD04; // bool + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSDeathmatchScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + } + // Parent: C_PointEntity + // Fields count: 0 + pub mod CInfoTarget { + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool + pub const m_bUseAnimGraph: usize = 0x1029; // bool + pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x1104; // bool + pub const m_bStartDisabled: usize = 0x1105; // bool + pub const m_bFiredStartEndOutput: usize = 0x1106; // bool + pub const m_bForceNpcExclude: usize = 0x1107; // bool + pub const m_bCreateNonSolid: usize = 0x1108; // bool + pub const m_bIsOverrideProp: usize = 0x1109; // bool + pub const m_iInitialGlowState: usize = 0x110C; // int32 + pub const m_nGlowRange: usize = 0x1110; // int32 + pub const m_nGlowRangeMin: usize = 0x1114; // int32 + pub const m_glowColor: usize = 0x1118; // Color + pub const m_nGlowTeam: usize = 0x111C; // int32 + pub const m_iCachedFrameCount: usize = 0x1120; // int32 + pub const m_vecCachedRenderMins: usize = 0x1124; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1130; // Vector + } + // Parent: C_Sprite + // Fields count: 0 + pub mod C_SpriteOriented { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSCAR20 { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_DecoyGrenade { + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: CBaseAnimGraph + // Fields count: 25 + pub mod C_LocalTempEntity { + pub const flags: usize = 0xEF0; // int32 + pub const die: usize = 0xEF4; // GameTime_t + pub const m_flFrameMax: usize = 0xEF8; // float32 + pub const x: usize = 0xEFC; // float32 + pub const y: usize = 0xF00; // float32 + pub const fadeSpeed: usize = 0xF04; // float32 + pub const bounceFactor: usize = 0xF08; // float32 + pub const hitSound: usize = 0xF0C; // int32 + pub const priority: usize = 0xF10; // int32 + pub const tentOffset: usize = 0xF14; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xF20; // QAngle + pub const tempent_renderamt: usize = 0xF2C; // int32 + pub const m_vecNormal: usize = 0xF30; // Vector + pub const m_flSpriteScale: usize = 0xF3C; // float32 + pub const m_nFlickerFrame: usize = 0xF40; // int32 + pub const m_flFrameRate: usize = 0xF44; // float32 + pub const m_flFrame: usize = 0xF48; // float32 + pub const m_pszImpactEffect: usize = 0xF50; // char* + pub const m_pszParticleEffect: usize = 0xF58; // char* + pub const m_bParticleCollision: usize = 0xF60; // bool + pub const m_iLastCollisionFrame: usize = 0xF64; // int32 + pub const m_vLastCollisionOrigin: usize = 0xF68; // Vector + pub const m_vecTempEntVelocity: usize = 0xF74; // Vector + pub const m_vecPrevAbsOrigin: usize = 0xF80; // Vector + pub const m_vecTempEntAcceleration: usize = 0xF8C; // Vector + } + // Parent: None + // Fields count: 2 + pub mod C_EnvWindShared__WindAveEvent_t { + pub const m_flStartWindSpeed: usize = 0x0; // float32 + pub const m_flAveWindSpeed: usize = 0x4; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x1158; // bool + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + pub mod C_LightEnvironmentEntity { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_ClientEntity { + pub const m_pParent: usize = 0xD8; // CClientScriptEntity* + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponUMP45 { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle<C_BaseModelEntity>) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_nResolutionX: usize = 0x554; // int32 + pub const m_nResolutionY: usize = 0x558; // int32 + pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> + pub const m_nTargetChangeCount: usize = 0x588; // int32 + pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase<CUtlSymbolLarge> + pub const m_bCheckCSSClasses: usize = 0x708; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod C_DynamicLight { + pub const m_Flags: usize = 0xCD0; // uint8 + pub const m_LightStyle: usize = 0xCD1; // uint8 + pub const m_Radius: usize = 0xCD4; // float32 + pub const m_Exponent: usize = 0xCD8; // int32 + pub const m_InnerAngle: usize = 0xCDC; // float32 + pub const m_OuterAngle: usize = 0xCE0; // float32 + pub const m_SpotRadius: usize = 0xCE4; // float32 + } + // Parent: C_BasePlayerWeapon + // Fields count: 71 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod C_CSWeaponBase { + pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 + pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1640; // HSequence + pub const m_seqFirePrimary: usize = 0x1644; // HSequence + pub const m_seqFireSecondary: usize = 0x1648; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector<HSequence> + pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 + pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t + pub const m_iState: usize = 0x16AC; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x16B0; // float32 + pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 + pub const m_iAlpha: usize = 0x16B8; // int32 + pub const m_iScopeTextureID: usize = 0x16BC; // int32 + pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 + pub const m_nViewModelIndex: usize = 0x16CC; // uint32 + pub const m_bReloadsWithClips: usize = 0x16D0; // bool + pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x16D8; // bool + pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput + pub const m_weaponMode: usize = 0x1708; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // Vector + pub const m_flTurningInaccuracy: usize = 0x171C; // float32 + pub const m_fAccuracyPenalty: usize = 0x1720; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 + pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t + pub const m_iRecoilIndex: usize = 0x1730; // int32 + pub const m_flRecoilIndex: usize = 0x1734; // float32 + pub const m_bBurstMode: usize = 0x1738; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 + pub const m_bInReload: usize = 0x1744; // bool + pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool + pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t + pub const m_bIsHauledBack: usize = 0x174C; // bool + pub const m_bSilencerOn: usize = 0x174D; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 + pub const m_flNextAttackRenderTimeOffset: usize = 0x1758; // float32 + pub const m_bVisualsDataSet: usize = 0x17E0; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x17E1; // bool + pub const m_hOurPing: usize = 0x17E4; // CHandle<C_BaseEntity> + pub const m_nOurPingIndex: usize = 0x17E8; // CEntityIndex + pub const m_vecOurPingPos: usize = 0x17EC; // Vector + pub const m_bGlowForPing: usize = 0x17F8; // bool + pub const m_bUIWeapon: usize = 0x17F9; // bool + pub const m_hPrevOwner: usize = 0x1808; // CHandle<C_CSPlayerPawn> + pub const m_nDropTick: usize = 0x180C; // GameTick_t + pub const m_donated: usize = 0x182C; // bool + pub const m_fLastShotTime: usize = 0x1830; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1834; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool + pub const m_gunHeat: usize = 0x1838; // float32 + pub const m_smokeAttachments: usize = 0x183C; // uint32 + pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 + pub const m_IronSightController: usize = 0x1920; // C_IronSightController + pub const m_iIronSightMode: usize = 0x19D0; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1A64; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_TriggerVolume { + } + // Parent: C_FuncBrush + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + pub mod C_FuncElectrifiedVolume { + pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t + pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge + pub const m_bState: usize = 0xCE0; // bool + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xB8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod C_EnvDetailController { + pub const m_flFadeStartDist: usize = 0x550; // float32 + pub const m_flFadeEndDist: usize = 0x554; // float32 + } + // Parent: CEntityInstance + // Fields count: 80 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + pub mod C_BaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x310; // GameTick_t + pub const m_pGameSceneNode: usize = 0x318; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x320; // CRenderComponent* + pub const m_pCollision: usize = 0x328; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x330; // int32 + pub const m_iHealth: usize = 0x334; // int32 + pub const m_lifeState: usize = 0x338; // uint8 + pub const m_bTakesDamage: usize = 0x339; // bool + pub const m_nTakeDamageFlags: usize = 0x33C; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x340; // bool + pub const m_ubInterpolationFrame: usize = 0x341; // uint8 + pub const m_hSceneObjectController: usize = 0x344; // CHandle<C_BaseEntity> + pub const m_nNoInterpolationTick: usize = 0x348; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x34C; // int32 + pub const m_flProxyRandomValue: usize = 0x350; // float32 + pub const m_iEFlags: usize = 0x354; // int32 + pub const m_nWaterType: usize = 0x358; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x359; // bool + pub const m_bPredictionEligible: usize = 0x35A; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x35B; // bool + pub const m_tokLayerMatchID: usize = 0x35C; // CUtlStringToken + pub const m_nSubclassID: usize = 0x360; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x370; // int32 + pub const m_iCurrentThinkContext: usize = 0x374; // int32 + pub const m_aThinkFunctions: usize = 0x378; // CUtlVector<thinkfunc_t> + pub const m_nDisableContextThinkStartTick: usize = 0x390; // GameTick_t + pub const m_flAnimTime: usize = 0x394; // float32 + pub const m_flSimulationTime: usize = 0x398; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x39C; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x39D; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x39E; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x39F; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x3A0; // int32[2] + pub const m_ListEntry: usize = 0x3A8; // uint16[11] + pub const m_flCreateTime: usize = 0x3C0; // GameTime_t + pub const m_flSpeed: usize = 0x3C4; // float32 + pub const m_EntClientFlags: usize = 0x3C8; // uint16 + pub const m_bClientSideRagdoll: usize = 0x3CA; // bool + pub const m_iTeamNum: usize = 0x3CB; // uint8 + pub const m_spawnflags: usize = 0x3CC; // uint32 + pub const m_nNextThinkTick: usize = 0x3D0; // GameTick_t + pub const m_fFlags: usize = 0x3D4; // uint32 + pub const m_vecAbsVelocity: usize = 0x3D8; // Vector + pub const m_vecVelocity: usize = 0x3E8; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x418; // Vector + pub const m_hEffectEntity: usize = 0x424; // CHandle<C_BaseEntity> + pub const m_hOwnerEntity: usize = 0x428; // CHandle<C_BaseEntity> + pub const m_MoveCollide: usize = 0x42C; // MoveCollide_t + pub const m_MoveType: usize = 0x42D; // MoveType_t + pub const m_nActualMoveType: usize = 0x42E; // MoveType_t + pub const m_flWaterLevel: usize = 0x430; // float32 + pub const m_fEffects: usize = 0x434; // uint32 + pub const m_hGroundEntity: usize = 0x438; // CHandle<C_BaseEntity> + pub const m_flFriction: usize = 0x43C; // float32 + pub const m_flElasticity: usize = 0x440; // float32 + pub const m_flGravityScale: usize = 0x444; // float32 + pub const m_flTimeScale: usize = 0x448; // float32 + pub const m_bAnimatedEveryTick: usize = 0x44C; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x450; // GameTime_t + pub const m_hThink: usize = 0x454; // uint16 + pub const m_fBBoxVisFlags: usize = 0x460; // uint8 + pub const m_bPredictable: usize = 0x461; // bool + pub const m_bRenderWithViewModels: usize = 0x462; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x468; // int32 + pub const m_nLastPredictableCommand: usize = 0x46C; // int32 + pub const m_hOldMoveParent: usize = 0x470; // CHandle<C_BaseEntity> + pub const m_Particles: usize = 0x478; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector<float32> + pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector<int32> + pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 + pub const m_vecAngVelocity: usize = 0x4F8; // QAngle + pub const m_DataChangeEventRef: usize = 0x504; // int32 + pub const m_dependencies: usize = 0x508; // CUtlVector<CEntityHandle> + pub const m_nCreationTick: usize = 0x520; // int32 + pub const m_bAnimTimeChanged: usize = 0x539; // bool + pub const m_bSimulationTimeChanged: usize = 0x53A; // bool + pub const m_sUniqueHammerID: usize = 0x548; // CUtlString + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0x1028; // bool + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_noGhostCollision (bool) + pub mod C_BreakableProp { + pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate<float32> + pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF98; // float32 + pub const m_iMinHealthDmg: usize = 0xF9C; // int32 + pub const m_flPressureDelay: usize = 0xFA0; // float32 + pub const m_hBreaker: usize = 0xFA4; // CHandle<C_BaseEntity> + pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t + pub const m_flDmgModBullet: usize = 0xFAC; // float32 + pub const m_flDmgModClub: usize = 0xFB0; // float32 + pub const m_flDmgModExplosive: usize = 0xFB4; // float32 + pub const m_flDmgModFire: usize = 0xFB8; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0xFD0; // int32 + pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool + pub const m_explodeDamage: usize = 0xFDC; // float32 + pub const m_explodeRadius: usize = 0xFE0; // float32 + pub const m_explosionDelay: usize = 0xFE8; // float32 + pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle<C_BasePlayerPawn> + pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x1018; // float32 + pub const m_hLastAttacker: usize = 0x101C; // CHandle<C_BaseEntity> + pub const m_hFlareEnt: usize = 0x1020; // CHandle<C_BaseEntity> + pub const m_noGhostCollision: usize = 0x1024; // bool + } + // Parent: CCSGameModeScript + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSArmsRaceScript { + pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* + } + // Parent: C_BaseToggle + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xCD0; // float32 + pub const m_flHDRColorScale: usize = 0xCD4; // float32 + pub const m_flFireTime: usize = 0xCD8; // GameTime_t + pub const m_flDamage: usize = 0xCDC; // float32 + pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 + pub const m_queryHandleHalo: usize = 0xCE4; // int32 + pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_nBeamType: usize = 0xD18; // BeamType_t + pub const m_nBeamFlags: usize = 0xD1C; // uint32 + pub const m_hAttachEntity: usize = 0xD20; // CHandle<C_BaseEntity>[10] + pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xD54; // float32 + pub const m_fEndWidth: usize = 0xD58; // float32 + pub const m_fFadeLength: usize = 0xD5C; // float32 + pub const m_fHaloScale: usize = 0xD60; // float32 + pub const m_fAmplitude: usize = 0xD64; // float32 + pub const m_fStartFrame: usize = 0xD68; // float32 + pub const m_fSpeed: usize = 0xD6C; // float32 + pub const m_flFrame: usize = 0xD70; // float32 + pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xD78; // bool + pub const m_vecEndPos: usize = 0xD7C; // Vector + pub const m_hEndEntity: usize = 0xD88; // CHandle<C_BaseEntity> + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod C_CSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x550; // int32 + pub const m_nRandom: usize = 0x554; // int32 + pub const m_nOrdinal: usize = 0x558; // int32 + pub const m_sWeaponName: usize = 0x560; // CUtlString + pub const m_xuid: usize = 0x568; // uint64 + pub const m_agentItem: usize = 0x570; // C_EconItemView + pub const m_glovesItem: usize = 0x9B8; // C_EconItemView + pub const m_weaponItem: usize = 0xE00; // C_EconItemView + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod C_EnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] + pub const m_flStartTime: usize = 0x5C8; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x5CC; // int32 + pub const m_bIsActive: usize = 0x5D0; // bool + pub const m_bWasActive: usize = 0x5D1; // bool + pub const m_iCachedDesiredOverlay: usize = 0x5D4; // int32 + pub const m_iCurrentOverlay: usize = 0x5D8; // int32 + pub const m_flCurrentOverlayTime: usize = 0x5DC; // GameTime_t + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x248; // CSWeaponType + pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory + pub const m_szViewModel: usize = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> + pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> + pub const m_GearSlot: usize = 0xBF0; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBF4; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString + pub const m_nPrice: usize = 0xC08; // int32 + pub const m_nKillAward: usize = 0xC0C; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 + pub const m_bMeleeWeapon: usize = 0xC18; // bool + pub const m_bHasBurstMode: usize = 0xC19; // bool + pub const m_bIsRevolver: usize = 0xC1A; // bool + pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool + pub const m_szName: usize = 0xC20; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC28; // CUtlString + pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 + pub const m_bIsFullAuto: usize = 0xC3C; // bool + pub const m_nNumBullets: usize = 0xC40; // int32 + pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat + pub const m_flSpread: usize = 0xC54; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 + pub const m_flInaccuracyReload: usize = 0xCC4; // float32 + pub const m_nRecoilSeed: usize = 0xCC8; // int32 + pub const m_nSpreadSeed: usize = 0xCCC; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 + pub const m_flIdleInterval: usize = 0xCD4; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 + pub const m_flHeatPerShot: usize = 0xCDC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 + pub const m_flBotAudibleRange: usize = 0xCE8; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool + pub const m_nZoomLevels: usize = 0xCFC; // int32 + pub const m_nZoomFOV1: usize = 0xD00; // int32 + pub const m_nZoomFOV2: usize = 0xD04; // int32 + pub const m_flZoomTime0: usize = 0xD08; // float32 + pub const m_flZoomTime1: usize = 0xD0C; // float32 + pub const m_flZoomTime2: usize = 0xD10; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 + pub const m_flIronSightFOV: usize = 0xD1C; // float32 + pub const m_flIronSightPivotForward: usize = 0xD20; // float32 + pub const m_flIronSightLooseness: usize = 0xD24; // float32 + pub const m_angPivotAngle: usize = 0xD28; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD34; // Vector + pub const m_nDamage: usize = 0xD40; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 + pub const m_flArmorRatio: usize = 0xD48; // float32 + pub const m_flPenetration: usize = 0xD4C; // float32 + pub const m_flRange: usize = 0xD50; // float32 + pub const m_flRangeModifier: usize = 0xD54; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 + pub const m_flThrowVelocity: usize = 0xD78; // float32 + pub const m_vSmokeColor: usize = 0xD7C; // Vector + pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod C_PointWorldText { + pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool + pub const m_messageText: usize = 0xCE8; // char[512] + pub const m_FontName: usize = 0xEE8; // char[64] + pub const m_bEnabled: usize = 0xF28; // bool + pub const m_bFullbright: usize = 0xF29; // bool + pub const m_flWorldUnitsPerPx: usize = 0xF2C; // float32 + pub const m_flFontSize: usize = 0xF30; // float32 + pub const m_flDepthOffset: usize = 0xF34; // float32 + pub const m_Color: usize = 0xF38; // Color + pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CBumpMineProjectile { } // Parent: CBasePlayerController // Fields count: 62 @@ -4100,737 +6122,9 @@ pub mod cs2_dumper { pub const m_iMVPs: usize = 0x838; // int32 pub const m_bIsPlayerNameDirty: usize = 0x83C; // bool } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod C_FootstepControl { - pub const m_source: usize = 0xCD8; // CUtlSymbolLarge - pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol - } - // Parent: None - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCD0; // int32 - pub const m_unAccountID: usize = 0xCD4; // uint32 - pub const m_unTraceID: usize = 0xCD8; // uint32 - pub const m_rtGcTime: usize = 0xCDC; // uint32 - pub const m_vecEndPos: usize = 0xCE0; // - pub const m_vecStart: usize = 0xCEC; // - pub const m_vecLeft: usize = 0xCF8; // - pub const m_vecNormal: usize = 0xD04; // - pub const m_nPlayer: usize = 0xD10; // int32 - pub const m_nEntity: usize = 0xD14; // int32 - pub const m_nHitbox: usize = 0xD18; // int32 - pub const m_flCreationTime: usize = 0xD1C; // float32 - pub const m_nTintID: usize = 0xD20; // int32 - pub const m_nVersion: usize = 0xD24; // uint8 - pub const m_ubSignature: usize = 0xD25; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // - pub const m_flTargetSpeed: usize = 0xCE4; // float32 - pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 - pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> - pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t - pub const m_firePositions: usize = 0xD14; // Vector[64] - pub const m_fireParentPositions: usize = 0x1014; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1314; // bool[64] - pub const m_BurnNormal: usize = 0x1354; // Vector[64] - pub const m_fireCount: usize = 0x1654; // int32 - pub const m_nInfernoType: usize = 0x1658; // int32 - pub const m_nFireLifetime: usize = 0x165C; // float32 - pub const m_bInPostEffectTime: usize = 0x1660; // bool - pub const m_lastFireCount: usize = 0x1664; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 - pub const m_drawableCount: usize = 0x8270; // int32 - pub const m_blosCheck: usize = 0x8274; // bool - pub const m_nlosperiod: usize = 0x8278; // int32 - pub const m_maxFireHalfWidth: usize = 0x827C; // float32 - pub const m_maxFireHeight: usize = 0x8280; // float32 - pub const m_minBounds: usize = 0x8284; // - pub const m_maxBounds: usize = 0x8290; // - pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_nColorMode: usize = 0xCD4; // int32 - pub const m_Color: usize = 0xCD8; // Color - pub const m_flColorTemperature: usize = 0xCDC; // float32 - pub const m_flBrightness: usize = 0xCE0; // float32 - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nDirectLight: usize = 0xCE8; // int32 - pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 - pub const m_nLuminaireShape: usize = 0xCF0; // int32 - pub const m_flLuminaireSize: usize = 0xCF4; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 - pub const m_LightStyleString: usize = 0xD00; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase<CUtlString> - pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase<CUtlString> - pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_flShape: usize = 0xE00; // float32 - pub const m_flSoftX: usize = 0xE04; // float32 - pub const m_flSoftY: usize = 0xE08; // float32 - pub const m_flSkirt: usize = 0xE0C; // float32 - pub const m_flSkirtNear: usize = 0xE10; // float32 - pub const m_vSizeParams: usize = 0xE14; // - pub const m_flRange: usize = 0xE20; // float32 - pub const m_vShear: usize = 0xE24; // - pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // - pub const m_nCastShadows: usize = 0xE40; // int32 - pub const m_nShadowMapSize: usize = 0xE44; // int32 - pub const m_nShadowPriority: usize = 0xE48; // int32 - pub const m_bContactShadow: usize = 0xE4C; // bool - pub const m_nBounceLight: usize = 0xE50; // int32 - pub const m_flBounceScale: usize = 0xE54; // float32 - pub const m_flMinRoughness: usize = 0xE58; // float32 - pub const m_vAlternateColor: usize = 0xE5C; // - pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 - pub const m_nFog: usize = 0xE6C; // int32 - pub const m_flFogStrength: usize = 0xE70; // float32 - pub const m_nFogShadows: usize = 0xE74; // int32 - pub const m_flFogScale: usize = 0xE78; // float32 - pub const m_flFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flFadeSizeEnd: usize = 0xE80; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE90; // - pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // - pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // - pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF18; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF18; // float32 - pub const m_flOuterAngle: usize = 0xF1C; // float32 - pub const m_bShowLight: usize = 0xF20; // bool - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x608; // char[512] - pub const m_numMapVictories: usize = 0x808; // int32 - pub const m_bSurrendered: usize = 0x80C; // bool - pub const m_scoreFirstHalf: usize = 0x810; // int32 - pub const m_scoreSecondHalf: usize = 0x814; // int32 - pub const m_scoreOvertime: usize = 0x818; // int32 - pub const m_szClanTeamname: usize = 0x81C; // char[129] - pub const m_iClanID: usize = 0x8A0; // uint32 - pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] - pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_bStartDisabled: usize = 0xCE0; // bool - pub const m_vTintColor: usize = 0xCE1; // Color - pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color - pub const m_flBrightnessScale: usize = 0xCEC; // float32 - pub const m_nFogType: usize = 0xCF0; // int32 - pub const m_flFogMinStart: usize = 0xCF4; // float32 - pub const m_flFogMinEnd: usize = 0xCF8; // float32 - pub const m_flFogMaxStart: usize = 0xCFC; // float32 - pub const m_flFogMaxEnd: usize = 0xD00; // float32 - pub const m_bEnabled: usize = 0xD04; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle<InfoForResourceTypeCPostProcessingResource> - pub const m_flFadeDuration: usize = 0xCF0; // float32 - pub const m_flMinLogExposure: usize = 0xCF4; // float32 - pub const m_flMaxLogExposure: usize = 0xCF8; // float32 - pub const m_flMinExposure: usize = 0xCFC; // float32 - pub const m_flMaxExposure: usize = 0xD00; // float32 - pub const m_flExposureCompensation: usize = 0xD04; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 - pub const m_bMaster: usize = 0xD14; // bool - pub const m_bExposureControl: usize = 0xD15; // bool - pub const m_flRate: usize = 0xD18; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1280; // float32 - pub const m_flRadiusScale: usize = 0x1284; // float32 - pub const m_flSelfIllumScale: usize = 0x1288; // float32 - pub const m_ColorTint: usize = 0x128C; // Color - pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle<InfoForResourceTypeCTextureBase> - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCD0; // bool - pub const m_flFPS: usize = 0xCD4; // float32 - pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_vAnimationBoundsMin: usize = 0xCE8; // - pub const m_vAnimationBoundsMax: usize = 0xCF4; // - pub const m_flStartTime: usize = 0xD00; // float32 - pub const m_flStartFrame: usize = 0xD04; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool - pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD60; // - pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool - pub const m_vecForce: usize = 0xD70; // - pub const m_nForceBone: usize = 0xD7C; // int32 - pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD88; // bool - pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0xDA8; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - pub mod C_BreakableProp { - pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate<float32> - pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF98; // float32 - pub const m_iMinHealthDmg: usize = 0xF9C; // int32 - pub const m_flPressureDelay: usize = 0xFA0; // float32 - pub const m_hBreaker: usize = 0xFA4; // CHandle<C_BaseEntity> - pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xFAC; // float32 - pub const m_flDmgModClub: usize = 0xFB0; // float32 - pub const m_flDmgModExplosive: usize = 0xFB4; // float32 - pub const m_flDmgModFire: usize = 0xFB8; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xFD0; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool - pub const m_explodeDamage: usize = 0xFDC; // float32 - pub const m_explodeRadius: usize = 0xFE0; // float32 - pub const m_explosionDelay: usize = 0xFE8; // float32 - pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle<C_BasePlayerPawn> - pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1018; // float32 - pub const m_hLastAttacker: usize = 0x101C; // CHandle<C_BaseEntity> - pub const m_hFlareEnt: usize = 0x1020; // CHandle<C_BaseEntity> - pub const m_noGhostCollision: usize = 0x1024; // bool - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool - pub const m_bUseAnimGraph: usize = 0x1029; // bool - pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x1104; // bool - pub const m_bStartDisabled: usize = 0x1105; // bool - pub const m_bFiredStartEndOutput: usize = 0x1106; // bool - pub const m_bForceNpcExclude: usize = 0x1107; // bool - pub const m_bCreateNonSolid: usize = 0x1108; // bool - pub const m_bIsOverrideProp: usize = 0x1109; // bool - pub const m_iInitialGlowState: usize = 0x110C; // int32 - pub const m_nGlowRange: usize = 0x1110; // int32 - pub const m_nGlowRangeMin: usize = 0x1114; // int32 - pub const m_glowColor: usize = 0x1118; // Color - pub const m_nGlowTeam: usize = 0x111C; // int32 - pub const m_iCachedFrameCount: usize = 0x1120; // int32 - pub const m_vecCachedRenderMins: usize = 0x1124; // - pub const m_vecCachedRenderMaxs: usize = 0x1130; // - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD8; // float32 - pub const m_LastEnterTime: usize = 0xCDC; // float32 - pub const m_LastExitWeight: usize = 0xCE0; // float32 - pub const m_LastExitTime: usize = 0xCE4; // float32 - pub const m_bEnabled: usize = 0xCE8; // bool - pub const m_MaxWeight: usize = 0xCEC; // float32 - pub const m_FadeDuration: usize = 0xCF0; // float32 - pub const m_Weight: usize = 0xCF4; // float32 - pub const m_lookupFilename: usize = 0xCF8; // char[512] - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCD0; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD8; // int32 - pub const m_bRenderShadows: usize = 0xCDC; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool - pub const m_brushModelName: usize = 0xCE0; // CUtlString - pub const m_hTargetCamera: usize = 0xCE8; // CHandle<C_BaseEntity> - pub const m_bEnabled: usize = 0xCEC; // bool - pub const m_bDraw3DSkybox: usize = 0xCED; // bool - } - // Parent: None + // Parent: C_CSWeaponBaseGun // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod C_FuncMoveLinear { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle<C_BaseEntity>) - pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xEE0; // bool - pub const m_bWasActive: usize = 0xEE1; // bool - pub const m_flEndTime: usize = 0xEE4; // GameTime_t - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 - pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF08; // int32 - pub const m_iNodeNumberMax: usize = 0xF0C; // int32 - pub const m_bListenedTo: usize = 0xF10; // bool - pub const m_hViewPosition: usize = 0xF20; // CHandle<C_BaseEntity> - pub const m_bRestartAfterRestore: usize = 0xF24; // bool - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCD0; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase<float32> - pub const m_vLookTargetPosition: usize = 0xF00; // - pub const m_blinktoggle: usize = 0xF18; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 - pub const m_CachedViewTarget: usize = 0xF7C; // - pub const m_nNextSceneEventId: usize = 0xF88; // uint32 - pub const m_iBlink: usize = 0xF8C; // int32 - pub const m_blinktime: usize = 0xF90; // float32 - pub const m_prevblinktoggle: usize = 0xF94; // bool - pub const m_iJawOpen: usize = 0xF98; // int32 - pub const m_flJawOpenAmount: usize = 0xF9C; // float32 - pub const m_flBlinkAmount: usize = 0xFA0; // float32 - pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // - pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - pub mod C_Fish { - pub const m_pos: usize = 0xED8; // - pub const m_vel: usize = 0xEE4; // - pub const m_angles: usize = 0xEF0; // QAngle - pub const m_localLifeState: usize = 0xEFC; // int32 - pub const m_deathDepth: usize = 0xF00; // float32 - pub const m_deathAngle: usize = 0xF04; // float32 - pub const m_buoyancy: usize = 0xF08; // float32 - pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer - pub const m_wigglePhase: usize = 0xF28; // float32 - pub const m_wiggleRate: usize = 0xF2C; // float32 - pub const m_actualPos: usize = 0xF30; // - pub const m_actualAngles: usize = 0xF3C; // QAngle - pub const m_poolOrigin: usize = 0xF48; // - pub const m_waterLevel: usize = 0xF54; // float32 - pub const m_gotUpdate: usize = 0xF58; // bool - pub const m_x: usize = 0xF5C; // float32 - pub const m_y: usize = 0xF60; // float32 - pub const m_z: usize = 0xF64; // float32 - pub const m_angle: usize = 0xF68; // float32 - pub const m_errorHistory: usize = 0xF6C; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFBC; // int32 - pub const m_errorHistoryCount: usize = 0xFC0; // int32 - pub const m_averageError: usize = 0xFC4; // float32 - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1028; // bool + pub mod C_WeaponFiveSeven { } // Parent: C_DynamicProp // Fields count: 7 @@ -4852,105 +6146,142 @@ pub mod cs2_dumper { pub const m_eDoorState: usize = 0x1150; // DoorState_t pub const m_modelChanged: usize = 0x1154; // bool pub const m_bLocked: usize = 0x1155; // bool - pub const m_closedPosition: usize = 0x1158; // + pub const m_closedPosition: usize = 0x1158; // Vector pub const m_closedAngles: usize = 0x1164; // QAngle pub const m_hMaster: usize = 0x1170; // CHandle<C_BasePropDoor> - pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // + pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // Vector } - // Parent: CBaseAnimGraph + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamSelectTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 15 + pub mod C_PhysPropClientside { + pub const m_flTouchDelta: usize = 0x1028; // GameTime_t + pub const m_fDeathTime: usize = 0x102C; // GameTime_t + pub const m_impactEnergyScale: usize = 0x1030; // float32 + pub const m_inertiaScale: usize = 0x1034; // float32 + pub const m_flDmgModBullet: usize = 0x1038; // float32 + pub const m_flDmgModClub: usize = 0x103C; // float32 + pub const m_flDmgModExplosive: usize = 0x1040; // float32 + pub const m_flDmgModFire: usize = 0x1044; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x1048; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x1050; // CUtlSymbolLarge + pub const m_iInteractions: usize = 0x1058; // int32 + pub const m_bHasBreakPiecesOrCommands: usize = 0x105C; // bool + pub const m_vecDamagePosition: usize = 0x1060; // Vector + pub const m_vecDamageDirection: usize = 0x106C; // Vector + pub const m_nDamageType: usize = 0x1078; // int32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_TeamSelectCamera { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod C_SoundAreaEntityBase { + pub const m_bDisabled: usize = 0x550; // bool + pub const m_bWasEnabled: usize = 0x558; // bool + pub const m_iszSoundAreaType: usize = 0x560; // CUtlSymbolLarge + pub const m_vPos: usize = 0x568; // Vector + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod C_FogController { + pub const m_fog: usize = 0x550; // fogparams_t + pub const m_bUseAngles: usize = 0x5B8; // bool + pub const m_iChangedVariables: usize = 0x5BC; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ItemServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_FuncBrush { + } + // Parent: C_BaseEntity // Fields count: 8 // // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase<Vector> - pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase<QAngle> - pub const m_flBlendWeight: usize = 0xF10; // float32 - pub const m_hRagdollSource: usize = 0xF14; // CHandle<C_BaseEntity> - pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector<int32> - pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector<int32> + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput + pub const m_worldName: usize = 0x578; // CUtlSymbolLarge + pub const m_layerName: usize = 0x580; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x588; // bool + pub const m_bEntitiesSpawned: usize = 0x589; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x58A; // bool + pub const m_hLayerSpawnGroup: usize = 0x58C; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x590; // bool } - // Parent: C_PhysicsProp + // Parent: C_BaseCombatCharacter + // Fields count: 0 + pub mod C_NetTestBaseCombatCharacter { + } + // Parent: CBaseAnimGraph // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t + pub mod C_ViewmodelWeapon { + pub const m_worldModel: usize = 0xED8; // char* } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1080; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* - pub const m_bAttributesInitialized: usize = 0x1090; // bool - pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1548; // int32 - pub const m_nFallbackSeed: usize = 0x154C; // int32 - pub const m_flFallbackWear: usize = 0x1550; // float32 - pub const m_nFallbackStatTrak: usize = 0x1554; // int32 - pub const m_bClientside: usize = 0x1558; // bool - pub const m_bParticleSystemsCreated: usize = 0x1559; // bool - pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector<int32> - pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle<CBaseAnimGraph> - pub const m_iOldTeam: usize = 0x157C; // int32 - pub const m_bAttachmentDirty: usize = 0x1580; // bool - pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 - pub const m_hOldProvidee: usize = 0x1598; // CHandle<C_BaseEntity> - pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector<C_EconEntity::AttachedModelData_t> + // Parent: CBaseAnimGraph + // Fields count: 2 + pub mod C_PhysMagnet { + pub const m_aAttachedObjectsFromServer: usize = 0xED8; // CUtlVector<int32> + pub const m_aAttachedObjects: usize = 0xEF0; // CUtlVector<CHandle<C_BaseEntity>> } - // Parent: C_BaseFlex - // Fields count: 12 + // Parent: C_BaseModelEntity + // Fields count: 8 // // Metadata: // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>) - pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1070; // bool - pub const m_bIsSmokeGrenade: usize = 0x1071; // bool - pub const m_bIsLive: usize = 0x1072; // bool - pub const m_DmgRadius: usize = 0x1074; // float32 - pub const m_flDetonateTime: usize = 0x1078; // GameTime_t - pub const m_flWarnAITime: usize = 0x107C; // float32 - pub const m_flDamage: usize = 0x1080; // float32 - pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1090; // CUtlString - pub const m_hThrower: usize = 0x109C; // CHandle<C_CSPlayerPawn> - pub const m_flNextAttack: usize = 0x10B4; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B8; // CHandle<C_CSPlayerPawn> + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // Vector + pub const m_flTargetSpeed: usize = 0xCE4; // float32 + pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 + pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> + pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 3 + pub mod ServerAuthoritativeWeaponSlot_t { + pub const unClass: usize = 0x28; // uint16 + pub const unSlot: usize = 0x2A; // uint16 + pub const unItemDefIdx: usize = 0x2C; // uint16 } // Parent: CBaseAnimGraph // Fields count: 17 @@ -4977,7 +6308,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>) // NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>) pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xEE0; // + pub const m_vecLastFacing: usize = 0xEE0; // Vector pub const m_nViewModelIndex: usize = 0xEEC; // uint32 pub const m_nAnimationParity: usize = 0xEF0; // uint32 pub const m_flAnimationStartTime: usize = 0xEF4; // float32 @@ -4995,33 +6326,222 @@ pub mod cs2_dumper { pub const m_oldLayerStartTime: usize = 0xF38; // float32 pub const m_hControlPanel: usize = 0xF3C; // CHandle<C_BaseEntity> } - // Parent: C_BaseGrenade - // Fields count: 16 + // Parent: CHostageRescueZoneShim + // Fields count: 0 + pub mod CHostageRescueZone { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponNegev { + } + // Parent: None + // Fields count: 0 // // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10C0; // - pub const m_vInitialVelocity: usize = 0x10CC; // - pub const m_nBounces: usize = 0x10D8; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // - pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10FC; // - pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x110C; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle<InfoForResourceTypeIParticleSnapshot> - pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector<Vector> - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector<float32> - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xB8; // QAngle + pub const m_flScale: usize = 0xC4; // float32 + pub const m_vecAbsOrigin: usize = 0xC8; // Vector + pub const m_angAbsRotation: usize = 0xD4; // QAngle + pub const m_flAbsScale: usize = 0xE0; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool + pub const m_bDormant: usize = 0xE7; // bool + pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 + pub const m_nHierarchyType: usize = 0xEC; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_name: usize = 0xF0; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken + pub const m_flZOffset: usize = 0x134; // float32 + pub const m_vRenderOrigin: usize = 0x138; // Vector + } + // Parent: C_MolotovGrenade + // Fields count: 0 + pub mod C_IncendiaryGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CTablet { + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle<C_BaseEntity>) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod C_EntityFlame { + pub const m_hEntAttached: usize = 0x550; // CHandle<C_BaseEntity> + pub const m_hOldAttached: usize = 0x578; // CHandle<C_BaseEntity> + pub const m_bCheapEffect: usize = 0x57C; // bool + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CTripWireFireProjectile { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_Breakable { + } + // Parent: CPlayer_ObserverServices + // Fields count: 8 + pub mod CCSObserver_ObserverServices { + pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle + pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector + pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector + pub const m_flObsInterp_PathLength: usize = 0x74; // float32 + pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion + pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion + pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t + pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_TintController { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_AutoaimServices { + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle<CBaseEntity>) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t + pub const m_leader: usize = 0x1118; // CHandle<C_BaseEntity> + pub const m_reuseTimer: usize = 0x1120; // CountdownTimer + pub const m_vel: usize = 0x1138; // Vector + pub const m_isRescued: usize = 0x1144; // bool + pub const m_jumpedThisFrame: usize = 0x1145; // bool + pub const m_nHostageState: usize = 0x1148; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool + pub const m_hHostageGrabber: usize = 0x1150; // CHandle<C_CSPlayerPawn> + pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1158; // Vector + pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t + pub const m_flDropStartTime: usize = 0x116C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t + pub const m_blinkTimer: usize = 0x1178; // CountdownTimer + pub const m_lookAt: usize = 0x1190; // Vector + pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer + pub const m_isInit: usize = 0x11B8; // bool + pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle<InfoForResourceTypeIMaterial2> + pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle<C_BaseEntity> + pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xCF8; // float32 + pub const m_flFrame: usize = 0xCFC; // float32 + pub const m_flDieTime: usize = 0xD00; // GameTime_t + pub const m_nBrightness: usize = 0xD10; // uint32 + pub const m_flBrightnessDuration: usize = 0xD14; // float32 + pub const m_flSpriteScale: usize = 0xD18; // float32 + pub const m_flScaleDuration: usize = 0xD1C; // float32 + pub const m_bWorldSpaceScale: usize = 0xD20; // bool + pub const m_flGlowProxySize: usize = 0xD24; // float32 + pub const m_flHDRColorScale: usize = 0xD28; // float32 + pub const m_flLastTime: usize = 0xD2C; // GameTime_t + pub const m_flMaxFrame: usize = 0xD30; // float32 + pub const m_flStartScale: usize = 0xD34; // float32 + pub const m_flDestScale: usize = 0xD38; // float32 + pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t + pub const m_nStartBrightness: usize = 0xD40; // int32 + pub const m_nDestBrightness: usize = 0xD44; // int32 + pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle<InfoForResourceTypeIMaterial2> + pub const m_nSpriteWidth: usize = 0xDF8; // int32 + pub const m_nSpriteHeight: usize = 0xDFC; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM4A1Silencer { } // Parent: CBaseAnimGraph // Fields count: 29 @@ -5068,18 +6588,61 @@ pub mod cs2_dumper { pub const m_pBombDefuser: usize = 0xF44; // CHandle<C_CSPlayerPawn> pub const m_fLastDefuseTime: usize = 0xF48; // GameTime_t pub const m_pPredictionOwner: usize = 0xF50; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // + pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // Vector pub const m_vecC4ExplodeSpectateAng: usize = 0xF64; // QAngle pub const m_flC4ExplodeSpectateDuration: usize = 0xF70; // float32 } - // Parent: C_EconEntity - // Fields count: 2 + // Parent: CBaseAnimGraph + // Fields count: 8 // // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - pub mod C_Item { - pub const m_bShouldGlow: usize = 0x15B8; // bool - pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub mod C_RagdollProp { + pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase<Vector> + pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase<QAngle> + pub const m_flBlendWeight: usize = 0xF10; // float32 + pub const m_hRagdollSource: usize = 0xF14; // CHandle<C_BaseEntity> + pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector<int32> + pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector<int32> + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_TerroristTeamIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod