diff --git a/src/dma/mod.rs b/src/dma/mod.rs
index 0baddf2..812731b 100644
--- a/src/dma/mod.rs
+++ b/src/dma/mod.rs
@@ -138,7 +138,7 @@ pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16,
             log::debug!("Rebuilt cache.");
         }
 
-        if sdk::is_ingame(&mut ctx)? {
+        if sdk::network_is_ingame(&mut ctx)? {
             let mut radar_data = Vec::with_capacity(64);
 
             if sdk::is_bomb_planted(&mut ctx)? {
diff --git a/src/sdk/mod.rs b/src/sdk/mod.rs
index ae91d48..fdec95e 100644
--- a/src/sdk/mod.rs
+++ b/src/sdk/mod.rs
@@ -30,11 +30,14 @@ pub fn is_bomb_dropped(ctx: &mut CheatCtx) -> Result<bool> {
     Ok(data != 0)
 }
 
+/*
 pub fn is_ingame(ctx: &mut CheatCtx) -> Result<bool> {
     let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?;
     let data: i32 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_gamePhase)?;
+    println!("m_gamePhase: {}", data);
     Ok(data != 1)
 }
+*/
 
 #[allow(dead_code)]
 pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result<CPlayerPawn> {
@@ -63,10 +66,9 @@ pub fn highest_entity_index(ctx: &mut CheatCtx) -> Result<i32> {
     Ok(highest_index)
 }
 
-/*