C_VoteController { + pub const m_iActiveIssueIndex: usize = 0x560; // int32 + pub const m_iOnlyTeamToVote: usize = 0x564; // int32 + pub const m_nVoteOptionCount: usize = 0x568; // int32[5] + pub const m_nPotentialVotes: usize = 0x57C; // int32 + pub const m_bVotesDirty: usize = 0x580; // bool + pub const m_bTypeDirty: usize = 0x581; // bool + pub const m_bIsYesNoVote: usize = 0x582; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 } // Parent: C_DynamicProp // Fields count: 8 @@ -5100,788 +6663,17 @@ pub mod cs2_dumper { pub const m_bAttributesInitialized: usize = 0x1608; // bool pub const m_hWaterWakeParticles: usize = 0x160C; // ParticleIndex_t } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 - pub const m_iClip1: usize = 0x15C8; // int32 - pub const m_iClip2: usize = 0x15CC; // int32 - pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF50; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF58; // - pub const m_attachmentPointRagdollSpace: usize = 0xF64; // - pub const m_vecOffset: usize = 0xF70; // - pub const m_parentTime: usize = 0xF7C; // float32 - pub const m_bHasParent: usize = 0xF80; // bool - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>) - // NetworkVarNames: m_flFieldOfView (float) - pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>> - pub const m_bloodColor: usize = 0x1088; // int32 - pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1094; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 - pub const m_flFieldOfView: usize = 0x109C; // float32 - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle<CBasePlayerController>) - pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t> - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 - pub const v_angle: usize = 0x11A4; // QAngle - pub const v_anglePrevious: usize = 0x11B0; // QAngle - pub const m_iHideHUD: usize = 0x11BC; // uint32 - pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1250; // GameTime_t - pub const m_vecPredictionError: usize = 0x1254; // - pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // - pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 - pub const m_flMouseSensitivity: usize = 0x1278; // float32 - pub const m_vOldOrigin: usize = 0x127C; // - pub const m_flOldSimulationTime: usize = 0x1288; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 - pub const m_hController: usize = 0x1294; // CHandle<CBasePlayerController> - pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool - } // Parent: None - // Fields count: 6 + // Fields count: 4 // // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool - pub const m_nWeaponParity: usize = 0xF6C; // uint32 - pub const m_nOldWeaponParity: usize = 0xF70; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFDC; // QAngle - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 - pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1640; // HSequence - pub const m_seqFirePrimary: usize = 0x1644; // HSequence - pub const m_seqFireSecondary: usize = 0x1648; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector<HSequence> - pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 - pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t - pub const m_iState: usize = 0x16AC; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16B0; // float32 - pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 - pub const m_iAlpha: usize = 0x16B8; // int32 - pub const m_iScopeTextureID: usize = 0x16BC; // int32 - pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 - pub const m_nViewModelIndex: usize = 0x16CC; // uint32 - pub const m_bReloadsWithClips: usize = 0x16D0; // bool - pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D8; // bool - pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1708; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // - pub const m_flTurningInaccuracy: usize = 0x171C; // float32 - pub const m_fAccuracyPenalty: usize = 0x1720; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 - pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1730; // int32 - pub const m_flRecoilIndex: usize = 0x1734; // float32 - pub const m_bBurstMode: usize = 0x1738; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 - pub const m_bInReload: usize = 0x1744; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool - pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t - pub const m_bIsHauledBack: usize = 0x174C; // bool - pub const m_bSilencerOn: usize = 0x174D; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0x1758; // float32 - pub const m_bVisualsDataSet: usize = 0x17E0; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17E1; // bool - pub const m_hOurPing: usize = 0x17E4; // CHandle<C_BaseEntity> - pub const m_nOurPingIndex: usize = 0x17E8; // CEntityIndex - pub const m_vecOurPingPos: usize = 0x17EC; // - pub const m_bGlowForPing: usize = 0x17F8; // bool - pub const m_bUIWeapon: usize = 0x17F9; // bool - pub const m_hPrevOwner: usize = 0x1808; // CHandle<C_CSPlayerPawn> - pub const m_nDropTick: usize = 0x180C; // GameTick_t - pub const m_donated: usize = 0x182C; // bool - pub const m_fLastShotTime: usize = 0x1830; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1834; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool - pub const m_gunHeat: usize = 0x1838; // float32 - pub const m_smokeAttachments: usize = 0x183C; // uint32 - pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 - pub const m_IronSightController: usize = 0x1920; // C_IronSightController - pub const m_iIronSightMode: usize = 0x19D0; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1A64; // float32 - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1A70; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 - pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 - pub const m_silencedModelIndex: usize = 0x1A88; // int32 - pub const m_inPrecache: usize = 0x1A8C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod C_C4 { - pub const m_szScreenText: usize = 0x1A70; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A98; // bool - pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool - pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1ACB; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1A90; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1A90; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1158; // bool - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1158; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) - pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 - pub const m_bDidSmokeEffect: usize = 0x1164; // bool - pub const m_nRandomSeed: usize = 0x1168; // int32 - pub const m_vSmokeColor: usize = 0x116C; // - pub const m_vSmokeDetonationPos: usize = 0x1178; // - pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector<uint8> - pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool - pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) - pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1A70; // bool - pub const m_bRedraw: usize = 0x1A71; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool - pub const m_bPinPulled: usize = 0x1A73; // bool - pub const m_bJumpThrow: usize = 0x1A74; // bool - pub const m_bThrowAnimating: usize = 0x1A75; // bool - pub const m_fThrowTime: usize = 0x1A78; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A7C; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 - pub const m_fDropTime: usize = 0x1A84; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A88; // bool - pub const m_nNextHoldTick: usize = 0x1A8C; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A90; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A94; // CHandle<C_CSWeaponBase> - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer - pub const m_bRedraw: usize = 0x1A88; // bool - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>) - pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16C0; // CHandle<C_CSPlayerPawn> - pub const m_KillingPlayer: usize = 0x16C4; // CHandle<C_CSPlayerPawn> - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool - pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>) - pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12C0; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12C8; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12D8; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12E8; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12EC; // - pub const m_vecLastClipCameraForward: usize = 0x12F8; // - pub const m_bClipHitStaticWorld: usize = 0x1304; // bool - pub const m_bCachedPlaneIsValid: usize = 0x1305; // bool - pub const m_pClippingWeapon: usize = 0x1308; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x1310; // CSPlayerState - pub const m_flLastCollisionCeiling: usize = 0x1314; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1318; // float32 - pub const m_grenadeParameterStashTime: usize = 0x1338; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x133C; // bool - pub const m_angStashedShootAngles: usize = 0x1340; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x134C; // - pub const m_vecStashedVelocity: usize = 0x1358; // - pub const m_angShootAngleHistory: usize = 0x1364; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x137C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1394; // Vector[2] - pub const m_thirdPersonHeading: usize = 0x13B0; // QAngle - pub const m_flSlopeDropOffset: usize = 0x13C8; // float32 - pub const m_flSlopeDropHeight: usize = 0x13D8; // float32 - pub const m_vHeadConstraintOffset: usize = 0x13E8; // - pub const m_bIsScoped: usize = 0x1400; // bool - pub const m_bIsWalking: usize = 0x1401; // bool - pub const m_bResumeZoom: usize = 0x1402; // bool - pub const m_iPlayerState: usize = 0x1404; // CSPlayerState - pub const m_bIsDefusing: usize = 0x1408; // bool - pub const m_bIsGrabbingHostage: usize = 0x1409; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x140C; // CSPlayerBlockingUseAction_t - pub const m_bIsRescuing: usize = 0x1410; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1414; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1418; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x141C; // bool - pub const m_GunGameImmunityColor: usize = 0x141D; // Color - pub const m_bHasMovedSinceSpawn: usize = 0x1421; // bool - pub const m_fMolotovUseTime: usize = 0x1424; // float32 - pub const m_fMolotovDamageTime: usize = 0x1428; // float32 - pub const m_nWhichBombZone: usize = 0x142C; // int32 - pub const m_bInNoDefuseArea: usize = 0x1430; // bool - pub const m_iThrowGrenadeCounter: usize = 0x1434; // int32 - pub const m_bWaitForNoAttack: usize = 0x1438; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x143C; // float32 - pub const m_flDetectedByEnemySensorTime: usize = 0x1440; // GameTime_t - pub const m_flNextGuardianTooFarWarning: usize = 0x1444; // float32 - pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1448; // bool - pub const m_bKilledByTaser: usize = 0x1449; // bool - pub const m_iMoveState: usize = 0x144C; // int32 - pub const m_bCanMoveDuringFreezePeriod: usize = 0x1450; // bool - pub const m_flLowerBodyYawTarget: usize = 0x1454; // float32 - pub const m_bStrafing: usize = 0x1458; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x145C; // GameTime_t - pub const m_flEmitSoundTime: usize = 0x1460; // GameTime_t - pub const m_iAddonBits: usize = 0x1464; // int32 - pub const m_iPrimaryAddon: usize = 0x1468; // int32 - pub const m_iSecondaryAddon: usize = 0x146C; // int32 - pub const m_iProgressBarDuration: usize = 0x1470; // int32 - pub const m_flProgressBarStartTime: usize = 0x1474; // float32 - pub const m_iDirection: usize = 0x1478; // int32 - pub const m_iShotsFired: usize = 0x147C; // int32 - pub const m_bNightVisionOn: usize = 0x1480; // bool - pub const m_bHasNightVision: usize = 0x1481; // bool - pub const m_flVelocityModifier: usize = 0x1484; // float32 - pub const m_flHitHeading: usize = 0x1488; // float32 - pub const m_nHitBodyPart: usize = 0x148C; // int32 - pub const m_iStartAccount: usize = 0x1490; // int32 - pub const m_vecIntroStartEyePosition: usize = 0x1494; // - pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // - pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t - pub const m_flNightVisionAlpha: usize = 0x14B0; // float32 - pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool - pub const m_flFlashBangTime: usize = 0x14B8; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32 - pub const m_bFlashBuildUp: usize = 0x14C4; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool - pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32 - pub const m_flFlashDuration: usize = 0x14CC; // float32 - pub const m_lastStandingPos: usize = 0x14D0; // - pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // - pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle - pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle<C_BaseEntity> - pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32 - pub const m_flHealthFadeValue: usize = 0x14FC; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1500; // float32 - pub const m_nMyCollisionGroup: usize = 0x1504; // int32 - pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32 - pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x1528; // - pub const m_lastLadderPos: usize = 0x1534; // - pub const m_flDeathCCWeight: usize = 0x1548; // float32 - pub const m_bOldIsScoped: usize = 0x154C; // bool - pub const m_flPrevRoundEndTime: usize = 0x1550; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1554; // float32 - pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16 - pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32 - pub const m_ArmorValue: usize = 0x1570; // int32 - pub const m_angEyeAngles: usize = 0x1578; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1590; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool - pub const m_bShouldAutobuyNow: usize = 0x1595; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool - pub const m_bHud_RadarHidden: usize = 0x1597; // bool - pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x159C; // int32 - pub const m_nDeathCamMusic: usize = 0x15A0; // int32 - pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32 - pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool - pub const m_cycleLatch: usize = 0x15F0; // int32 - pub const m_serverIntendedCycle: usize = 0x15F4; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5] - pub const m_bHideTargetID: usize = 0x1614; // bool - pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 - pub const m_flLastSmokeAge: usize = 0x161C; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1620; // - pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1638; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32 - pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector<C_BulletHitModel*> - pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector<C_PickUpModelSlerper*> - pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // - pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t - pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32 - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool - pub const m_bHasDeathInfo: usize = 0x16B5; // bool - pub const m_flDeathInfoTime: usize = 0x16B8; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x16BC; // - pub const m_bKilledByHeadshot: usize = 0x16C8; // bool - pub const m_hOriginalController: usize = 0x16CC; // CHandle<CCSPlayerController> - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1748; // bool - pub const m_flLandseconds: usize = 0x174C; // float32 - pub const m_flOldFallVelocity: usize = 0x1750; // float32 - pub const m_szLastPlaceName: usize = 0x1754; // char[18] - pub const m_bPrevDefuser: usize = 0x1766; // bool - pub const m_bPrevHelmet: usize = 0x1767; // bool - pub const m_nPrevArmorVal: usize = 0x1768; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32 - pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32 - pub const m_unWeaponHash: usize = 0x1774; // uint32 - pub const m_bInBuyZone: usize = 0x1778; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool - pub const m_aimPunchAngle: usize = 0x177C; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle - pub const m_aimPunchTickBase: usize = 0x1794; // int32 - pub const m_aimPunchTickFraction: usize = 0x1798; // float32 - pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector<QAngle> - pub const m_bInLanding: usize = 0x17C0; // bool - pub const m_flLandingTime: usize = 0x17C4; // float32 - pub const m_bInHostageRescueZone: usize = 0x17C8; // bool - pub const m_bInBombZone: usize = 0x17C9; // bool - pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool - pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t - pub const m_iRetakesOffering: usize = 0x18E8; // int32 - pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool - pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool - pub const m_EconGloves: usize = 0x1920; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool - pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32 - pub const m_vRagdollDamageForce: usize = 0x1D70; // - pub const m_vRagdollDamagePosition: usize = 0x1D7C; // - pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool - pub const m_vRagdollServerOrigin: usize = 0x1DCC; // - pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool - pub const m_lastLandTime: usize = 0x23E4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x23E8; // bool - pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle<CBaseEntity>) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t - pub const m_leader: usize = 0x1118; // CHandle<C_BaseEntity> - pub const m_reuseTimer: usize = 0x1120; // CountdownTimer - pub const m_vel: usize = 0x1138; // - pub const m_isRescued: usize = 0x1144; // bool - pub const m_jumpedThisFrame: usize = 0x1145; // bool - pub const m_nHostageState: usize = 0x1148; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool - pub const m_hHostageGrabber: usize = 0x1150; // CHandle<C_CSPlayerPawn> - pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1158; // - pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t - pub const m_flDropStartTime: usize = 0x116C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t - pub const m_blinkTimer: usize = 0x1178; // CountdownTimer - pub const m_lookAt: usize = 0x1190; // - pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer - pub const m_isInit: usize = 0x11B8; // bool - pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase<CTransform> + pub const m_hOwner: usize = 0x48; // CHandle<C_BaseEntity> + pub const m_bDirty: usize = 0x68; // bool } } } diff --git a/src/dma/cs2dumper/engine2_mod.rs b/src/dma/cs2dumper/engine2_mod.rs index f104d2d..7c4d513 100644 --- a/src/dma/cs2dumper/engine2_mod.rs +++ b/src/dma/cs2dumper/engine2_mod.rs @@ -1,14 +1,31 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-02 16:10:48.961749300 UTC +// 2024-04-08 07:10:44.298916800 UTC -#![allow(non_upper_case_globals, non_camel_case_types, unused)] +#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: engine2.dll - // Classes count: 2 + // Classes count: 44 // Enums count: 4 pub mod engine2_dll { + // Alignment: 4 + // Members count: 3 + #[repr(u32)] + pub enum EntityDormancyType_t { + ENTITY_NOT_DORMANT = 0x0, + ENTITY_DORMANT = 0x1, + ENTITY_SUSPENDED = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum EntityIOTargetType_t { + ENTITY_IO_TARGET_INVALID = u32::MAX, + ENTITY_IO_TARGET_ENTITYNAME = 0x2, + ENTITY_IO_TARGET_EHANDLE = 0x6, + ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -27,52 +44,256 @@ pub mod cs2_dumper { SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum EntityDormancyType_t { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum EntityIOTargetType_t { - ENTITY_IO_TARGET_INVALID = 0xFFFFFFFFFFFFFFFF, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventClientPostSimulate_t { } // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + // Fields count: 3 + pub mod EventSimpleLoopFrameUpdate_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 + } + // Parent: EventSimulate_t + // Fields count: 4 + pub mod EventPostAdvanceTick_t { + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 + } + // Parent: None + // Fields count: 1 + pub mod CEntityIOOutput { + pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator> + } + // Parent: None + // Fields count: 1 + pub mod EventClientSceneSystemThreadStateChange_t { + pub const m_bThreadsActive: usize = 0x0; // bool + } + // Parent: None + // Fields count: 5 + pub mod EventClientOutput_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float32 + pub const m_flRealTime: usize = 0x2C; // float32 + pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 + pub const m_bRenderOnly: usize = 0x34; // bool + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventServerPostSimulate_t { } // Parent: None // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool + pub mod CEntityComponentHelper { + pub const m_flags: usize = 0x8; // uint32 + pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* + pub const m_nPriority: usize = 0x18; // int32 + pub const m_pNext: usize = 0x20; // CEntityComponentHelper* + } + // Parent: EventAdvanceTick_t + // Fields count: 0 + pub mod EventClientAdvanceTick_t { + } + // Parent: None + // Fields count: 0 + pub mod EntInput_t { + } + // Parent: None + // Fields count: 1 + pub mod CNetworkVarChainer { + pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventClientSimulate_t { + } + // Parent: None + // Fields count: 5 + pub mod EventClientPostOutput_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float64 + pub const m_flRenderFrameTime: usize = 0x30; // float32 + pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 + pub const m_bRenderOnly: usize = 0x38; // bool + } + // Parent: None + // Fields count: 2 + pub mod EventClientPollInput_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + } + // Parent: None + // Fields count: 1 + pub mod EventPreDataUpdate_t { + pub const m_nCount: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 0 + pub mod EventClientPredictionPostNetupdate_t { + } + // Parent: None + // Fields count: 3 + pub mod EventClientProcessGameInput_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 + } + // Parent: None + // Fields count: 1 + pub mod EventFrameBoundary_t { + pub const m_flFrameTime: usize = 0x0; // float32 + } + // Parent: None + // Fields count: 1 + pub mod EventAppShutdown_t { + pub const m_nDummy0: usize = 0x0; // int32 + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventServerSimulate_t { + } + // Parent: EventPostAdvanceTick_t + // Fields count: 0 + pub mod EventServerPostAdvanceTick_t { + } + // Parent: None + // Fields count: 1 + pub mod EventProfileStorageAvailable_t { + pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot + } + // Parent: None + // Fields count: 1 + pub mod EventPostDataUpdate_t { + pub const m_nCount: usize = 0x0; // int32 + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventClientPreSimulate_t { + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventClientPauseSimulate_t { + } + // Parent: None + // Fields count: 0 + pub mod EventClientProcessNetworking_t { + } + // Parent: EventSimulate_t + // Fields count: 4 + pub mod EventAdvanceTick_t { + pub const m_nCurrentTick: usize = 0x30; // int32 + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 + pub const m_nTotalTicks: usize = 0x3C; // int32 + } + // Parent: None + // Fields count: 0 + pub mod EventSplitScreenStateChanged_t { + } + // Parent: EventPostAdvanceTick_t + // Fields count: 0 + pub mod EventClientPostAdvanceTick_t { + } + // Parent: None + // Fields count: 0 + pub mod CVariantDefaultAllocator { + } + // Parent: None + // Fields count: 0 + pub mod EventModInitialized_t { + } + // Parent: None + // Fields count: 6 + pub mod EventClientPreOutput_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRenderTime: usize = 0x28; // float64 + pub const m_flRenderFrameTime: usize = 0x30; // float64 + pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 + pub const m_flRealTime: usize = 0x40; // float32 + pub const m_bRenderOnly: usize = 0x44; // bool + } + // Parent: None + // Fields count: 4 + pub mod EventClientFrameSimulate_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_flWhenScheduleSendTickPacket: usize = 0x30; // float64 + } + // Parent: EventAdvanceTick_t + // Fields count: 0 + pub mod EventServerAdvanceTick_t { + } + // Parent: None + // Fields count: 8 + pub mod EventSetTime_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_nClientOutputFrames: usize = 0x28; // int32 + pub const m_flRealTime: usize = 0x30; // float64 + pub const m_flRenderTime: usize = 0x38; // float64 + pub const m_flRenderFrameTime: usize = 0x40; // float64 + pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 + pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 + pub const m_flTickRemainder: usize = 0x58; // float64 + } + // Parent: None + // Fields count: 0 + pub mod EntOutput_t { + } + // Parent: None + // Fields count: 3 + pub mod EventSimulate_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_bFirstTick: usize = 0x28; // bool + pub const m_bLastTick: usize = 0x29; // bool + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventServerProcessNetworking_t { + } + // Parent: None + // Fields count: 0 + pub mod CEmptyEntityInstance { + } + // Parent: None + // Fields count: 7 + pub mod EntComponentInfo_t { + pub const m_pName: usize = 0x0; // char* + pub const m_pCPPClassname: usize = 0x8; // char* + pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* + pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* + pub const m_nRuntimeIndex: usize = 0x20; // int32 + pub const m_nFlags: usize = 0x24; // uint32 + pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* + } + // Parent: None + // Fields count: 4 + pub mod EngineLoopState_t { + pub const m_nPlatWindowWidth: usize = 0x18; // int32 + pub const m_nPlatWindowHeight: usize = 0x1C; // int32 + pub const m_nRenderWidth: usize = 0x20; // int32 + pub const m_nRenderHeight: usize = 0x24; // int32 + } + // Parent: None + // Fields count: 1 + pub mod EventClientPollNetworking_t { + pub const m_nTickCount: usize = 0x0; // int32 + } + // Parent: None + // Fields count: 4 + pub mod EventClientProcessInput_t { + pub const m_LoopState: usize = 0x0; // EngineLoopState_t + pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flTickInterval: usize = 0x2C; // float32 + pub const m_flTickStartTime: usize = 0x30; // float64 + } + // Parent: EventSimulate_t + // Fields count: 0 + pub mod EventServerPollNetworking_t { } } } diff --git a/src/dma/cs2dumper/offsets_mod.rs b/src/dma/cs2dumper/offsets_mod.rs index d3c0391..82a9158 100644 --- a/src/dma/cs2dumper/offsets_mod.rs +++ b/src/dma/cs2dumper/offsets_mod.rs @@ -1,39 +1,40 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-02 16:10:48.961749300 UTC +// 2024-04-10 01:18:49.435410600 UTC -#![allow(non_upper_case_globals, non_camel_case_types, unused)] +#![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x192B620; - pub const dwEntityList: usize = 0x18C2D58; - pub const dwGameEntitySystem: usize = 0x19E0790; + pub const dwCSGOInput: usize = 0x192A5B0; + pub const dwEntityList: usize = 0x18C1DB8; + pub const dwGameEntitySystem: usize = 0x19DF750; pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; - pub const dwGameRules: usize = 0x191FCA0; - pub const dwGlobalVars: usize = 0x172ABA0; - pub const dwGlowManager: usize = 0x19200C0; - pub const dwLocalPlayerController: usize = 0x1912578; - pub const dwLocalPlayerPawn: usize = 0x17371A8; - pub const dwPlantedC4: usize = 0x1928AD8; - pub const dwPrediction: usize = 0x1737070; - pub const dwSensitivity: usize = 0x19209E8; + pub const dwGameRules: usize = 0x191EC70; + pub const dwGlobalVars: usize = 0x1729BA0; + pub const dwGlowManager: usize = 0x191F090; + pub const dwLocalPlayerController: usize = 0x1911578; + pub const dwLocalPlayerPawn: usize = 0x17361E8; + pub const dwPlantedC4: usize = 0x1927A68; + pub const dwPrediction: usize = 0x17360B0; + pub const dwSensitivity: usize = 0x191F9B8; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x19309B0; - pub const dwViewMatrix: usize = 0x19241A0; - pub const dwViewRender: usize = 0x1924A20; + pub const dwViewAngles: usize = 0x192F940; + pub const dwViewMatrix: usize = 0x19231B0; + pub const dwViewRender: usize = 0x19239B0; + pub const dwWeaponC4: usize = 0x18C5210; } // Module: engine2.dll pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x514574; - pub const dwNetworkGameClient: usize = 0x513AC8; + pub const dwBuildNumber: usize = 0x515564; + pub const dwNetworkGameClient: usize = 0x514AC8; pub const dwNetworkGameClient_deltaTick: usize = 0x258; pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; pub const dwNetworkGameClient_getMaxClients: usize = 0x250; pub const dwNetworkGameClient_signOnState: usize = 0x240; - pub const dwWindowHeight: usize = 0x5CCCDC; - pub const dwWindowWidth: usize = 0x5CCCD8; + pub const dwWindowHeight: usize = 0x5CDD14; + pub const dwWindowWidth: usize = 0x5CDD10; } // Module: inputsystem.dll pub mod inputsystem_dll { diff --git a/webradar/assets/image/cs_italy_radar_psd.png b/webradar-old/assets/image/cs_italy_radar_psd.png similarity index 100% rename from webradar/assets/image/cs_italy_radar_psd.png rename to webradar-old/assets/image/cs_italy_radar_psd.png diff --git a/webradar/assets/image/cs_office_radar_psd.png b/webradar-old/assets/image/cs_office_radar_psd.png similarity index 100% rename from webradar/assets/image/cs_office_radar_psd.png rename to webradar-old/assets/image/cs_office_radar_psd.png diff --git a/webradar/assets/image/de_ancient_radar_psd.png b/webradar-old/assets/image/de_ancient_radar_psd.png similarity index 100% rename from webradar/assets/image/de_ancient_radar_psd.png rename to webradar-old/assets/image/de_ancient_radar_psd.png diff --git a/webradar/assets/image/de_anubis_radar_psd.png b/webradar-old/assets/image/de_anubis_radar_psd.png similarity index 100% rename from webradar/assets/image/de_anubis_radar_psd.png rename to webradar-old/assets/image/de_anubis_radar_psd.png diff --git a/webradar/assets/image/de_dust2_radar_psd.png b/webradar-old/assets/image/de_dust2_radar_psd.png similarity index 100% rename from webradar/assets/image/de_dust2_radar_psd.png rename to webradar-old/assets/image/de_dust2_radar_psd.png diff --git a/webradar/assets/image/de_inferno_radar_psd.png b/webradar-old/assets/image/de_inferno_radar_psd.png similarity index 100% rename from webradar/assets/image/de_inferno_radar_psd.png rename to webradar-old/assets/image/de_inferno_radar_psd.png diff --git a/webradar/assets/image/de_mirage_radar_psd.png b/webradar-old/assets/image/de_mirage_radar_psd.png similarity index 100% rename from webradar/assets/image/de_mirage_radar_psd.png rename to webradar-old/assets/image/de_mirage_radar_psd.png diff --git a/webradar/assets/image/de_nuke_radar_psd.png b/webradar-old/assets/image/de_nuke_radar_psd.png similarity index 100% rename from webradar/assets/image/de_nuke_radar_psd.png rename to webradar-old/assets/image/de_nuke_radar_psd.png diff --git a/webradar/assets/image/de_overpass_radar_psd.png b/webradar-old/assets/image/de_overpass_radar_psd.png similarity index 100% rename from webradar/assets/image/de_overpass_radar_psd.png rename to webradar-old/assets/image/de_overpass_radar_psd.png diff --git a/webradar/assets/image/de_vertigo_radar_psd.png b/webradar-old/assets/image/de_vertigo_radar_psd.png similarity index 100% rename from webradar/assets/image/de_vertigo_radar_psd.png rename to webradar-old/assets/image/de_vertigo_radar_psd.png diff --git a/webradar/assets/json/cs_italy.json b/webradar-old/assets/json/cs_italy.json similarity index 100% rename from webradar/assets/json/cs_italy.json rename to webradar-old/assets/json/cs_italy.json diff --git a/webradar/assets/json/cs_office.json b/webradar-old/assets/json/cs_office.json similarity index 100% rename from webradar/assets/json/cs_office.json rename to webradar-old/assets/json/cs_office.json diff --git a/webradar/assets/json/de_ancient.json b/webradar-old/assets/json/de_ancient.json similarity index 100% rename from webradar/assets/json/de_ancient.json rename to webradar-old/assets/json/de_ancient.json diff --git a/webradar/assets/json/de_anubis.json b/webradar-old/assets/json/de_anubis.json similarity index 100% rename from webradar/assets/json/de_anubis.json rename to webradar-old/assets/json/de_anubis.json diff --git a/webradar/assets/json/de_dust2.json b/webradar-old/assets/json/de_dust2.json similarity index 100% rename from webradar/assets/json/de_dust2.json rename to webradar-old/assets/json/de_dust2.json diff --git a/webradar/assets/json/de_inferno.json b/webradar-old/assets/json/de_inferno.json similarity index 100% rename from webradar/assets/json/de_inferno.json rename to webradar-old/assets/json/de_inferno.json diff --git a/webradar/assets/json/de_mirage.json b/webradar-old/assets/json/de_mirage.json similarity index 100% rename from webradar/assets/json/de_mirage.json rename to webradar-old/assets/json/de_mirage.json diff --git a/webradar/assets/json/de_nuke.json b/webradar-old/assets/json/de_nuke.json similarity index 100% rename from webradar/assets/json/de_nuke.json rename to webradar-old/assets/json/de_nuke.json diff --git a/webradar/assets/json/de_overpass.json b/webradar-old/assets/json/de_overpass.json similarity index 100% rename from webradar/assets/json/de_overpass.json rename to webradar-old/assets/json/de_overpass.json diff --git a/webradar/assets/json/de_vertigo.json b/webradar-old/assets/json/de_vertigo.json similarity index 100% rename from webradar/assets/json/de_vertigo.json rename to webradar-old/assets/json/de_vertigo.json diff --git a/webradar-old/index.html b/webradar-old/index.html new file mode 100755 index 0000000..4bd6f5e --- /dev/null +++ b/webradar-old/index.html @@ -0,0 +1,21 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>radarflow</title> + <link href="styles.css" rel="stylesheet" type="text/css"/> +</head> +<body> + <div id="canvasContainer"> + <div id="settingsHolder"> + <div class="settings"> + <button onclick="toggleZoom()">Toggle Zoom</button> + <button onclick="toggleStats()">Toggle Stats</button> + </div> + </div> + <canvas id="canvas"></canvas> + </div> + <script src="script.js"></script> +</body> +</html> \ No newline at end of file diff --git a/webradar/script.js b/webradar-old/script.js similarity index 100% rename from webradar/script.js rename to webradar-old/script.js diff --git a/webradar/styles.css b/webradar-old/styles.css similarity index 100% rename from webradar/styles.css rename to webradar-old/styles.css diff --git a/webradar/.gitignore b/webradar/.gitignore new file mode 100644 index 0000000..a547bf3 --- /dev/null +++ b/webradar/.gitignore @@ -0,0 +1,24 @@ +# Logs +logs +*.log +npm-debug.log* +yarn-debug.log* +yarn-error.log* +pnpm-debug.log* +lerna-debug.log* + +node_modules +dist +dist-ssr +*.local + +# Editor directories and files +.vscode/* +!.vscode/extensions.json +.idea +.DS_Store +*.suo +*.ntvs* +*.njsproj +*.sln +*.sw? diff --git a/webradar/.vscode/extensions.json b/webradar/.vscode/extensions.json new file mode 100644 index 0000000..a7cea0b --- /dev/null +++ b/webradar/.vscode/extensions.json @@ -0,0 +1,3 @@ +{ + "recommendations": ["Vue.volar"] +} diff --git a/webradar/README.md b/webradar/README.md new file mode 100644 index 0000000..0bfecb0 --- /dev/null +++ b/webradar/README.md @@ -0,0 +1,9 @@ +# Vue 3 + TypeScript + Vite + +This template should help get you started developing with Vue 3 and TypeScript in Vite. The template uses Vue 3 `<script setup>` SFCs, check out the [script setup docs](https://v3.vuejs.org/api/sfc-script-setup.html#sfc-script-setup) to learn more. + +## Recommended Setup + +- [VS Code](https://code.visualstudio.com/) + [Vue - Official](https://marketplace.visualstudio.com/items?itemName=Vue.volar) (previously Volar) and disable Vetur + +- Use [vue-tsc](https://github.com/vuejs/language-tools/tree/master/packages/tsc) for performing the same type checking from the command line, or for generating d.ts files for SFCs. diff --git a/webradar/index.html b/webradar/index.html old mode 100755 new mode 100644 index 4bd6f5e..aa56afa --- a/webradar/index.html +++ b/webradar/index.html @@ -1,21 +1,13 @@ -<!DOCTYPE html> +<!doctype html> <html lang="en"> -<head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - <title>radarflow</title> - <link href="styles.css" rel="stylesheet" type="text/css"/> -</head> -<body> - <div id="canvasContainer"> - <div id="settingsHolder"> - <div class="settings"> - <button onclick="toggleZoom()">Toggle Zoom</button> - <button onclick="toggleStats()">Toggle Stats</button> - </div> - </div> - <canvas id="canvas"></canvas> - </div> - <script src="script.js"></script> -</body> -</html> \ No newline at end of file + <head> + <meta charset="UTF-8" /> + <link rel="icon" type="image/svg+xml" href="/vite.svg" /> + <meta name="viewport" content="width=device-width, initial-scale=1.0" /> + <title>radarflow2</title> + </head> + <body> + <div id="app"></div> + <script type="module" src="/src/main.ts"></script> + </body> +</html> diff --git a/webradar/package-lock.json b/webradar/package-lock.json new file mode 100644 index 0000000..c20c892 --- /dev/null +++ b/webradar/package-lock.json @@ -0,0 +1,1146 @@ +{ + "name": "webradar", + "version": "0.0.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "webradar", + "version": "0.0.0", + "dependencies": { + 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d="M204.8 0H256L128 220.8L0 0h97.92L128 51.2L157.44 0h47.36Z"></path><path fill="#41B883" d="m0 0l128 220.8L256 0h-51.2L128 132.48L50.56 0H0Z"></path><path fill="#35495E" d="M50.56 0L128 133.12L204.8 0h-47.36L128 51.2L97.92 0H50.56Z"></path></svg> \ No newline at end of file diff --git a/webradar/src/components/Radar.vue b/webradar/src/components/Radar.vue new file mode 100644 index 0000000..d5e7d32 --- /dev/null +++ b/webradar/src/components/Radar.vue @@ -0,0 +1,42 @@ +<script setup lang = "ts"> + import { onMounted, ref } from 'vue'; + import { radardata } from '../main'; + + const canvas = ref(null); + const localColor = "#109856" + const teamColor = "#68a3e5" + const enemyColor = "#ec040b" + const bombColor = "#eda338" + const textColor = "#d1d1d1" + + onMounted(() => { + + console.log(radardata) + + const ctx = canvas.value.getContext('2d'); + + ctx.fillStyle = "#0f0f0f"; + ctx.fillRect(0, 0, 1024, 1024); + + if (radardata.ingame) { + + } else { + ctx.font = "100px Arial"; + ctx.textAlign = "center" + ctx.fillStyle = textColor + ctx.fillText("Disconnected", 1024/2, 1024/2); + } + }); + +</script> + +<template> + <canvas id="canvas" ref="canvas" width="1024" height="1024"></canvas> +</template> + +<style> + canvas { + aspect-ratio: 1 / 1; + width: clamp(100vw, 100%, 100vh) + } +</style> \ No newline at end of file diff --git a/webradar/src/main.ts b/webradar/src/main.ts new file mode 100644 index 0000000..b4f846f --- /dev/null +++ b/webradar/src/main.ts @@ -0,0 +1,50 @@ +import { createApp, reactive } from 'vue' +import './style.css' +import App from './App.vue' + +//const socket = new WebSocket('ws://localhost:3000'); + +type BombData = { + pos: { x: number, y: number, z: number }, + isPlanted: boolean, +} + +enum PlayerType { + Unknown, + Spectator, + Local, + Enemy, + Team +} + +type PlayerData = { + pos: { x: number, y: number, z: number }, + yaw: number, + playerType: PlayerType, + hasBomb: boolean, + hasAwp: boolean, + isScoped: boolean +} + +type Radardata = { + freq: number, + ingame: boolean, + + bombPlanted: boolean, + bombExploded: boolean, + bombBeingDefused: boolean, + bombCanDefuse: boolean, + bombDefuseLength: number, + bombDefuseTimeleft: number, + bombDefuseEnd: number, + + mapName: string + playerData: [BombData | PlayerData] +} + +export const radardata = reactive({ + freq: 144, + ingame: false +}) + +createApp(App).mount('#app') \ No newline at end of file diff --git a/webradar/src/style.css b/webradar/src/style.css new file mode 100644 index 0000000..bb131d6 --- /dev/null +++ b/webradar/src/style.css @@ -0,0 +1,79 @@ +:root { + font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif; + line-height: 1.5; + font-weight: 400; + + color-scheme: light dark; + color: rgba(255, 255, 255, 0.87); + background-color: #242424; + + font-synthesis: none; + text-rendering: optimizeLegibility; + -webkit-font-smoothing: antialiased; + -moz-osx-font-smoothing: grayscale; +} + +a { + font-weight: 500; + color: #646cff; + text-decoration: inherit; +} +a:hover { + color: #535bf2; +} + +body { + margin: 0; + display: flex; + place-items: center; + min-width: 320px; + min-height: 100vh; +} + +h1 { + font-size: 3.2em; + line-height: 1.1; +} + +button { + border-radius: 8px; + border: 1px solid transparent; + padding: 0.6em 1.2em; + font-size: 1em; + font-weight: 500; + font-family: inherit; + background-color: #1a1a1a; + cursor: pointer; + transition: border-color 0.25s; +} +button:hover { + border-color: #646cff; +} +button:focus, +button:focus-visible { + outline: 4px auto -webkit-focus-ring-color; +} + +.card { + padding: 2em; +} + +#app { + max-width: 1280px; + margin: 0 auto; + padding: 2rem; + text-align: center; +} + +@media (prefers-color-scheme: light) { + :root { + color: #213547; + background-color: #ffffff; + } + a:hover { + color: #747bff; + } + button { + background-color: #f9f9f9; + } +} diff --git a/webradar/src/vite-env.d.ts b/webradar/src/vite-env.d.ts new file mode 100644 index 0000000..11f02fe --- /dev/null +++ b/webradar/src/vite-env.d.ts @@ -0,0 +1 @@ +/// <reference types="vite/client" /> diff --git a/webradar/tsconfig.json b/webradar/tsconfig.json new file mode 100644 index 0000000..9e03e60 --- /dev/null +++ b/webradar/tsconfig.json @@ -0,0 +1,25 @@ +{ + "compilerOptions": { + "target": "ES2020", + "useDefineForClassFields": true, + "module": "ESNext", + "lib": ["ES2020", "DOM", "DOM.Iterable"], + "skipLibCheck": true, + + /* Bundler mode */ + "moduleResolution": "bundler", + "allowImportingTsExtensions": true, + "resolveJsonModule": true, + "isolatedModules": true, + "noEmit": true, + "jsx": "preserve", + + /* Linting */ + "strict": true, + "noUnusedLocals": true, + "noUnusedParameters": true, + "noFallthroughCasesInSwitch": true + }, + "include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue"], + "references": [{ "path": "./tsconfig.node.json" }] +} diff --git a/webradar/tsconfig.node.json b/webradar/tsconfig.node.json new file mode 100644 index 0000000..97ede7e --- /dev/null +++ b/webradar/tsconfig.node.json @@ -0,0 +1,11 @@ +{ + "compilerOptions": { + "composite": true, + "skipLibCheck": true, + "module": "ESNext", + "moduleResolution": "bundler", + "allowSyntheticDefaultImports": true, + "strict": true + }, + "include": ["vite.config.ts"] +} diff --git a/webradar/vite.config.ts b/webradar/vite.config.ts new file mode 100644 index 0000000..05c1740 --- /dev/null +++ b/webradar/vite.config.ts @@ -0,0 +1,7 @@ +import { defineConfig } from 'vite' +import vue from '@vitejs/plugin-vue' + +// https://vitejs.dev/config/ +export default defineConfig({ + plugins: [vue()], +}) From 85ff61d90240344dd290b0ffb7381aca98d9b563 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Fri, 12 Apr 2024 13:43:24 +0200 Subject: [PATCH 09/12] fuck new technologies, all my homies hate new technologies --- webradar-old/index.html | 21 - webradar/.gitignore | 24 - webradar/.vscode/extensions.json | 3 - webradar/README.md | 9 - .../assets/image/cs_italy_radar_psd.png | Bin .../assets/image/cs_office_radar_psd.png | Bin .../assets/image/de_ancient_radar_psd.png | Bin .../assets/image/de_anubis_radar_psd.png | Bin .../assets/image/de_dust2_radar_psd.png | Bin .../assets/image/de_inferno_radar_psd.png | Bin .../assets/image/de_mirage_radar_psd.png | Bin .../assets/image/de_nuke_radar_psd.png | Bin .../assets/image/de_overpass_radar_psd.png | Bin .../assets/image/de_vertigo_radar_psd.png | Bin .../assets/json/cs_italy.json | 0 .../assets/json/cs_office.json | 0 .../assets/json/de_ancient.json | 0 .../assets/json/de_anubis.json | 0 .../assets/json/de_dust2.json | 0 .../assets/json/de_inferno.json | 0 .../assets/json/de_mirage.json | 0 .../assets/json/de_nuke.json | 0 .../assets/json/de_overpass.json | 0 .../assets/json/de_vertigo.json | 0 webradar/index.html | 32 +- webradar/package-lock.json | 1146 ----------------- webradar/package.json | 20 - webradar/public/vite.svg | 1 - {webradar-old => webradar}/script.js | 0 webradar/src/App.vue | 13 - webradar/src/assets/vue.svg | 1 - webradar/src/components/Radar.vue | 42 - webradar/src/main.ts | 50 - webradar/src/style.css | 79 -- webradar/src/vite-env.d.ts | 1 - {webradar-old => webradar}/styles.css | 0 webradar/tsconfig.json | 25 - webradar/tsconfig.node.json | 11 - webradar/vite.config.ts | 7 - 39 files changed, 20 insertions(+), 1465 deletions(-) delete mode 100755 webradar-old/index.html delete mode 100644 webradar/.gitignore delete mode 100644 webradar/.vscode/extensions.json delete mode 100644 webradar/README.md rename {webradar-old => webradar}/assets/image/cs_italy_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/cs_office_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_ancient_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_anubis_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_dust2_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_inferno_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_mirage_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_nuke_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_overpass_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/image/de_vertigo_radar_psd.png (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/cs_italy.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/cs_office.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_ancient.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_anubis.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_dust2.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_inferno.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_mirage.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_nuke.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_overpass.json (100%) mode change 100755 => 100644 rename {webradar-old => webradar}/assets/json/de_vertigo.json (100%) mode change 100755 => 100644 delete mode 100644 webradar/package-lock.json delete mode 100644 webradar/package.json delete mode 100644 webradar/public/vite.svg rename {webradar-old => webradar}/script.js (100%) mode change 100755 => 100644 delete mode 100644 webradar/src/App.vue delete mode 100644 webradar/src/assets/vue.svg delete mode 100644 webradar/src/components/Radar.vue delete mode 100644 webradar/src/main.ts delete mode 100644 webradar/src/style.css delete mode 100644 webradar/src/vite-env.d.ts rename {webradar-old => webradar}/styles.css (100%) mode change 100755 => 100644 delete mode 100644 webradar/tsconfig.json delete mode 100644 webradar/tsconfig.node.json delete mode 100644 webradar/vite.config.ts diff --git a/webradar-old/index.html b/webradar-old/index.html deleted file mode 100755 index 4bd6f5e..0000000 --- a/webradar-old/index.html +++ /dev/null @@ -1,21 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> -<head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - <title>radarflow</title> - <link href="styles.css" rel="stylesheet" type="text/css"/> -</head> -<body> - <div id="canvasContainer"> - <div id="settingsHolder"> - <div class="settings"> - <button onclick="toggleZoom()">Toggle Zoom</button> - <button onclick="toggleStats()">Toggle Stats</button> - </div> - </div> - <canvas id="canvas"></canvas> - </div> - <script src="script.js"></script> -</body> -</html> \ No newline at end of file diff --git a/webradar/.gitignore b/webradar/.gitignore deleted file mode 100644 index a547bf3..0000000 --- a/webradar/.gitignore +++ /dev/null @@ -1,24 +0,0 @@ -# Logs -logs -*.log -npm-debug.log* -yarn-debug.log* -yarn-error.log* -pnpm-debug.log* -lerna-debug.log* - -node_modules -dist -dist-ssr -*.local - -# Editor directories and files -.vscode/* -!.vscode/extensions.json -.idea -.DS_Store -*.suo -*.ntvs* -*.njsproj -*.sln -*.sw? diff --git a/webradar/.vscode/extensions.json b/webradar/.vscode/extensions.json deleted file mode 100644 index a7cea0b..0000000 --- a/webradar/.vscode/extensions.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "recommendations": ["Vue.volar"] -} diff --git a/webradar/README.md b/webradar/README.md deleted file mode 100644 index 0bfecb0..0000000 --- a/webradar/README.md +++ /dev/null @@ -1,9 +0,0 @@ -# Vue 3 + TypeScript + Vite - -This template should help get you started developing with Vue 3 and TypeScript in Vite. The template uses Vue 3 `<script setup>` SFCs, check out the [script setup docs](https://v3.vuejs.org/api/sfc-script-setup.html#sfc-script-setup) to learn more. - -## Recommended Setup - -- [VS Code](https://code.visualstudio.com/) + [Vue - Official](https://marketplace.visualstudio.com/items?itemName=Vue.volar) (previously Volar) and disable Vetur - -- Use [vue-tsc](https://github.com/vuejs/language-tools/tree/master/packages/tsc) for performing the same type checking from the command line, or for generating d.ts files for SFCs. diff --git a/webradar-old/assets/image/cs_italy_radar_psd.png b/webradar/assets/image/cs_italy_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/cs_italy_radar_psd.png rename to webradar/assets/image/cs_italy_radar_psd.png diff --git a/webradar-old/assets/image/cs_office_radar_psd.png b/webradar/assets/image/cs_office_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/cs_office_radar_psd.png rename to webradar/assets/image/cs_office_radar_psd.png diff --git a/webradar-old/assets/image/de_ancient_radar_psd.png b/webradar/assets/image/de_ancient_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_ancient_radar_psd.png rename to webradar/assets/image/de_ancient_radar_psd.png diff --git a/webradar-old/assets/image/de_anubis_radar_psd.png b/webradar/assets/image/de_anubis_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_anubis_radar_psd.png rename to webradar/assets/image/de_anubis_radar_psd.png diff --git a/webradar-old/assets/image/de_dust2_radar_psd.png b/webradar/assets/image/de_dust2_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_dust2_radar_psd.png rename to webradar/assets/image/de_dust2_radar_psd.png diff --git a/webradar-old/assets/image/de_inferno_radar_psd.png b/webradar/assets/image/de_inferno_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_inferno_radar_psd.png rename to webradar/assets/image/de_inferno_radar_psd.png diff --git a/webradar-old/assets/image/de_mirage_radar_psd.png b/webradar/assets/image/de_mirage_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_mirage_radar_psd.png rename to webradar/assets/image/de_mirage_radar_psd.png diff --git a/webradar-old/assets/image/de_nuke_radar_psd.png b/webradar/assets/image/de_nuke_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_nuke_radar_psd.png rename to webradar/assets/image/de_nuke_radar_psd.png diff --git a/webradar-old/assets/image/de_overpass_radar_psd.png b/webradar/assets/image/de_overpass_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_overpass_radar_psd.png rename to webradar/assets/image/de_overpass_radar_psd.png diff --git a/webradar-old/assets/image/de_vertigo_radar_psd.png b/webradar/assets/image/de_vertigo_radar_psd.png old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/image/de_vertigo_radar_psd.png rename to webradar/assets/image/de_vertigo_radar_psd.png diff --git a/webradar-old/assets/json/cs_italy.json b/webradar/assets/json/cs_italy.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/cs_italy.json rename to webradar/assets/json/cs_italy.json diff --git a/webradar-old/assets/json/cs_office.json b/webradar/assets/json/cs_office.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/cs_office.json rename to webradar/assets/json/cs_office.json diff --git a/webradar-old/assets/json/de_ancient.json b/webradar/assets/json/de_ancient.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_ancient.json rename to webradar/assets/json/de_ancient.json diff --git a/webradar-old/assets/json/de_anubis.json b/webradar/assets/json/de_anubis.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_anubis.json rename to webradar/assets/json/de_anubis.json diff --git a/webradar-old/assets/json/de_dust2.json b/webradar/assets/json/de_dust2.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_dust2.json rename to webradar/assets/json/de_dust2.json diff --git a/webradar-old/assets/json/de_inferno.json b/webradar/assets/json/de_inferno.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_inferno.json rename to webradar/assets/json/de_inferno.json diff --git a/webradar-old/assets/json/de_mirage.json b/webradar/assets/json/de_mirage.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_mirage.json rename to webradar/assets/json/de_mirage.json diff --git a/webradar-old/assets/json/de_nuke.json b/webradar/assets/json/de_nuke.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_nuke.json rename to webradar/assets/json/de_nuke.json diff --git a/webradar-old/assets/json/de_overpass.json b/webradar/assets/json/de_overpass.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_overpass.json rename to webradar/assets/json/de_overpass.json diff --git a/webradar-old/assets/json/de_vertigo.json b/webradar/assets/json/de_vertigo.json old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/assets/json/de_vertigo.json rename to webradar/assets/json/de_vertigo.json diff --git a/webradar/index.html b/webradar/index.html index aa56afa..4bd6f5e 100644 --- a/webradar/index.html +++ b/webradar/index.html @@ -1,13 +1,21 @@ -<!doctype html> +<!DOCTYPE html> <html lang="en"> - <head> - <meta charset="UTF-8" /> - <link rel="icon" type="image/svg+xml" href="/vite.svg" /> - <meta name="viewport" content="width=device-width, initial-scale=1.0" /> - <title>radarflow2</title> - </head> - <body> - <div id="app"></div> - <script type="module" src="/src/main.ts"></script> - </body> -</html> +<head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>radarflow</title> + <link href="styles.css" rel="stylesheet" type="text/css"/> +</head> +<body> + <div id="canvasContainer"> + <div id="settingsHolder"> + <div class="settings"> + <button onclick="toggleZoom()">Toggle Zoom</button> + <button onclick="toggleStats()">Toggle Stats</button> + </div> + </div> + <canvas id="canvas"></canvas> + </div> + <script src="script.js"></script> +</body> +</html> \ No newline at end of file diff --git a/webradar/package-lock.json b/webradar/package-lock.json deleted file 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preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg> \ No newline at end of file diff --git a/webradar-old/script.js b/webradar/script.js old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/script.js rename to webradar/script.js diff --git a/webradar/src/App.vue b/webradar/src/App.vue deleted file mode 100644 index 4cd6b77..0000000 --- a/webradar/src/App.vue +++ /dev/null @@ -1,13 +0,0 @@ -<script setup lang="ts"> -import Radar from './components/Radar.vue' -</script> - -<template> - <Radar/> -</template> - -<style> - :root { - background-color: black; - } -</style> \ No newline at end of file diff --git a/webradar/src/assets/vue.svg b/webradar/src/assets/vue.svg deleted file mode 100644 index 770e9d3..0000000 --- a/webradar/src/assets/vue.svg +++ /dev/null @@ -1 +0,0 @@ -<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="37.07" height="36" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 198"><path fill="#41B883" d="M204.8 0H256L128 220.8L0 0h97.92L128 51.2L157.44 0h47.36Z"></path><path fill="#41B883" d="m0 0l128 220.8L256 0h-51.2L128 132.48L50.56 0H0Z"></path><path fill="#35495E" d="M50.56 0L128 133.12L204.8 0h-47.36L128 51.2L97.92 0H50.56Z"></path></svg> \ No newline at end of file diff --git a/webradar/src/components/Radar.vue b/webradar/src/components/Radar.vue deleted file mode 100644 index d5e7d32..0000000 --- a/webradar/src/components/Radar.vue +++ /dev/null @@ -1,42 +0,0 @@ -<script setup lang = "ts"> - import { onMounted, ref } from 'vue'; - import { radardata } from '../main'; - - const canvas = ref(null); - const localColor = "#109856" - const teamColor = "#68a3e5" - const enemyColor = "#ec040b" - const bombColor = "#eda338" - const textColor = "#d1d1d1" - - onMounted(() => { - - console.log(radardata) - - const ctx = canvas.value.getContext('2d'); - - ctx.fillStyle = "#0f0f0f"; - ctx.fillRect(0, 0, 1024, 1024); - - if (radardata.ingame) { - - } else { - ctx.font = "100px Arial"; - ctx.textAlign = "center" - ctx.fillStyle = textColor - ctx.fillText("Disconnected", 1024/2, 1024/2); - } - }); - -</script> - -<template> - <canvas id="canvas" ref="canvas" width="1024" height="1024"></canvas> -</template> - -<style> - canvas { - aspect-ratio: 1 / 1; - width: clamp(100vw, 100%, 100vh) - } -</style> \ No newline at end of file diff --git a/webradar/src/main.ts b/webradar/src/main.ts deleted file mode 100644 index b4f846f..0000000 --- a/webradar/src/main.ts +++ /dev/null @@ -1,50 +0,0 @@ -import { createApp, reactive } from 'vue' -import './style.css' -import App from './App.vue' - -//const socket = new WebSocket('ws://localhost:3000'); - -type BombData = { - pos: { x: number, y: number, z: number }, - isPlanted: boolean, -} - -enum PlayerType { - Unknown, - Spectator, - Local, - Enemy, - Team -} - -type PlayerData = { - pos: { x: number, y: number, z: number }, - yaw: number, - playerType: PlayerType, - hasBomb: boolean, - hasAwp: boolean, - isScoped: boolean -} - -type Radardata = { - freq: number, - ingame: boolean, - - bombPlanted: boolean, - bombExploded: boolean, - bombBeingDefused: boolean, - bombCanDefuse: boolean, - bombDefuseLength: number, - bombDefuseTimeleft: number, - bombDefuseEnd: number, - - mapName: string - playerData: [BombData | PlayerData] -} - -export const radardata = reactive({ - freq: 144, - ingame: false -}) - -createApp(App).mount('#app') \ No newline at end of file diff --git a/webradar/src/style.css b/webradar/src/style.css deleted file mode 100644 index bb131d6..0000000 --- a/webradar/src/style.css +++ /dev/null @@ -1,79 +0,0 @@ -:root { - font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif; - line-height: 1.5; - font-weight: 400; - - color-scheme: light dark; - color: rgba(255, 255, 255, 0.87); - background-color: #242424; - - font-synthesis: none; - text-rendering: optimizeLegibility; - -webkit-font-smoothing: antialiased; - -moz-osx-font-smoothing: grayscale; -} - -a { - font-weight: 500; - color: #646cff; - text-decoration: inherit; -} -a:hover { - color: #535bf2; -} - -body { - margin: 0; - display: flex; - place-items: center; - min-width: 320px; - min-height: 100vh; -} - -h1 { - font-size: 3.2em; - line-height: 1.1; -} - -button { - border-radius: 8px; - border: 1px solid transparent; - padding: 0.6em 1.2em; - font-size: 1em; - font-weight: 500; - font-family: inherit; - background-color: #1a1a1a; - cursor: pointer; - transition: border-color 0.25s; -} -button:hover { - border-color: #646cff; -} -button:focus, -button:focus-visible { - outline: 4px auto -webkit-focus-ring-color; -} - -.card { - padding: 2em; -} - -#app { - max-width: 1280px; - margin: 0 auto; - padding: 2rem; - text-align: center; -} - -@media (prefers-color-scheme: light) { - :root { - color: #213547; - background-color: #ffffff; - } - a:hover { - color: #747bff; - } - button { - background-color: #f9f9f9; - } -} diff --git a/webradar/src/vite-env.d.ts b/webradar/src/vite-env.d.ts deleted file mode 100644 index 11f02fe..0000000 --- a/webradar/src/vite-env.d.ts +++ /dev/null @@ -1 +0,0 @@ -/// <reference types="vite/client" /> diff --git a/webradar-old/styles.css b/webradar/styles.css old mode 100755 new mode 100644 similarity index 100% rename from webradar-old/styles.css rename to webradar/styles.css diff --git a/webradar/tsconfig.json b/webradar/tsconfig.json deleted file mode 100644 index 9e03e60..0000000 --- a/webradar/tsconfig.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "compilerOptions": { - "target": "ES2020", - "useDefineForClassFields": true, - "module": "ESNext", - "lib": ["ES2020", "DOM", "DOM.Iterable"], - "skipLibCheck": true, - - /* Bundler mode */ - "moduleResolution": "bundler", - "allowImportingTsExtensions": true, - "resolveJsonModule": true, - "isolatedModules": true, - "noEmit": true, - "jsx": "preserve", - - /* Linting */ - "strict": true, - "noUnusedLocals": true, - "noUnusedParameters": true, - "noFallthroughCasesInSwitch": true - }, - "include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue"], - "references": [{ "path": "./tsconfig.node.json" }] -} diff --git a/webradar/tsconfig.node.json b/webradar/tsconfig.node.json deleted file mode 100644 index 97ede7e..0000000 --- a/webradar/tsconfig.node.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "compilerOptions": { - "composite": true, - "skipLibCheck": true, - "module": "ESNext", - "moduleResolution": "bundler", - "allowSyntheticDefaultImports": true, - "strict": true - }, - "include": ["vite.config.ts"] -} diff --git a/webradar/vite.config.ts b/webradar/vite.config.ts deleted file mode 100644 index 05c1740..0000000 --- a/webradar/vite.config.ts +++ /dev/null @@ -1,7 +0,0 @@ -import { defineConfig } from 'vite' -import vue from '@vitejs/plugin-vue' - -// https://vitejs.dev/config/ -export default defineConfig({ - plugins: [vue()], -}) From 376c6205edf24260f40e49e4bfd90be05f7dbef7 Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Fri, 12 Apr 2024 14:10:53 +0200 Subject: [PATCH 10/12] fix: radar can get out of 1/1 aspect ratio - Fixed radar going out of its 1/1 AR. - Settings are now in a vertical layout --- webradar/index.html | 10 ++++++++-- webradar/script.js | 7 +++++-- webradar/styles.css | 10 +++++++--- 3 files changed, 20 insertions(+), 7 deletions(-) diff --git a/webradar/index.html b/webradar/index.html index 4bd6f5e..a9ece3c 100644 --- a/webradar/index.html +++ b/webradar/index.html @@ -10,8 +10,14 @@ <div id="canvasContainer"> <div id="settingsHolder"> <div class="settings"> - <button onclick="toggleZoom()">Toggle Zoom</button> - <button onclick="toggleStats()">Toggle Stats</button> + <div> + <input type="checkbox" onclick="toggleZoom()" id="zoomCheck" name="zoom"/> + <label for="zoomCheck">Zoom</label> + </div> + <div> + <input type="checkbox" onclick="toggleStats()" id="statsCheck" name="stats"/> + <label for="statsCheck">Stats</label> + </div> </div> </div> <canvas id="canvas"></canvas> diff --git a/webradar/script.js b/webradar/script.js index efd2512..c8c386f 100644 --- a/webradar/script.js +++ b/webradar/script.js @@ -7,7 +7,7 @@ const textColor = "#d1d1d1" // Settings shouldZoom = true -drawStats = true +drawStats = false // Common canvas = null @@ -35,7 +35,7 @@ if (location.protocol == 'https:') { } else { websocketAddr = `ws://${window.location.host}/ws` } -//websocketAddr = "ws://192.168.0.235:8000/ws" +websocketAddr = "ws://192.168.0.235:8000/ws" // Util functions const clamp = (num, min, max) => Math.min(Math.max(num, min), max); @@ -520,6 +520,9 @@ function connect() { } addEventListener("DOMContentLoaded", (e) => { + document.getElementById("zoomCheck").checked = true; + + canvas = document.getElementById('canvas'); canvas.width = 1024; canvas.height = 1024; diff --git a/webradar/styles.css b/webradar/styles.css index 4dd06c5..d4842d2 100644 --- a/webradar/styles.css +++ b/webradar/styles.css @@ -9,11 +9,10 @@ body { } #canvasContainer { - aspect-ratio: 1 / 1; - height: 100vh; + width: 100vmin; + height: 100vmin; position: relative; overflow: hidden; - transition: width 0.5s ease; /* Smooth transition */ float: left; object-fit: contain; } @@ -37,6 +36,11 @@ canvas { } .settings { + display: flex; + flex-direction: column; + + font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; + color: white; visibility: visible; opacity: 0; padding: 10px; From c5a18ab7f4c2c22324931eb48f7082e5e96766ea Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Fri, 12 Apr 2024 14:14:05 +0200 Subject: [PATCH 11/12] remove offsets --- src/dma/cs2dumper/client_mod.rs | 6680 ------------------------------ src/dma/cs2dumper/engine2_mod.rs | 300 -- src/dma/cs2dumper/offsets_mod.rs | 49 - 3 files changed, 7029 deletions(-) delete mode 100644 src/dma/cs2dumper/client_mod.rs delete mode 100644 src/dma/cs2dumper/engine2_mod.rs delete mode 100644 src/dma/cs2dumper/offsets_mod.rs diff --git a/src/dma/cs2dumper/client_mod.rs b/src/dma/cs2dumper/client_mod.rs deleted file mode 100644 index 0cc0da6..0000000 --- a/src/dma/cs2dumper/client_mod.rs +++ /dev/null @@ -1,6680 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-04-08 07:10:44.298916800 UTC - -#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] - -pub mod cs2_dumper { - pub mod schemas { - // Module: client.dll - // Classes count: 402 - // Enums count: 7 - pub mod client_dll { - // Alignment: 4 - // Members count: 14 - #[repr(u32)] - pub enum CompositeMaterialInputLooseVariableType_t { - LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, - LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, - LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2, - LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3, - LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4, - LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5, - LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6, - LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7, - LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8, - LOOSE_VARIABLE_TYPE_COLOR4 = 0x9, - LOOSE_VARIABLE_TYPE_STRING = 0xA, - LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, - LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD - } - // Alignment: 4 - // Members count: 7 - #[repr(u32)] - pub enum CompositeMaterialInputTextureType_t { - INPUT_TEXTURE_TYPE_DEFAULT = 0x0, - INPUT_TEXTURE_TYPE_NORMALMAP = 0x1, - INPUT_TEXTURE_TYPE_COLOR = 0x2, - INPUT_TEXTURE_TYPE_MASKS = 0x3, - INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4, - INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5, - INPUT_TEXTURE_TYPE_AO = 0x6 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum CompositeMaterialInputContainerSourceType_t { - CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0, - CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1, - CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2, - CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3, - CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4, - CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5 - } - // Alignment: 4 - // Members count: 10 - #[repr(u32)] - pub enum CompMatPropertyMutatorType_t { - COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0, - COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1, - COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2, - COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3, - COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4, - COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5, - COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6, - COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7, - COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8, - COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9 - } - // Alignment: 4 - // Members count: 2 - #[repr(u32)] - pub enum CompositeMaterialVarSystemVar_t { - COMPMATSYSVAR_COMPOSITETIME = 0x0, - COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1 - } - // Alignment: 4 - // Members count: 6 - #[repr(u32)] - pub enum CompositeMaterialMatchFilterType_t { - MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0, - MATCH_FILTER_MATERIAL_SHADER = 0x1, - MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2, - MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3, - MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4, - MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum CompMatPropertyMutatorConditionType_t { - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, - COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSPlayerControllerAPI { - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamSelectCharacterPosition { - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod C_HEGrenade { - } - // Parent: C_BaseTrigger - // Fields count: 0 - pub mod C_TriggerLerpObject { - } - // Parent: CPlayer_MovementServices_Humanoid - // Fields count: 37 - // - // Metadata: - // NetworkVarNames: m_flMaxFallVelocity (float) - // NetworkVarNames: m_vecLadderNormal (Vector) - // NetworkVarNames: m_nLadderSurfacePropIndex (int) - // NetworkVarNames: m_flDuckAmount (float) - // NetworkVarNames: m_flDuckSpeed (float) - // NetworkVarNames: m_bDuckOverride (bool) - // NetworkVarNames: m_bDesiresDuck (bool) - // NetworkVarNames: m_nDuckTimeMsecs (uint32) - // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32) - // NetworkVarNames: m_nJumpTimeMsecs (uint32) - // NetworkVarNames: m_flLastDuckTime (float) - // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int) - // NetworkVarNames: m_bOldJumpPressed (bool) - // NetworkVarNames: m_flJumpUntil (float) - // NetworkVarNames: m_flJumpVel (float) - // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t) - // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t) - // NetworkVarNames: m_flOffsetTickCompleteTime (float) - // NetworkVarNames: m_flOffsetTickStashedSpeed (float) - // NetworkVarNames: m_flStamina (float) - pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x218; // float32 - pub const m_vecLadderNormal: usize = 0x21C; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x228; // int32 - pub const m_flDuckAmount: usize = 0x22C; // float32 - pub const m_flDuckSpeed: usize = 0x230; // float32 - pub const m_bDuckOverride: usize = 0x234; // bool - pub const m_bDesiresDuck: usize = 0x235; // bool - pub const m_flDuckOffset: usize = 0x238; // float32 - pub const m_nDuckTimeMsecs: usize = 0x23C; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x240; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x244; // uint32 - pub const m_flLastDuckTime: usize = 0x248; // float32 - pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x258; // Vector2D - pub const m_duckUntilOnGround: usize = 0x260; // bool - pub const m_bHasWalkMovedSinceLastJump: usize = 0x261; // bool - pub const m_bInStuckTest: usize = 0x262; // bool - pub const m_flStuckCheckTime: usize = 0x270; // float32[64][2] - pub const m_nTraceCount: usize = 0x470; // int32 - pub const m_StuckLast: usize = 0x474; // int32 - pub const m_bSpeedCropped: usize = 0x478; // bool - pub const m_nOldWaterLevel: usize = 0x47C; // int32 - pub const m_flWaterEntryTime: usize = 0x480; // float32 - pub const m_vecForward: usize = 0x484; // Vector - pub const m_vecLeft: usize = 0x490; // Vector - pub const m_vecUp: usize = 0x49C; // Vector - pub const m_nGameCodeHasMovedPlayerAfterCommand: usize = 0x4A8; // int32 - pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 - pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 - pub const m_flHeightAtJumpStart: usize = 0x4D4; // float32 - pub const m_flMaxJumpHeightThisJump: usize = 0x4D8; // float32 - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: scale (int16) - // NetworkVarNames: origin (Vector) - // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool) - // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32) - // NetworkVarNames: fog (fogparams_t) - // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t) - pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 - pub const origin: usize = 0xC; // Vector - pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 - pub const fog: usize = 0x20; // fogparams_t - pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponM4A1 { - } - // Parent: C_EconEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bShouldGlow (bool) - pub mod C_Item { - pub const m_bShouldGlow: usize = 0x15B8; // bool - pub const m_pReticleHintTextName: usize = 0x15B9; // char[256] - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponM249 { - } - // Parent: C_TeamplayRules - // Fields count: 117 - // - // Metadata: - // NetworkVarNames: m_bFreezePeriod (bool) - // NetworkVarNames: m_bWarmupPeriod (bool) - // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) - // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) - // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) - // NetworkVarNames: m_bTerroristTimeOutActive (bool) - // NetworkVarNames: m_bCTTimeOutActive (bool) - // NetworkVarNames: m_flTerroristTimeOutRemaining (float) - // NetworkVarNames: m_flCTTimeOutRemaining (float) - // NetworkVarNames: m_nTerroristTimeOuts (int) - // NetworkVarNames: m_nCTTimeOuts (int) - // NetworkVarNames: m_bTechnicalTimeOut (bool) - // NetworkVarNames: m_bMatchWaitingForResume (bool) - // NetworkVarNames: m_iRoundTime (int) - // NetworkVarNames: m_fMatchStartTime (float) - // NetworkVarNames: m_fRoundStartTime (GameTime_t) - // NetworkVarNames: m_flRestartRoundTime (GameTime_t) - // NetworkVarNames: m_bGameRestart (bool) - // NetworkVarNames: m_flGameStartTime (float) - // NetworkVarNames: m_timeUntilNextPhaseStarts (float) - // NetworkVarNames: m_gamePhase (int) - // NetworkVarNames: m_totalRoundsPlayed (int) - // NetworkVarNames: m_nRoundsPlayedThisPhase (int) - // NetworkVarNames: m_nOvertimePlaying (int) - // NetworkVarNames: m_iHostagesRemaining (int) - // NetworkVarNames: m_bAnyHostageReached (bool) - // NetworkVarNames: m_bMapHasBombTarget (bool) - // NetworkVarNames: m_bMapHasRescueZone (bool) - // NetworkVarNames: m_bMapHasBuyZone (bool) - // NetworkVarNames: m_bIsQueuedMatchmaking (bool) - // NetworkVarNames: m_nQueuedMatchmakingMode (int) - // NetworkVarNames: m_bIsValveDS (bool) - // NetworkVarNames: m_bLogoMap (bool) - // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) - // NetworkVarNames: m_iSpectatorSlotCount (int) - // NetworkVarNames: m_MatchDevice (int) - // NetworkVarNames: m_bHasMatchStarted (bool) - // NetworkVarNames: m_nNextMapInMapgroup (int) - // NetworkVarNames: m_szTournamentEventName (char) - // NetworkVarNames: m_szTournamentEventStage (char) - // NetworkVarNames: m_szMatchStatTxt (char) - // NetworkVarNames: m_szTournamentPredictionsTxt (char) - // NetworkVarNames: m_nTournamentPredictionsPct (int) - // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) - // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) - // NetworkVarNames: m_bIsDroppingItems (bool) - // NetworkVarNames: m_bIsQuestEligible (bool) - // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) - // NetworkVarNames: m_arrProhibitedItemIndices (uint16) - // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) - // NetworkVarNames: m_numBestOfMaps (int) - // NetworkVarNames: m_nHalloweenMaskListSeed (int) - // NetworkVarNames: m_bBombDropped (bool) - // NetworkVarNames: m_bBombPlanted (bool) - // NetworkVarNames: m_iRoundWinStatus (int) - // NetworkVarNames: m_eRoundWinReason (int) - // NetworkVarNames: m_bTCantBuy (bool) - // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) - // NetworkVarNames: m_iMatchStats_RoundResults (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) - // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) - // NetworkVarNames: m_TeamRespawnWaveTimes (float) - // NetworkVarNames: m_flNextRespawnWave (GameTime_t) - // NetworkVarNames: m_nServerQuestID (int) - // NetworkVarNames: m_vMinimapMins (Vector) - // NetworkVarNames: m_vMinimapMaxs (Vector) - // NetworkVarNames: m_MinimapVerticalSectionHeights (float) - // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) - // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) - // NetworkVarNames: m_nEndMatchMapVoteWinner (int) - // NetworkVarNames: m_iNumConsecutiveCTLoses (int) - // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) - // NetworkVarNames: m_nMatchAbortedEarlyReason (int) - // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) - // NetworkVarNames: m_RetakeRules (CRetakeGameRules) - // NetworkVarNames: m_nMatchEndCount (uint8) - // NetworkVarNames: m_nTTeamIntroVariant (int) - // NetworkVarNames: m_nCTTeamIntroVariant (int) - // NetworkVarNames: m_bTeamIntroPeriod (bool) - // NetworkVarNames: m_iRoundEndWinnerTeam (int) - // NetworkVarNames: m_eRoundEndReason (int) - // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) - // NetworkVarNames: m_iRoundEndTimerTime (int) - // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) - // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) - // NetworkVarNames: m_iRoundEndFunFactData1 (int) - // NetworkVarNames: m_iRoundEndFunFactData2 (int) - // NetworkVarNames: m_iRoundEndFunFactData3 (int) - // NetworkVarNames: m_sRoundEndMessage (CUtlString) - // NetworkVarNames: m_iRoundEndPlayerCount (int) - // NetworkVarNames: m_bRoundEndNoMusic (bool) - // NetworkVarNames: m_iRoundEndLegacy (int) - // NetworkVarNames: m_nRoundEndCount (uint8) - // NetworkVarNames: m_iRoundStartRoundNumber (int) - // NetworkVarNames: m_nRoundStartCount (uint8) - pub mod C_CSGameRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_bFreezePeriod: usize = 0x30; // bool - pub const m_bWarmupPeriod: usize = 0x31; // bool - pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0x3C; // int32 - pub const m_nPauseStartTick: usize = 0x40; // int32 - pub const m_bServerPaused: usize = 0x44; // bool - pub const m_bGamePaused: usize = 0x45; // bool - pub const m_bTerroristTimeOutActive: usize = 0x46; // bool - pub const m_bCTTimeOutActive: usize = 0x47; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 - pub const m_nTerroristTimeOuts: usize = 0x50; // int32 - pub const m_nCTTimeOuts: usize = 0x54; // int32 - pub const m_bTechnicalTimeOut: usize = 0x58; // bool - pub const m_bMatchWaitingForResume: usize = 0x59; // bool - pub const m_iRoundTime: usize = 0x5C; // int32 - pub const m_fMatchStartTime: usize = 0x60; // float32 - pub const m_fRoundStartTime: usize = 0x64; // GameTime_t - pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t - pub const m_bGameRestart: usize = 0x6C; // bool - pub const m_flGameStartTime: usize = 0x70; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 - pub const m_gamePhase: usize = 0x78; // int32 - pub const m_totalRoundsPlayed: usize = 0x7C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 - pub const m_nOvertimePlaying: usize = 0x84; // int32 - pub const m_iHostagesRemaining: usize = 0x88; // int32 - pub const m_bAnyHostageReached: usize = 0x8C; // bool - pub const m_bMapHasBombTarget: usize = 0x8D; // bool - pub const m_bMapHasRescueZone: usize = 0x8E; // bool - pub const m_bMapHasBuyZone: usize = 0x8F; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 - pub const m_bIsValveDS: usize = 0x98; // bool - pub const m_bLogoMap: usize = 0x99; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool - pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 - pub const m_MatchDevice: usize = 0xA0; // int32 - pub const m_bHasMatchStarted: usize = 0xA4; // bool - pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 - pub const m_szTournamentEventName: usize = 0xAC; // char[512] - pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] - pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x8B8; // bool - pub const m_bIsQuestEligible: usize = 0x8B9; // bool - pub const m_bIsHltvActive: usize = 0x8BA; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 - pub const m_numGlobalGifters: usize = 0x8D4; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] - pub const m_numBestOfMaps: usize = 0x9D4; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 - pub const m_bBombDropped: usize = 0x9DC; // bool - pub const m_bBombPlanted: usize = 0x9DD; // bool - pub const m_iRoundWinStatus: usize = 0x9E0; // int32 - pub const m_eRoundWinReason: usize = 0x9E4; // int32 - pub const m_bTCantBuy: usize = 0x9E8; // bool - pub const m_bCTCantBuy: usize = 0x9E9; // bool - pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0x9F0; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA68; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] - pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC58; // int32 - pub const m_vMinimapMins: usize = 0xC5C; // Vector - pub const m_vMinimapMaxs: usize = 0xC68; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xC94; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 - pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool - pub const m_nMatchAbortedEarlyReason: usize = 0xD68; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0xD6C; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0xD6D; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6E; // bool - pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* - pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xEA8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 - pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool - pub const m_iRoundEndWinnerTeam: usize = 0xEB8; // int32 - pub const m_eRoundEndReason: usize = 0xEBC; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0xEC0; // bool - pub const m_iRoundEndTimerTime: usize = 0xEC4; // int32 - pub const m_sRoundEndFunFactToken: usize = 0xEC8; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0xED0; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0xED4; // int32 - pub const m_iRoundEndFunFactData2: usize = 0xED8; // int32 - pub const m_iRoundEndFunFactData3: usize = 0xEDC; // int32 - pub const m_sRoundEndMessage: usize = 0xEE0; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0xEE8; // int32 - pub const m_bRoundEndNoMusic: usize = 0xEEC; // bool - pub const m_iRoundEndLegacy: usize = 0xEF0; // int32 - pub const m_nRoundEndCount: usize = 0xEF4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0xEF8; // int32 - pub const m_nRoundStartCount: usize = 0xEFC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x4F08; // float64 - } - // Parent: CBodyComponent - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) - pub mod CBodyComponentSkeletonInstance { - pub const m_skeletonInstance: usize = 0x50; // CSkeletonInstance - pub const __m_pChainEntity: usize = 0x430; // CNetworkVarChainer - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponCZ75a { - } - // Parent: C_BaseEntity - // Fields count: 31 - // - // Metadata: - // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) - // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) - // NetworkVarNames: m_nRenderMode (RenderMode_t) - // NetworkVarNames: m_nRenderFX (RenderFx_t) - // NetworkVarNames: m_clrRender (Color) - // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_Collision (CCollisionProperty) - // NetworkVarNames: m_Glow (CGlowProperty) - // NetworkVarNames: m_flGlowBackfaceMult (float) - // NetworkVarNames: m_fadeMinDist (float32) - // NetworkVarNames: m_fadeMaxDist (float32) - // NetworkVarNames: m_flFadeScale (float32) - // NetworkVarNames: m_flShadowStrength (float32) - // NetworkVarNames: m_nObjectCulling (uint8) - // NetworkVarNames: m_nAddDecal (int) - // NetworkVarNames: m_vDecalPosition (Vector) - // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) - // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle<C_BaseModelEntity>) - pub mod C_BaseModelEntity { - pub const m_CRenderComponent: usize = 0xA20; // CRenderComponent* - pub const m_CHitboxComponent: usize = 0xA28; // CHitboxComponent - pub const m_bInitModelEffects: usize = 0xA70; // bool - pub const m_bIsStaticProp: usize = 0xA71; // bool - pub const m_nLastAddDecal: usize = 0xA74; // int32 - pub const m_nDecalsAdded: usize = 0xA78; // int32 - pub const m_iOldHealth: usize = 0xA7C; // int32 - pub const m_nRenderMode: usize = 0xA80; // RenderMode_t - pub const m_nRenderFX: usize = 0xA81; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xA82; // bool - pub const m_clrRender: usize = 0xA83; // Color - pub const m_vecRenderAttributes: usize = 0xA88; // C_UtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t> - pub const m_bRenderToCubemaps: usize = 0xAF0; // bool - pub const m_Collision: usize = 0xAF8; // CCollisionProperty - pub const m_Glow: usize = 0xBA8; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xC00; // float32 - pub const m_fadeMinDist: usize = 0xC04; // float32 - pub const m_fadeMaxDist: usize = 0xC08; // float32 - pub const m_flFadeScale: usize = 0xC0C; // float32 - pub const m_flShadowStrength: usize = 0xC10; // float32 - pub const m_nObjectCulling: usize = 0xC14; // uint8 - pub const m_nAddDecal: usize = 0xC18; // int32 - pub const m_vDecalPosition: usize = 0xC1C; // Vector - pub const m_vDecalForwardAxis: usize = 0xC28; // Vector - pub const m_flDecalHealBloodRate: usize = 0xC34; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC38; // float32 - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_vecViewOffset: usize = 0xC58; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xC88; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xC90; // Color - pub const m_bUseClientOverrideTint: usize = 0xC94; // bool - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_source (string_t) - // NetworkVarNames: m_destination (string_t) - pub mod C_FootstepControl { - pub const m_source: usize = 0xCD8; // CUtlSymbolLarge - pub const m_destination: usize = 0xCE0; // CUtlSymbolLarge - } - // Parent: C_BaseClientUIEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xD08; // bool - pub const m_bIgnoreInput: usize = 0xE90; // bool - pub const m_flWidth: usize = 0xE94; // float32 - pub const m_flHeight: usize = 0xE98; // float32 - pub const m_flDPI: usize = 0xE9C; // float32 - pub const m_flInteractDistance: usize = 0xEA0; // float32 - pub const m_flDepthOffset: usize = 0xEA4; // float32 - pub const m_unOwnerContext: usize = 0xEA8; // uint32 - pub const m_unHorizontalAlign: usize = 0xEAC; // uint32 - pub const m_unVerticalAlign: usize = 0xEB0; // uint32 - pub const m_unOrientation: usize = 0xEB4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEB8; // bool - pub const m_vecCSSClasses: usize = 0xEC0; // C_NetworkUtlVectorBase<CUtlSymbolLarge> - } - // Parent: C_BaseModelEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flLightScale (float32) - // NetworkVarNames: m_Radius (float32) - pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCD0; // float32 - pub const m_Radius: usize = 0xCD4; // float32 - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) - // NetworkVarNames: m_flValue (float) - // NetworkVarNames: m_flInitialValue (float) - // NetworkVarNames: m_nRefundableCurrency (int) - // NetworkVarNames: m_bSetBonus (bool) - pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 - pub const m_bSetBonus: usize = 0x40; // bool - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_FOV (float) - // NetworkVarNames: m_Resolution (float) - // NetworkVarNames: m_bFogEnable (bool) - // NetworkVarNames: m_FogColor (Color) - // NetworkVarNames: m_flFogStart (float) - // NetworkVarNames: m_flFogEnd (float) - // NetworkVarNames: m_flFogMaxDensity (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bUseScreenAspectRatio (bool) - // NetworkVarNames: m_flAspectRatio (float) - // NetworkVarNames: m_bNoSky (bool) - // NetworkVarNames: m_fBrightness (float) - // NetworkVarNames: m_flZFar (float) - // NetworkVarNames: m_flZNear (float) - // NetworkVarNames: m_bCanHLTVUse (bool) - // NetworkVarNames: m_bDofEnabled (bool) - // NetworkVarNames: m_flDofNearBlurry (float) - // NetworkVarNames: m_flDofNearCrisp (float) - // NetworkVarNames: m_flDofFarCrisp (float) - // NetworkVarNames: m_flDofFarBlurry (float) - // NetworkVarNames: m_flDofTiltToGround (float) - pub mod C_PointCamera { - pub const m_FOV: usize = 0x550; // float32 - pub const m_Resolution: usize = 0x554; // float32 - pub const m_bFogEnable: usize = 0x558; // bool - pub const m_FogColor: usize = 0x559; // Color - pub const m_flFogStart: usize = 0x560; // float32 - pub const m_flFogEnd: usize = 0x564; // float32 - pub const m_flFogMaxDensity: usize = 0x568; // float32 - pub const m_bActive: usize = 0x56C; // bool - pub const m_bUseScreenAspectRatio: usize = 0x56D; // bool - pub const m_flAspectRatio: usize = 0x570; // float32 - pub const m_bNoSky: usize = 0x574; // bool - pub const m_fBrightness: usize = 0x578; // float32 - pub const m_flZFar: usize = 0x57C; // float32 - pub const m_flZNear: usize = 0x580; // float32 - pub const m_bCanHLTVUse: usize = 0x584; // bool - pub const m_bDofEnabled: usize = 0x585; // bool - pub const m_flDofNearBlurry: usize = 0x588; // float32 - pub const m_flDofNearCrisp: usize = 0x58C; // float32 - pub const m_flDofFarCrisp: usize = 0x590; // float32 - pub const m_flDofFarBlurry: usize = 0x594; // float32 - pub const m_flDofTiltToGround: usize = 0x598; // float32 - pub const m_TargetFOV: usize = 0x59C; // float32 - pub const m_DegreesPerSecond: usize = 0x5A0; // float32 - pub const m_bIsOn: usize = 0x5A4; // bool - pub const m_pNext: usize = 0x5A8; // C_PointCamera* - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSPlayerPawnAPI { - } - // Parent: C_LightEntity - // Fields count: 0 - pub mod C_LightSpotEntity { - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWind { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_GameRulesProxy { - } - // Parent: C_BaseFlex - // Fields count: 8 - // - // Metadata: - // MNetworkExcludeByUserGroup - // NetworkVarNames: m_hMyWearables (CHandle<C_EconWearable>) - // NetworkVarNames: m_flFieldOfView (float) - pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1070; // C_NetworkUtlVectorBase<CHandle<C_EconWearable>> - pub const m_bloodColor: usize = 0x1088; // int32 - pub const m_leftFootAttachment: usize = 0x108C; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x108D; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x1090; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x1094; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1098; // float32 - pub const m_flFieldOfView: usize = 0x109C; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 - pub mod C_FlashbangProjectile { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_ViewModelServices { - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroCounterTerroristPosition { - } - // Parent: C_DynamicProp - // Fields count: 0 - pub mod C_DynamicPropAlias_cable_dynamic { - } - // Parent: C_PointEntity - // Fields count: 0 - pub mod C_InfoInstructorHintHostageRescueZone { - } - // Parent: C_PointEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_bIsPlayingBack (bool) - // NetworkVarNames: m_bPaused (bool) - // NetworkVarNames: m_bMultiplayer (bool) - // NetworkVarNames: m_bAutogenerated (bool) - // NetworkVarNames: m_flForceClientTime (float32) - // NetworkVarNames: m_nSceneStringIndex (uint16) - // NetworkVarNames: m_hActorList (CHandle<C_BaseFlex>) - pub mod C_SceneEntity { - pub const m_bIsPlayingBack: usize = 0x558; // bool - pub const m_bPaused: usize = 0x559; // bool - pub const m_bMultiplayer: usize = 0x55A; // bool - pub const m_bAutogenerated: usize = 0x55B; // bool - pub const m_flForceClientTime: usize = 0x55C; // float32 - pub const m_nSceneStringIndex: usize = 0x560; // uint16 - pub const m_bClientOnly: usize = 0x562; // bool - pub const m_hOwner: usize = 0x564; // CHandle<C_BaseFlex> - pub const m_hActorList: usize = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BaseFlex>> - pub const m_bWasPlaying: usize = 0x580; // bool - pub const m_QueuedEvents: usize = 0x590; // CUtlVector<C_SceneEntity::QueuedEvents_t> - pub const m_flCurrentTime: usize = 0x5A8; // float32 - } - // Parent: CPlayerPawnComponent - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_vecCsViewPunchAngle (QAngle) - // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t) - // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32) - // NetworkVarNames: m_PlayerFog (fogplayerparams_t) - // NetworkVarNames: m_hColorCorrectionCtrl (CHandle<CColorCorrection>) - // NetworkVarNames: m_hViewEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_hTonemapController (CHandle<CTonemapController2>) - // NetworkVarNames: m_audio (audioparams_t) - // NetworkVarNames: m_PostProcessingVolumes (CHandle<C_PostProcessingVolume>) - pub mod CPlayer_CameraServices { - pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle - pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 - pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t - pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle<C_ColorCorrection> - pub const m_hViewEntity: usize = 0x9C; // CHandle<C_BaseEntity> - pub const m_hTonemapController: usize = 0xA0; // CHandle<C_TonemapController2> - pub const m_audio: usize = 0xA8; // audioparams_t - pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>> - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 - pub const m_CurrentFog: usize = 0x140; // fogparams_t - pub const m_hOldFogController: usize = 0x1A8; // CHandle<C_FogController> - pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] - pub const m_OverrideFogColor: usize = 0x1B1; // Color[5] - pub const m_bOverrideFogStartEnd: usize = 0x1C5; // bool[5] - pub const m_fOverrideFogStart: usize = 0x1CC; // float32[5] - pub const m_fOverrideFogEnd: usize = 0x1E0; // float32[5] - pub const m_hActivePostProcessingVolume: usize = 0x1F4; // CHandle<C_PostProcessingVolume> - pub const m_angDemoViewAngles: usize = 0x1F8; // QAngle - } - // Parent: C_CSWeaponBase - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_bRedraw (bool) - // NetworkVarNames: m_bIsHeldByPlayer (bool) - // NetworkVarNames: m_bPinPulled (bool) - // NetworkVarNames: m_bJumpThrow (bool) - // NetworkVarNames: m_bThrowAnimating (bool) - // NetworkVarNames: m_fThrowTime (GameTime_t) - // NetworkVarNames: m_flThrowStrength (float) - // NetworkVarNames: m_flThrowStrengthApproach (float) - // NetworkVarNames: m_fDropTime (GameTime_t) - // NetworkVarNames: m_bJustPulledPin (bool) - // NetworkVarNames: m_nNextHoldTick (GameTick_t) - // NetworkVarNames: m_flNextHoldFrac (float) - // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle<CCSWeaponBase>) - pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1A70; // bool - pub const m_bRedraw: usize = 0x1A71; // bool - pub const m_bIsHeldByPlayer: usize = 0x1A72; // bool - pub const m_bPinPulled: usize = 0x1A73; // bool - pub const m_bJumpThrow: usize = 0x1A74; // bool - pub const m_bThrowAnimating: usize = 0x1A75; // bool - pub const m_fThrowTime: usize = 0x1A78; // GameTime_t - pub const m_flThrowStrength: usize = 0x1A7C; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1A80; // float32 - pub const m_fDropTime: usize = 0x1A84; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1A88; // bool - pub const m_nNextHoldTick: usize = 0x1A8C; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1A90; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1A94; // CHandle<C_CSWeaponBase> - } - // Parent: C_FuncBrush - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_targetCamera (CUtlString) - // NetworkVarNames: m_nResolutionEnum (int) - // NetworkVarNames: m_bRenderShadows (bool) - // NetworkVarNames: m_bUseUniqueColorTarget (bool) - // NetworkVarNames: m_brushModelName (CUtlString) - // NetworkVarNames: m_hTargetCamera (EHANDLE) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bDraw3DSkybox (bool) - pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xCD0; // CUtlString - pub const m_nResolutionEnum: usize = 0xCD8; // int32 - pub const m_bRenderShadows: usize = 0xCDC; // bool - pub const m_bUseUniqueColorTarget: usize = 0xCDD; // bool - pub const m_brushModelName: usize = 0xCE0; // CUtlString - pub const m_hTargetCamera: usize = 0xCE8; // CHandle<C_BaseEntity> - pub const m_bEnabled: usize = 0xCEC; // bool - pub const m_bDraw3DSkybox: usize = 0xCED; // bool - } - // Parent: C_BaseTrigger - // Fields count: 0 - pub mod C_TriggerMultiple { - } - // Parent: None - // Fields count: 1 - pub mod C_RopeKeyframe__CPhysicsDelegate { - pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* - } - // Parent: CEntityComponent - // Fields count: 2 - pub mod CBodyComponent { - pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* - pub const __m_pChainEntity: usize = 0x20; // CNetworkVarChainer - } - // Parent: C_SoundAreaEntityBase - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flRadius (float) - pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x578; // float32 - } - // Parent: CPlayer_MovementServices - // Fields count: 0 - pub mod CCSObserver_MovementServices { - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_nHorizontalSize (uint32) - // NetworkVarNames: m_nVerticalSize (uint32) - // NetworkVarNames: m_nMinDist (uint32) - // NetworkVarNames: m_nMaxDist (uint32) - // NetworkVarNames: m_nOuterMaxDist (uint32) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCD0; // uint32 - pub const m_nVerticalSize: usize = 0xCD4; // uint32 - pub const m_nMinDist: usize = 0xCD8; // uint32 - pub const m_nMaxDist: usize = 0xCDC; // uint32 - pub const m_nOuterMaxDist: usize = 0xCE0; // uint32 - pub const m_flGlowProxySize: usize = 0xCE4; // float32 - pub const m_flHDRColorScale: usize = 0xCE8; // float32 - pub const m_Glow: usize = 0xCF0; // C_LightGlowOverlay - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_timescale (float32) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 - pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hOwner (CEntityHandle) - // NetworkVarNames: m_name (CUtlStringToken) - pub mod CGameSceneNodeHandle { - pub const m_hOwner: usize = 0x8; // CEntityHandle - pub const m_name: usize = 0xC; // CUtlStringToken - } - // Parent: CBaseAnimGraph - // Fields count: 14 - pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0xED8; // bool - pub const m_bImportant: usize = 0xED9; // bool - pub const m_flEffectTime: usize = 0xEDC; // GameTime_t - pub const m_gibDespawnTime: usize = 0xEE0; // GameTime_t - pub const m_iCurrentFriction: usize = 0xEE4; // int32 - pub const m_iMinFriction: usize = 0xEE8; // int32 - pub const m_iMaxFriction: usize = 0xEEC; // int32 - pub const m_iFrictionAnimState: usize = 0xEF0; // int32 - pub const m_bReleaseRagdoll: usize = 0xEF4; // bool - pub const m_iEyeAttachment: usize = 0xEF5; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0xEF6; // bool - pub const m_flScaleEnd: usize = 0xEF8; // float32[10] - pub const m_flScaleTimeStart: usize = 0xF20; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0xF48; // GameTime_t[10] - } - // Parent: C_BaseEntity - // Fields count: 1 - pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xA10; // uint16 - } - // Parent: C_BaseEntity - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_bHostageAlive (bool) - // NetworkVarNames: m_isHostageFollowingSomeone (bool) - // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) - // NetworkVarNames: m_bombsiteCenterA (Vector) - // NetworkVarNames: m_bombsiteCenterB (Vector) - // NetworkVarNames: m_hostageRescueX (int) - // NetworkVarNames: m_hostageRescueY (int) - // NetworkVarNames: m_hostageRescueZ (int) - // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) - pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x550; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x55C; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x568; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x598; // Vector - pub const m_bombsiteCenterB: usize = 0x5A4; // Vector - pub const m_hostageRescueX: usize = 0x5B0; // int32[4] - pub const m_hostageRescueY: usize = 0x5C0; // int32[4] - pub const m_hostageRescueZ: usize = 0x5D0; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x5E0; // bool - pub const m_foundGoalPositions: usize = 0x5E1; // bool - } - // Parent: CGameSceneNode - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_modelState (CModelState) - // NetworkVarNames: m_bIsAnimationEnabled (bool) - // NetworkVarNames: m_bUseParentRenderBounds (bool) - // NetworkVarNames: m_materialGroup (CUtlStringToken) - // NetworkVarNames: m_nHitboxSet (uint8) - pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x370; // bool - pub const m_bUseParentRenderBounds: usize = 0x371; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x372; // bool - pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 - pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x374; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x378; // uint8 - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_animationController (CBaseAnimGraphController) - pub mod CBodyComponentBaseAnimGraph { - pub const m_animationController: usize = 0x460; // CBaseAnimGraphController - pub const __m_pChainEntity: usize = 0x1C28; // CNetworkVarChainer - } - // Parent: CBodyComponent - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_sceneNode (CGameSceneNode) - pub mod CBodyComponentPoint { - pub const m_sceneNode: usize = 0x50; // CGameSceneNode - pub const __m_pChainEntity: usize = 0x1A0; // CNetworkVarChainer - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nSmokeEffectTickBegin (int) - // NetworkVarNames: m_bDidSmokeEffect (bool) - // NetworkVarNames: m_nRandomSeed (int) - // NetworkVarNames: m_vSmokeColor (Vector) - // NetworkVarNames: m_vSmokeDetonationPos (Vector) - // NetworkVarNames: m_VoxelFrameData (CUtlVector<uint8>) - pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1160; // int32 - pub const m_bDidSmokeEffect: usize = 0x1164; // bool - pub const m_nRandomSeed: usize = 0x1168; // int32 - pub const m_vSmokeColor: usize = 0x116C; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1178; // Vector - pub const m_VoxelFrameData: usize = 0x1188; // CUtlVector<uint8> - pub const m_bSmokeVolumeDataReceived: usize = 0x11A0; // bool - pub const m_bSmokeEffectSpawned: usize = 0x11A1; // bool - } - // Parent: C_BaseEntity - // Fields count: 8 - pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x550; // float32 - pub const m_flZNear: usize = 0x554; // float32 - pub const m_bLoop: usize = 0x558; // bool - pub const m_bVerticalFOV: usize = 0x559; // bool - pub const m_bConstantSpeed: usize = 0x55A; // bool - pub const m_flDuration: usize = 0x55C; // float32 - pub const m_flPathLength: usize = 0x5A0; // float32 - pub const m_flPathDuration: usize = 0x5A4; // float32 - } - // Parent: CCSGO_WingmanIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroTerroristPosition { - } - // Parent: C_BaseModelEntity - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_firePositions (Vector) - // NetworkVarNames: m_fireParentPositions (Vector) - // NetworkVarNames: m_bFireIsBurning (bool) - // NetworkVarNames: m_BurnNormal (Vector) - // NetworkVarNames: m_fireCount (int) - // NetworkVarNames: m_nInfernoType (int) - // NetworkVarNames: m_nFireLifetime (float) - // NetworkVarNames: m_bInPostEffectTime (bool) - // NetworkVarNames: m_nFireEffectTickBegin (int) - pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xD10; // ParticleIndex_t - pub const m_firePositions: usize = 0xD14; // Vector[64] - pub const m_fireParentPositions: usize = 0x1014; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1314; // bool[64] - pub const m_BurnNormal: usize = 0x1354; // Vector[64] - pub const m_fireCount: usize = 0x1654; // int32 - pub const m_nInfernoType: usize = 0x1658; // int32 - pub const m_nFireLifetime: usize = 0x165C; // float32 - pub const m_bInPostEffectTime: usize = 0x1660; // bool - pub const m_lastFireCount: usize = 0x1664; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1668; // int32 - pub const m_drawableCount: usize = 0x8270; // int32 - pub const m_blosCheck: usize = 0x8274; // bool - pub const m_nlosperiod: usize = 0x8278; // int32 - pub const m_maxFireHalfWidth: usize = 0x827C; // float32 - pub const m_maxFireHeight: usize = 0x8280; // float32 - pub const m_minBounds: usize = 0x8284; // Vector - pub const m_maxBounds: usize = 0x8290; // Vector - pub const m_flLastGrassBurnThink: usize = 0x829C; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 0 - pub mod C_HostageCarriableProp { - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_TerroristWingmanIntroCamera { - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_hPlayer (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_hPingedEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_iType (int) - // NetworkVarNames: m_bUrgent (bool) - // NetworkVarNames: m_szPlaceName (char) - pub mod C_PlayerPing { - pub const m_hPlayer: usize = 0x580; // CHandle<C_CSPlayerPawn> - pub const m_hPingedEntity: usize = 0x584; // CHandle<C_BaseEntity> - pub const m_iType: usize = 0x588; // int32 - pub const m_bUrgent: usize = 0x58C; // bool - pub const m_szPlaceName: usize = 0x58D; // char[18] - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponMP7 { - } - // Parent: C_Team - // Fields count: 10 - // - // Metadata: - // NetworkVarNames: m_szTeamMatchStat (char) - // NetworkVarNames: m_numMapVictories (int) - // NetworkVarNames: m_bSurrendered (bool) - // NetworkVarNames: m_scoreFirstHalf (int32) - // NetworkVarNames: m_scoreSecondHalf (int32) - // NetworkVarNames: m_scoreOvertime (int32) - // NetworkVarNames: m_szClanTeamname (char) - // NetworkVarNames: m_iClanID (uint32) - // NetworkVarNames: m_szTeamFlagImage (char) - // NetworkVarNames: m_szTeamLogoImage (char) - pub mod C_CSTeam { - pub const m_szTeamMatchStat: usize = 0x608; // char[512] - pub const m_numMapVictories: usize = 0x808; // int32 - pub const m_bSurrendered: usize = 0x80C; // bool - pub const m_scoreFirstHalf: usize = 0x810; // int32 - pub const m_scoreSecondHalf: usize = 0x814; // int32 - pub const m_scoreOvertime: usize = 0x818; // int32 - pub const m_szClanTeamname: usize = 0x81C; // char[129] - pub const m_iClanID: usize = 0x8A0; // uint32 - pub const m_szTeamFlagImage: usize = 0x8A4; // char[8] - pub const m_szTeamLogoImage: usize = 0x8AC; // char[8] - } - // Parent: C_BaseEntity - // Fields count: 10 - pub mod C_CSGO_MapPreviewCameraPathNode { - pub const m_szParentPathUniqueID: usize = 0x550; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x558; // int32 - pub const m_vInTangentLocal: usize = 0x55C; // Vector - pub const m_vOutTangentLocal: usize = 0x568; // Vector - pub const m_flFOV: usize = 0x574; // float32 - pub const m_flSpeed: usize = 0x578; // float32 - pub const m_flEaseIn: usize = 0x57C; // float32 - pub const m_flEaseOut: usize = 0x580; // float32 - pub const m_vInTangentWorld: usize = 0x584; // Vector - pub const m_vOutTangentWorld: usize = 0x590; // Vector - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponMag7 { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_DEagle { - } - // Parent: C_CSPlayerPawnBase - // Fields count: 52 - // - // Metadata: - // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) - // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) - // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) - // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) - // NetworkVarNames: m_bHasFemaleVoice (bool) - // NetworkVarNames: m_szLastPlaceName (char) - // NetworkVarNames: m_bInBuyZone (bool) - // NetworkVarNames: m_aimPunchAngle (QAngle) - // NetworkVarNames: m_aimPunchAngleVel (QAngle) - // NetworkVarNames: m_aimPunchTickBase (int) - // NetworkVarNames: m_aimPunchTickFraction (float) - // NetworkVarNames: m_bInHostageRescueZone (bool) - // NetworkVarNames: m_bInBombZone (bool) - // NetworkVarNames: m_bIsBuyMenuOpen (bool) - // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) - // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) - // NetworkVarNames: m_iRetakesOffering (int) - // NetworkVarNames: m_iRetakesOfferingCard (int) - // NetworkVarNames: m_bRetakesHasDefuseKit (bool) - // NetworkVarNames: m_bRetakesMVPLastRound (bool) - // NetworkVarNames: m_iRetakesMVPBoostItem (int) - // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) - // NetworkVarNames: m_EconGloves (CEconItemView) - // NetworkVarNames: m_nEconGlovesChanged (uint8) - // NetworkVarNames: m_nRagdollDamageBone (int) - // NetworkVarNames: m_vRagdollDamageForce (Vector) - // NetworkVarNames: m_vRagdollDamagePosition (Vector) - // NetworkVarNames: m_szRagdollDamageWeaponName (char) - // NetworkVarNames: m_bRagdollDamageHeadshot (bool) - // NetworkVarNames: m_vRagdollServerOrigin (Vector) - // NetworkVarNames: m_qDeathEyeAngles (QAngle) - pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1718; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1720; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x1728; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x1730; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x1738; // CCSPlayer_ActionTrackingServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x1740; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x1744; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x1748; // bool - pub const m_flLandseconds: usize = 0x174C; // float32 - pub const m_flOldFallVelocity: usize = 0x1750; // float32 - pub const m_szLastPlaceName: usize = 0x1754; // char[18] - pub const m_bPrevDefuser: usize = 0x1766; // bool - pub const m_bPrevHelmet: usize = 0x1767; // bool - pub const m_nPrevArmorVal: usize = 0x1768; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x176C; // int32 - pub const m_unPreviousWeaponHash: usize = 0x1770; // uint32 - pub const m_unWeaponHash: usize = 0x1774; // uint32 - pub const m_bInBuyZone: usize = 0x1778; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x1779; // bool - pub const m_aimPunchAngle: usize = 0x177C; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1788; // QAngle - pub const m_aimPunchTickBase: usize = 0x1794; // int32 - pub const m_aimPunchTickFraction: usize = 0x1798; // float32 - pub const m_aimPunchCache: usize = 0x17A0; // CUtlVector<QAngle> - pub const m_bInLanding: usize = 0x17C0; // bool - pub const m_flLandingTime: usize = 0x17C4; // float32 - pub const m_bInHostageRescueZone: usize = 0x17C8; // bool - pub const m_bInBombZone: usize = 0x17C9; // bool - pub const m_bIsBuyMenuOpen: usize = 0x17CA; // bool - pub const m_flTimeOfLastInjury: usize = 0x17CC; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x17D0; // GameTime_t - pub const m_iRetakesOffering: usize = 0x18E8; // int32 - pub const m_iRetakesOfferingCard: usize = 0x18EC; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x18F0; // bool - pub const m_bRetakesMVPLastRound: usize = 0x18F1; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x18F4; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x18F8; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1918; // bool - pub const m_EconGloves: usize = 0x1920; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1D68; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1D69; // bool - pub const m_nRagdollDamageBone: usize = 0x1D6C; // int32 - pub const m_vRagdollDamageForce: usize = 0x1D70; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1D7C; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1D88; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1DC8; // bool - pub const m_vRagdollServerOrigin: usize = 0x1DCC; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x23E0; // bool - pub const m_lastLandTime: usize = 0x23E4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x23E8; // bool - pub const m_qDeathEyeAngles: usize = 0x2404; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2410; // bool - } - // Parent: C_RagdollProp - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_boneIndexAttached (uint32) - // NetworkVarNames: m_ragdollAttachedObjectIndex (uint32) - // NetworkVarNames: m_attachmentPointBoneSpace (Vector) - // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) - pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xF50; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xF54; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xF58; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xF64; // Vector - pub const m_vecOffset: usize = 0xF70; // Vector - pub const m_parentTime: usize = 0xF7C; // float32 - pub const m_bHasParent: usize = 0xF80; // bool - } - // Parent: C_BaseGrenade - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_vInitialPosition (Vector) - // NetworkVarNames: m_vInitialVelocity (Vector) - // NetworkVarNames: m_nBounces (int) - // NetworkVarNames: m_nExplodeEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_nExplodeEffectTickBegin (int) - // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) - pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x10C0; // Vector - pub const m_vInitialVelocity: usize = 0x10CC; // Vector - pub const m_nBounces: usize = 0x10D8; // int32 - pub const m_nExplodeEffectIndex: usize = 0x10E0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_nExplodeEffectTickBegin: usize = 0x10E8; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x10EC; // Vector - pub const m_flSpawnTime: usize = 0x10F8; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x10FC; // Vector - pub const flNextTrailLineTime: usize = 0x1108; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x110C; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x110D; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1110; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1118; // CStrongHandle<InfoForResourceTypeIParticleSnapshot> - pub const m_arrTrajectoryTrailPoints: usize = 0x1120; // CUtlVector<Vector> - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1138; // CUtlVector<float32> - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1150; // float32 - } - // Parent: C_BaseToggle - // Fields count: 2 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bClientSidePredicted (bool) - pub mod C_BaseTrigger { - pub const m_bDisabled: usize = 0xCD0; // bool - pub const m_bClientSidePredicted: usize = 0xCD1; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) - // NetworkVarNames: m_bRedraw (bool) - pub mod C_WeaponBaseItem { - pub const m_SequenceCompleteTimer: usize = 0x1A70; // CountdownTimer - pub const m_bRedraw: usize = 0x1A88; // bool - } - // Parent: None - // Fields count: 21 - // - // Metadata: - // NetworkVarNames: m_vOrigin (Vector) - // NetworkVarNames: m_vStart (Vector) - // NetworkVarNames: m_vNormal (Vector) - // NetworkVarNames: m_vAngles (QAngle) - // NetworkVarNames: m_hEntity (CEntityHandle) - // NetworkVarNames: m_hOtherEntity (CEntityHandle) - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flMagnitude (float32) - // NetworkVarNames: m_flRadius (float32) - // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) - // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) - // NetworkVarNames: m_nDamageType (uint32) - // NetworkVarNames: m_nPenetrate (uint8) - // NetworkVarNames: m_nMaterial (uint16) - // NetworkVarNames: m_nHitBox (uint16) - // NetworkVarNames: m_nColor (uint8) - // NetworkVarNames: m_fFlags (uint8) - // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) - // NetworkVarNames: m_nAttachmentName (CUtlStringToken) - // NetworkVarNames: m_iEffectName (uint16) - // NetworkVarNames: m_nExplosionType (uint8) - pub mod CEffectData { - pub const m_vOrigin: usize = 0x8; // Vector - pub const m_vStart: usize = 0x14; // Vector - pub const m_vNormal: usize = 0x20; // Vector - pub const m_vAngles: usize = 0x2C; // QAngle - pub const m_hEntity: usize = 0x38; // CEntityHandle - pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 - pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken - pub const m_nEffectIndex: usize = 0x50; // CWeakHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 - pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t - pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 - pub mod C_SensorGrenadeProjectile { - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod C_MolotovGrenade { - } - // Parent: C_BaseToggle - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_glowEntity (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_usable (bool) - // NetworkVarNames: m_szDisplayText (string_t) - pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xCD0; // CHandle<C_BaseModelEntity> - pub const m_usable: usize = 0xCD4; // bool - pub const m_szDisplayText: usize = 0xCD8; // CUtlSymbolLarge - } - // Parent: CPlayer_ViewModelServices - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hViewModel (CHandle<CBaseViewModel>) - pub mod CCSPlayer_ViewModelServices { - pub const m_hViewModel: usize = 0x40; // CHandle<C_BaseViewModel>[3] - } - // Parent: C_PointEntity - // Fields count: 0 - pub mod CInfoParticleTarget { - } - // Parent: CPlayer_MovementServices - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_flFallVelocity (float32) - // NetworkVarNames: m_bInCrouch (bool) - // NetworkVarNames: m_nCrouchState (uint32) - // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) - // NetworkVarNames: m_bDucked (bool) - // NetworkVarNames: m_bDucking (bool) - // NetworkVarNames: m_bInDuckJump (bool) - pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D8; // float32 - pub const m_flFallVelocity: usize = 0x1DC; // float32 - pub const m_bInCrouch: usize = 0x1E0; // bool - pub const m_nCrouchState: usize = 0x1E4; // uint32 - pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t - pub const m_bDucked: usize = 0x1EC; // bool - pub const m_bDucking: usize = 0x1ED; // bool - pub const m_bInDuckJump: usize = 0x1EE; // bool - pub const m_groundNormal: usize = 0x1F0; // Vector - pub const m_flSurfaceFriction: usize = 0x1FC; // float32 - pub const m_surfaceProps: usize = 0x200; // CUtlStringToken - pub const m_nStepside: usize = 0x210; // int32 - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponAug { - } - // Parent: C_BaseClientUIEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_bIgnoreInput (bool) - // NetworkVarNames: m_bLit (bool) - // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDPI (float) - // NetworkVarNames: m_flInteractDistance (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_unOwnerContext (uint32) - // NetworkVarNames: m_unHorizontalAlign (uint32) - // NetworkVarNames: m_unVerticalAlign (uint32) - // NetworkVarNames: m_unOrientation (uint32) - // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) - // NetworkVarNames: m_vecCSSClasses (string_t) - // NetworkVarNames: m_bOpaque (bool) - // NetworkVarNames: m_bNoDepth (bool) - // NetworkVarNames: m_bRenderBackface (bool) - // NetworkVarNames: m_bUseOffScreenIndicator (bool) - // NetworkVarNames: m_bExcludeFromSaveGames (bool) - // NetworkVarNames: m_bGrabbable (bool) - // NetworkVarNames: m_bOnlyRenderToTexture (bool) - // NetworkVarNames: m_bDisableMipGen (bool) - // NetworkVarNames: m_nExplicitImageLayout (int32) - pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xD08; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xD09; // bool - pub const m_bCheckCSSClasses: usize = 0xD0A; // bool - pub const m_anchorDeltaTransform: usize = 0xD10; // CTransform - pub const m_pOffScreenIndicator: usize = 0xEB0; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0xED8; // bool - pub const m_bLit: usize = 0xED9; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0xEDA; // bool - pub const m_flWidth: usize = 0xEDC; // float32 - pub const m_flHeight: usize = 0xEE0; // float32 - pub const m_flDPI: usize = 0xEE4; // float32 - pub const m_flInteractDistance: usize = 0xEE8; // float32 - pub const m_flDepthOffset: usize = 0xEEC; // float32 - pub const m_unOwnerContext: usize = 0xEF0; // uint32 - pub const m_unHorizontalAlign: usize = 0xEF4; // uint32 - pub const m_unVerticalAlign: usize = 0xEF8; // uint32 - pub const m_unOrientation: usize = 0xEFC; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xF00; // bool - pub const m_vecCSSClasses: usize = 0xF08; // C_NetworkUtlVectorBase<CUtlSymbolLarge> - pub const m_bOpaque: usize = 0xF20; // bool - pub const m_bNoDepth: usize = 0xF21; // bool - pub const m_bRenderBackface: usize = 0xF22; // bool - pub const m_bUseOffScreenIndicator: usize = 0xF23; // bool - pub const m_bExcludeFromSaveGames: usize = 0xF24; // bool - pub const m_bGrabbable: usize = 0xF25; // bool - pub const m_bOnlyRenderToTexture: usize = 0xF26; // bool - pub const m_bDisableMipGen: usize = 0xF27; // bool - pub const m_nExplicitImageLayout: usize = 0xF28; // int32 - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_CSMinimapBoundary { - } - // Parent: CCSGameModeRules - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) - // NetworkVarNames: m_flDMBonusTimeLength (float) - // NetworkVarNames: m_nDMBonusWeaponLoadoutSlot (int16) - pub mod CCSGameModeRules_Deathmatch { - pub const m_flDMBonusStartTime: usize = 0x38; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x3C; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x40; // int16 - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod C_CSGO_EndOfMatchCharacterPosition { - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - pub mod C_SoundOpvarSetAABBEntity { - } - // Parent: CBaseAnimGraph - // Fields count: 0 - pub mod C_WorldModelNametag { - } - // Parent: C_BasePropDoor - // Fields count: 0 - pub mod C_PropDoorRotating { - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_aPlayerControllers (CHandle<CBasePlayerController>) - // NetworkVarNames: m_aPlayers (CHandle<C_BasePlayerPawn>) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_szTeamname (char) - pub mod C_Team { - pub const m_aPlayerControllers: usize = 0x550; // C_NetworkUtlVectorBase<CHandle<CBasePlayerController>> - pub const m_aPlayers: usize = 0x568; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>> - pub const m_iScore: usize = 0x580; // int32 - pub const m_szTeamname: usize = 0x584; // char[129] - } - // Parent: C_SoundAreaEntityBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_vMin (Vector) - // NetworkVarNames: m_vMax (Vector) - pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x578; // Vector - pub const m_vMax: usize = 0x584; // Vector - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_bLoop (bool) - // NetworkVarNames: m_flFPS (float) - // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) - // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) - // NetworkVarNames: m_vAnimationBoundsMin (Vector) - // NetworkVarNames: m_vAnimationBoundsMax (Vector) - // NetworkVarNames: m_flStartTime (float) - // NetworkVarNames: m_flStartFrame (float) - pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xCD0; // bool - pub const m_flFPS: usize = 0xCD4; // float32 - pub const m_hPositionKeys: usize = 0xCD8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hRotationKeys: usize = 0xCE0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_vAnimationBoundsMin: usize = 0xCE8; // Vector - pub const m_vAnimationBoundsMax: usize = 0xCF4; // Vector - pub const m_flStartTime: usize = 0xD00; // float32 - pub const m_flStartFrame: usize = 0xD04; // float32 - } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - pub mod C_SoundOpvarSetPointEntity { - } - // Parent: CBaseAnimGraph - // Fields count: 0 - pub mod C_WorldModelStattrak { - } - // Parent: C_LightEntity - // Fields count: 0 - pub mod C_LightOrthoEntity { - } - // Parent: CPlayer_WaterServices - // Fields count: 3 - pub mod CCSPlayer_WaterServices { - pub const m_flWaterJumpTime: usize = 0x40; // float32 - pub const m_vecWaterJumpVel: usize = 0x44; // Vector - pub const m_flSwimSoundTime: usize = 0x50; // float32 - } - // Parent: C_BaseEntity - // Fields count: 2 - pub mod CSkyboxReference { - pub const m_worldGroupId: usize = 0x550; // WorldGroupId_t - pub const m_hSkyCamera: usize = 0x554; // CHandle<C_SkyCamera> - } - // Parent: C_TonemapController2 - // Fields count: 0 - pub mod C_TonemapController2Alias_env_tonemap_controller2 { - } - // Parent: None - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_hTargetEntity (CHandle<C_BaseEntity>) - // NetworkVarNames: m_bState (bool) - // NetworkVarNames: m_bAlwaysUpdate (bool) - // NetworkVarNames: m_flLightFOV (float32) - // NetworkVarNames: m_bEnableShadows (bool) - // NetworkVarNames: m_bSimpleProjection (bool) - // NetworkVarNames: m_bLightOnlyTarget (bool) - // NetworkVarNames: m_bLightWorld (bool) - // NetworkVarNames: m_bCameraSpace (bool) - // NetworkVarNames: m_flBrightnessScale (float32) - // NetworkVarNames: m_LightColor (Color) - // NetworkVarNames: m_flIntensity (float32) - // NetworkVarNames: m_flLinearAttenuation (float32) - // NetworkVarNames: m_flQuadraticAttenuation (float32) - // NetworkVarNames: m_bVolumetric (bool) - // NetworkVarNames: m_flVolumetricIntensity (float32) - // NetworkVarNames: m_flNoiseStrength (float32) - // NetworkVarNames: m_flFlashlightTime (float32) - // NetworkVarNames: m_nNumPlanes (uint32) - // NetworkVarNames: m_flPlaneOffset (float32) - // NetworkVarNames: m_flColorTransitionTime (float32) - // NetworkVarNames: m_flAmbient (float32) - // NetworkVarNames: m_SpotlightTextureName (char) - // NetworkVarNames: m_nSpotlightTextureFrame (int32) - // NetworkVarNames: m_nShadowQuality (uint32) - // NetworkVarNames: m_flNearZ (float32) - // NetworkVarNames: m_flFarZ (float32) - // NetworkVarNames: m_flProjectionSize (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_bFlipHorizontal (bool) - pub mod CProjectedTextureBase { - pub const m_hTargetEntity: usize = 0xC; // CHandle<C_BaseEntity> - pub const m_bState: usize = 0x10; // bool - pub const m_bAlwaysUpdate: usize = 0x11; // bool - pub const m_flLightFOV: usize = 0x14; // float32 - pub const m_bEnableShadows: usize = 0x18; // bool - pub const m_bSimpleProjection: usize = 0x19; // bool - pub const m_bLightOnlyTarget: usize = 0x1A; // bool - pub const m_bLightWorld: usize = 0x1B; // bool - pub const m_bCameraSpace: usize = 0x1C; // bool - pub const m_flBrightnessScale: usize = 0x20; // float32 - pub const m_LightColor: usize = 0x24; // Color - pub const m_flIntensity: usize = 0x28; // float32 - pub const m_flLinearAttenuation: usize = 0x2C; // float32 - pub const m_flQuadraticAttenuation: usize = 0x30; // float32 - pub const m_bVolumetric: usize = 0x34; // bool - pub const m_flVolumetricIntensity: usize = 0x38; // float32 - pub const m_flNoiseStrength: usize = 0x3C; // float32 - pub const m_flFlashlightTime: usize = 0x40; // float32 - pub const m_nNumPlanes: usize = 0x44; // uint32 - pub const m_flPlaneOffset: usize = 0x48; // float32 - pub const m_flColorTransitionTime: usize = 0x4C; // float32 - pub const m_flAmbient: usize = 0x50; // float32 - pub const m_SpotlightTextureName: usize = 0x54; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 - pub const m_nShadowQuality: usize = 0x258; // uint32 - pub const m_flNearZ: usize = 0x25C; // float32 - pub const m_flFarZ: usize = 0x260; // float32 - pub const m_flProjectionSize: usize = 0x264; // float32 - pub const m_flRotation: usize = 0x268; // float32 - pub const m_bFlipHorizontal: usize = 0x26C; // bool - } - // Parent: CPlayerControllerComponent - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_unMusicID (item_definition_index_t) - // NetworkVarNames: m_rank (MedalRank_t) - // NetworkVarNames: m_nPersonaDataPublicLevel (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) - // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) - // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) - // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) - pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 - pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 - pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 - pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar<ServerAuthoritativeWeaponSlot_t> - } - // Parent: C_PathParticleRope - // Fields count: 0 - pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_UseServices { - } - // Parent: C_PredictedViewModel - // Fields count: 6 - // - // Metadata: - // MNetworkOverride - // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) - // NetworkVarNames: m_nWeaponParity (uint32) - pub mod C_CSGOViewModel { - pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF68; // bool - pub const m_nWeaponParity: usize = 0xF6C; // uint32 - pub const m_nOldWeaponParity: usize = 0xF70; // uint32 - pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF74; // CEntityIndex - pub const m_bNeedToQueueHighResComposite: usize = 0xF78; // bool - pub const m_vLoweredWeaponOffset: usize = 0xFDC; // QAngle - } - // Parent: CEntityComponent - // Fields count: 1 - pub mod CScriptComponent { - pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge - } - // Parent: CBaseAnimGraph - // Fields count: 6 - pub mod C_PickUpModelSlerper { - pub const m_hPlayerParent: usize = 0xED8; // CHandle<C_BaseEntity> - pub const m_hItem: usize = 0xEDC; // CHandle<C_BaseEntity> - pub const m_flTimePickedUp: usize = 0xEE0; // float32 - pub const m_angOriginal: usize = 0xEE4; // QAngle - pub const m_vecPosOriginal: usize = 0xEF0; // Vector - pub const m_angRandom: usize = 0xF00; // QAngle - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x1528; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1530; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1538; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1540; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_vBoxMins: usize = 0x1548; // Vector - pub const m_vBoxMaxs: usize = 0x1554; // Vector - pub const m_bMoveable: usize = 0x1560; // bool - pub const m_nHandshake: usize = 0x1564; // int32 - pub const m_nPriority: usize = 0x1568; // int32 - pub const m_bStartDisabled: usize = 0x156C; // bool - pub const m_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 - pub const m_bEnabled: usize = 0x1591; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 0 - pub mod C_ViewmodelAttachmentModel { - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod C_Flashbang { - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod CBumpMine { - } - // Parent: None - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_iKills (int) - // NetworkVarNames: m_iDeaths (int) - // NetworkVarNames: m_iAssists (int) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iEquipmentValue (int) - // NetworkVarNames: m_iMoneySaved (int) - // NetworkVarNames: m_iKillReward (int) - // NetworkVarNames: m_iLiveTime (int) - // NetworkVarNames: m_iHeadShotKills (int) - // NetworkVarNames: m_iObjective (int) - // NetworkVarNames: m_iCashEarned (int) - // NetworkVarNames: m_iUtilityDamage (int) - // NetworkVarNames: m_iEnemiesFlashed (int) - pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 - } - // Parent: C_BaseEntity - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_bTimerPaused (bool) - // NetworkVarNames: m_flTimeRemaining (float) - // NetworkVarNames: m_flTimerEndTime (GameTime_t) - // NetworkVarNames: m_bIsDisabled (bool) - // NetworkVarNames: m_bShowInHUD (bool) - // NetworkVarNames: m_nTimerLength (int) - // NetworkVarNames: m_nTimerInitialLength (int) - // NetworkVarNames: m_nTimerMaxLength (int) - // NetworkVarNames: m_bAutoCountdown (bool) - // NetworkVarNames: m_nSetupTimeLength (int) - // NetworkVarNames: m_nState (int) - // NetworkVarNames: m_bStartPaused (bool) - // NetworkVarNames: m_bInCaptureWatchState (bool) - // NetworkVarNames: m_flTotalTime (float) - // NetworkVarNames: m_bStopWatchTimer (bool) - pub mod C_TeamRoundTimer { - pub const m_bTimerPaused: usize = 0x550; // bool - pub const m_flTimeRemaining: usize = 0x554; // float32 - pub const m_flTimerEndTime: usize = 0x558; // GameTime_t - pub const m_bIsDisabled: usize = 0x55C; // bool - pub const m_bShowInHUD: usize = 0x55D; // bool - pub const m_nTimerLength: usize = 0x560; // int32 - pub const m_nTimerInitialLength: usize = 0x564; // int32 - pub const m_nTimerMaxLength: usize = 0x568; // int32 - pub const m_bAutoCountdown: usize = 0x56C; // bool - pub const m_nSetupTimeLength: usize = 0x570; // int32 - pub const m_nState: usize = 0x574; // int32 - pub const m_bStartPaused: usize = 0x578; // bool - pub const m_bInCaptureWatchState: usize = 0x579; // bool - pub const m_flTotalTime: usize = 0x57C; // float32 - pub const m_bStopWatchTimer: usize = 0x580; // bool - pub const m_bFireFinished: usize = 0x581; // bool - pub const m_bFire5MinRemain: usize = 0x582; // bool - pub const m_bFire4MinRemain: usize = 0x583; // bool - pub const m_bFire3MinRemain: usize = 0x584; // bool - pub const m_bFire2MinRemain: usize = 0x585; // bool - pub const m_bFire1MinRemain: usize = 0x586; // bool - pub const m_bFire30SecRemain: usize = 0x587; // bool - pub const m_bFire10SecRemain: usize = 0x588; // bool - pub const m_bFire5SecRemain: usize = 0x589; // bool - pub const m_bFire4SecRemain: usize = 0x58A; // bool - pub const m_bFire3SecRemain: usize = 0x58B; // bool - pub const m_bFire2SecRemain: usize = 0x58C; // bool - pub const m_bFire1SecRemain: usize = 0x58D; // bool - pub const m_nOldTimerLength: usize = 0x590; // int32 - pub const m_nOldTimerState: usize = 0x594; // int32 - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nItemDefIndex (uint16) - // NetworkVarNames: m_nCount (uint16) - pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod C_SmokeGrenade { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponGalilAR { - } - // Parent: CBaseAnimGraph - // Fields count: 0 - pub mod C_WorldModelGloves { - } - // Parent: C_ModelPointEntity - // Fields count: 0 - pub mod C_EnvProjectedTexture { - } - // Parent: CPlayer_CameraServices - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iFOV (uint32) - // NetworkVarNames: m_iFOVStart (uint32) - // NetworkVarNames: m_flFOVTime (GameTime_t) - // NetworkVarNames: m_flFOVRate (float32) - // NetworkVarNames: m_hZoomOwner (CHandle<CBaseEntity>) - pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; // uint32 - pub const m_iFOVStart: usize = 0x214; // uint32 - pub const m_flFOVTime: usize = 0x218; // GameTime_t - pub const m_flFOVRate: usize = 0x21C; // float32 - pub const m_hZoomOwner: usize = 0x220; // CHandle<C_BaseEntity> - pub const m_flLastShotFOV: usize = 0x224; // float32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 4 - pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0xF30; // bool - pub const m_bHide: usize = 0xF31; // bool - pub const m_flSeenTargetTime: usize = 0xF34; // float32 - pub const m_pTargetPanel: usize = 0xF38; // C_PointClientUIWorldPanel* - } - // Parent: CBodyComponentSkeletonInstance - // Fields count: 1 - pub mod CBodyComponentBaseModelEntity { - pub const __m_pChainEntity: usize = 0x460; // CNetworkVarChainer - } - // Parent: C_CSWeaponBase - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_zoomLevel (int) - // NetworkVarNames: m_iBurstShotsRemaining (int) - // NetworkVarNames: m_bNeedsBoltAction (bool) - pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1A70; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1A74; // int32 - pub const m_iSilencerBodygroup: usize = 0x1A78; // int32 - pub const m_silencedModelIndex: usize = 0x1A88; // int32 - pub const m_inPrecache: usize = 0x1A8C; // bool - pub const m_bNeedsBoltAction: usize = 0x1A8D; // bool - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_skyboxData (sky3dparams_t) - // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) - pub mod C_SkyCamera { - pub const m_skyboxData: usize = 0x550; // sky3dparams_t - pub const m_skyboxSlotToken: usize = 0x5E0; // CUtlStringToken - pub const m_bUseAngles: usize = 0x5E4; // bool - pub const m_pNext: usize = 0x5E8; // C_SkyCamera* - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_World { - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flFadeInStart (float32) - // NetworkVarNames: m_flFadeInLength (float32) - // NetworkVarNames: m_flFadeOutModelStart (float32) - // NetworkVarNames: m_flFadeOutModelLength (float32) - // NetworkVarNames: m_flFadeOutStart (float32) - // NetworkVarNames: m_flFadeOutLength (float32) - // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) - // NetworkVarNames: m_vDissolverOrigin (Vector) - // NetworkVarNames: m_nMagnitude (uint32) - pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xCD8; // GameTime_t - pub const m_flFadeInStart: usize = 0xCDC; // float32 - pub const m_flFadeInLength: usize = 0xCE0; // float32 - pub const m_flFadeOutModelStart: usize = 0xCE4; // float32 - pub const m_flFadeOutModelLength: usize = 0xCE8; // float32 - pub const m_flFadeOutStart: usize = 0xCEC; // float32 - pub const m_flFadeOutLength: usize = 0xCF0; // float32 - pub const m_flNextSparkTime: usize = 0xCF4; // GameTime_t - pub const m_nDissolveType: usize = 0xCF8; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xCFC; // Vector - pub const m_nMagnitude: usize = 0xD08; // uint32 - pub const m_bCoreExplode: usize = 0xD0C; // bool - pub const m_bLinkedToServerEnt: usize = 0xD0D; // bool - } - // Parent: CPlayer_UseServices - // Fields count: 0 - pub mod CCSObserver_UseServices { - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_hCtrl (CHandle<CFogController>) - pub mod C_fogplayerparams_t { - pub const m_hCtrl: usize = 0x8; // CHandle<C_FogController> - pub const m_flTransitionTime: usize = 0xC; // float32 - pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 - pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 - } - // Parent: C_BasePlayerPawn - // Fields count: 142 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) - // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) - // NetworkVarNames: m_bIsScoped (bool) - // NetworkVarNames: m_bIsWalking (bool) - // NetworkVarNames: m_bResumeZoom (bool) - // NetworkVarNames: m_iPlayerState (CSPlayerState) - // NetworkVarNames: m_bIsDefusing (bool) - // NetworkVarNames: m_bIsGrabbingHostage (bool) - // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) - // NetworkVarNames: m_bGunGameImmunity (bool) - // NetworkVarNames: m_GunGameImmunityColor (Color) - // NetworkVarNames: m_bHasMovedSinceSpawn (bool) - // NetworkVarNames: m_fMolotovUseTime (float) - // NetworkVarNames: m_fMolotovDamageTime (float) - // NetworkVarNames: m_nWhichBombZone (int) - // NetworkVarNames: m_bInNoDefuseArea (bool) - // NetworkVarNames: m_iThrowGrenadeCounter (int) - // NetworkVarNames: m_bWaitForNoAttack (bool) - // NetworkVarNames: m_flGuardianTooFarDistFrac (float) - // NetworkVarNames: m_flDetectedByEnemySensorTime (GameTime_t) - // NetworkVarNames: m_bKilledByTaser (bool) - // NetworkVarNames: m_iMoveState (int) - // NetworkVarNames: m_bCanMoveDuringFreezePeriod (bool) - // NetworkVarNames: m_flLowerBodyYawTarget (float) - // NetworkVarNames: m_bStrafing (bool) - // NetworkVarNames: m_flEmitSoundTime (GameTime_t) - // NetworkVarNames: m_iAddonBits (int) - // NetworkVarNames: m_iPrimaryAddon (int) - // NetworkVarNames: m_iSecondaryAddon (int) - // NetworkVarNames: m_iProgressBarDuration (int) - // NetworkVarNames: m_flProgressBarStartTime (float) - // NetworkVarNames: m_iDirection (int) - // NetworkVarNames: m_iShotsFired (int) - // NetworkVarNames: m_bNightVisionOn (bool) - // NetworkVarNames: m_bHasNightVision (bool) - // NetworkVarNames: m_flVelocityModifier (float) - // NetworkVarNames: m_flHitHeading (float) - // NetworkVarNames: m_nHitBodyPart (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_flFlashMaxAlpha (float) - // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_unCurrentEquipmentValue (uint16) - // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) - // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) - // NetworkVarNames: m_nHeavyAssaultSuitCooldownRemaining (int) - // NetworkVarNames: m_ArmorValue (int32) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) - // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) - // NetworkVarNames: m_nLastConcurrentKilled (int) - // NetworkVarNames: m_nDeathCamMusic (int) - // NetworkVarNames: m_cycleLatch (int) - // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) - // NetworkVarNames: m_bHideTargetID (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_nSurvivalTeamNumber (int) - // NetworkVarNames: m_bKilledByHeadshot (bool) - // NetworkVarNames: m_hOriginalController (CHandle<CCSPlayerController>) - pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x12C0; // CCSPlayer_PingServices* - pub const m_pViewModelServices: usize = 0x12C8; // CPlayer_ViewModelServices* - pub const m_fRenderingClipPlane: usize = 0x12D8; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x12E8; // int32 - pub const m_vecLastClipCameraPos: usize = 0x12EC; // Vector - pub const m_vecLastClipCameraForward: usize = 0x12F8; // Vector - pub const m_bClipHitStaticWorld: usize = 0x1304; // bool - pub const m_bCachedPlaneIsValid: usize = 0x1305; // bool - pub const m_pClippingWeapon: usize = 0x1308; // C_CSWeaponBase* - pub const m_previousPlayerState: usize = 0x1310; // CSPlayerState - pub const m_flLastCollisionCeiling: usize = 0x1314; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1318; // float32 - pub const m_grenadeParameterStashTime: usize = 0x1338; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x133C; // bool - pub const m_angStashedShootAngles: usize = 0x1340; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x134C; // Vector - pub const m_vecStashedVelocity: usize = 0x1358; // Vector - pub const m_angShootAngleHistory: usize = 0x1364; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x137C; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1394; // Vector[2] - pub const m_thirdPersonHeading: usize = 0x13B0; // QAngle - pub const m_flSlopeDropOffset: usize = 0x13C8; // float32 - pub const m_flSlopeDropHeight: usize = 0x13D8; // float32 - pub const m_vHeadConstraintOffset: usize = 0x13E8; // Vector - pub const m_bIsScoped: usize = 0x1400; // bool - pub const m_bIsWalking: usize = 0x1401; // bool - pub const m_bResumeZoom: usize = 0x1402; // bool - pub const m_iPlayerState: usize = 0x1404; // CSPlayerState - pub const m_bIsDefusing: usize = 0x1408; // bool - pub const m_bIsGrabbingHostage: usize = 0x1409; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x140C; // CSPlayerBlockingUseAction_t - pub const m_bIsRescuing: usize = 0x1410; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1414; // GameTime_t - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x1418; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x141C; // bool - pub const m_GunGameImmunityColor: usize = 0x141D; // Color - pub const m_bHasMovedSinceSpawn: usize = 0x1421; // bool - pub const m_fMolotovUseTime: usize = 0x1424; // float32 - pub const m_fMolotovDamageTime: usize = 0x1428; // float32 - pub const m_nWhichBombZone: usize = 0x142C; // int32 - pub const m_bInNoDefuseArea: usize = 0x1430; // bool - pub const m_iThrowGrenadeCounter: usize = 0x1434; // int32 - pub const m_bWaitForNoAttack: usize = 0x1438; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x143C; // float32 - pub const m_flDetectedByEnemySensorTime: usize = 0x1440; // GameTime_t - pub const m_flNextGuardianTooFarWarning: usize = 0x1444; // float32 - pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x1448; // bool - pub const m_bKilledByTaser: usize = 0x1449; // bool - pub const m_iMoveState: usize = 0x144C; // int32 - pub const m_bCanMoveDuringFreezePeriod: usize = 0x1450; // bool - pub const m_flLowerBodyYawTarget: usize = 0x1454; // float32 - pub const m_bStrafing: usize = 0x1458; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x145C; // GameTime_t - pub const m_flEmitSoundTime: usize = 0x1460; // GameTime_t - pub const m_iAddonBits: usize = 0x1464; // int32 - pub const m_iPrimaryAddon: usize = 0x1468; // int32 - pub const m_iSecondaryAddon: usize = 0x146C; // int32 - pub const m_iProgressBarDuration: usize = 0x1470; // int32 - pub const m_flProgressBarStartTime: usize = 0x1474; // float32 - pub const m_iDirection: usize = 0x1478; // int32 - pub const m_iShotsFired: usize = 0x147C; // int32 - pub const m_bNightVisionOn: usize = 0x1480; // bool - pub const m_bHasNightVision: usize = 0x1481; // bool - pub const m_flVelocityModifier: usize = 0x1484; // float32 - pub const m_flHitHeading: usize = 0x1488; // float32 - pub const m_nHitBodyPart: usize = 0x148C; // int32 - pub const m_iStartAccount: usize = 0x1490; // int32 - pub const m_vecIntroStartEyePosition: usize = 0x1494; // Vector - pub const m_vecIntroStartPlayerForward: usize = 0x14A0; // Vector - pub const m_flClientDeathTime: usize = 0x14AC; // GameTime_t - pub const m_flNightVisionAlpha: usize = 0x14B0; // float32 - pub const m_bScreenTearFrameCaptured: usize = 0x14B4; // bool - pub const m_flFlashBangTime: usize = 0x14B8; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x14BC; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x14C0; // float32 - pub const m_bFlashBuildUp: usize = 0x14C4; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x14C5; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x14C6; // bool - pub const m_flFlashMaxAlpha: usize = 0x14C8; // float32 - pub const m_flFlashDuration: usize = 0x14CC; // float32 - pub const m_lastStandingPos: usize = 0x14D0; // Vector - pub const m_vecLastMuzzleFlashPos: usize = 0x14DC; // Vector - pub const m_angLastMuzzleFlashAngle: usize = 0x14E8; // QAngle - pub const m_hMuzzleFlashShape: usize = 0x14F4; // CHandle<C_BaseEntity> - pub const m_iHealthBarRenderMaskIndex: usize = 0x14F8; // int32 - pub const m_flHealthFadeValue: usize = 0x14FC; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1500; // float32 - pub const m_nMyCollisionGroup: usize = 0x1504; // int32 - pub const m_ignoreLadderJumpTime: usize = 0x1508; // float32 - pub const m_ladderSurpressionTimer: usize = 0x1510; // CountdownTimer - pub const m_lastLadderNormal: usize = 0x1528; // Vector - pub const m_lastLadderPos: usize = 0x1534; // Vector - pub const m_flDeathCCWeight: usize = 0x1548; // float32 - pub const m_bOldIsScoped: usize = 0x154C; // bool - pub const m_flPrevRoundEndTime: usize = 0x1550; // float32 - pub const m_flPrevMatchEndTime: usize = 0x1554; // float32 - pub const m_unCurrentEquipmentValue: usize = 0x1558; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x155A; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x155C; // uint16 - pub const m_vecThirdPersonViewPositionOverride: usize = 0x1560; // Vector - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x156C; // int32 - pub const m_ArmorValue: usize = 0x1570; // int32 - pub const m_angEyeAngles: usize = 0x1578; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1590; // float32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x1594; // bool - pub const m_bShouldAutobuyNow: usize = 0x1595; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x1596; // bool - pub const m_bHud_RadarHidden: usize = 0x1597; // bool - pub const m_nLastKillerIndex: usize = 0x1598; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x159C; // int32 - pub const m_nDeathCamMusic: usize = 0x15A0; // int32 - pub const m_iIDEntIndex: usize = 0x15A4; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x15A8; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x15C0; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x15C4; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x15C8; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x15E4; // float32 - pub const m_flMusicRoundStartTime: usize = 0x15E8; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x15EC; // bool - pub const m_cycleLatch: usize = 0x15F0; // int32 - pub const m_serverIntendedCycle: usize = 0x15F4; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x15F8; // uint32[5] - pub const m_bHideTargetID: usize = 0x1614; // bool - pub const m_flLastSmokeOverlayAlpha: usize = 0x1618; // float32 - pub const m_flLastSmokeAge: usize = 0x161C; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1620; // Vector - pub const m_nPlayerSmokedFx: usize = 0x162C; // ParticleIndex_t - pub const m_nPlayerInfernoBodyFx: usize = 0x1630; // ParticleIndex_t - pub const m_nPlayerInfernoFootFx: usize = 0x1634; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x1638; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x163C; // int32 - pub const m_vecBulletHitModels: usize = 0x1640; // CUtlVector<C_BulletHitModel*> - pub const m_vecPickupModelSlerpers: usize = 0x1658; // CUtlVector<C_PickUpModelSlerper*> - pub const m_vecLastAliveLocalVelocity: usize = 0x1670; // Vector - pub const m_entitySpottedState: usize = 0x1698; // EntitySpottedState_t - pub const m_nSurvivalTeamNumber: usize = 0x16B0; // int32 - pub const m_bGuardianShouldSprayCustomXMark: usize = 0x16B4; // bool - pub const m_bHasDeathInfo: usize = 0x16B5; // bool - pub const m_flDeathInfoTime: usize = 0x16B8; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x16BC; // Vector - pub const m_bKilledByHeadshot: usize = 0x16C8; // bool - pub const m_hOriginalController: usize = 0x16CC; // CHandle<CCSPlayerController> - } - // Parent: C_WeaponBaseItem - // Fields count: 0 - pub mod C_Item_Healthshot { - } - // Parent: None - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iWindSeed (uint32) - // NetworkVarNames: m_iMinWind (uint16) - // NetworkVarNames: m_iMaxWind (uint16) - // NetworkVarNames: m_windRadius (int32) - // NetworkVarNames: m_iMinGust (uint16) - // NetworkVarNames: m_iMaxGust (uint16) - // NetworkVarNames: m_flMinGustDelay (float32) - // NetworkVarNames: m_flMaxGustDelay (float32) - // NetworkVarNames: m_flGustDuration (float32) - // NetworkVarNames: m_iGustDirChange (uint16) - // NetworkVarNames: m_location (Vector) - // NetworkVarNames: m_iInitialWindDir (uint16) - // NetworkVarNames: m_flInitialWindSpeed (float32) - pub mod C_EnvWindShared { - pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 - pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 - pub const m_currentWindVector: usize = 0x44; // Vector - pub const m_CurrentSwayVector: usize = 0x50; // Vector - pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 - pub const m_flVariationTime: usize = 0x70; // GameTime_t - pub const m_flSwayTime: usize = 0x74; // GameTime_t - pub const m_flSimTime: usize = 0x78; // GameTime_t - pub const m_flSwitchTime: usize = 0x7C; // GameTime_t - pub const m_flAveWindSpeed: usize = 0x80; // float32 - pub const m_bGusting: usize = 0x84; // bool - pub const m_flWindAngleVariation: usize = 0x88; // float32 - pub const m_flWindSpeedVariation: usize = 0x8C; // float32 - pub const m_iEntIndex: usize = 0x90; // CEntityIndex - } - // Parent: C_BaseTrigger - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) - // NetworkVarNames: m_flFadeDuration (float) - // NetworkVarNames: m_flMinLogExposure (float) - // NetworkVarNames: m_flMaxLogExposure (float) - // NetworkVarNames: m_flMinExposure (float) - // NetworkVarNames: m_flMaxExposure (float) - // NetworkVarNames: m_flExposureCompensation (float) - // NetworkVarNames: m_flExposureFadeSpeedUp (float) - // NetworkVarNames: m_flExposureFadeSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bExposureControl (bool) - // NetworkVarNames: m_flRate (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0xCE8; // CStrongHandle<InfoForResourceTypeCPostProcessingResource> - pub const m_flFadeDuration: usize = 0xCF0; // float32 - pub const m_flMinLogExposure: usize = 0xCF4; // float32 - pub const m_flMaxLogExposure: usize = 0xCF8; // float32 - pub const m_flMinExposure: usize = 0xCFC; // float32 - pub const m_flMaxExposure: usize = 0xD00; // float32 - pub const m_flExposureCompensation: usize = 0xD04; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xD08; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xD0C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD10; // float32 - pub const m_bMaster: usize = 0xD14; // bool - pub const m_bExposureControl: usize = 0xD15; // bool - pub const m_flRate: usize = 0xD18; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD1C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD20; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD24; // float32 - } - // Parent: CPlayerPawnComponent - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>) - pub mod CCSPlayer_PingServices { - pub const m_hPlayerPing: usize = 0x40; // CHandle<C_BaseEntity> - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_FlashlightServices { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod CServerOnlyModelEntity { - } - // Parent: CAttributeManager - // Fields count: 3 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_Item (CEconItemView) - pub mod C_AttributeContainer { - pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - pub mod C_FuncRotating { - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_flScale (float32) - // NetworkVarNames: m_flStartScale (float32) - // NetworkVarNames: m_flScaleTime (float) - // NetworkVarNames: m_nFlags (uint32) - pub mod C_BaseFire { - pub const m_flScale: usize = 0x550; // float32 - pub const m_flStartScale: usize = 0x554; // float32 - pub const m_flScaleTime: usize = 0x558; // float32 - pub const m_nFlags: usize = 0x55C; // uint32 - } - // Parent: C_BaseEntity - // Fields count: 15 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_nTickBase (uint32) - // NetworkVarNames: m_hPawn (CHandle<CBasePlayerPawn>) - // NetworkVarNames: m_iConnected (PlayerConnectedState) - // NetworkVarNames: m_iszPlayerName (char) - // NetworkVarNames: m_steamID (uint64) - // NetworkVarNames: m_iDesiredFOV (uint32) - // MNetworkReplayCompatField - pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x558; // int32 - pub const m_CommandContext: usize = 0x560; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x5F8; // uint64 - pub const m_nTickBase: usize = 0x600; // uint32 - pub const m_hPawn: usize = 0x604; // CHandle<C_BasePlayerPawn> - pub const m_hPredictedPawn: usize = 0x608; // CHandle<C_BasePlayerPawn> - pub const m_nSplitScreenSlot: usize = 0x60C; // CSplitScreenSlot - pub const m_hSplitOwner: usize = 0x610; // CHandle<CBasePlayerController> - pub const m_hSplitScreenPlayers: usize = 0x618; // CUtlVector<CHandle<CBasePlayerController>> - pub const m_bIsHLTV: usize = 0x630; // bool - pub const m_iConnected: usize = 0x634; // PlayerConnectedState - pub const m_iszPlayerName: usize = 0x638; // char[128] - pub const m_steamID: usize = 0x6C0; // uint64 - pub const m_bIsLocalPlayerController: usize = 0x6C8; // bool - pub const m_iDesiredFOV: usize = 0x6CC; // uint32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nDecoyShotTick (int) - pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1158; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x115C; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1180; // GameTime_t - } - // Parent: CBaseAnimGraph - // Fields count: 0 - pub mod C_WaterBullet { - } - // Parent: C_CSPlayerPawn - // Fields count: 3 - pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x2418; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x2420; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x2428; // float32 - } - // Parent: CSkeletonAnimationController - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flSeqStartTime (GameTime_t) - // NetworkVarNames: m_flSeqFixedCycle (float) - // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t) - pub mod CBaseAnimGraphController { - pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables - pub const m_bSequenceFinished: usize = 0x14A8; // bool - pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_hSequence: usize = 0x14B0; // HSequence - pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 - pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t - } - // Parent: C_CSWeaponBase - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_bStartedArming (bool) - // NetworkVarNames: m_fArmedTime (GameTime_t) - // NetworkVarNames: m_bBombPlacedAnimation (bool) - // NetworkVarNames: m_bIsPlantingViaUse (bool) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - pub mod C_C4 { - pub const m_szScreenText: usize = 0x1A70; // char[32] - pub const m_activeLightParticleIndex: usize = 0x1A90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1A94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1A98; // bool - pub const m_fArmedTime: usize = 0x1A9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1AA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1AA1; // bool - pub const m_entitySpottedState: usize = 0x1AA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1AC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1ACB; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 13 - // - // Metadata: - // MNetworkIncludeByName - // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) - // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) - // NetworkVarNames: m_vecForce (Vector) - // NetworkVarNames: m_nForceBone (int32) - // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) - // NetworkVarNames: m_bClientRagdoll (bool) - pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xD48; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xD4A; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xD58; // bool - pub const m_flMaxSlopeDistance: usize = 0xD5C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xD60; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xD6C; // bool - pub const m_vecForce: usize = 0xD70; // Vector - pub const m_nForceBone: usize = 0xD7C; // int32 - pub const m_pClientsideRagdoll: usize = 0xD80; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xD88; // bool - pub const m_pRagdollPose: usize = 0xDA0; // PhysicsRagdollPose_t* - pub const m_bClientRagdoll: usize = 0xDA8; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xDB8; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod C_Melee { - } - // Parent: C_BaseGrenade - // Fields count: 0 - pub mod CBreachChargeProjectile { - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_PointEntity { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CBasePlayerControllerAPI { - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_flParticleSpacing (float) - // NetworkVarNames: m_flSlack (float) - // NetworkVarNames: m_flRadius (float) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_nEffectState (int) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_PathNodes_Position (Vector) - // NetworkVarNames: m_PathNodes_TangentIn (Vector) - // NetworkVarNames: m_PathNodes_TangentOut (Vector) - // NetworkVarNames: m_PathNodes_Color (Vector) - // NetworkVarNames: m_PathNodes_PinEnabled (bool) - // NetworkVarNames: m_PathNodes_RadiusScale (float) - pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x550; // bool - pub const m_flMaxSimulationTime: usize = 0x554; // float32 - pub const m_iszEffectName: usize = 0x558; // CUtlSymbolLarge - pub const m_PathNodes_Name: usize = 0x560; // CUtlVector<CUtlSymbolLarge> - pub const m_flParticleSpacing: usize = 0x578; // float32 - pub const m_flSlack: usize = 0x57C; // float32 - pub const m_flRadius: usize = 0x580; // float32 - pub const m_ColorTint: usize = 0x584; // Color - pub const m_nEffectState: usize = 0x588; // int32 - pub const m_iEffectIndex: usize = 0x590; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_PathNodes_Position: usize = 0x598; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_TangentIn: usize = 0x5B0; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_TangentOut: usize = 0x5C8; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_Color: usize = 0x5E0; // C_NetworkUtlVectorBase<Vector> - pub const m_PathNodes_PinEnabled: usize = 0x5F8; // C_NetworkUtlVectorBase<bool> - pub const m_PathNodes_RadiusScale: usize = 0x610; // C_NetworkUtlVectorBase<float32> - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponP90 { - } - // Parent: CBasePulseGraphInstance - // Fields count: 0 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSGameModeScript { - } - // Parent: C_EconEntity - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkUserGroupProxy - // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32) - // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t) - // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32) - // NetworkVarNames: m_iClip1 (int32) - // NetworkVarNames: m_iClip2 (int32) - // NetworkVarNames: m_pReserveAmmo (int) - pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x15B8; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x15BC; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x15C0; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x15C4; // float32 - pub const m_iClip1: usize = 0x15C8; // int32 - pub const m_iClip2: usize = 0x15CC; // int32 - pub const m_pReserveAmmo: usize = 0x15D0; // int32[2] - } - // Parent: CEntitySubclassVDataBase - // Fields count: 20 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerWeaponVData { - pub const m_szWorldModel: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_bBuiltRightHanded: usize = 0x108; // bool - pub const m_bAllowFlipping: usize = 0x109; // bool - pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString - pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t - pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t - pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 - pub const m_bAutoSwitchTo: usize = 0x210; // bool - pub const m_bAutoSwitchFrom: usize = 0x211; // bool - pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t - pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap<WeaponSound_t,CSoundEventName> - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 - } - // Parent: CBaseAnimGraph - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_poolOrigin (Vector) - // NetworkVarNames: m_waterLevel (float32) - // NetworkVarNames: m_x (float32) - // NetworkVarNames: m_y (float32) - // NetworkVarNames: m_z (float32) - // NetworkVarNames: m_angle (float32) - pub mod C_Fish { - pub const m_pos: usize = 0xED8; // Vector - pub const m_vel: usize = 0xEE4; // Vector - pub const m_angles: usize = 0xEF0; // QAngle - pub const m_localLifeState: usize = 0xEFC; // int32 - pub const m_deathDepth: usize = 0xF00; // float32 - pub const m_deathAngle: usize = 0xF04; // float32 - pub const m_buoyancy: usize = 0xF08; // float32 - pub const m_wiggleTimer: usize = 0xF10; // CountdownTimer - pub const m_wigglePhase: usize = 0xF28; // float32 - pub const m_wiggleRate: usize = 0xF2C; // float32 - pub const m_actualPos: usize = 0xF30; // Vector - pub const m_actualAngles: usize = 0xF3C; // QAngle - pub const m_poolOrigin: usize = 0xF48; // Vector - pub const m_waterLevel: usize = 0xF54; // float32 - pub const m_gotUpdate: usize = 0xF58; // bool - pub const m_x: usize = 0xF5C; // float32 - pub const m_y: usize = 0xF60; // float32 - pub const m_z: usize = 0xF64; // float32 - pub const m_angle: usize = 0xF68; // float32 - pub const m_errorHistory: usize = 0xF6C; // float32[20] - pub const m_errorHistoryIndex: usize = 0xFBC; // int32 - pub const m_errorHistoryCount: usize = 0xFC0; // int32 - pub const m_averageError: usize = 0xFC4; // float32 - } - // Parent: IntervalTimer - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_flValues (float) - // NetworkVarNames: m_nValueCounts (int) - // NetworkVarNames: m_nBucketCount (int) - // NetworkVarNames: m_flInterval (float) - // NetworkVarNames: m_flFinalValue (float) - // NetworkVarNames: m_nCompressionType (TimelineCompression_t) - // NetworkVarNames: m_bStopped (bool) - pub mod CTimeline { - pub const m_flValues: usize = 0x10; // float32[64] - pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 - pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t - pub const m_bStopped: usize = 0x220; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponAWP { - } - // Parent: C_BaseCombatCharacter - // Fields count: 28 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkExcludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkIncludeByUserGroup - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkOverride - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) - // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) - // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) - // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) - // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) - // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) - // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) - // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) - // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) - // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) - // NetworkVarNames: m_iHideHUD (uint32) - // NetworkVarNames: m_skybox3d (sky3dparams_t) - // NetworkVarNames: m_flDeathTime (GameTime_t) - // NetworkVarNames: m_hController (CHandle<CBasePlayerController>) - pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x1100; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1108; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1110; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1118; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1120; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1128; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1130; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1138; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1140; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1150; // C_UtlVectorEmbeddedNetworkVar<ViewAngleServerChange_t> - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x11A0; // uint32 - pub const v_angle: usize = 0x11A4; // QAngle - pub const v_anglePrevious: usize = 0x11B0; // QAngle - pub const m_iHideHUD: usize = 0x11BC; // uint32 - pub const m_skybox3d: usize = 0x11C0; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1250; // GameTime_t - pub const m_vecPredictionError: usize = 0x1254; // Vector - pub const m_flPredictionErrorTime: usize = 0x1260; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1264; // Vector - pub const m_flLastCameraSetupTime: usize = 0x1270; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x1274; // float32 - pub const m_flMouseSensitivity: usize = 0x1278; // float32 - pub const m_vOldOrigin: usize = 0x127C; // Vector - pub const m_flOldSimulationTime: usize = 0x1288; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x128C; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1290; // int32 - pub const m_hController: usize = 0x1294; // CHandle<CBasePlayerController> - pub const m_bIsSwappingToPredictableController: usize = 0x1298; // bool - } - // Parent: None - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iReapplyProvisionParity (int) - // NetworkVarNames: m_hOuter (EHANDLE) - // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) - pub mod CAttributeManager { - pub const m_Providers: usize = 0x8; // CUtlVector<CHandle<C_BaseEntity>> - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 - pub const m_hOuter: usize = 0x24; // CHandle<C_BaseEntity> - pub const m_bPreventLoopback: usize = 0x28; // bool - pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t - pub const m_CachedResults: usize = 0x30; // CUtlVector<CAttributeManager::cached_attribute_float_t> - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod CLogicalEntity { - } - // Parent: None - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_PredNetBoolVariables (uint32) - // NetworkVarNames: m_PredNetByteVariables (byte) - // NetworkVarNames: m_PredNetUInt16Variables (uint16) - // NetworkVarNames: m_PredNetIntVariables (int32) - // NetworkVarNames: m_PredNetUInt32Variables (uint32) - // NetworkVarNames: m_PredNetUInt64Variables (uint64) - // NetworkVarNames: m_PredNetFloatVariables (float) - // NetworkVarNames: m_PredNetVectorVariables (Vector) - // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) - // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) - // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) - // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) - // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) - // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) - // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) - // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) - // NetworkVarNames: m_nBoolVariablesCount (int) - // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) - // NetworkVarNames: m_nRandomSeedOffset (int) - // NetworkVarNames: m_flLastTeleportTime (float) - pub mod CAnimGraphNetworkedVariables { - pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase<uint32> - pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase<uint8> - pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase<uint16> - pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase<int32> - pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase<uint32> - pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase<uint64> - pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase<float32> - pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase<Vector> - pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase<Quaternion> - pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase<CGlobalSymbol> - pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase<uint32> - pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase<uint8> - pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase<uint16> - pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase<int32> - pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase<uint32> - pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase<uint64> - pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase<float32> - pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase<Vector> - pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase<Quaternion> - pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase<CGlobalSymbol> - pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 - pub const m_flLastTeleportTime: usize = 0x1F4; // float32 - } - // Parent: C_BaseTrigger - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFluidDensity (float) - pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0xCD8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCF8; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 41 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_flScrollSpeed (float32) - // NetworkVarNames: m_RopeFlags (uint16) - // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong) - // NetworkVarNames: m_nSegments (uint8) - // NetworkVarNames: m_hStartPoint (CHandle<C_BaseEntity>) - // NetworkVarNames: m_hEndPoint (CHandle<C_BaseEntity>) - // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) - // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) - // NetworkVarNames: m_Subdiv (uint8) - // NetworkVarNames: m_RopeLength (int16) - // NetworkVarNames: m_Slack (int16) - // NetworkVarNames: m_TextureScale (float32) - // NetworkVarNames: m_fLockedPoints (uint8) - // NetworkVarNames: m_nChangeCount (uint8) - // NetworkVarNames: m_Width (float32) - // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) - pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xCD8; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xCDC; // int32 - pub const m_bApplyWind: usize = 0xCE0; // bool - pub const m_fPrevLockedPoints: usize = 0xCE4; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCE8; // int32 - pub const m_bPrevEndPointPos: usize = 0xCEC; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xCF0; // Vector[2] - pub const m_flCurScroll: usize = 0xD08; // float32 - pub const m_flScrollSpeed: usize = 0xD0C; // float32 - pub const m_RopeFlags: usize = 0xD10; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xD18; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_LightValues: usize = 0xF90; // Vector[10] - pub const m_nSegments: usize = 0x1008; // uint8 - pub const m_hStartPoint: usize = 0x100C; // CHandle<C_BaseEntity> - pub const m_hEndPoint: usize = 0x1010; // CHandle<C_BaseEntity> - pub const m_iStartAttachment: usize = 0x1014; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x1015; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x1016; // uint8 - pub const m_RopeLength: usize = 0x1018; // int16 - pub const m_Slack: usize = 0x101A; // int16 - pub const m_TextureScale: usize = 0x101C; // float32 - pub const m_fLockedPoints: usize = 0x1020; // uint8 - pub const m_nChangeCount: usize = 0x1021; // uint8 - pub const m_Width: usize = 0x1024; // float32 - pub const m_PhysicsDelegate: usize = 0x1028; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x1038; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_TextureHeight: usize = 0x1040; // int32 - pub const m_vecImpulse: usize = 0x1044; // Vector - pub const m_vecPreviousImpulse: usize = 0x1050; // Vector - pub const m_flCurrentGustTimer: usize = 0x105C; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1060; // float32 - pub const m_flTimeToNextGust: usize = 0x1064; // float32 - pub const m_vWindDir: usize = 0x1068; // Vector - pub const m_vColorMod: usize = 0x1074; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1080; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1098; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x10B0; // bool - pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 - pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 - pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 - pub const m_bPhysicsInitted: usize = 0x0; // bitfield:1 - } - // Parent: C_BaseEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_hGradientFogTexture (HRenderTextureStrong) - // NetworkVarNames: m_flFogStartDistance (float) - // NetworkVarNames: m_flFogEndDistance (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogStartHeight (float) - // NetworkVarNames: m_flFogEndHeight (float) - // NetworkVarNames: m_flFarZ (float) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_flFogVerticalExponent (float) - // NetworkVarNames: m_fogColor (Color) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_GradientFog { - pub const m_hGradientFogTexture: usize = 0x550; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_flFogStartDistance: usize = 0x558; // float32 - pub const m_flFogEndDistance: usize = 0x55C; // float32 - pub const m_bHeightFogEnabled: usize = 0x560; // bool - pub const m_flFogStartHeight: usize = 0x564; // float32 - pub const m_flFogEndHeight: usize = 0x568; // float32 - pub const m_flFarZ: usize = 0x56C; // float32 - pub const m_flFogMaxOpacity: usize = 0x570; // float32 - pub const m_flFogFalloffExponent: usize = 0x574; // float32 - pub const m_flFogVerticalExponent: usize = 0x578; // float32 - pub const m_fogColor: usize = 0x57C; // Color - pub const m_flFogStrength: usize = 0x580; // float32 - pub const m_flFadeTime: usize = 0x584; // float32 - pub const m_bStartDisabled: usize = 0x588; // bool - pub const m_bIsEnabled: usize = 0x589; // bool - pub const m_bGradientFogNeedsTextures: usize = 0x58A; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bSpotted (bool) - // NetworkVarNames: m_bSpottedByMask (uint32) - pub mod EntitySpottedState_t { - pub const m_bSpotted: usize = 0x8; // bool - pub const m_bSpottedByMask: usize = 0xC; // uint32[2] - } - // Parent: C_CSGO_MapPreviewCameraPath - // Fields count: 7 - pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x5B0; // int32 - pub const m_bDofEnabled: usize = 0x5B4; // bool - pub const m_flDofNearBlurry: usize = 0x5B8; // float32 - pub const m_flDofNearCrisp: usize = 0x5BC; // float32 - pub const m_flDofFarCrisp: usize = 0x5C0; // float32 - pub const m_flDofFarBlurry: usize = 0x5C4; // float32 - pub const m_flDofTiltToGround: usize = 0x5C8; // float32 - } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 1 - pub mod CCSPlayer_CameraServices { - pub const m_flDeathCamTilt: usize = 0x228; // float32 - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamSelectCounterTerroristPosition { - } - // Parent: C_EconEntity - // Fields count: 2 - pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x15B8; // int32 - pub const m_bAlwaysAllow: usize = 0x15BC; // bool - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod CCSGO_WingmanIntroCharacterPosition { - } - // Parent: CSPerRoundStats_t - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iEnemy5Ks (int) - // NetworkVarNames: m_iEnemy4Ks (int) - // NetworkVarNames: m_iEnemy3Ks (int) - // NetworkVarNames: m_iEnemyKnifeKills (int) - // NetworkVarNames: m_iEnemyTaserKills (int) - pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemyKnifeKills: usize = 0x74; // int32 - pub const m_iEnemyTaserKills: usize = 0x78; // int32 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_BaseToggle { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flStrength (float) - // NetworkVarNames: m_nFalloffShape (int) - // NetworkVarNames: m_flFalloffExponent (float) - pub mod C_EnvVolumetricFogVolume { - pub const m_bActive: usize = 0x550; // bool - pub const m_vBoxMins: usize = 0x554; // Vector - pub const m_vBoxMaxs: usize = 0x560; // Vector - pub const m_bStartDisabled: usize = 0x56C; // bool - pub const m_flStrength: usize = 0x570; // float32 - pub const m_nFalloffShape: usize = 0x574; // int32 - pub const m_flFalloffExponent: usize = 0x578; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod CWaterSplasher { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_ModelPointEntity { - } - // Parent: CPlayer_ViewModelServices - // Fields count: 0 - pub mod CCSObserver_ViewModelServices { - } - // Parent: C_BaseFire - // Fields count: 13 - // - // Metadata: - // MNetworkOverride - // MNetworkOverride - // NetworkVarNames: m_nFlameModelIndex (int32) - // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) - pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x560; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x564; // int32 - pub const m_flScaleRegister: usize = 0x568; // float32 - pub const m_flScaleStart: usize = 0x56C; // float32 - pub const m_flScaleEnd: usize = 0x570; // float32 - pub const m_flScaleTimeStart: usize = 0x574; // GameTime_t - pub const m_flScaleTimeEnd: usize = 0x578; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x57C; // float32 - pub const m_flClipPerc: usize = 0x590; // float32 - pub const m_bClipTested: usize = 0x594; // bool - pub const m_bFadingOut: usize = 0x595; // bool - pub const m_tParticleSpawn: usize = 0x598; // TimedEvent - pub const m_pFireOverlay: usize = 0x5A0; // CFireOverlay* - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponRevolver { - } - // Parent: C_Sprite - // Fields count: 0 - pub mod C_FireFromAboveSprite { - } - // Parent: C_BaseEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x15A8; // Color - pub const m_flBrightness: usize = 0x15AC; // float32 - pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool - pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x15C8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x15D0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x15D8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_vBoxMins: usize = 0x15E0; // Vector - pub const m_vBoxMaxs: usize = 0x15EC; // Vector - pub const m_bMoveable: usize = 0x15F8; // bool - pub const m_nHandshake: usize = 0x15FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1600; // int32 - pub const m_nPriority: usize = 0x1604; // int32 - pub const m_bStartDisabled: usize = 0x1608; // bool - pub const m_flEdgeFadeDist: usize = 0x160C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1610; // Vector - pub const m_nLightProbeSizeX: usize = 0x161C; // int32 - pub const m_nLightProbeSizeY: usize = 0x1620; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1624; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1628; // int32 - pub const m_nLightProbeAtlasY: usize = 0x162C; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1630; // int32 - pub const m_bEnabled: usize = 0x1649; // bool - } - // Parent: C_SoundOpvarSetPointBase - // Fields count: 0 - pub mod C_SoundOpvarSetOBBWindEntity { - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Handle (ModelConfigHandle_t) - // NetworkVarNames: m_Name (string_t) - // NetworkVarNames: m_AssociatedEntities (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_AssociatedEntityNames (string_t) - pub mod ActiveModelConfig_t { - pub const m_Handle: usize = 0x28; // ModelConfigHandle_t - pub const m_Name: usize = 0x30; // CUtlSymbolLarge - pub const m_AssociatedEntities: usize = 0x38; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_AssociatedEntityNames: usize = 0x50; // C_NetworkUtlVectorBase<CUtlSymbolLarge> - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponMP5SD { - } - // Parent: C_DynamicProp - // Fields count: 0 - pub mod C_DynamicPropAlias_dynamic_prop { - } - // Parent: CPlayerPawnComponent - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_totalHitsOnServer (int32) - pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 - } - // Parent: CLogicalEntity - // Fields count: 7 - pub mod CLogicRelay { - pub const m_OnTrigger: usize = 0x550; // CEntityIOOutput - pub const m_OnSpawn: usize = 0x578; // CEntityIOOutput - pub const m_bDisabled: usize = 0x5A0; // bool - pub const m_bWaitForRefire: usize = 0x5A1; // bool - pub const m_bTriggerOnce: usize = 0x5A2; // bool - pub const m_bFastRetrigger: usize = 0x5A3; // bool - pub const m_bPassthoughCaller: usize = 0x5A4; // bool - } - // Parent: C_PointCamera - // Fields count: 1 - pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5B0; // float32 - } - // Parent: CPlayer_ItemServices - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_bHasDefuser (bool) - // NetworkVarNames: m_bHasHelmet (bool) - // NetworkVarNames: m_bHasHeavyArmor (bool) - pub mod CCSPlayer_ItemServices { - pub const m_bHasDefuser: usize = 0x40; // bool - pub const m_bHasHelmet: usize = 0x41; // bool - pub const m_bHasHeavyArmor: usize = 0x42; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 51 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_nColorMode (int) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flColorTemperature (float) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_nLuminaireShape (int) - // NetworkVarNames: m_flLuminaireSize (float) - // NetworkVarNames: m_flLuminaireAnisotropy (float) - // NetworkVarNames: m_LightStyleString (CUtlString) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString) - // NetworkVarNames: m_LightStyleEvents (CUtlString) - // NetworkVarNames: m_LightStyleTargets (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_flShape (float) - // NetworkVarNames: m_flSoftX (float) - // NetworkVarNames: m_flSoftY (float) - // NetworkVarNames: m_flSkirt (float) - // NetworkVarNames: m_flSkirtNear (float) - // NetworkVarNames: m_vSizeParams (Vector) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_vShear (Vector) - // NetworkVarNames: m_nBakeSpecularToCubemaps (int) - // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowMapSize (int) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_bContactShadow (bool) - // NetworkVarNames: m_nBounceLight (int) - // NetworkVarNames: m_flBounceScale (float) - // NetworkVarNames: m_flMinRoughness (float) - // NetworkVarNames: m_vAlternateColor (Vector) - // NetworkVarNames: m_fAlternateColorBrightness (float) - // NetworkVarNames: m_nFog (int) - // NetworkVarNames: m_flFogStrength (float) - // NetworkVarNames: m_nFogShadows (int) - // NetworkVarNames: m_flFogScale (float) - // NetworkVarNames: m_flFadeSizeStart (float) - // NetworkVarNames: m_flFadeSizeEnd (float) - // NetworkVarNames: m_flShadowFadeSizeStart (float) - // NetworkVarNames: m_flShadowFadeSizeEnd (float) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xCD0; // bool - pub const m_nColorMode: usize = 0xCD4; // int32 - pub const m_Color: usize = 0xCD8; // Color - pub const m_flColorTemperature: usize = 0xCDC; // float32 - pub const m_flBrightness: usize = 0xCE0; // float32 - pub const m_flBrightnessScale: usize = 0xCE4; // float32 - pub const m_nDirectLight: usize = 0xCE8; // int32 - pub const m_nBakedShadowIndex: usize = 0xCEC; // int32 - pub const m_nLuminaireShape: usize = 0xCF0; // int32 - pub const m_flLuminaireSize: usize = 0xCF4; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCF8; // float32 - pub const m_LightStyleString: usize = 0xD00; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xD08; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xD10; // C_NetworkUtlVectorBase<CUtlString> - pub const m_LightStyleEvents: usize = 0xD28; // C_NetworkUtlVectorBase<CUtlString> - pub const m_LightStyleTargets: usize = 0xD40; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_StyleEvent: usize = 0xD58; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xDF8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_flShape: usize = 0xE00; // float32 - pub const m_flSoftX: usize = 0xE04; // float32 - pub const m_flSoftY: usize = 0xE08; // float32 - pub const m_flSkirt: usize = 0xE0C; // float32 - pub const m_flSkirtNear: usize = 0xE10; // float32 - pub const m_vSizeParams: usize = 0xE14; // Vector - pub const m_flRange: usize = 0xE20; // float32 - pub const m_vShear: usize = 0xE24; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xE30; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0xE34; // Vector - pub const m_nCastShadows: usize = 0xE40; // int32 - pub const m_nShadowMapSize: usize = 0xE44; // int32 - pub const m_nShadowPriority: usize = 0xE48; // int32 - pub const m_bContactShadow: usize = 0xE4C; // bool - pub const m_nBounceLight: usize = 0xE50; // int32 - pub const m_flBounceScale: usize = 0xE54; // float32 - pub const m_flMinRoughness: usize = 0xE58; // float32 - pub const m_vAlternateColor: usize = 0xE5C; // Vector - pub const m_fAlternateColorBrightness: usize = 0xE68; // float32 - pub const m_nFog: usize = 0xE6C; // int32 - pub const m_flFogStrength: usize = 0xE70; // float32 - pub const m_nFogShadows: usize = 0xE74; // int32 - pub const m_flFogScale: usize = 0xE78; // float32 - pub const m_flFadeSizeStart: usize = 0xE7C; // float32 - pub const m_flFadeSizeEnd: usize = 0xE80; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE84; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE88; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0xE8C; // bool - pub const m_vPrecomputedBoundsMins: usize = 0xE90; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0xE9C; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0xEA8; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xEB4; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xEC0; // Vector - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_flAutoExposureMin (float) - // NetworkVarNames: m_flAutoExposureMax (float) - // NetworkVarNames: m_flTonemapPercentTarget (float) - // NetworkVarNames: m_flTonemapPercentBrightPixels (float) - // NetworkVarNames: m_flTonemapMinAvgLum (float) - // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) - // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) - // NetworkVarNames: m_flTonemapEVSmoothingRange (float) - pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x550; // float32 - pub const m_flAutoExposureMax: usize = 0x554; // float32 - pub const m_flTonemapPercentTarget: usize = 0x558; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x55C; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x560; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x564; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x568; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x56C; // float32 - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponG3SG1 { - } - // Parent: C_BaseModelEntity - // Fields count: 1 - pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xCD0; // CBuoyancyHelper - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - pub mod C_SoundOpvarSetAutoRoomEntity { - } - // Parent: C_BaseFlex - // Fields count: 20 - // - // Metadata: - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - // NetworkVarNames: m_nFallbackPaintKit (int) - // NetworkVarNames: m_nFallbackSeed (int) - // NetworkVarNames: m_flFallbackWear (float) - // NetworkVarNames: m_nFallbackStatTrak (int) - pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1080; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1088; // float32* - pub const m_bAttributesInitialized: usize = 0x1090; // bool - pub const m_AttributeManager: usize = 0x1098; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1540; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1544; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1548; // int32 - pub const m_nFallbackSeed: usize = 0x154C; // int32 - pub const m_flFallbackWear: usize = 0x1550; // float32 - pub const m_nFallbackStatTrak: usize = 0x1554; // int32 - pub const m_bClientside: usize = 0x1558; // bool - pub const m_bParticleSystemsCreated: usize = 0x1559; // bool - pub const m_vecAttachedParticles: usize = 0x1560; // CUtlVector<int32> - pub const m_hViewmodelAttachment: usize = 0x1578; // CHandle<CBaseAnimGraph> - pub const m_iOldTeam: usize = 0x157C; // int32 - pub const m_bAttachmentDirty: usize = 0x1580; // bool - pub const m_nUnloadedModelIndex: usize = 0x1584; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1588; // int32 - pub const m_hOldProvidee: usize = 0x1598; // CHandle<C_BaseEntity> - pub const m_vecAttachedModels: usize = 0x15A0; // CUtlVector<C_EconEntity::AttachedModelData_t> - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponSG556 { - } - // Parent: C_BarnLight - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bShowLight (bool) - pub mod C_RectLight { - pub const m_bShowLight: usize = 0xF18; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_szSnapshotFileName (char) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bFrozen (bool) - // NetworkVarNames: m_flFreezeTransitionDuration (float) - // NetworkVarNames: m_nStopType (int) - // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) - // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flPreSimTime (float32) - // NetworkVarNames: m_vServerControlPoints (Vector) - // NetworkVarNames: m_iServerControlPointAssignments (uint8) - // NetworkVarNames: m_hControlPointEnts (CHandle<CBaseEntity>) - // NetworkVarNames: m_bNoSave (bool) - // NetworkVarNames: m_bNoFreeze (bool) - // NetworkVarNames: m_bNoRamp (bool) - pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xCD0; // char[512] - pub const m_bActive: usize = 0xED0; // bool - pub const m_bFrozen: usize = 0xED1; // bool - pub const m_flFreezeTransitionDuration: usize = 0xED4; // float32 - pub const m_nStopType: usize = 0xED8; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0xEDC; // bool - pub const m_iEffectIndex: usize = 0xEE0; // CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flPreSimTime: usize = 0xEEC; // float32 - pub const m_vServerControlPoints: usize = 0xEF0; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xF20; // uint8[4] - pub const m_hControlPointEnts: usize = 0xF24; // CHandle<C_BaseEntity>[64] - pub const m_bNoSave: usize = 0x1024; // bool - pub const m_bNoFreeze: usize = 0x1025; // bool - pub const m_bNoRamp: usize = 0x1026; // bool - pub const m_bStartActive: usize = 0x1027; // bool - pub const m_iszEffectName: usize = 0x1028; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1030; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1230; // int32 - pub const m_vecDataCPValue: usize = 0x1234; // Vector - pub const m_nTintCP: usize = 0x1240; // int32 - pub const m_clrTint: usize = 0x1244; // Color - pub const m_bOldActive: usize = 0x1268; // bool - pub const m_bOldFrozen: usize = 0x1269; // bool - } - // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 - pub mod C_CSGO_TeamPreviewModel { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponGlock { - } - // Parent: C_GameRulesProxy - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_pGameRules (CCSGameRules*) - pub mod C_CSGameRulesProxy { - pub const m_pGameRules: usize = 0x550; // C_CSGameRules* - } - // Parent: CPlayerPawnComponent - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_iObserverMode (uint8) - // NetworkVarNames: m_hObserverTarget (CHandle<CBaseEntity>) - pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 - pub const m_hObserverTarget: usize = 0x44; // CHandle<C_BaseEntity> - pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t - pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 - pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod CWeaponZoneRepulsor { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_WaterServices { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - pub mod C_CSGO_EndOfMatchLineupEnd { - } - // Parent: None - // Fields count: 6 - pub mod SequenceHistory_t { - pub const m_hSequence: usize = 0x0; // HSequence - pub const m_flSeqStartTime: usize = 0x4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x8; // float32 - pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x10; // float32 - pub const m_flCyclesPerSecond: usize = 0x14; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 1 - pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0xEE0; // CHandle<C_PlantedC4> - } - // Parent: C_BaseEntity - // Fields count: 2 - pub mod C_CsmFovOverride { - pub const m_cameraName: usize = 0x550; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x558; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) - // NetworkVarNames: m_flWidth (float) - // NetworkVarNames: m_flHeight (float) - // NetworkVarNames: m_flDepth (float) - // NetworkVarNames: m_nRenderOrder (uint32) - // NetworkVarNames: m_bProjectOnWorld (bool) - // NetworkVarNames: m_bProjectOnCharacters (bool) - // NetworkVarNames: m_bProjectOnWater (bool) - // NetworkVarNames: m_flDepthSortBias (float) - pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_flWidth: usize = 0xCD8; // float32 - pub const m_flHeight: usize = 0xCDC; // float32 - pub const m_flDepth: usize = 0xCE0; // float32 - pub const m_nRenderOrder: usize = 0xCE4; // uint32 - pub const m_bProjectOnWorld: usize = 0xCE8; // bool - pub const m_bProjectOnCharacters: usize = 0xCE9; // bool - pub const m_bProjectOnWater: usize = 0xCEA; // bool - pub const m_flDepthSortBias: usize = 0xCEC; // float32 - } - // Parent: CCSGameModeRules - // Fields count: 0 - pub mod CCSGameModeRules_Noop { - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByUserGroup - // NetworkVarNames: m_MinFalloff (float32) - // NetworkVarNames: m_MaxFalloff (float32) - // NetworkVarNames: m_flFadeInDuration (float32) - // NetworkVarNames: m_flFadeOutDuration (float32) - // NetworkVarNames: m_flMaxWeight (float32) - // NetworkVarNames: m_flCurWeight (float32) - // NetworkVarNames: m_netlookupFilename (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bMaster (bool) - // NetworkVarNames: m_bClientSide (bool) - // NetworkVarNames: m_bExclusive (bool) - pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x550; // Vector - pub const m_MinFalloff: usize = 0x55C; // float32 - pub const m_MaxFalloff: usize = 0x560; // float32 - pub const m_flFadeInDuration: usize = 0x564; // float32 - pub const m_flFadeOutDuration: usize = 0x568; // float32 - pub const m_flMaxWeight: usize = 0x56C; // float32 - pub const m_flCurWeight: usize = 0x570; // float32 - pub const m_netlookupFilename: usize = 0x574; // char[512] - pub const m_bEnabled: usize = 0x774; // bool - pub const m_bMaster: usize = 0x775; // bool - pub const m_bClientSide: usize = 0x776; // bool - pub const m_bExclusive: usize = 0x777; // bool - pub const m_bEnabledOnClient: usize = 0x778; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x77C; // float32[1] - pub const m_bFadingIn: usize = 0x780; // bool[1] - pub const m_flFadeStartWeight: usize = 0x784; // float32[1] - pub const m_flFadeStartTime: usize = 0x788; // float32[1] - pub const m_flFadeDuration: usize = 0x78C; // float32[1] - } - // Parent: C_BaseTrigger - // Fields count: 0 - pub mod CHostageRescueZoneShim { - } - // Parent: None - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_hModel (HModelStrong) - // NetworkVarNames: m_bClientClothCreationSuppressed (bool) - // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) - // NetworkVarNames: m_nIdealMotionType (int8) - pub mod CModelState { - pub const m_hModel: usize = 0xA0; // CStrongHandle<InfoForResourceTypeCModel> - pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge - pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x202; // int8 - pub const m_nForceLOD: usize = 0x203; // int8 - pub const m_nClothUpdateFlags: usize = 0x204; // int8 - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponP250 { - } - // Parent: None - // Fields count: 1 - pub mod C_EconEntity__AttachedModelData_t { - pub const m_iModelDisplayFlags: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Attributes (CEconItemAttribute) - pub mod CAttributeList { - pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<CEconItemAttribute> - pub const m_pManager: usize = 0x58; // CAttributeManager* - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_CounterTerroristWingmanIntroCamera { - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod C_WeaponNOVA { - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 0 - pub mod C_HEGrenadeProjectile { - } - // Parent: C_BaseToggle - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsUsable (bool) - pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xCD0; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 2 - pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCF0; // float32 - pub const m_nType: usize = 0xCF4; // GrenadeType_t - } - // Parent: C_BaseTrigger - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bBombPlantedHere (bool) - pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0xCD8; // bool - } - // Parent: C_BaseClientUIEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hActivator (EHANDLE) - pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xD00; // CHandle<C_BaseEntity> - pub const m_bStartEnabled: usize = 0xD04; // bool - } - // Parent: CCSGameModeRules - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_WeaponSequence (CUtlString) - pub mod CCSGameModeRules_ArmsRace { - pub const m_WeaponSequence: usize = 0x38; // C_NetworkUtlVectorBase<CUtlString> - } - // Parent: None - // Fields count: 14 - // - // Metadata: - // NetworkVarNames: m_PlayerDamager (CHandle<CCSPlayerPawnBase>) - // NetworkVarNames: m_PlayerRecipient (CHandle<CCSPlayerPawnBase>) - // NetworkVarNames: m_hPlayerControllerDamager (CHandle<CCSPlayerController>) - // NetworkVarNames: m_hPlayerControllerRecipient (CHandle<CCSPlayerController>) - // NetworkVarNames: m_szPlayerDamagerName (CUtlString) - // NetworkVarNames: m_szPlayerRecipientName (CUtlString) - // NetworkVarNames: m_DamagerXuid (uint64) - // NetworkVarNames: m_RecipientXuid (uint64) - // NetworkVarNames: m_iDamage (int) - // NetworkVarNames: m_iActualHealthRemoved (int) - // NetworkVarNames: m_iNumHits (int) - // NetworkVarNames: m_iLastBulletUpdate (int) - // NetworkVarNames: m_bIsOtherEnemy (bool) - // NetworkVarNames: m_killType (EKillTypes_t) - pub mod CDamageRecord { - pub const m_PlayerDamager: usize = 0x28; // CHandle<C_CSPlayerPawnBase> - pub const m_PlayerRecipient: usize = 0x2C; // CHandle<C_CSPlayerPawnBase> - pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle<CCSPlayerController> - pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle<CCSPlayerController> - pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString - pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 - pub const m_bIsOtherEnemy: usize = 0x68; // bool - pub const m_killType: usize = 0x69; // EKillTypes_t - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_InfoLadderDismount { - } - // Parent: CPlayerControllerComponent - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_nSendUpdate (int) - // NetworkVarNames: m_DamageList (CDamageRecord) - pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 - pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar<CDamageRecord> - } - // Parent: CEntityComponent - // Fields count: 5 - pub mod CRenderComponent { - pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer - pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 - pub const m_bEnableRendering: usize = 0x60; // bool - pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool - } - // Parent: CEntityComponent - // Fields count: 66 - // - // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_SecondaryColor (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_flBrightnessMult (float) - // NetworkVarNames: m_flRange (float) - // NetworkVarNames: m_flFalloff (float) - // NetworkVarNames: m_flAttenuation0 (float) - // NetworkVarNames: m_flAttenuation1 (float) - // NetworkVarNames: m_flAttenuation2 (float) - // NetworkVarNames: m_flTheta (float) - // NetworkVarNames: m_flPhi (float) - // NetworkVarNames: m_hLightCookie (HRenderTextureStrong) - // NetworkVarNames: m_nCascades (int) - // NetworkVarNames: m_nCastShadows (int) - // NetworkVarNames: m_nShadowWidth (int) - // NetworkVarNames: m_nShadowHeight (int) - // NetworkVarNames: m_bRenderDiffuse (bool) - // NetworkVarNames: m_nRenderSpecular (int) - // NetworkVarNames: m_bRenderTransmissive (bool) - // NetworkVarNames: m_flOrthoLightWidth (float) - // NetworkVarNames: m_flOrthoLightHeight (float) - // NetworkVarNames: m_nStyle (int) - // NetworkVarNames: m_Pattern (CUtlString) - // NetworkVarNames: m_nCascadeRenderStaticObjects (int) - // NetworkVarNames: m_flShadowCascadeCrossFade (float) - // NetworkVarNames: m_flShadowCascadeDistanceFade (float) - // NetworkVarNames: m_flShadowCascadeDistance0 (float) - // NetworkVarNames: m_flShadowCascadeDistance1 (float) - // NetworkVarNames: m_flShadowCascadeDistance2 (float) - // NetworkVarNames: m_flShadowCascadeDistance3 (float) - // NetworkVarNames: m_nShadowCascadeResolution0 (int) - // NetworkVarNames: m_nShadowCascadeResolution1 (int) - // NetworkVarNames: m_nShadowCascadeResolution2 (int) - // NetworkVarNames: m_nShadowCascadeResolution3 (int) - // NetworkVarNames: m_bUsesBakedShadowing (bool) - // NetworkVarNames: m_nShadowPriority (int) - // NetworkVarNames: m_nBakedShadowIndex (int) - // NetworkVarNames: m_bRenderToCubemaps (bool) - // NetworkVarNames: m_nDirectLight (int) - // NetworkVarNames: m_nIndirectLight (int) - // NetworkVarNames: m_flFadeMinDist (float) - // NetworkVarNames: m_flFadeMaxDist (float) - // NetworkVarNames: m_flShadowFadeMinDist (float) - // NetworkVarNames: m_flShadowFadeMaxDist (float) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFlicker (bool) - // NetworkVarNames: m_bPrecomputedFieldsValid (bool) - // NetworkVarNames: m_vPrecomputedBoundsMins (Vector) - // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector) - // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector) - // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle) - // NetworkVarNames: m_vPrecomputedOBBExtent (Vector) - // NetworkVarNames: m_flPrecomputedMaxRange (float) - // NetworkVarNames: m_nFogLightingMode (int) - // NetworkVarNames: m_flFogContributionStength (float) - // NetworkVarNames: m_flNearClipPlane (float) - // NetworkVarNames: m_SkyColor (Color) - // NetworkVarNames: m_flSkyIntensity (float) - // NetworkVarNames: m_SkyAmbientBounce (Color) - // NetworkVarNames: m_bUseSecondaryColor (bool) - // NetworkVarNames: m_bMixedShadows (bool) - // NetworkVarNames: m_flLightStyleStartTime (GameTime_t) - // NetworkVarNames: m_flCapsuleLength (float) - // NetworkVarNames: m_flMinRoughness (float) - pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer - pub const m_Color: usize = 0x85; // Color - pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 - pub const m_hLightCookie: usize = 0xB8; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 - pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 - pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 - pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 - pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 - pub const m_bRenderToCubemaps: usize = 0x128; // bool - pub const m_nDirectLight: usize = 0x12C; // int32 - pub const m_nIndirectLight: usize = 0x130; // int32 - pub const m_flFadeMinDist: usize = 0x134; // float32 - pub const m_flFadeMaxDist: usize = 0x138; // float32 - pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 - pub const m_bEnabled: usize = 0x144; // bool - pub const m_bFlicker: usize = 0x145; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 - pub const m_nFogLightingMode: usize = 0x188; // int32 - pub const m_flFogContributionStength: usize = 0x18C; // float32 - pub const m_flNearClipPlane: usize = 0x190; // float32 - pub const m_SkyColor: usize = 0x194; // Color - pub const m_flSkyIntensity: usize = 0x198; // float32 - pub const m_SkyAmbientBounce: usize = 0x19C; // Color - pub const m_bUseSecondaryColor: usize = 0x1A0; // bool - pub const m_bMixedShadows: usize = 0x1A1; // bool - pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1A8; // float32 - pub const m_flMinRoughness: usize = 0x1AC; // float32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_CounterTerroristTeamIntroCamera { - } - // Parent: None - // Fields count: 0 - pub mod CEntityComponent { - } - // Parent: IEconItemInterface - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) - // NetworkVarNames: m_iEntityQuality (int) - // NetworkVarNames: m_iEntityLevel (uint32) - // NetworkVarNames: m_iItemIDHigh (uint32) - // NetworkVarNames: m_iItemIDLow (uint32) - // NetworkVarNames: m_iAccountID (uint32) - // NetworkVarNames: m_iInventoryPosition (uint32) - // NetworkVarNames: m_bInitialized (bool) - // NetworkVarNames: m_AttributeList (CAttributeList) - // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) - // NetworkVarNames: m_szCustomName (char) - pub mod C_EconItemView { - pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool - pub const m_bInventoryImageTriedCache: usize = 0x61; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 - pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] - pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool - pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 - pub const m_iEntityQuality: usize = 0x1BC; // int32 - pub const m_iEntityLevel: usize = 0x1C0; // uint32 - pub const m_iItemID: usize = 0x1C8; // uint64 - pub const m_iItemIDHigh: usize = 0x1D0; // uint32 - pub const m_iItemIDLow: usize = 0x1D4; // uint32 - pub const m_iAccountID: usize = 0x1D8; // uint32 - pub const m_iInventoryPosition: usize = 0x1DC; // uint32 - pub const m_bInitialized: usize = 0x1E8; // bool - pub const m_bDisallowSOC: usize = 0x1E9; // bool - pub const m_bIsStoreItem: usize = 0x1EA; // bool - pub const m_bIsTradeItem: usize = 0x1EB; // bool - pub const m_iEntityQuantity: usize = 0x1EC; // int32 - pub const m_iRarityOverride: usize = 0x1F0; // int32 - pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_unClientFlags: usize = 0x1F8; // uint8 - pub const m_unOverrideStyle: usize = 0x1F9; // uint8 - pub const m_AttributeList: usize = 0x210; // CAttributeList - pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList - pub const m_szCustomName: usize = 0x2D0; // char[161] - pub const m_szCustomNameOverride: usize = 0x371; // char[161] - pub const m_bInitializedTags: usize = 0x440; // bool - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_Handle (CHandle<CBaseEntity>) - // NetworkVarNames: m_bSendHandle (bool) - pub mod C_HandleTest { - pub const m_Handle: usize = 0x550; // CHandle<C_BaseEntity> - pub const m_bSendHandle: usize = 0x554; // bool - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_EnvWindShared (CEnvWindShared) - pub mod C_EnvWindClientside { - pub const m_EnvWindShared: usize = 0x550; // C_EnvWindShared - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponMAC10 { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_flDisplayHealth (float) - pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1A90; // float32 - } - // Parent: C_PointClientUIWorldPanel - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0xF30; // char[512] - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_CSObserverPawnAPI { - } - // Parent: CPlayer_UseServices - // Fields count: 0 - pub mod CCSPlayer_UseServices { - } - // Parent: CPlayerPawnComponent - // Fields count: 15 - // - // Metadata: - // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t) - // NetworkVarNames: m_flMaxspeed (float32) - // NetworkVarNames: m_arrForceSubtickMoveWhen (float32) - pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 - pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 - pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x198; // float32 - pub const m_arrForceSubtickMoveWhen: usize = 0x19C; // float32[4] - pub const m_flForwardMove: usize = 0x1AC; // float32 - pub const m_flLeftMove: usize = 0x1B0; // float32 - pub const m_flUpMove: usize = 0x1B4; // float32 - pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector - pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle - } - // Parent: CEntitySubclassVDataBase - // Fields count: 14 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CBasePlayerVData { - pub const m_sModelName: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat - pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat - pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat - pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat - pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 - } - // Parent: CPlayerControllerComponent - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iAccount (int) - // NetworkVarNames: m_iStartAccount (int) - // NetworkVarNames: m_iTotalCashSpent (int) - // NetworkVarNames: m_iCashSpentThisRound (int) - pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 - pub const m_nPreviousAccount: usize = 0x50; // int32 - } - // Parent: None - // Fields count: 2 - pub mod C_EnvWindShared__WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponUSPSilencer { - } - // Parent: C_CSGO_EndOfMatchLineupEndpoint - // Fields count: 0 - pub mod C_CSGO_EndOfMatchLineupStart { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponFamas { - } - // Parent: C_ParticleSystem - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flRadiusScale (float32) - // NetworkVarNames: m_flSelfIllumScale (float32) - // NetworkVarNames: m_ColorTint (Color) - // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) - pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1280; // float32 - pub const m_flRadiusScale: usize = 0x1284; // float32 - pub const m_flSelfIllumScale: usize = 0x1288; // float32 - pub const m_ColorTint: usize = 0x128C; // Color - pub const m_hTextureOverride: usize = 0x1290; // CStrongHandle<InfoForResourceTypeCTextureBase> - } - // Parent: C_CSGO_TeamPreviewCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamIntroCharacterPosition { - } - // Parent: C_CSGO_PreviewModel - // Fields count: 0 - pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { - } - // Parent: C_BaseModelEntity - // Fields count: 18 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // NetworkVarNames: m_vDirection (Vector) - // NetworkVarNames: m_iszEffectName (string_t) - // NetworkVarNames: m_iszSSEffectName (string_t) - // NetworkVarNames: m_clrOverlay (Color) - // NetworkVarNames: m_bOn (bool) - // NetworkVarNames: m_bmaxColor (bool) - // NetworkVarNames: m_flSize (float32) - // NetworkVarNames: m_flHazeScale (float32) - // NetworkVarNames: m_flRotation (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_flAlphaHaze (float32) - // NetworkVarNames: m_flAlphaScale (float32) - // NetworkVarNames: m_flAlphaHdr (float32) - // NetworkVarNames: m_flFarZScale (float32) - pub mod C_Sun { - pub const m_fxSSSunFlareEffectIndex: usize = 0xCD0; // ParticleIndex_t - pub const m_fxSunFlareEffectIndex: usize = 0xCD4; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCD8; // float32 - pub const m_vSunPos: usize = 0xCDC; // Vector - pub const m_vDirection: usize = 0xCE8; // Vector - pub const m_iszEffectName: usize = 0xCF8; // CUtlSymbolLarge - pub const m_iszSSEffectName: usize = 0xD00; // CUtlSymbolLarge - pub const m_clrOverlay: usize = 0xD08; // Color - pub const m_bOn: usize = 0xD0C; // bool - pub const m_bmaxColor: usize = 0xD0D; // bool - pub const m_flSize: usize = 0xD10; // float32 - pub const m_flHazeScale: usize = 0xD14; // float32 - pub const m_flRotation: usize = 0xD18; // float32 - pub const m_flHDRColorScale: usize = 0xD1C; // float32 - pub const m_flAlphaHaze: usize = 0xD20; // float32 - pub const m_flAlphaScale: usize = 0xD24; // float32 - pub const m_flAlphaHdr: usize = 0xD28; // float32 - pub const m_flFarZScale: usize = 0xD2C; // float32 - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_CSGO_EndOfMatchLineupEndpoint { - } - // Parent: CPlayerControllerComponent - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t) - // NetworkVarNames: m_matchStats (CSMatchStats_t) - // NetworkVarNames: m_iNumRoundKills (int) - // NetworkVarNames: m_iNumRoundKillsHeadshots (int) - // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) - pub mod CCSPlayerController_ActionTrackingServices { - pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<CSPerRoundStats_t> - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x110; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x114; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x118; // uint32 - } - // Parent: CEntityComponent - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bvDisabledHitGroups (uint32) - pub mod CHitboxComponent { - pub const m_bvDisabledHitGroups: usize = 0x24; // uint32[1] - } - // Parent: C_BaseTrigger - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_MaxWeight (float) - // NetworkVarNames: m_FadeDuration (float) - // NetworkVarNames: m_Weight (float) - // NetworkVarNames: m_lookupFilename (char) - pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCD8; // float32 - pub const m_LastEnterTime: usize = 0xCDC; // float32 - pub const m_LastExitWeight: usize = 0xCE0; // float32 - pub const m_LastExitTime: usize = 0xCE4; // float32 - pub const m_bEnabled: usize = 0xCE8; // bool - pub const m_MaxWeight: usize = 0xCEC; // float32 - pub const m_FadeDuration: usize = 0xCF0; // float32 - pub const m_Weight: usize = 0xCF4; // float32 - pub const m_lookupFilename: usize = 0xCF8; // char[512] - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_PrecipitationBlocker { - } - // Parent: CBaseAnimGraph - // Fields count: 6 - pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0xED8; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xF08; // int32 - pub const m_hPlayerParent: usize = 0xF0C; // CHandle<C_BaseEntity> - pub const m_bIsHit: usize = 0xF10; // bool - pub const m_flTimeCreated: usize = 0xF14; // float32 - pub const m_vecStartPos: usize = 0xF18; // Vector - } - // Parent: C_BaseEntity - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_nDraftType (int) - // NetworkVarNames: m_nTeamWinningCoinToss (int) - // NetworkVarNames: m_nTeamWithFirstChoice (int) - // NetworkVarNames: m_nVoteMapIdsList (int) - // NetworkVarNames: m_nAccountIDs (int) - // NetworkVarNames: m_nMapId0 (int) - // NetworkVarNames: m_nMapId1 (int) - // NetworkVarNames: m_nMapId2 (int) - // NetworkVarNames: m_nMapId3 (int) - // NetworkVarNames: m_nMapId4 (int) - // NetworkVarNames: m_nMapId5 (int) - // NetworkVarNames: m_nStartingSide0 (int) - // NetworkVarNames: m_nCurrentPhase (int) - // NetworkVarNames: m_nPhaseStartTick (int) - // NetworkVarNames: m_nPhaseDurationTicks (int) - pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x560; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x564; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x568; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x668; // int32[7] - pub const m_nAccountIDs: usize = 0x684; // int32[64] - pub const m_nMapId0: usize = 0x784; // int32[64] - pub const m_nMapId1: usize = 0x884; // int32[64] - pub const m_nMapId2: usize = 0x984; // int32[64] - pub const m_nMapId3: usize = 0xA84; // int32[64] - pub const m_nMapId4: usize = 0xB84; // int32[64] - pub const m_nMapId5: usize = 0xC84; // int32[64] - pub const m_nStartingSide0: usize = 0xD84; // int32[64] - pub const m_nCurrentPhase: usize = 0xE84; // int32 - pub const m_nPhaseStartTick: usize = 0xE88; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE8C; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE90; // int32 - pub const m_bDisabledHud: usize = 0xE94; // bool - } - // Parent: C_BarnLight - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_flInnerAngle (float) - // NetworkVarNames: m_flOuterAngle (float) - // NetworkVarNames: m_bShowLight (bool) - pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF18; // float32 - pub const m_flOuterAngle: usize = 0xF1C; // float32 - pub const m_bShowLight: usize = 0xF20; // bool - } - // Parent: C_Inferno - // Fields count: 0 - pub mod C_FireCrackerBlast { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponMP9 { - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_weaponPurchases (WeaponPurchaseCount_t) - pub mod WeaponPurchaseTracker_t { - pub const m_weaponPurchases: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar<WeaponPurchaseCount_t> - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_nMatchSeed (int) - // NetworkVarNames: m_bBlockersPresent (bool) - // NetworkVarNames: m_bRoundInProgress (bool) - // NetworkVarNames: m_iFirstSecondHalfRound (int) - // NetworkVarNames: m_iBombSite (int) - pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 - pub const m_bBlockersPresent: usize = 0xFC; // bool - pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_duration (float32) - // NetworkVarNames: m_timestamp (float32) - // NetworkVarNames: m_timescale (float32) - pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseVDataAPI { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CCSPlayer_GlowServices { - } - // Parent: None - // Fields count: 5 - pub mod C_BaseFlex__Emphasized_Phoneme { - pub const m_sClassName: usize = 0x0; // CUtlString - pub const m_flAmount: usize = 0x18; // float32 - pub const m_bRequired: usize = 0x1C; // bool - pub const m_bBasechecked: usize = 0x1D; // bool - pub const m_bValid: usize = 0x1E; // bool - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_timestamp (GameTime_t) - // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) - pub mod IntervalTimer { - pub const m_timestamp: usize = 0x8; // GameTime_t - pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponSSG08 { - } - // Parent: C_BaseModelEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_vecLadderDir (Vector) - // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) - // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) - // NetworkVarNames: m_flAutoRideSpeed (float) - // NetworkVarNames: m_bFakeLadder (bool) - pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xCD0; // Vector - pub const m_Dismounts: usize = 0xCE0; // CUtlVector<CHandle<C_InfoLadderDismount>> - pub const m_vecLocalTop: usize = 0xCF8; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xD04; // Vector - pub const m_vecPlayerMountPositionBottom: usize = 0xD10; // Vector - pub const m_flAutoRideSpeed: usize = 0xD1C; // float32 - pub const m_bDisabled: usize = 0xD20; // bool - pub const m_bFakeLadder: usize = 0xD21; // bool - pub const m_bHasSlack: usize = 0xD22; // bool - } - // Parent: C_SoundOpvarSetAABBEntity - // Fields count: 0 - pub mod C_SoundOpvarSetOBBEntity { - } - // Parent: CPlayerPawnComponent - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_hMyWeapons (CHandle<C_BasePlayerWeapon>) - // NetworkVarNames: m_hActiveWeapon (CHandle<CBasePlayerWeapon>) - // NetworkVarNames: m_hLastWeapon (CHandle<CBasePlayerWeapon>) - // NetworkVarNames: m_iAmmo (uint16) - pub mod CPlayer_WeaponServices { - pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase<CHandle<C_BasePlayerWeapon>> - pub const m_hActiveWeapon: usize = 0x58; // CHandle<C_BasePlayerWeapon> - pub const m_hLastWeapon: usize = 0x5C; // CHandle<C_BasePlayerWeapon> - pub const m_iAmmo: usize = 0x60; // uint16[32] - } - // Parent: None - // Fields count: 3 - pub mod CAttributeManager__cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 - pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 - } - // Parent: C_BaseFlex - // Fields count: 12 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_bIsLive (bool) - // NetworkVarNames: m_DmgRadius (float32) - // NetworkVarNames: m_flDetonateTime (GameTime_t) - // NetworkVarNames: m_flDamage (float32) - // NetworkVarNames: m_hThrower (CHandle<CCSPlayerPawn>) - pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1070; // bool - pub const m_bIsSmokeGrenade: usize = 0x1071; // bool - pub const m_bIsLive: usize = 0x1072; // bool - pub const m_DmgRadius: usize = 0x1074; // float32 - pub const m_flDetonateTime: usize = 0x1078; // GameTime_t - pub const m_flWarnAITime: usize = 0x107C; // float32 - pub const m_flDamage: usize = 0x1080; // float32 - pub const m_iszBounceSound: usize = 0x1088; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x1090; // CUtlString - pub const m_hThrower: usize = 0x109C; // CHandle<C_CSPlayerPawn> - pub const m_flNextAttack: usize = 0x10B4; // GameTime_t - pub const m_hOriginalThrower: usize = 0x10B8; // CHandle<C_CSPlayerPawn> - } - // Parent: None - // Fields count: 1 - pub mod CCSGameModeRules { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nInteractsAs (uint64) - // NetworkVarNames: m_nInteractsWith (uint64) - // NetworkVarNames: m_nInteractsExclude (uint64) - // NetworkVarNames: m_nEntityId (uint32) - // NetworkVarNames: m_nOwnerId (uint32) - // NetworkVarNames: m_nHierarchyId (uint16) - // NetworkVarNames: m_nCollisionGroup (uint8) - // NetworkVarNames: m_nCollisionFunctionMask (uint8) - pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 - } - // Parent: C_BaseEntity - // Fields count: 28 - // - // Metadata: - // NetworkVarNames: m_flScattering (float) - // NetworkVarNames: m_flAnisotropy (float) - // NetworkVarNames: m_flFadeSpeed (float) - // NetworkVarNames: m_flDrawDistance (float) - // NetworkVarNames: m_flFadeInStart (float) - // NetworkVarNames: m_flFadeInEnd (float) - // NetworkVarNames: m_flIndirectStrength (float) - // NetworkVarNames: m_nIndirectTextureDimX (int) - // NetworkVarNames: m_nIndirectTextureDimY (int) - // NetworkVarNames: m_nIndirectTextureDimZ (int) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartAnisoTime (GameTime_t) - // NetworkVarNames: m_flStartScatterTime (GameTime_t) - // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) - // NetworkVarNames: m_flStartAnisotropy (float) - // NetworkVarNames: m_flStartScattering (float) - // NetworkVarNames: m_flStartDrawDistance (float) - // NetworkVarNames: m_flDefaultAnisotropy (float) - // NetworkVarNames: m_flDefaultScattering (float) - // NetworkVarNames: m_flDefaultDrawDistance (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bEnableIndirect (bool) - // NetworkVarNames: m_bIsMaster (bool) - // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) - // NetworkVarNames: m_nForceRefreshCount (int) - pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x550; // float32 - pub const m_flAnisotropy: usize = 0x554; // float32 - pub const m_flFadeSpeed: usize = 0x558; // float32 - pub const m_flDrawDistance: usize = 0x55C; // float32 - pub const m_flFadeInStart: usize = 0x560; // float32 - pub const m_flFadeInEnd: usize = 0x564; // float32 - pub const m_flIndirectStrength: usize = 0x568; // float32 - pub const m_nIndirectTextureDimX: usize = 0x56C; // int32 - pub const m_nIndirectTextureDimY: usize = 0x570; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x574; // int32 - pub const m_vBoxMins: usize = 0x578; // Vector - pub const m_vBoxMaxs: usize = 0x584; // Vector - pub const m_bActive: usize = 0x590; // bool - pub const m_flStartAnisoTime: usize = 0x594; // GameTime_t - pub const m_flStartScatterTime: usize = 0x598; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x59C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x5A0; // float32 - pub const m_flStartScattering: usize = 0x5A4; // float32 - pub const m_flStartDrawDistance: usize = 0x5A8; // float32 - pub const m_flDefaultAnisotropy: usize = 0x5AC; // float32 - pub const m_flDefaultScattering: usize = 0x5B0; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5B4; // float32 - pub const m_bStartDisabled: usize = 0x5B8; // bool - pub const m_bEnableIndirect: usize = 0x5B9; // bool - pub const m_bIsMaster: usize = 0x5BA; // bool - pub const m_hFogIndirectTexture: usize = 0x5C0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_nForceRefreshCount: usize = 0x5C8; // int32 - pub const m_bFirstTime: usize = 0x5CC; // bool - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CDynamicPropAPI { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponTec9 { - } - // Parent: CBaseAnimGraph - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_flStartTimeInCommentary (float32) - // NetworkVarNames: m_iszCommentaryFile (string_t) - // NetworkVarNames: m_iszTitle (string_t) - // NetworkVarNames: m_iszSpeakers (string_t) - // NetworkVarNames: m_iNodeNumber (int) - // NetworkVarNames: m_iNodeNumberMax (int) - // NetworkVarNames: m_bListenedTo (bool) - // NetworkVarNames: m_hViewPosition (CHandle<C_BaseEntity>) - pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0xEE0; // bool - pub const m_bWasActive: usize = 0xEE1; // bool - pub const m_flEndTime: usize = 0xEE4; // GameTime_t - pub const m_flStartTime: usize = 0xEE8; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xEEC; // float32 - pub const m_iszCommentaryFile: usize = 0xEF0; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0xEF8; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xF00; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xF08; // int32 - pub const m_iNodeNumberMax: usize = 0xF0C; // int32 - pub const m_bListenedTo: usize = 0xF10; // bool - pub const m_hViewPosition: usize = 0xF20; // CHandle<C_BaseEntity> - pub const m_bRestartAfterRestore: usize = 0xF24; // bool - } - // Parent: CCSPlayerBase_CameraServices - // Fields count: 0 - pub mod CCSObserver_CameraServices { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: localSound (Vector) - // NetworkVarNames: soundscapeIndex (int32) - // NetworkVarNames: localBits (uint8) - // NetworkVarNames: soundscapeEntityListIndex (int) - // NetworkVarNames: soundEventHash (uint32) - pub mod audioparams_t { - pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod CClientScriptEntity { - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_nMode (int) - // NetworkVarNames: m_vBoxSize (Vector) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x554; // int32 - pub const m_vBoxSize: usize = 0x558; // Vector - pub const m_bEnabled: usize = 0x564; // bool - } - // Parent: C_Sprite - // Fields count: 2 - pub mod C_FireSprite { - pub const m_vecMoveDir: usize = 0xE00; // Vector - pub const m_bFadeFromAbove: usize = 0xE0C; // bool - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamIntroTerroristPosition { - } - // Parent: C_BaseTrigger - // Fields count: 8 - pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCD8; // float32 - pub const m_flParticleInnerDist: usize = 0xCE8; // float32 - pub const m_pParticleDef: usize = 0xCF0; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0xD18; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0xD20; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0xD21; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD22; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD24; // int32 - } - // Parent: CEntitySubclassVDataBase - // Fields count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CPrecipitationVData { - pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_flInnerDistance: usize = 0x108; // float32 - pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t - pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 - pub const m_szModifier: usize = 0x120; // CUtlString - } - // Parent: None - // Fields count: 1 - pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_DialogXMLName (string_t) - // NetworkVarNames: m_PanelClassName (string_t) - // NetworkVarNames: m_PanelID (string_t) - pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xCD8; // bool - pub const m_DialogXMLName: usize = 0xCE0; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xCE8; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xCF0; // CUtlSymbolLarge - } - // Parent: C_BaseModelEntity - // Fields count: 3 - pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCD0; // int32 - pub const m_flRadius: usize = 0xCD4; // float32 - pub const m_flLineLength: usize = 0xCD8; // float32 - } - // Parent: CPlayerPawnComponent - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bIsRescuing (bool) - // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) - // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) - pub mod CCSPlayer_ActionTrackingServices { - pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x40; // CHandle<C_BasePlayerWeapon> - pub const m_bIsRescuing: usize = 0x44; // bool - pub const m_weaponPurchasesThisMatch: usize = 0x48; // WeaponPurchaseTracker_t - pub const m_weaponPurchasesThisRound: usize = 0xA0; // WeaponPurchaseTracker_t - } - // Parent: None - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_nModelID (int32) - // NetworkVarNames: m_hMaterial (HMaterialStrong) - // NetworkVarNames: m_solid (ShardSolid_t) - // NetworkVarNames: m_ShatterPanelMode (ShatterPanelMode) - // NetworkVarNames: m_vecPanelSize (Vector2D) - // NetworkVarNames: m_vecStressPositionA (Vector2D) - // NetworkVarNames: m_vecStressPositionB (Vector2D) - // NetworkVarNames: m_vecPanelVertices (Vector2D) - // NetworkVarNames: m_flGlassHalfThickness (float) - // NetworkVarNames: m_bHasParent (bool) - // NetworkVarNames: m_bParentFrozen (bool) - // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken) - pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 - pub const m_hMaterial: usize = 0x10; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_solid: usize = 0x18; // ShardSolid_t - pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode - pub const m_vecPanelSize: usize = 0x1C; // Vector2D - pub const m_vecStressPositionA: usize = 0x24; // Vector2D - pub const m_vecStressPositionB: usize = 0x2C; // Vector2D - pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase<Vector2D> - pub const m_flGlassHalfThickness: usize = 0x50; // float32 - pub const m_bHasParent: usize = 0x54; // bool - pub const m_bParentFrozen: usize = 0x55; // bool - pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken - } - // Parent: None - // Fields count: 1 - pub mod C_SceneEntity__QueuedEvents_t { - pub const starttime: usize = 0x0; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 4 - pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xED8; // bool - pub const m_iShapeType: usize = 0xEDC; // int32 - pub const m_bConformToCollisionBounds: usize = 0xEE0; // bool - pub const m_mPreferredCatchTransform: usize = 0xEE4; // matrix3x4_t - } - // Parent: C_CSGO_PreviewPlayer - // Fields count: 0 - pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { - } - // Parent: CLogicalEntity - // Fields count: 12 - pub mod CPointTemplate { - pub const m_iszWorldName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszSource2EntityLumpName: usize = 0x558; // CUtlSymbolLarge - pub const m_iszEntityFilterName: usize = 0x560; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x568; // float32 - pub const m_bAsynchronouslySpawnEntities: usize = 0x56C; // bool - pub const m_pOutputOnSpawned: usize = 0x570; // CEntityIOOutput - pub const m_clientOnlyEntityBehavior: usize = 0x598; // PointTemplateClientOnlyEntityBehavior_t - pub const m_ownerSpawnGroupType: usize = 0x59C; // PointTemplateOwnerSpawnGroupType_t - pub const m_createdSpawnGroupHandles: usize = 0x5A0; // CUtlVector<uint32> - pub const m_SpawnedEntityHandles: usize = 0x5B8; // CUtlVector<CEntityHandle> - pub const m_ScriptSpawnCallback: usize = 0x5D0; // HSCRIPT - pub const m_ScriptCallbackScope: usize = 0x5D8; // HSCRIPT - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponHKP2000 { - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod CTripWireFire { - } - // Parent: C_BaseFlex - // Fields count: 6 - pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1070; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1078; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1080; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1088; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x108C; // float32 - pub const m_sInitialWeaponState: usize = 0x1090; // CUtlString - } - // Parent: C_PointEntity - // Fields count: 5 - pub mod CInfoDynamicShadowHint { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_flRange: usize = 0x554; // float32 - pub const m_nImportance: usize = 0x558; // int32 - pub const m_nLightChoice: usize = 0x55C; // int32 - pub const m_hLight: usize = 0x560; // CHandle<C_BaseEntity> - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod C_BaseEntityAPI { - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod C_WeaponXM1014 { - } - // Parent: C_ParticleSystem - // Fields count: 0 - pub mod C_MapPreviewParticleSystem { - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_iGlowType (int32) - // NetworkVarNames: m_iGlowTeam (int32) - // NetworkVarNames: m_nGlowRange (int32) - // NetworkVarNames: m_nGlowRangeMin (int32) - // NetworkVarNames: m_glowColorOverride (Color) - // NetworkVarNames: m_bFlashing (bool) - // NetworkVarNames: m_flGlowTime (float) - // NetworkVarNames: m_flGlowStartTime (float) - // NetworkVarNames: m_bEligibleForScreenHighlight (bool) - pub mod CGlowProperty { - pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 - pub const m_glowColorOverride: usize = 0x40; // Color - pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 - pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool - pub const m_bGlowing: usize = 0x51; // bool - } - // Parent: C_BaseTrigger - // Fields count: 13 - // - // Metadata: - // NetworkVarNames: m_gravityScale (float) - // NetworkVarNames: m_linearLimit (float) - // NetworkVarNames: m_linearDamping (float) - // NetworkVarNames: m_angularLimit (float) - // NetworkVarNames: m_angularDamping (float) - // NetworkVarNames: m_linearForce (float) - // NetworkVarNames: m_flFrequency (float) - // NetworkVarNames: m_flDampingRatio (float) - // NetworkVarNames: m_vecLinearForcePointAt (Vector) - // NetworkVarNames: m_bCollapseToForcePoint (bool) - // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) - // NetworkVarNames: m_vecLinearForceDirection (Vector) - // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) - pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0xCD8; // float32 - pub const m_linearLimit: usize = 0xCDC; // float32 - pub const m_linearDamping: usize = 0xCE0; // float32 - pub const m_angularLimit: usize = 0xCE4; // float32 - pub const m_angularDamping: usize = 0xCE8; // float32 - pub const m_linearForce: usize = 0xCEC; // float32 - pub const m_flFrequency: usize = 0xCF0; // float32 - pub const m_flDampingRatio: usize = 0xCF4; // float32 - pub const m_vecLinearForcePointAt: usize = 0xCF8; // Vector - pub const m_bCollapseToForcePoint: usize = 0xD04; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xD08; // Vector - pub const m_vecLinearForceDirection: usize = 0xD14; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xD20; // bool - } - // Parent: CPlayerPawnComponent - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_hCarriedHostage (CHandle<CBaseEntity>) - // NetworkVarNames: m_hCarriedHostageProp (CHandle<CBaseEntity>) - pub mod CCSPlayer_HostageServices { - pub const m_hCarriedHostage: usize = 0x40; // CHandle<C_BaseEntity> - pub const m_hCarriedHostageProp: usize = 0x44; // CHandle<C_BaseEntity> - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod CBreachCharge { - } - // Parent: C_LightEntity - // Fields count: 0 - pub mod C_LightDirectionalEntity { - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x5D0; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_bCustomCubemapTexture: usize = 0x5D8; // bool - pub const m_flInfluenceRadius: usize = 0x5DC; // float32 - pub const m_vBoxProjectMins: usize = 0x5E0; // Vector - pub const m_vBoxProjectMaxs: usize = 0x5EC; // Vector - pub const m_bMoveable: usize = 0x5F8; // bool - pub const m_nHandshake: usize = 0x5FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 - pub const m_nPriority: usize = 0x604; // int32 - pub const m_flEdgeFadeDist: usize = 0x608; // float32 - pub const m_vEdgeFadeDists: usize = 0x60C; // Vector - pub const m_flDiffuseScale: usize = 0x618; // float32 - pub const m_bStartDisabled: usize = 0x61C; // bool - pub const m_bDefaultEnvMap: usize = 0x61D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool - pub const m_bIndoorCubeMap: usize = 0x61F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x620; // bool - pub const m_bEnabled: usize = 0x630; // bool - } - // Parent: C_BaseViewModel - // Fields count: 3 - pub mod C_PredictedViewModel { - pub const m_vPredictedLagOffset: usize = 0xF40; // Vector - pub const m_targetSpeed: usize = 0xF4C; // QAngle - pub const m_currentSpeed: usize = 0xF58; // QAngle - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponBizon { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_AK47 { - } - // Parent: C_BaseEntity - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_bUpdateOnClient (bool) - // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) - // NetworkVarNames: m_hRemapLineStart (CHandle<CBaseEntity>) - // NetworkVarNames: m_hRemapLineEnd (CHandle<CBaseEntity>) - // NetworkVarNames: m_flMaximumChangePerSecond (float) - // NetworkVarNames: m_flDisengageDistance (float) - // NetworkVarNames: m_flEngageDistance (float) - // NetworkVarNames: m_bRequiresUseKey (bool) - // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) - // NetworkVarNames: m_hOutputEntities (CHandle<C_BaseEntity>) - // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) - // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) - // NetworkVarNames: m_flMomentumModifier (float) - // NetworkVarNames: m_flSnapValue (float) - // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) - // NetworkVarNames: m_flInputOffset (float) - pub mod C_PointValueRemapper { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bDisabledOld: usize = 0x551; // bool - pub const m_bUpdateOnClient: usize = 0x552; // bool - pub const m_nInputType: usize = 0x554; // ValueRemapperInputType_t - pub const m_hRemapLineStart: usize = 0x558; // CHandle<C_BaseEntity> - pub const m_hRemapLineEnd: usize = 0x55C; // CHandle<C_BaseEntity> - pub const m_flMaximumChangePerSecond: usize = 0x560; // float32 - pub const m_flDisengageDistance: usize = 0x564; // float32 - pub const m_flEngageDistance: usize = 0x568; // float32 - pub const m_bRequiresUseKey: usize = 0x56C; // bool - pub const m_nOutputType: usize = 0x570; // ValueRemapperOutputType_t - pub const m_hOutputEntities: usize = 0x578; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> - pub const m_nHapticsType: usize = 0x590; // ValueRemapperHapticsType_t - pub const m_nMomentumType: usize = 0x594; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x598; // float32 - pub const m_flSnapValue: usize = 0x59C; // float32 - pub const m_flCurrentMomentum: usize = 0x5A0; // float32 - pub const m_nRatchetType: usize = 0x5A4; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x5A8; // float32 - pub const m_flInputOffset: usize = 0x5AC; // float32 - pub const m_bEngaged: usize = 0x5B0; // bool - pub const m_bFirstUpdate: usize = 0x5B1; // bool - pub const m_flPreviousValue: usize = 0x5B4; // float32 - pub const m_flPreviousUpdateTickTime: usize = 0x5B8; // GameTime_t - pub const m_vecPreviousTestPoint: usize = 0x5BC; // Vector - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod C_Knife { - } - // Parent: C_EnvCubemap - // Fields count: 0 - pub mod C_EnvCubemapBox { - } - // Parent: C_Item - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_OwningPlayer (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_KillingPlayer (CHandle<CCSPlayerPawn>) - pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x16C0; // CHandle<C_CSPlayerPawn> - pub const m_KillingPlayer: usize = 0x16C4; // CHandle<C_CSPlayerPawn> - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_EndOfMatchCamera { - } - // Parent: C_BaseEntity - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_iszStackName (string_t) - // NetworkVarNames: m_iszOperatorName (string_t) - // NetworkVarNames: m_iszOpvarName (string_t) - // NetworkVarNames: m_iOpvarIndex (int) - // NetworkVarNames: m_bUseAutoCompare (bool) - pub mod C_SoundOpvarSetPointBase { - pub const m_iszStackName: usize = 0x550; // CUtlSymbolLarge - pub const m_iszOperatorName: usize = 0x558; // CUtlSymbolLarge - pub const m_iszOpvarName: usize = 0x560; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x568; // int32 - pub const m_bUseAutoCompare: usize = 0x56C; // bool - } - // Parent: C_Breakable - // Fields count: 0 - pub mod C_PhysBox { - } - // Parent: CPlayerPawnComponent - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) - pub mod CCSPlayer_BuyServices { - pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar<SellbackPurchaseEntry_t> - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod C_SensorGrenade { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_fFireTime (GameTime_t) - pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1A90; // GameTime_t - } - // Parent: C_CSWeaponBase - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_bPlayingUninterruptableAct (bool) - // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) - pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x1A70; // bool - pub const m_nUninterruptableActivity: usize = 0x1A74; // PlayerAnimEvent_t - } - // Parent: C_PhysicsProp - // Fields count: 0 - pub mod C_PhysicsPropMultiplayer { - } - // Parent: CInfoDynamicShadowHint - // Fields count: 2 - pub mod CInfoDynamicShadowHintBox { - pub const m_vBoxMins: usize = 0x568; // Vector - pub const m_vBoxMaxs: usize = 0x574; // Vector - } - // Parent: C_SoundOpvarSetPointEntity - // Fields count: 0 - pub mod C_SoundOpvarSetPathCornerEntity { - } - // Parent: C_BaseEntity - // Fields count: 18 - // - // Metadata: - // NetworkVarNames: m_flEndDistance (float) - // NetworkVarNames: m_flStartDistance (float) - // NetworkVarNames: m_flFogFalloffExponent (float) - // NetworkVarNames: m_bHeightFogEnabled (bool) - // NetworkVarNames: m_flFogHeightWidth (float) - // NetworkVarNames: m_flFogHeightEnd (float) - // NetworkVarNames: m_flFogHeightStart (float) - // NetworkVarNames: m_flFogHeightExponent (float) - // NetworkVarNames: m_flLODBias (float) - // NetworkVarNames: m_bActive (bool) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flFogMaxOpacity (float) - // NetworkVarNames: m_nCubemapSourceType (int) - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_iszSkyEntity (string_t) - // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bHasHeightFogEnd (bool) - pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x550; // float32 - pub const m_flStartDistance: usize = 0x554; // float32 - pub const m_flFogFalloffExponent: usize = 0x558; // float32 - pub const m_bHeightFogEnabled: usize = 0x55C; // bool - pub const m_flFogHeightWidth: usize = 0x560; // float32 - pub const m_flFogHeightEnd: usize = 0x564; // float32 - pub const m_flFogHeightStart: usize = 0x568; // float32 - pub const m_flFogHeightExponent: usize = 0x56C; // float32 - pub const m_flLODBias: usize = 0x570; // float32 - pub const m_bActive: usize = 0x574; // bool - pub const m_bStartDisabled: usize = 0x575; // bool - pub const m_flFogMaxOpacity: usize = 0x578; // float32 - pub const m_nCubemapSourceType: usize = 0x57C; // int32 - pub const m_hSkyMaterial: usize = 0x580; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_iszSkyEntity: usize = 0x588; // CUtlSymbolLarge - pub const m_hFogCubemapTexture: usize = 0x590; // CStrongHandle<InfoForResourceTypeCTextureBase> - pub const m_bHasHeightFogEnd: usize = 0x598; // bool - pub const m_bFirstTime: usize = 0x599; // bool - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod C_WeaponSawedoff { - } - // Parent: None - // Fields count: 17 - // - // Metadata: - // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t) - // NetworkVarNames: m_vecMins (Vector) - // NetworkVarNames: m_vecMaxs (Vector) - // NetworkVarNames: m_usSolidFlags (uint8) - // NetworkVarNames: m_nSolidType (SolidType_t) - // NetworkVarNames: m_triggerBloat (uint8) - // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t) - // NetworkVarNames: m_CollisionGroup (uint8) - // NetworkVarNames: m_nEnablePhysics (uint8) - // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector) - // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector) - // NetworkVarNames: m_vCapsuleCenter1 (Vector) - // NetworkVarNames: m_vCapsuleCenter2 (Vector) - // NetworkVarNames: m_flCapsuleRadius (float) - pub mod CCollisionProperty { - pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t - pub const m_vecMins: usize = 0x40; // Vector - pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 - pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 - pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 - pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector - pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector - pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector - pub const m_vecSurroundingMins: usize = 0x88; // Vector - pub const m_vCapsuleCenter1: usize = 0x94; // Vector - pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 - } - // Parent: None - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_hSequence (HSequence) - // NetworkVarNames: m_flPrevCycle (float32) - // NetworkVarNames: m_flCycle (float32) - pub mod CNetworkedSequenceOperation { - pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 - pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat - pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool - pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 - } - // Parent: C_ModelPointEntity - // Fields count: 16 - // - // Metadata: - // NetworkVarNames: m_nUniqueID (int) - // NetworkVarNames: m_unAccountID (uint32) - // NetworkVarNames: m_unTraceID (uint32) - // NetworkVarNames: m_rtGcTime (uint32) - // NetworkVarNames: m_vecEndPos (Vector) - // NetworkVarNames: m_vecStart (Vector) - // NetworkVarNames: m_vecLeft (Vector) - // NetworkVarNames: m_vecNormal (Vector) - // NetworkVarNames: m_nPlayer (int) - // NetworkVarNames: m_nEntity (int) - // NetworkVarNames: m_nHitbox (int) - // NetworkVarNames: m_flCreationTime (float) - // NetworkVarNames: m_nTintID (int) - // NetworkVarNames: m_nVersion (uint8) - // NetworkVarNames: m_ubSignature (uint8) - pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCD0; // int32 - pub const m_unAccountID: usize = 0xCD4; // uint32 - pub const m_unTraceID: usize = 0xCD8; // uint32 - pub const m_rtGcTime: usize = 0xCDC; // uint32 - pub const m_vecEndPos: usize = 0xCE0; // Vector - pub const m_vecStart: usize = 0xCEC; // Vector - pub const m_vecLeft: usize = 0xCF8; // Vector - pub const m_vecNormal: usize = 0xD04; // Vector - pub const m_nPlayer: usize = 0xD10; // int32 - pub const m_nEntity: usize = 0xD14; // int32 - pub const m_nHitbox: usize = 0xD18; // int32 - pub const m_flCreationTime: usize = 0xD1C; // float32 - pub const m_nTintID: usize = 0xD20; // int32 - pub const m_nVersion: usize = 0xD24; // uint8 - pub const m_ubSignature: usize = 0xD25; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xDB0; // CPlayerSprayDecalRenderHelper - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_ID (CUtlStringToken) - // NetworkVarNames: m_Values (Vector4D) - pub mod EntityRenderAttribute_t { - pub const m_ID: usize = 0x30; // CUtlStringToken - pub const m_Values: usize = 0x34; // Vector4D - } - // Parent: C_PhysicsProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_ShardDesc (shard_model_desc_t) - pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1038; // shard_model_desc_t - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponElite { - } - // Parent: C_BaseModelEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) - pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xCD0; // CLightComponent* - } - // Parent: C_BaseEntity - // Fields count: 6 - // - // Metadata: - // NetworkVarNames: m_flVisibilityStrength (float) - // NetworkVarNames: m_flFogDistanceMultiplier (float) - // NetworkVarNames: m_flFogMaxDensityMultiplier (float) - // NetworkVarNames: m_flFadeTime (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bIsEnabled (bool) - pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x550; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x554; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x558; // float32 - pub const m_flFadeTime: usize = 0x55C; // float32 - pub const m_bStartDisabled: usize = 0x560; // bool - pub const m_bIsEnabled: usize = 0x561; // bool - } - // Parent: None - // Fields count: 25 - // - // Metadata: - // NetworkVarNames: dirPrimary (Vector) - // NetworkVarNames: colorPrimary (Color) - // NetworkVarNames: colorSecondary (Color) - // NetworkVarNames: colorPrimaryLerpTo (Color) - // NetworkVarNames: colorSecondaryLerpTo (Color) - // NetworkVarNames: start (float32) - // NetworkVarNames: end (float32) - // NetworkVarNames: farz (float32) - // NetworkVarNames: maxdensity (float32) - // NetworkVarNames: exponent (float32) - // NetworkVarNames: HDRColorScale (float32) - // NetworkVarNames: skyboxFogFactor (float32) - // NetworkVarNames: skyboxFogFactorLerpTo (float32) - // NetworkVarNames: startLerpTo (float32) - // NetworkVarNames: endLerpTo (float32) - // NetworkVarNames: maxdensityLerpTo (float32) - // NetworkVarNames: lerptime (GameTime_t) - // NetworkVarNames: duration (float32) - // NetworkVarNames: blendtobackground (float32) - // NetworkVarNames: scattering (float32) - // NetworkVarNames: locallightscale (float32) - // NetworkVarNames: enable (bool) - // NetworkVarNames: blend (bool) - // NetworkVarNames: m_bNoReflectionFog (bool) - pub mod fogparams_t { - pub const dirPrimary: usize = 0x8; // Vector - pub const colorPrimary: usize = 0x14; // Color - pub const colorSecondary: usize = 0x18; // Color - pub const colorPrimaryLerpTo: usize = 0x1C; // Color - pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 - pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 - pub const enable: usize = 0x64; // bool - pub const blend: usize = 0x65; // bool - pub const m_bNoReflectionFog: usize = 0x66; // bool - pub const m_bPadding: usize = 0x67; // bool - } - // Parent: CBaseAnimGraph - // Fields count: 19 - // - // Metadata: - // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_blinktoggle (bool) - pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0xEE8; // C_NetworkUtlVectorBase<float32> - pub const m_vLookTargetPosition: usize = 0xF00; // Vector - pub const m_blinktoggle: usize = 0xF18; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF78; // int32 - pub const m_CachedViewTarget: usize = 0xF7C; // Vector - pub const m_nNextSceneEventId: usize = 0xF88; // uint32 - pub const m_iBlink: usize = 0xF8C; // int32 - pub const m_blinktime: usize = 0xF90; // float32 - pub const m_prevblinktoggle: usize = 0xF94; // bool - pub const m_iJawOpen: usize = 0xF98; // int32 - pub const m_flJawOpenAmount: usize = 0xF9C; // float32 - pub const m_flBlinkAmount: usize = 0xFA0; // float32 - pub const m_iMouthAttachment: usize = 0xFA4; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0xFA5; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0xFA6; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xFC0; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xFC4; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xFF4; // Vector - pub const m_PhonemeClasses: usize = 0x1010; // C_BaseFlex::Emphasized_Phoneme[3] - } - // Parent: C_BaseEntity - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) - pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x550; // int8 - } - // Parent: C_BaseModelEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) - // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_vTintColor (Color) - // NetworkVarNames: m_vTintColorLightingOnly (Color) - // NetworkVarNames: m_flBrightnessScale (float) - // NetworkVarNames: m_nFogType (int) - // NetworkVarNames: m_flFogMinStart (float) - // NetworkVarNames: m_flFogMinEnd (float) - // NetworkVarNames: m_flFogMaxStart (float) - // NetworkVarNames: m_flFogMaxEnd (float) - // NetworkVarNames: m_bEnabled (bool) - pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xCD0; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_hSkyMaterialLightingOnly: usize = 0xCD8; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_bStartDisabled: usize = 0xCE0; // bool - pub const m_vTintColor: usize = 0xCE1; // Color - pub const m_vTintColorLightingOnly: usize = 0xCE5; // Color - pub const m_flBrightnessScale: usize = 0xCEC; // float32 - pub const m_nFogType: usize = 0xCF0; // int32 - pub const m_flFogMinStart: usize = 0xCF4; // float32 - pub const m_flFogMinEnd: usize = 0xCF8; // float32 - pub const m_flFogMaxStart: usize = 0xCFC; // float32 - pub const m_flFogMaxEnd: usize = 0xD00; // float32 - pub const m_bEnabled: usize = 0xD04; // bool - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* - } - // Parent: C_PointEntity - // Fields count: 0 - pub mod CInfoTarget { - } - // Parent: C_CSGO_TeamIntroCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamIntroCounterTerroristPosition { - } - // Parent: C_BreakableProp - // Fields count: 23 - // - // Metadata: - // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) - // NetworkVarNames: m_bUseAnimGraph (bool) - pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1028; // bool - pub const m_bUseAnimGraph: usize = 0x1029; // bool - pub const m_pOutputAnimBegun: usize = 0x1030; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1058; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1080; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x10A8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x10D0; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x10F8; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x1100; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x1104; // bool - pub const m_bStartDisabled: usize = 0x1105; // bool - pub const m_bFiredStartEndOutput: usize = 0x1106; // bool - pub const m_bForceNpcExclude: usize = 0x1107; // bool - pub const m_bCreateNonSolid: usize = 0x1108; // bool - pub const m_bIsOverrideProp: usize = 0x1109; // bool - pub const m_iInitialGlowState: usize = 0x110C; // int32 - pub const m_nGlowRange: usize = 0x1110; // int32 - pub const m_nGlowRangeMin: usize = 0x1114; // int32 - pub const m_glowColor: usize = 0x1118; // Color - pub const m_nGlowTeam: usize = 0x111C; // int32 - pub const m_iCachedFrameCount: usize = 0x1120; // int32 - pub const m_vecCachedRenderMins: usize = 0x1124; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1130; // Vector - } - // Parent: C_Sprite - // Fields count: 0 - pub mod C_SpriteOriented { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponSCAR20 { - } - // Parent: C_BaseCSGrenade - // Fields count: 0 - pub mod C_DecoyGrenade { - } - // Parent: None - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_unDefIdx (item_definition_index_t) - // NetworkVarNames: m_nCost (int) - // NetworkVarNames: m_nPrevArmor (int) - // NetworkVarNames: m_bPrevHelmet (bool) - // NetworkVarNames: m_hItem (CEntityHandle) - pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 - pub const m_bPrevHelmet: usize = 0x3C; // bool - pub const m_hItem: usize = 0x40; // CEntityHandle - } - // Parent: CBaseAnimGraph - // Fields count: 25 - pub mod C_LocalTempEntity { - pub const flags: usize = 0xEF0; // int32 - pub const die: usize = 0xEF4; // GameTime_t - pub const m_flFrameMax: usize = 0xEF8; // float32 - pub const x: usize = 0xEFC; // float32 - pub const y: usize = 0xF00; // float32 - pub const fadeSpeed: usize = 0xF04; // float32 - pub const bounceFactor: usize = 0xF08; // float32 - pub const hitSound: usize = 0xF0C; // int32 - pub const priority: usize = 0xF10; // int32 - pub const tentOffset: usize = 0xF14; // Vector - pub const m_vecTempEntAngVelocity: usize = 0xF20; // QAngle - pub const tempent_renderamt: usize = 0xF2C; // int32 - pub const m_vecNormal: usize = 0xF30; // Vector - pub const m_flSpriteScale: usize = 0xF3C; // float32 - pub const m_nFlickerFrame: usize = 0xF40; // int32 - pub const m_flFrameRate: usize = 0xF44; // float32 - pub const m_flFrame: usize = 0xF48; // float32 - pub const m_pszImpactEffect: usize = 0xF50; // char* - pub const m_pszParticleEffect: usize = 0xF58; // char* - pub const m_bParticleCollision: usize = 0xF60; // bool - pub const m_iLastCollisionFrame: usize = 0xF64; // int32 - pub const m_vLastCollisionOrigin: usize = 0xF68; // Vector - pub const m_vecTempEntVelocity: usize = 0xF74; // Vector - pub const m_vecPrevAbsOrigin: usize = 0xF80; // Vector - pub const m_vecTempEntAcceleration: usize = 0xF8C; // Vector - } - // Parent: None - // Fields count: 2 - pub mod C_EnvWindShared__WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 - } - // Parent: C_BaseCSGrenadeProjectile - // Fields count: 1 - // - // Metadata: - // NetworkVarNames: m_bIsIncGrenade (bool) - pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1158; // bool - } - // Parent: C_LightDirectionalEntity - // Fields count: 0 - pub mod C_LightEnvironmentEntity { - } - // Parent: CBasePulseGraphInstance - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CPulseGraphInstance_ClientEntity { - pub const m_pParent: usize = 0xD8; // CClientScriptEntity* - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponUMP45 { - } - // Parent: C_PointEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_nResolutionX (int) - // NetworkVarNames: m_nResolutionY (int) - // NetworkVarNames: m_szLayoutFileName (string_t) - // NetworkVarNames: m_RenderAttrName (string_t) - // NetworkVarNames: m_TargetEntities (CHandle<C_BaseModelEntity>) - // NetworkVarNames: m_nTargetChangeCount (int) - // NetworkVarNames: m_vecCSSClasses (string_t) - pub mod CInfoOffscreenPanoramaTexture { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_nResolutionX: usize = 0x554; // int32 - pub const m_nResolutionY: usize = 0x558; // int32 - pub const m_szLayoutFileName: usize = 0x560; // CUtlSymbolLarge - pub const m_RenderAttrName: usize = 0x568; // CUtlSymbolLarge - pub const m_TargetEntities: usize = 0x570; // C_NetworkUtlVectorBase<CHandle<C_BaseModelEntity>> - pub const m_nTargetChangeCount: usize = 0x588; // int32 - pub const m_vecCSSClasses: usize = 0x590; // C_NetworkUtlVectorBase<CUtlSymbolLarge> - pub const m_bCheckCSSClasses: usize = 0x708; // bool - } - // Parent: C_BaseModelEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_Flags (uint8) - // NetworkVarNames: m_LightStyle (uint8) - // NetworkVarNames: m_Radius (float32) - // NetworkVarNames: m_Exponent (int32) - // NetworkVarNames: m_InnerAngle (float32) - // NetworkVarNames: m_OuterAngle (float32) - // NetworkVarNames: m_SpotRadius (float32) - pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCD0; // uint8 - pub const m_LightStyle: usize = 0xCD1; // uint8 - pub const m_Radius: usize = 0xCD4; // float32 - pub const m_Exponent: usize = 0xCD8; // int32 - pub const m_InnerAngle: usize = 0xCDC; // float32 - pub const m_OuterAngle: usize = 0xCE0; // float32 - pub const m_SpotRadius: usize = 0xCE4; // float32 - } - // Parent: C_BasePlayerWeapon - // Fields count: 71 - // - // Metadata: - // MNetworkExcludeByName - // NetworkVarNames: m_flFireSequenceStartTime (float) - // NetworkVarNames: m_nFireSequenceStartTimeChange (int) - // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) - // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) - // NetworkVarNames: m_iState (CSWeaponState_t) - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) - // NetworkVarNames: m_weaponMode (CSWeaponMode) - // NetworkVarNames: m_fAccuracyPenalty (float) - // NetworkVarNames: m_iRecoilIndex (int) - // NetworkVarNames: m_flRecoilIndex (float) - // NetworkVarNames: m_bBurstMode (bool) - // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) - // NetworkVarNames: m_flPostponeFireReadyFrac (float) - // NetworkVarNames: m_bInReload (bool) - // NetworkVarNames: m_bReloadVisuallyComplete (bool) - // NetworkVarNames: m_flDroppedAtTime (GameTime_t) - // NetworkVarNames: m_bIsHauledBack (bool) - // NetworkVarNames: m_bSilencerOn (bool) - // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) - // NetworkVarNames: m_iOriginalTeamNumber (int) - // NetworkVarNames: m_hPrevOwner (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_nDropTick (GameTick_t) - // NetworkVarNames: m_fLastShotTime (GameTime_t) - // NetworkVarNames: m_iIronSightMode (int) - // NetworkVarNames: m_iNumEmptyAttacks (int) - pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x162C; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x1630; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x1634; // int32 - pub const m_ePlayerFireEvent: usize = 0x1638; // PlayerAnimEvent_t - pub const m_ePlayerFireEventAttackType: usize = 0x163C; // WeaponAttackType_t - pub const m_seqIdle: usize = 0x1640; // HSequence - pub const m_seqFirePrimary: usize = 0x1644; // HSequence - pub const m_seqFireSecondary: usize = 0x1648; // HSequence - pub const m_thirdPersonFireSequences: usize = 0x1650; // CUtlVector<HSequence> - pub const m_hCurrentThirdPersonSequence: usize = 0x1668; // HSequence - pub const m_nSilencerBoneIndex: usize = 0x166C; // int32 - pub const m_thirdPersonSequences: usize = 0x1670; // HSequence[7] - pub const m_ClientPreviousWeaponState: usize = 0x16A8; // CSWeaponState_t - pub const m_iState: usize = 0x16AC; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x16B0; // float32 - pub const m_iAmmoLastCheck: usize = 0x16B4; // int32 - pub const m_iAlpha: usize = 0x16B8; // int32 - pub const m_iScopeTextureID: usize = 0x16BC; // int32 - pub const m_iCrosshairTextureID: usize = 0x16C0; // int32 - pub const m_flGunAccuracyPositionDeprecated: usize = 0x16C4; // float32 - pub const m_nLastEmptySoundCmdNum: usize = 0x16C8; // int32 - pub const m_nViewModelIndex: usize = 0x16CC; // uint32 - pub const m_bReloadsWithClips: usize = 0x16D0; // bool - pub const m_flTimeWeaponIdle: usize = 0x16D4; // GameTime_t - pub const m_bFireOnEmpty: usize = 0x16D8; // bool - pub const m_OnPlayerPickup: usize = 0x16E0; // CEntityIOOutput - pub const m_weaponMode: usize = 0x1708; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x170C; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1710; // Vector - pub const m_flTurningInaccuracy: usize = 0x171C; // float32 - pub const m_fAccuracyPenalty: usize = 0x1720; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x1724; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1728; // float32 - pub const m_fScopeZoomEndTime: usize = 0x172C; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1730; // int32 - pub const m_flRecoilIndex: usize = 0x1734; // float32 - pub const m_bBurstMode: usize = 0x1738; // bool - pub const m_nPostponeFireReadyTicks: usize = 0x173C; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x1740; // float32 - pub const m_bInReload: usize = 0x1744; // bool - pub const m_bReloadVisuallyComplete: usize = 0x1745; // bool - pub const m_flDroppedAtTime: usize = 0x1748; // GameTime_t - pub const m_bIsHauledBack: usize = 0x174C; // bool - pub const m_bSilencerOn: usize = 0x174D; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1750; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1754; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0x1758; // float32 - pub const m_bVisualsDataSet: usize = 0x17E0; // bool - pub const m_bOldFirstPersonSpectatedState: usize = 0x17E1; // bool - pub const m_hOurPing: usize = 0x17E4; // CHandle<C_BaseEntity> - pub const m_nOurPingIndex: usize = 0x17E8; // CEntityIndex - pub const m_vecOurPingPos: usize = 0x17EC; // Vector - pub const m_bGlowForPing: usize = 0x17F8; // bool - pub const m_bUIWeapon: usize = 0x17F9; // bool - pub const m_hPrevOwner: usize = 0x1808; // CHandle<C_CSPlayerPawn> - pub const m_nDropTick: usize = 0x180C; // GameTick_t - pub const m_donated: usize = 0x182C; // bool - pub const m_fLastShotTime: usize = 0x1830; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1834; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1835; // bool - pub const m_gunHeat: usize = 0x1838; // float32 - pub const m_smokeAttachments: usize = 0x183C; // uint32 - pub const m_lastSmokeTime: usize = 0x1840; // GameTime_t - pub const m_flNextClientFireBulletTime: usize = 0x1844; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1848; // float32 - pub const m_IronSightController: usize = 0x1920; // C_IronSightController - pub const m_iIronSightMode: usize = 0x19D0; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x19E0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x19E4; // int32 - pub const m_flLastMagDropRequestTime: usize = 0x1A60; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1A64; // float32 - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_TriggerVolume { - } - // Parent: C_FuncBrush - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_EffectName (string_t) - // NetworkVarNames: m_bState (bool) - pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xCD0; // ParticleIndex_t - pub const m_EffectName: usize = 0xCD8; // CUtlSymbolLarge - pub const m_bState: usize = 0xCE0; // bool - } - // Parent: CPlayer_WeaponServices - // Fields count: 5 - // - // Metadata: - // NetworkVarNames: m_flNextAttack (GameTime_t) - // NetworkVarNames: m_bIsLookingAtWeapon (bool) - // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) - pub mod CCSPlayer_WeaponServices { - pub const m_flNextAttack: usize = 0xB8; // GameTime_t - pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool - pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool - pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 - pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 - } - // Parent: C_BaseEntity - // Fields count: 2 - // - // Metadata: - // NetworkVarNames: m_flFadeStartDist (float32) - // NetworkVarNames: m_flFadeEndDist (float32) - pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x550; // float32 - pub const m_flFadeEndDist: usize = 0x554; // float32 - } - // Parent: CEntityInstance - // Fields count: 80 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) - // NetworkVarNames: m_iMaxHealth (int32) - // NetworkVarNames: m_iHealth (int32) - // NetworkVarNames: m_lifeState (uint8) - // NetworkVarNames: m_bTakesDamage (bool) - // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) - // NetworkVarNames: m_bIsPlatform (bool) - // NetworkVarNames: m_ubInterpolationFrame (uint8) - // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) - // NetworkVarNames: m_flAnimTime (float32) - // NetworkVarNames: m_flSimulationTime (float32) - // NetworkVarNames: m_flCreateTime (GameTime_t) - // NetworkVarNames: m_bClientSideRagdoll (bool) - // NetworkVarNames: m_iTeamNum (uint8) - // NetworkVarNames: m_spawnflags (uint32) - // NetworkVarNames: m_nNextThinkTick (GameTick_t) - // NetworkVarNames: m_fFlags (uint32) - // NetworkVarNames: m_vecBaseVelocity (Vector) - // NetworkVarNames: m_hEffectEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_hOwnerEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_MoveCollide (MoveCollide_t) - // NetworkVarNames: m_MoveType (MoveType_t) - // NetworkVarNames: m_flWaterLevel (float32) - // NetworkVarNames: m_fEffects (uint32) - // NetworkVarNames: m_hGroundEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_flFriction (float32) - // NetworkVarNames: m_flElasticity (float32) - // NetworkVarNames: m_flGravityScale (float32) - // NetworkVarNames: m_flTimeScale (float32) - // NetworkVarNames: m_bAnimatedEveryTick (bool) - // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) - pub mod C_BaseEntity { - pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* - pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent - pub const m_nLastThinkTick: usize = 0x310; // GameTick_t - pub const m_pGameSceneNode: usize = 0x318; // CGameSceneNode* - pub const m_pRenderComponent: usize = 0x320; // CRenderComponent* - pub const m_pCollision: usize = 0x328; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x330; // int32 - pub const m_iHealth: usize = 0x334; // int32 - pub const m_lifeState: usize = 0x338; // uint8 - pub const m_bTakesDamage: usize = 0x339; // bool - pub const m_nTakeDamageFlags: usize = 0x33C; // TakeDamageFlags_t - pub const m_bIsPlatform: usize = 0x340; // bool - pub const m_ubInterpolationFrame: usize = 0x341; // uint8 - pub const m_hSceneObjectController: usize = 0x344; // CHandle<C_BaseEntity> - pub const m_nNoInterpolationTick: usize = 0x348; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x34C; // int32 - pub const m_flProxyRandomValue: usize = 0x350; // float32 - pub const m_iEFlags: usize = 0x354; // int32 - pub const m_nWaterType: usize = 0x358; // uint8 - pub const m_bInterpolateEvenWithNoModel: usize = 0x359; // bool - pub const m_bPredictionEligible: usize = 0x35A; // bool - pub const m_bApplyLayerMatchIDToModel: usize = 0x35B; // bool - pub const m_tokLayerMatchID: usize = 0x35C; // CUtlStringToken - pub const m_nSubclassID: usize = 0x360; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x370; // int32 - pub const m_iCurrentThinkContext: usize = 0x374; // int32 - pub const m_aThinkFunctions: usize = 0x378; // CUtlVector<thinkfunc_t> - pub const m_nDisableContextThinkStartTick: usize = 0x390; // GameTick_t - pub const m_flAnimTime: usize = 0x394; // float32 - pub const m_flSimulationTime: usize = 0x398; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x39C; // uint8 - pub const m_bHasSuccessfullyInterpolated: usize = 0x39D; // bool - pub const m_bHasAddedVarsToInterpolation: usize = 0x39E; // bool - pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x39F; // bool - pub const m_nInterpolationLatchDirtyFlags: usize = 0x3A0; // int32[2] - pub const m_ListEntry: usize = 0x3A8; // uint16[11] - pub const m_flCreateTime: usize = 0x3C0; // GameTime_t - pub const m_flSpeed: usize = 0x3C4; // float32 - pub const m_EntClientFlags: usize = 0x3C8; // uint16 - pub const m_bClientSideRagdoll: usize = 0x3CA; // bool - pub const m_iTeamNum: usize = 0x3CB; // uint8 - pub const m_spawnflags: usize = 0x3CC; // uint32 - pub const m_nNextThinkTick: usize = 0x3D0; // GameTick_t - pub const m_fFlags: usize = 0x3D4; // uint32 - pub const m_vecAbsVelocity: usize = 0x3D8; // Vector - pub const m_vecVelocity: usize = 0x3E8; // CNetworkVelocityVector - pub const m_vecBaseVelocity: usize = 0x418; // Vector - pub const m_hEffectEntity: usize = 0x424; // CHandle<C_BaseEntity> - pub const m_hOwnerEntity: usize = 0x428; // CHandle<C_BaseEntity> - pub const m_MoveCollide: usize = 0x42C; // MoveCollide_t - pub const m_MoveType: usize = 0x42D; // MoveType_t - pub const m_nActualMoveType: usize = 0x42E; // MoveType_t - pub const m_flWaterLevel: usize = 0x430; // float32 - pub const m_fEffects: usize = 0x434; // uint32 - pub const m_hGroundEntity: usize = 0x438; // CHandle<C_BaseEntity> - pub const m_flFriction: usize = 0x43C; // float32 - pub const m_flElasticity: usize = 0x440; // float32 - pub const m_flGravityScale: usize = 0x444; // float32 - pub const m_flTimeScale: usize = 0x448; // float32 - pub const m_bAnimatedEveryTick: usize = 0x44C; // bool - pub const m_flNavIgnoreUntilTime: usize = 0x450; // GameTime_t - pub const m_hThink: usize = 0x454; // uint16 - pub const m_fBBoxVisFlags: usize = 0x460; // uint8 - pub const m_bPredictable: usize = 0x461; // bool - pub const m_bRenderWithViewModels: usize = 0x462; // bool - pub const m_nSplitUserPlayerPredictionSlot: usize = 0x464; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x468; // int32 - pub const m_nLastPredictableCommand: usize = 0x46C; // int32 - pub const m_hOldMoveParent: usize = 0x470; // CHandle<C_BaseEntity> - pub const m_Particles: usize = 0x478; // CParticleProperty - pub const m_vecPredictedScriptFloats: usize = 0x4A0; // CUtlVector<float32> - pub const m_vecPredictedScriptFloatIDs: usize = 0x4B8; // CUtlVector<int32> - pub const m_nNextScriptVarRecordID: usize = 0x4E8; // int32 - pub const m_vecAngVelocity: usize = 0x4F8; // QAngle - pub const m_DataChangeEventRef: usize = 0x504; // int32 - pub const m_dependencies: usize = 0x508; // CUtlVector<CEntityHandle> - pub const m_nCreationTick: usize = 0x520; // int32 - pub const m_bAnimTimeChanged: usize = 0x539; // bool - pub const m_bSimulationTimeChanged: usize = 0x53A; // bool - pub const m_sUniqueHammerID: usize = 0x548; // CUtlString - } - // Parent: None - // Fields count: 11 - // - // Metadata: - // NetworkVarNames: m_nameStringableIndex (int32) - pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 - pub const m_name: usize = 0x18; // CUtlSymbolLarge - pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 - pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 - pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* - } - // Parent: C_BreakableProp - // Fields count: 1 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_bAwake (bool) - pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1028; // bool - } - // Parent: CBaseProp - // Fields count: 30 - // - // Metadata: - // NetworkVarNames: m_noGhostCollision (bool) - pub mod C_BreakableProp { - pub const m_OnBreak: usize = 0xF20; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xF48; // CEntityOutputTemplate<float32> - pub const m_OnTakeDamage: usize = 0xF70; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF98; // float32 - pub const m_iMinHealthDmg: usize = 0xF9C; // int32 - pub const m_flPressureDelay: usize = 0xFA0; // float32 - pub const m_hBreaker: usize = 0xFA4; // CHandle<C_BaseEntity> - pub const m_PerformanceMode: usize = 0xFA8; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xFAC; // float32 - pub const m_flDmgModClub: usize = 0xFB0; // float32 - pub const m_flDmgModExplosive: usize = 0xFB4; // float32 - pub const m_flDmgModFire: usize = 0xFB8; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xFC0; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xFC8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xFD0; // int32 - pub const m_flPreventDamageBeforeTime: usize = 0xFD4; // GameTime_t - pub const m_bHasBreakPiecesOrCommands: usize = 0xFD8; // bool - pub const m_explodeDamage: usize = 0xFDC; // float32 - pub const m_explodeRadius: usize = 0xFE0; // float32 - pub const m_explosionDelay: usize = 0xFE8; // float32 - pub const m_explosionBuildupSound: usize = 0xFF0; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xFF8; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x1000; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x1008; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x1010; // CHandle<C_BasePlayerPawn> - pub const m_flLastPhysicsInfluenceTime: usize = 0x1014; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1018; // float32 - pub const m_hLastAttacker: usize = 0x101C; // CHandle<C_BaseEntity> - pub const m_hFlareEnt: usize = 0x1020; // CHandle<C_BaseEntity> - pub const m_noGhostCollision: usize = 0x1024; // bool - } - // Parent: CCSGameModeScript - // Fields count: 1 - // - // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSArmsRaceScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_ArmsRace* - } - // Parent: C_BaseToggle - // Fields count: 0 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - pub mod C_FuncMoveLinear { - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // MNetworkIncludeByUserGroup - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_flFrameRate (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - // NetworkVarNames: m_nNumBeamEnts (uint8) - // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) - // NetworkVarNames: m_nHaloIndex (HMaterialStrong) - // NetworkVarNames: m_nBeamType (BeamType_t) - // NetworkVarNames: m_nBeamFlags (uint32) - // NetworkVarNames: m_hAttachEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) - // NetworkVarNames: m_fWidth (float32) - // NetworkVarNames: m_fEndWidth (float32) - // NetworkVarNames: m_fFadeLength (float32) - // NetworkVarNames: m_fHaloScale (float32) - // NetworkVarNames: m_fAmplitude (float32) - // NetworkVarNames: m_fStartFrame (float32) - // NetworkVarNames: m_fSpeed (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) - // NetworkVarNames: m_bTurnedOff (bool) - // NetworkVarNames: m_vecEndPos (Vector) - pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCD0; // float32 - pub const m_flHDRColorScale: usize = 0xCD4; // float32 - pub const m_flFireTime: usize = 0xCD8; // GameTime_t - pub const m_flDamage: usize = 0xCDC; // float32 - pub const m_nNumBeamEnts: usize = 0xCE0; // uint8 - pub const m_queryHandleHalo: usize = 0xCE4; // int32 - pub const m_hBaseMaterial: usize = 0xD08; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_nHaloIndex: usize = 0xD10; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_nBeamType: usize = 0xD18; // BeamType_t - pub const m_nBeamFlags: usize = 0xD1C; // uint32 - pub const m_hAttachEntity: usize = 0xD20; // CHandle<C_BaseEntity>[10] - pub const m_nAttachIndex: usize = 0xD48; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD54; // float32 - pub const m_fEndWidth: usize = 0xD58; // float32 - pub const m_fFadeLength: usize = 0xD5C; // float32 - pub const m_fHaloScale: usize = 0xD60; // float32 - pub const m_fAmplitude: usize = 0xD64; // float32 - pub const m_fStartFrame: usize = 0xD68; // float32 - pub const m_fSpeed: usize = 0xD6C; // float32 - pub const m_flFrame: usize = 0xD70; // float32 - pub const m_nClipStyle: usize = 0xD74; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xD78; // bool - pub const m_vecEndPos: usize = 0xD7C; // Vector - pub const m_hEndEntity: usize = 0xD88; // CHandle<C_BaseEntity> - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_nVariant (int) - // NetworkVarNames: m_nRandom (int) - // NetworkVarNames: m_nOrdinal (int) - // NetworkVarNames: m_sWeaponName (CUtlString) - // NetworkVarNames: m_xuid (XUID) - // NetworkVarNames: m_agentItem (CEconItemView) - // NetworkVarNames: m_glovesItem (CEconItemView) - // NetworkVarNames: m_weaponItem (CEconItemView) - pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x550; // int32 - pub const m_nRandom: usize = 0x554; // int32 - pub const m_nOrdinal: usize = 0x558; // int32 - pub const m_sWeaponName: usize = 0x560; // CUtlString - pub const m_xuid: usize = 0x568; // uint64 - pub const m_agentItem: usize = 0x570; // C_EconItemView - pub const m_glovesItem: usize = 0x9B8; // C_EconItemView - pub const m_weaponItem: usize = 0xE00; // C_EconItemView - } - // Parent: C_DynamicProp - // Fields count: 0 - pub mod C_DynamicPropAlias_prop_dynamic_override { - } - // Parent: C_PointEntity - // Fields count: 9 - // - // Metadata: - // NetworkVarNames: m_iszOverlayNames (string_t) - // NetworkVarNames: m_flOverlayTimes (float32) - // NetworkVarNames: m_flStartTime (GameTime_t) - // NetworkVarNames: m_iDesiredOverlay (int32) - // NetworkVarNames: m_bIsActive (bool) - pub mod C_EnvScreenOverlay { - pub const m_iszOverlayNames: usize = 0x550; // CUtlSymbolLarge[10] - pub const m_flOverlayTimes: usize = 0x5A0; // float32[10] - pub const m_flStartTime: usize = 0x5C8; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5CC; // int32 - pub const m_bIsActive: usize = 0x5D0; // bool - pub const m_bWasActive: usize = 0x5D1; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5D4; // int32 - pub const m_iCurrentOverlay: usize = 0x5D8; // int32 - pub const m_flCurrentOverlayTime: usize = 0x5DC; // GameTime_t - } - // Parent: CBasePlayerWeaponVData - // Fields count: 92 - // - // Metadata: - // MGetKV3ClassDefaults - // MPropertySuppressBaseClassField - // MPropertySuppressBaseClassField - pub mod CCSWeaponBaseVData { - pub const m_WeaponType: usize = 0x248; // CSWeaponType - pub const m_WeaponCategory: usize = 0x24C; // CSWeaponCategory - pub const m_szViewModel: usize = 0x250; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szPlayerModel: usize = 0x330; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szWorldDroppedModel: usize = 0x410; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szAimsightLensMaskModel: usize = 0x4F0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szMagazineModel: usize = 0x5D0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> - pub const m_szHeatEffect: usize = 0x6B0; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szEjectBrassEffect: usize = 0x790; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szMuzzleFlashParticleAlt: usize = 0x870; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x950; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA30; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_szTracerParticle: usize = 0xB10; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> - pub const m_GearSlot: usize = 0xBF0; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBF4; // int32 - pub const m_DefaultLoadoutSlot: usize = 0xBF8; // loadout_slot_t - pub const m_sWrongTeamMsg: usize = 0xC00; // CUtlString - pub const m_nPrice: usize = 0xC08; // int32 - pub const m_nKillAward: usize = 0xC0C; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC10; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC14; // int32 - pub const m_bMeleeWeapon: usize = 0xC18; // bool - pub const m_bHasBurstMode: usize = 0xC19; // bool - pub const m_bIsRevolver: usize = 0xC1A; // bool - pub const m_bCannotShootUnderwater: usize = 0xC1B; // bool - pub const m_szName: usize = 0xC20; // CGlobalSymbol - pub const m_szAnimExtension: usize = 0xC28; // CUtlString - pub const m_eSilencerType: usize = 0xC30; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC34; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC38; // int32 - pub const m_bIsFullAuto: usize = 0xC3C; // bool - pub const m_nNumBullets: usize = 0xC40; // int32 - pub const m_flCycleTime: usize = 0xC44; // CFiringModeFloat - pub const m_flMaxSpeed: usize = 0xC4C; // CFiringModeFloat - pub const m_flSpread: usize = 0xC54; // CFiringModeFloat - pub const m_flInaccuracyCrouch: usize = 0xC5C; // CFiringModeFloat - pub const m_flInaccuracyStand: usize = 0xC64; // CFiringModeFloat - pub const m_flInaccuracyJump: usize = 0xC6C; // CFiringModeFloat - pub const m_flInaccuracyLand: usize = 0xC74; // CFiringModeFloat - pub const m_flInaccuracyLadder: usize = 0xC7C; // CFiringModeFloat - pub const m_flInaccuracyFire: usize = 0xC84; // CFiringModeFloat - pub const m_flInaccuracyMove: usize = 0xC8C; // CFiringModeFloat - pub const m_flRecoilAngle: usize = 0xC94; // CFiringModeFloat - pub const m_flRecoilAngleVariance: usize = 0xC9C; // CFiringModeFloat - pub const m_flRecoilMagnitude: usize = 0xCA4; // CFiringModeFloat - pub const m_flRecoilMagnitudeVariance: usize = 0xCAC; // CFiringModeFloat - pub const m_nTracerFrequency: usize = 0xCB4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCBC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCC0; // float32 - pub const m_flInaccuracyReload: usize = 0xCC4; // float32 - pub const m_nRecoilSeed: usize = 0xCC8; // int32 - pub const m_nSpreadSeed: usize = 0xCCC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCD0; // float32 - pub const m_flIdleInterval: usize = 0xCD4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCD8; // float32 - pub const m_flHeatPerShot: usize = 0xCDC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCE0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCE4; // float32 - pub const m_flBotAudibleRange: usize = 0xCE8; // float32 - pub const m_szUseRadioSubtitle: usize = 0xCF0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0xCF8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0xCF9; // bool - pub const m_nZoomLevels: usize = 0xCFC; // int32 - pub const m_nZoomFOV1: usize = 0xD00; // int32 - pub const m_nZoomFOV2: usize = 0xD04; // int32 - pub const m_flZoomTime0: usize = 0xD08; // float32 - pub const m_flZoomTime1: usize = 0xD0C; // float32 - pub const m_flZoomTime2: usize = 0xD10; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD14; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD18; // float32 - pub const m_flIronSightFOV: usize = 0xD1C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD20; // float32 - pub const m_flIronSightLooseness: usize = 0xD24; // float32 - pub const m_angPivotAngle: usize = 0xD28; // QAngle - pub const m_vecIronSightEyePos: usize = 0xD34; // Vector - pub const m_nDamage: usize = 0xD40; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD44; // float32 - pub const m_flArmorRatio: usize = 0xD48; // float32 - pub const m_flPenetration: usize = 0xD4C; // float32 - pub const m_flRange: usize = 0xD50; // float32 - pub const m_flRangeModifier: usize = 0xD54; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD58; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD5C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD60; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD64; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD68; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD6C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD70; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD74; // int32 - pub const m_flThrowVelocity: usize = 0xD78; // float32 - pub const m_vSmokeColor: usize = 0xD7C; // Vector - pub const m_szAnimClass: usize = 0xD88; // CGlobalSymbol - } - // Parent: C_ModelPointEntity - // Fields count: 12 - // - // Metadata: - // NetworkVarNames: m_messageText (char) - // NetworkVarNames: m_FontName (char) - // NetworkVarNames: m_bEnabled (bool) - // NetworkVarNames: m_bFullbright (bool) - // NetworkVarNames: m_flWorldUnitsPerPx (float) - // NetworkVarNames: m_flFontSize (float) - // NetworkVarNames: m_flDepthOffset (float) - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) - // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) - // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) - pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xCD8; // bool - pub const m_messageText: usize = 0xCE8; // char[512] - pub const m_FontName: usize = 0xEE8; // char[64] - pub const m_bEnabled: usize = 0xF28; // bool - pub const m_bFullbright: usize = 0xF29; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF2C; // float32 - pub const m_flFontSize: usize = 0xF30; // float32 - pub const m_flDepthOffset: usize = 0xF34; // float32 - pub const m_Color: usize = 0xF38; // Color - pub const m_nJustifyHorizontal: usize = 0xF3C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xF40; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xF44; // PointWorldTextReorientMode_t - } - // Parent: C_BaseGrenade - // Fields count: 0 - pub mod CBumpMineProjectile { - } - // Parent: CBasePlayerController - // Fields count: 62 - // - // Metadata: - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // MNetworkUserGroupProxy - // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) - // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) - // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) - // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) - // NetworkVarNames: m_iPing (uint32) - // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) - // NetworkVarNames: m_szCrosshairCodes (string_t) - // NetworkVarNames: m_iPendingTeamNum (uint8) - // NetworkVarNames: m_flForceTeamTime (GameTime_t) - // NetworkVarNames: m_iCompTeammateColor (int) - // NetworkVarNames: m_bEverPlayedOnTeam (bool) - // NetworkVarNames: m_szClan (string_t) - // NetworkVarNames: m_iCoachingTeam (int) - // NetworkVarNames: m_nPlayerDominated (uint64) - // NetworkVarNames: m_nPlayerDominatingMe (uint64) - // NetworkVarNames: m_iCompetitiveRanking (int) - // NetworkVarNames: m_iCompetitiveWins (int) - // NetworkVarNames: m_iCompetitiveRankType (int8) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) - // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) - // NetworkVarNames: m_nEndMatchNextMapVote (int) - // NetworkVarNames: m_unActiveQuestId (uint16) - // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) - // NetworkVarNames: m_unPlayerTvControlFlags (uint32) - // NetworkVarNames: m_nDisconnectionTick (int) - // NetworkVarNames: m_bControllingBot (bool) - // NetworkVarNames: m_bHasControlledBotThisRound (bool) - // NetworkVarNames: m_bCanControlObservedBot (bool) - // NetworkVarNames: m_hPlayerPawn (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_hObserverPawn (CHandle<CCSObserverPawn>) - // NetworkVarNames: m_bPawnIsAlive (bool) - // NetworkVarNames: m_iPawnHealth (uint32) - // NetworkVarNames: m_iPawnArmor (int) - // NetworkVarNames: m_bPawnHasDefuser (bool) - // NetworkVarNames: m_bPawnHasHelmet (bool) - // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) - // NetworkVarNames: m_iPawnLifetimeStart (int) - // NetworkVarNames: m_iPawnLifetimeEnd (int) - // NetworkVarNames: m_iPawnBotDifficulty (int) - // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle<CCSPlayerController>) - // NetworkVarNames: m_iScore (int32) - // NetworkVarNames: m_vecKills (EKillTypes_t) - // NetworkVarNames: m_bMvpNoMusic (bool) - // NetworkVarNames: m_eMvpReason (int) - // NetworkVarNames: m_iMusicKitID (int) - // NetworkVarNames: m_iMusicKitMVPs (int) - // NetworkVarNames: m_iMVPs (int) - pub mod CCSPlayerController { - pub const m_pInGameMoneyServices: usize = 0x6F8; // CCSPlayerController_InGameMoneyServices* - pub const m_pInventoryServices: usize = 0x700; // CCSPlayerController_InventoryServices* - pub const m_pActionTrackingServices: usize = 0x708; // CCSPlayerController_ActionTrackingServices* - pub const m_pDamageServices: usize = 0x710; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x718; // uint32 - pub const m_bHasCommunicationAbuseMute: usize = 0x71C; // bool - pub const m_szCrosshairCodes: usize = 0x720; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x728; // uint8 - pub const m_flForceTeamTime: usize = 0x72C; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x730; // int32 - pub const m_bEverPlayedOnTeam: usize = 0x734; // bool - pub const m_flPreviousForceJoinTeamTime: usize = 0x738; // GameTime_t - pub const m_szClan: usize = 0x740; // CUtlSymbolLarge - pub const m_sSanitizedPlayerName: usize = 0x748; // CUtlString - pub const m_iCoachingTeam: usize = 0x750; // int32 - pub const m_nPlayerDominated: usize = 0x758; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x760; // uint64 - pub const m_iCompetitiveRanking: usize = 0x768; // int32 - pub const m_iCompetitiveWins: usize = 0x76C; // int32 - pub const m_iCompetitiveRankType: usize = 0x770; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x774; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x778; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x77C; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x780; // int32 - pub const m_unActiveQuestId: usize = 0x784; // uint16 - pub const m_nQuestProgressReason: usize = 0x788; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x78C; // uint32 - pub const m_iDraftIndex: usize = 0x7B8; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7BC; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7C0; // uint32 - pub const m_bCannotBeKicked: usize = 0x7C4; // bool - pub const m_bEverFullyConnected: usize = 0x7C5; // bool - pub const m_bAbandonAllowsSurrender: usize = 0x7C6; // bool - pub const m_bAbandonOffersInstantSurrender: usize = 0x7C7; // bool - pub const m_bDisconnection1MinWarningPrinted: usize = 0x7C8; // bool - pub const m_bScoreReported: usize = 0x7C9; // bool - pub const m_nDisconnectionTick: usize = 0x7CC; // int32 - pub const m_bControllingBot: usize = 0x7D8; // bool - pub const m_bHasControlledBotThisRound: usize = 0x7D9; // bool - pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7DA; // bool - pub const m_nBotsControlledThisRound: usize = 0x7DC; // int32 - pub const m_bCanControlObservedBot: usize = 0x7E0; // bool - pub const m_hPlayerPawn: usize = 0x7E4; // CHandle<C_CSPlayerPawn> - pub const m_hObserverPawn: usize = 0x7E8; // CHandle<C_CSObserverPawn> - pub const m_bPawnIsAlive: usize = 0x7EC; // bool - pub const m_iPawnHealth: usize = 0x7F0; // uint32 - pub const m_iPawnArmor: usize = 0x7F4; // int32 - pub const m_bPawnHasDefuser: usize = 0x7F8; // bool - pub const m_bPawnHasHelmet: usize = 0x7F9; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x7FA; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x7FC; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x800; // int32 - pub const m_iPawnBotDifficulty: usize = 0x804; // int32 - pub const m_hOriginalControllerOfCurrentPawn: usize = 0x808; // CHandle<CCSPlayerController> - pub const m_iScore: usize = 0x80C; // int32 - pub const m_vecKills: usize = 0x810; // C_NetworkUtlVectorBase<EKillTypes_t> - pub const m_bMvpNoMusic: usize = 0x828; // bool - pub const m_eMvpReason: usize = 0x82C; // int32 - pub const m_iMusicKitID: usize = 0x830; // int32 - pub const m_iMusicKitMVPs: usize = 0x834; // int32 - pub const m_iMVPs: usize = 0x838; // int32 - pub const m_bIsPlayerNameDirty: usize = 0x83C; // bool - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponFiveSeven { - } - // Parent: C_DynamicProp - // Fields count: 7 - // - // Metadata: - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkExcludeByName - // MNetworkExcludeByUserGroup - // MNetworkIncludeByName - // NetworkVarNames: m_eDoorState (DoorState_t) - // NetworkVarNames: m_bLocked (bool) - // NetworkVarNames: m_closedPosition (Vector) - // NetworkVarNames: m_closedAngles (QAngle) - // NetworkVarNames: m_hMaster (CHandle<C_BasePropDoor>) - pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1150; // DoorState_t - pub const m_modelChanged: usize = 0x1154; // bool - pub const m_bLocked: usize = 0x1155; // bool - pub const m_closedPosition: usize = 0x1158; // Vector - pub const m_closedAngles: usize = 0x1164; // QAngle - pub const m_hMaster: usize = 0x1170; // CHandle<C_BasePropDoor> - pub const m_vWhereToSetLightingOrigin: usize = 0x1174; // Vector - } - // Parent: C_CSGO_TeamSelectCharacterPosition - // Fields count: 0 - pub mod C_CSGO_TeamSelectTerroristPosition { - } - // Parent: C_BreakableProp - // Fields count: 15 - pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1028; // GameTime_t - pub const m_fDeathTime: usize = 0x102C; // GameTime_t - pub const m_impactEnergyScale: usize = 0x1030; // float32 - pub const m_inertiaScale: usize = 0x1034; // float32 - pub const m_flDmgModBullet: usize = 0x1038; // float32 - pub const m_flDmgModClub: usize = 0x103C; // float32 - pub const m_flDmgModExplosive: usize = 0x1040; // float32 - pub const m_flDmgModFire: usize = 0x1044; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0x1048; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0x1050; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x1058; // int32 - pub const m_bHasBreakPiecesOrCommands: usize = 0x105C; // bool - pub const m_vecDamagePosition: usize = 0x1060; // Vector - pub const m_vecDamageDirection: usize = 0x106C; // Vector - pub const m_nDamageType: usize = 0x1078; // int32 - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_TeamSelectCamera { - } - // Parent: C_BaseEntity - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_bDisabled (bool) - // NetworkVarNames: m_iszSoundAreaType (string_t) - // NetworkVarNames: m_vPos (Vector) - pub mod C_SoundAreaEntityBase { - pub const m_bDisabled: usize = 0x550; // bool - pub const m_bWasEnabled: usize = 0x558; // bool - pub const m_iszSoundAreaType: usize = 0x560; // CUtlSymbolLarge - pub const m_vPos: usize = 0x568; // Vector - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_fog (fogparams_t) - pub mod C_FogController { - pub const m_fog: usize = 0x550; // fogparams_t - pub const m_bUseAngles: usize = 0x5B8; // bool - pub const m_iChangedVariables: usize = 0x5BC; // int32 - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_ItemServices { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_FuncBrush { - } - // Parent: C_BaseEntity - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_worldName (string_t) - // NetworkVarNames: m_layerName (string_t) - // NetworkVarNames: m_bWorldLayerVisible (bool) - // NetworkVarNames: m_bEntitiesSpawned (bool) - pub mod CInfoWorldLayer { - pub const m_pOutputOnEntitiesSpawned: usize = 0x550; // CEntityIOOutput - pub const m_worldName: usize = 0x578; // CUtlSymbolLarge - pub const m_layerName: usize = 0x580; // CUtlSymbolLarge - pub const m_bWorldLayerVisible: usize = 0x588; // bool - pub const m_bEntitiesSpawned: usize = 0x589; // bool - pub const m_bCreateAsChildSpawnGroup: usize = 0x58A; // bool - pub const m_hLayerSpawnGroup: usize = 0x58C; // uint32 - pub const m_bWorldLayerActuallyVisible: usize = 0x590; // bool - } - // Parent: C_BaseCombatCharacter - // Fields count: 0 - pub mod C_NetTestBaseCombatCharacter { - } - // Parent: CBaseAnimGraph - // Fields count: 1 - pub mod C_ViewmodelWeapon { - pub const m_worldModel: usize = 0xED8; // char* - } - // Parent: CBaseAnimGraph - // Fields count: 2 - pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0xED8; // CUtlVector<int32> - pub const m_aAttachedObjects: usize = 0xEF0; // CUtlVector<CHandle<C_BaseEntity>> - } - // Parent: C_BaseModelEntity - // Fields count: 8 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) - // NetworkVarNames: m_flTargetSpeed (float32) - // NetworkVarNames: m_nTransitionStartTick (GameTick_t) - // NetworkVarNames: m_nTransitionDurationTicks (int) - // NetworkVarNames: m_flTransitionStartSpeed (float32) - // NetworkVarNames: m_hConveyorModels (EHANDLE) - pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xCD8; // Vector - pub const m_flTargetSpeed: usize = 0xCE4; // float32 - pub const m_nTransitionStartTick: usize = 0xCE8; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCEC; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCF0; // float32 - pub const m_hConveyorModels: usize = 0xCF8; // C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> - pub const m_flCurrentConveyorOffset: usize = 0xD10; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD14; // float32 - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_pEntity (CEntityIdentity*) - // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) - pub mod CEntityInstance { - pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge - pub const m_pEntity: usize = 0x10; // CEntityIdentity* - pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* - pub const m_bVisibleinPVS: usize = 0x30; // bool - } - // Parent: None - // Fields count: 3 - pub mod ServerAuthoritativeWeaponSlot_t { - pub const unClass: usize = 0x28; // uint16 - pub const unSlot: usize = 0x2A; // uint16 - pub const unItemDefIdx: usize = 0x2C; // uint16 - } - // Parent: CBaseAnimGraph - // Fields count: 17 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkExcludeByUserGroup - // MNetworkOverride - // MNetworkIncludeByName - // NetworkVarNames: m_nViewModelIndex (uint32) - // NetworkVarNames: m_nAnimationParity (uint32) - // NetworkVarNames: m_flAnimationStartTime (float32) - // NetworkVarNames: m_hWeapon (CHandle<CBasePlayerWeapon>) - // NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>) - pub mod C_BaseViewModel { - pub const m_vecLastFacing: usize = 0xEE0; // Vector - pub const m_nViewModelIndex: usize = 0xEEC; // uint32 - pub const m_nAnimationParity: usize = 0xEF0; // uint32 - pub const m_flAnimationStartTime: usize = 0xEF4; // float32 - pub const m_hWeapon: usize = 0xEF8; // CHandle<C_BasePlayerWeapon> - pub const m_sVMName: usize = 0xF00; // CUtlSymbolLarge - pub const m_sAnimationPrefix: usize = 0xF08; // CUtlSymbolLarge - pub const m_hWeaponModel: usize = 0xF10; // CHandle<C_ViewmodelWeapon> - pub const m_iCameraAttachment: usize = 0xF14; // AttachmentHandle_t - pub const m_vecLastCameraAngles: usize = 0xF18; // QAngle - pub const m_previousElapsedDuration: usize = 0xF24; // float32 - pub const m_previousCycle: usize = 0xF28; // float32 - pub const m_nOldAnimationParity: usize = 0xF2C; // int32 - pub const m_hOldLayerSequence: usize = 0xF30; // HSequence - pub const m_oldLayer: usize = 0xF34; // int32 - pub const m_oldLayerStartTime: usize = 0xF38; // float32 - pub const m_hControlPanel: usize = 0xF3C; // CHandle<C_BaseEntity> - } - // Parent: CHostageRescueZoneShim - // Fields count: 0 - pub mod CHostageRescueZone { - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponNegev { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSTakeDamageInfoAPI { - } - // Parent: None - // Fields count: 32 - // - // Metadata: - // NetworkVarNames: m_hParent (CGameSceneNodeHandle) - // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) - // NetworkVarNames: m_angRotation (QAngle) - // NetworkVarNames: m_flScale (float) - // NetworkVarNames: m_name (CUtlStringToken) - // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) - pub mod CGameSceneNode { - pub const m_nodeToWorld: usize = 0x10; // CTransform - pub const m_pOwner: usize = 0x30; // CEntityInstance* - pub const m_pParent: usize = 0x38; // CGameSceneNode* - pub const m_pChild: usize = 0x40; // CGameSceneNode* - pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* - pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle - pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector - pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 - pub const m_vecAbsOrigin: usize = 0xC8; // Vector - pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 - pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool - pub const m_bDormant: usize = 0xE7; // bool - pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool - pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 - pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 - pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 - pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 - pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 - pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 - pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 - pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 - pub const m_name: usize = 0xF0; // CUtlStringToken - pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 - pub const m_vRenderOrigin: usize = 0x138; // Vector - } - // Parent: C_MolotovGrenade - // Fields count: 0 - pub mod C_IncendiaryGrenade { - } - // Parent: C_CSWeaponBase - // Fields count: 0 - pub mod CTablet { - } - // Parent: C_CSPlayerPawnBase - // Fields count: 1 - // - // Metadata: - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - // MNetworkVarTypeOverride - // MNetworkIncludeByName - pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1718; // CEntityHandle - } - // Parent: C_BaseEntity - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: m_hEntAttached (CHandle<C_BaseEntity>) - // NetworkVarNames: m_bCheapEffect (bool) - pub mod C_EntityFlame { - pub const m_hEntAttached: usize = 0x550; // CHandle<C_BaseEntity> - pub const m_hOldAttached: usize = 0x578; // CHandle<C_BaseEntity> - pub const m_bCheapEffect: usize = 0x57C; // bool - } - // Parent: C_BaseGrenade - // Fields count: 0 - pub mod CTripWireFireProjectile { - } - // Parent: C_BaseModelEntity - // Fields count: 0 - pub mod C_Breakable { - } - // Parent: CPlayer_ObserverServices - // Fields count: 8 - pub mod CCSObserver_ObserverServices { - pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle - pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector - pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector - pub const m_flObsInterp_PathLength: usize = 0x74; // float32 - pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion - pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion - pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t - pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool - } - // Parent: C_BaseEntity - // Fields count: 0 - pub mod C_TintController { - } - // Parent: CPlayerPawnComponent - // Fields count: 0 - pub mod CPlayer_AutoaimServices { - } - // Parent: C_BaseCombatCharacter - // Fields count: 23 - // - // Metadata: - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkIncludeByName - // MNetworkOverride - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_leader (CHandle<CBaseEntity>) - // NetworkVarNames: m_reuseTimer (CountdownTimer) - // NetworkVarNames: m_vel (Vector) - // NetworkVarNames: m_isRescued (bool) - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_nHostageState (int) - // NetworkVarNames: m_bHandsHaveBeenCut (bool) - // NetworkVarNames: m_hHostageGrabber (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_flRescueStartTime (GameTime_t) - // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) - // NetworkVarNames: m_flDropStartTime (GameTime_t) - pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x1100; // EntitySpottedState_t - pub const m_leader: usize = 0x1118; // CHandle<C_BaseEntity> - pub const m_reuseTimer: usize = 0x1120; // CountdownTimer - pub const m_vel: usize = 0x1138; // Vector - pub const m_isRescued: usize = 0x1144; // bool - pub const m_jumpedThisFrame: usize = 0x1145; // bool - pub const m_nHostageState: usize = 0x1148; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x114C; // bool - pub const m_hHostageGrabber: usize = 0x1150; // CHandle<C_CSPlayerPawn> - pub const m_fLastGrabTime: usize = 0x1154; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1158; // Vector - pub const m_flRescueStartTime: usize = 0x1164; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1168; // GameTime_t - pub const m_flDropStartTime: usize = 0x116C; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1170; // GameTime_t - pub const m_blinkTimer: usize = 0x1178; // CountdownTimer - pub const m_lookAt: usize = 0x1190; // Vector - pub const m_lookAroundTimer: usize = 0x11A0; // CountdownTimer - pub const m_isInit: usize = 0x11B8; // bool - pub const m_eyeAttachment: usize = 0x11B9; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x11BA; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x11C0; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x11C8; // GameTime_t - } - // Parent: C_BaseModelEntity - // Fields count: 24 - // - // Metadata: - // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) - // NetworkVarNames: m_hAttachedToEntity (CHandle<CBaseEntity>) - // NetworkVarNames: m_nAttachment (AttachmentHandle_t) - // NetworkVarNames: m_flSpriteFramerate (float32) - // NetworkVarNames: m_flFrame (float32) - // NetworkVarNames: m_nBrightness (uint32) - // NetworkVarNames: m_flBrightnessDuration (float32) - // NetworkVarNames: m_flSpriteScale (float32) - // NetworkVarNames: m_flScaleDuration (float32) - // NetworkVarNames: m_bWorldSpaceScale (bool) - // NetworkVarNames: m_flGlowProxySize (float32) - // NetworkVarNames: m_flHDRColorScale (float32) - pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xCE8; // CStrongHandle<InfoForResourceTypeIMaterial2> - pub const m_hAttachedToEntity: usize = 0xCF0; // CHandle<C_BaseEntity> - pub const m_nAttachment: usize = 0xCF4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCF8; // float32 - pub const m_flFrame: usize = 0xCFC; // float32 - pub const m_flDieTime: usize = 0xD00; // GameTime_t - pub const m_nBrightness: usize = 0xD10; // uint32 - pub const m_flBrightnessDuration: usize = 0xD14; // float32 - pub const m_flSpriteScale: usize = 0xD18; // float32 - pub const m_flScaleDuration: usize = 0xD1C; // float32 - pub const m_bWorldSpaceScale: usize = 0xD20; // bool - pub const m_flGlowProxySize: usize = 0xD24; // float32 - pub const m_flHDRColorScale: usize = 0xD28; // float32 - pub const m_flLastTime: usize = 0xD2C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD30; // float32 - pub const m_flStartScale: usize = 0xD34; // float32 - pub const m_flDestScale: usize = 0xD38; // float32 - pub const m_flScaleTimeStart: usize = 0xD3C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD40; // int32 - pub const m_nDestBrightness: usize = 0xD44; // int32 - pub const m_flBrightnessTimeStart: usize = 0xD48; // GameTime_t - pub const m_hOldSpriteMaterial: usize = 0xD50; // CWeakHandle<InfoForResourceTypeIMaterial2> - pub const m_nSpriteWidth: usize = 0xDF8; // int32 - pub const m_nSpriteHeight: usize = 0xDFC; // int32 - } - // Parent: C_CSWeaponBaseGun - // Fields count: 0 - pub mod C_WeaponM4A1Silencer { - } - // Parent: CBaseAnimGraph - // Fields count: 29 - // - // Metadata: - // NetworkVarNames: m_bBombTicking (bool) - // NetworkVarNames: m_nBombSite (int) - // NetworkVarNames: m_nSourceSoundscapeHash (int) - // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) - // NetworkVarNames: m_flC4Blow (GameTime_t) - // NetworkVarNames: m_bCannotBeDefused (bool) - // NetworkVarNames: m_bHasExploded (bool) - // NetworkVarNames: m_flTimerLength (float) - // NetworkVarNames: m_bBeingDefused (bool) - // NetworkVarNames: m_flDefuseLength (float) - // NetworkVarNames: m_flDefuseCountDown (GameTime_t) - // NetworkVarNames: m_bBombDefused (bool) - // NetworkVarNames: m_hBombDefuser (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_hControlPanel (CHandle<CBaseEntity>) - pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0xED8; // bool - pub const m_nBombSite: usize = 0xEDC; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xEE0; // int32 - pub const m_entitySpottedState: usize = 0xEE8; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0xF00; // GameTime_t - pub const m_flNextBeep: usize = 0xF04; // GameTime_t - pub const m_flC4Blow: usize = 0xF08; // GameTime_t - pub const m_bCannotBeDefused: usize = 0xF0C; // bool - pub const m_bHasExploded: usize = 0xF0D; // bool - pub const m_flTimerLength: usize = 0xF10; // float32 - pub const m_bBeingDefused: usize = 0xF14; // bool - pub const m_bTriggerWarning: usize = 0xF18; // float32 - pub const m_bExplodeWarning: usize = 0xF1C; // float32 - pub const m_bC4Activated: usize = 0xF20; // bool - pub const m_bTenSecWarning: usize = 0xF21; // bool - pub const m_flDefuseLength: usize = 0xF24; // float32 - pub const m_flDefuseCountDown: usize = 0xF28; // GameTime_t - pub const m_bBombDefused: usize = 0xF2C; // bool - pub const m_hBombDefuser: usize = 0xF30; // CHandle<C_CSPlayerPawn> - pub const m_hControlPanel: usize = 0xF34; // CHandle<C_BaseEntity> - pub const m_hDefuserMultimeter: usize = 0xF38; // CHandle<C_Multimeter> - pub const m_flNextRadarFlashTime: usize = 0xF3C; // GameTime_t - pub const m_bRadarFlash: usize = 0xF40; // bool - pub const m_pBombDefuser: usize = 0xF44; // CHandle<C_CSPlayerPawn> - pub const m_fLastDefuseTime: usize = 0xF48; // GameTime_t - pub const m_pPredictionOwner: usize = 0xF50; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0xF58; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0xF64; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0xF70; // float32 - } - // Parent: CBaseAnimGraph - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_ragPos (Vector) - // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_flBlendWeight (float32) - // NetworkVarNames: m_hRagdollSource (EHANDLE) - pub mod C_RagdollProp { - pub const m_ragPos: usize = 0xEE0; // C_NetworkUtlVectorBase<Vector> - pub const m_ragAngles: usize = 0xEF8; // C_NetworkUtlVectorBase<QAngle> - pub const m_flBlendWeight: usize = 0xF10; // float32 - pub const m_hRagdollSource: usize = 0xF14; // CHandle<C_BaseEntity> - pub const m_iEyeAttachment: usize = 0xF18; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xF1C; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0xF20; // CUtlVector<int32> - pub const m_worldSpaceBoneComputationOrder: usize = 0xF38; // CUtlVector<int32> - } - // Parent: C_CSGO_TeamPreviewCamera - // Fields count: 0 - pub mod C_CSGO_TerroristTeamIntroCamera { - } - // Parent: C_BaseEntity - // Fields count: 7 - // - // Metadata: - // NetworkVarNames: m_iActiveIssueIndex (int) - // NetworkVarNames: m_iOnlyTeamToVote (int) - // NetworkVarNames: m_nVoteOptionCount (int) - // NetworkVarNames: m_nPotentialVotes (int) - // NetworkVarNames: m_bIsYesNoVote (bool) - pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x560; // int32 - pub const m_iOnlyTeamToVote: usize = 0x564; // int32 - pub const m_nVoteOptionCount: usize = 0x568; // int32[5] - pub const m_nPotentialVotes: usize = 0x57C; // int32 - pub const m_bVotesDirty: usize = 0x580; // bool - pub const m_bTypeDirty: usize = 0x581; // bool - pub const m_bIsYesNoVote: usize = 0x582; // bool - } - // Parent: None - // Fields count: 3 - // - // Metadata: - // NetworkVarNames: nType (FixAngleSet_t) - // NetworkVarNames: qAngle (QAngle) - // NetworkVarNames: nIndex (uint32) - pub mod ViewAngleServerChange_t { - pub const nType: usize = 0x30; // FixAngleSet_t - pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 - } - // Parent: C_DynamicProp - // Fields count: 8 - // - // Metadata: - // NetworkVarNames: m_jumpedThisFrame (bool) - // NetworkVarNames: m_leader (CHandle<CCSPlayerPawn>) - // NetworkVarNames: m_AttributeManager (CAttributeContainer) - // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) - // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) - pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1148; // CHandle<CBaseAnimGraph> - pub const m_jumpedThisFrame: usize = 0x114C; // bool - pub const m_leader: usize = 0x1150; // CHandle<C_CSPlayerPawn> - pub const m_AttributeManager: usize = 0x1158; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1600; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1604; // uint32 - pub const m_bAttributesInitialized: usize = 0x1608; // bool - pub const m_hWaterWakeParticles: usize = 0x160C; // ParticleIndex_t - } - // Parent: None - // Fields count: 4 - // - // Metadata: - // NetworkVarNames: m_Transforms (CTransform) - // NetworkVarNames: m_hOwner (EHANDLE) - pub mod PhysicsRagdollPose_t { - pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer - pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase<CTransform> - pub const m_hOwner: usize = 0x48; // CHandle<C_BaseEntity> - pub const m_bDirty: usize = 0x68; // bool - } - } - } -} diff --git a/src/dma/cs2dumper/engine2_mod.rs b/src/dma/cs2dumper/engine2_mod.rs deleted file mode 100644 index 7c4d513..0000000 --- a/src/dma/cs2dumper/engine2_mod.rs +++ /dev/null @@ -1,300 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-04-08 07:10:44.298916800 UTC - -#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] - -pub mod cs2_dumper { - pub mod schemas { - // Module: engine2.dll - // Classes count: 44 - // Enums count: 4 - pub mod engine2_dll { - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum EntityDormancyType_t { - ENTITY_NOT_DORMANT = 0x0, - ENTITY_DORMANT = 0x1, - ENTITY_SUSPENDED = 0x2 - } - // Alignment: 4 - // Members count: 4 - #[repr(u32)] - pub enum EntityIOTargetType_t { - ENTITY_IO_TARGET_INVALID = u32::MAX, - ENTITY_IO_TARGET_ENTITYNAME = 0x2, - ENTITY_IO_TARGET_EHANDLE = 0x6, - ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7 - } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum SpawnDebugOverrideState_t { - SPAWN_DEBUG_OVERRIDE_NONE = 0x0, - SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1, - SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2 - } - // Alignment: 4 - // Members count: 5 - #[repr(u32)] - pub enum SpawnDebugRestrictionOverrideState_t { - SPAWN_DEBUG_RESTRICT_NONE = 0x0, - SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2, - SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4, - SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8 - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientPostSimulate_t { - } - // Parent: None - // Fields count: 3 - pub mod EventSimpleLoopFrameUpdate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - } - // Parent: EventSimulate_t - // Fields count: 4 - pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 - } - // Parent: None - // Fields count: 1 - pub mod CEntityIOOutput { - pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator> - } - // Parent: None - // Fields count: 1 - pub mod EventClientSceneSystemThreadStateChange_t { - pub const m_bThreadsActive: usize = 0x0; // bool - } - // Parent: None - // Fields count: 5 - pub mod EventClientOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float32 - pub const m_flRealTime: usize = 0x2C; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 - pub const m_bRenderOnly: usize = 0x34; // bool - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerPostSimulate_t { - } - // Parent: None - // Fields count: 4 - pub mod CEntityComponentHelper { - pub const m_flags: usize = 0x8; // uint32 - pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* - pub const m_nPriority: usize = 0x18; // int32 - pub const m_pNext: usize = 0x20; // CEntityComponentHelper* - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - pub mod EventClientAdvanceTick_t { - } - // Parent: None - // Fields count: 0 - pub mod EntInput_t { - } - // Parent: None - // Fields count: 1 - pub mod CNetworkVarChainer { - pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientSimulate_t { - } - // Parent: None - // Fields count: 5 - pub mod EventClientPostOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 - pub const m_bRenderOnly: usize = 0x38; // bool - } - // Parent: None - // Fields count: 2 - pub mod EventClientPollInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - } - // Parent: None - // Fields count: 1 - pub mod EventPreDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 0 - pub mod EventClientPredictionPostNetupdate_t { - } - // Parent: None - // Fields count: 3 - pub mod EventClientProcessGameInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - } - // Parent: None - // Fields count: 1 - pub mod EventFrameBoundary_t { - pub const m_flFrameTime: usize = 0x0; // float32 - } - // Parent: None - // Fields count: 1 - pub mod EventAppShutdown_t { - pub const m_nDummy0: usize = 0x0; // int32 - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerSimulate_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - pub mod EventServerPostAdvanceTick_t { - } - // Parent: None - // Fields count: 1 - pub mod EventProfileStorageAvailable_t { - pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot - } - // Parent: None - // Fields count: 1 - pub mod EventPostDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientPreSimulate_t { - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventClientPauseSimulate_t { - } - // Parent: None - // Fields count: 0 - pub mod EventClientProcessNetworking_t { - } - // Parent: EventSimulate_t - // Fields count: 4 - pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 - } - // Parent: None - // Fields count: 0 - pub mod EventSplitScreenStateChanged_t { - } - // Parent: EventPostAdvanceTick_t - // Fields count: 0 - pub mod EventClientPostAdvanceTick_t { - } - // Parent: None - // Fields count: 0 - pub mod CVariantDefaultAllocator { - } - // Parent: None - // Fields count: 0 - pub mod EventModInitialized_t { - } - // Parent: None - // Fields count: 6 - pub mod EventClientPreOutput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 - pub const m_flRealTime: usize = 0x40; // float32 - pub const m_bRenderOnly: usize = 0x44; // bool - } - // Parent: None - // Fields count: 4 - pub mod EventClientFrameSimulate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 - pub const m_flWhenScheduleSendTickPacket: usize = 0x30; // float64 - } - // Parent: EventAdvanceTick_t - // Fields count: 0 - pub mod EventServerAdvanceTick_t { - } - // Parent: None - // Fields count: 8 - pub mod EventSetTime_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_nClientOutputFrames: usize = 0x28; // int32 - pub const m_flRealTime: usize = 0x30; // float64 - pub const m_flRenderTime: usize = 0x38; // float64 - pub const m_flRenderFrameTime: usize = 0x40; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 - pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 - pub const m_flTickRemainder: usize = 0x58; // float64 - } - // Parent: None - // Fields count: 0 - pub mod EntOutput_t { - } - // Parent: None - // Fields count: 3 - pub mod EventSimulate_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_bFirstTick: usize = 0x28; // bool - pub const m_bLastTick: usize = 0x29; // bool - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerProcessNetworking_t { - } - // Parent: None - // Fields count: 0 - pub mod CEmptyEntityInstance { - } - // Parent: None - // Fields count: 7 - pub mod EntComponentInfo_t { - pub const m_pName: usize = 0x0; // char* - pub const m_pCPPClassname: usize = 0x8; // char* - pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* - pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* - pub const m_nRuntimeIndex: usize = 0x20; // int32 - pub const m_nFlags: usize = 0x24; // uint32 - pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* - } - // Parent: None - // Fields count: 4 - pub mod EngineLoopState_t { - pub const m_nPlatWindowWidth: usize = 0x18; // int32 - pub const m_nPlatWindowHeight: usize = 0x1C; // int32 - pub const m_nRenderWidth: usize = 0x20; // int32 - pub const m_nRenderHeight: usize = 0x24; // int32 - } - // Parent: None - // Fields count: 1 - pub mod EventClientPollNetworking_t { - pub const m_nTickCount: usize = 0x0; // int32 - } - // Parent: None - // Fields count: 4 - pub mod EventClientProcessInput_t { - pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flTickInterval: usize = 0x2C; // float32 - pub const m_flTickStartTime: usize = 0x30; // float64 - } - // Parent: EventSimulate_t - // Fields count: 0 - pub mod EventServerPollNetworking_t { - } - } - } -} diff --git a/src/dma/cs2dumper/offsets_mod.rs b/src/dma/cs2dumper/offsets_mod.rs deleted file mode 100644 index 82a9158..0000000 --- a/src/dma/cs2dumper/offsets_mod.rs +++ /dev/null @@ -1,49 +0,0 @@ -// Generated using https://github.com/a2x/cs2-dumper -// 2024-04-10 01:18:49.435410600 UTC - -#![allow(non_upper_case_globals, unused)] - -pub mod cs2_dumper { - pub mod offsets { - // Module: client.dll - pub mod client_dll { - pub const dwCSGOInput: usize = 0x192A5B0; - pub const dwEntityList: usize = 0x18C1DB8; - pub const dwGameEntitySystem: usize = 0x19DF750; - pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510; - pub const dwGameRules: usize = 0x191EC70; - pub const dwGlobalVars: usize = 0x1729BA0; - pub const dwGlowManager: usize = 0x191F090; - pub const dwLocalPlayerController: usize = 0x1911578; - pub const dwLocalPlayerPawn: usize = 0x17361E8; - pub const dwPlantedC4: usize = 0x1927A68; - pub const dwPrediction: usize = 0x17360B0; - pub const dwSensitivity: usize = 0x191F9B8; - pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x192F940; - pub const dwViewMatrix: usize = 0x19231B0; - pub const dwViewRender: usize = 0x19239B0; - pub const dwWeaponC4: usize = 0x18C5210; - } - // Module: engine2.dll - pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x515564; - pub const dwNetworkGameClient: usize = 0x514AC8; - pub const dwNetworkGameClient_deltaTick: usize = 0x258; - pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0; - pub const dwNetworkGameClient_getMaxClients: usize = 0x250; - pub const dwNetworkGameClient_signOnState: usize = 0x240; - pub const dwWindowHeight: usize = 0x5CDD14; - pub const dwWindowWidth: usize = 0x5CDD10; - } - // Module: inputsystem.dll - pub mod inputsystem_dll { - pub const dwInputSystem: usize = 0x367A0; - } - // Module: matchmaking.dll - pub mod matchmaking_dll { - pub const dwGameTypes: usize = 0x1D21E0; - pub const dwGameTypes_mapName: usize = 0x1D2300; - } - } -} From 49a973859a67e169a4a0e27821b7e9574e7830cd Mon Sep 17 00:00:00 2001 From: Janek <development@superyu.xyz> Date: Fri, 12 Apr 2024 14:14:23 +0200 Subject: [PATCH 12/12] Update .gitignore --- .gitignore | 3 --- 1 file changed, 3 deletions(-) diff --git a/.gitignore b/.gitignore index 904de78..177cc3a 100755 --- a/.gitignore +++ b/.gitignore @@ -1,7 +1,4 @@ /target -/src/dma/cs2dumper/offsets.rs -/src/dma/cs2dumper/client.rs -/src/dma/cs2dumper/engine2.rs /src/dma/cs2dumper/offsets_mod.rs /src/dma/cs2dumper/client_mod.rs /src/dma/cs2dumper/engine2_mod.rs \ No newline at end of file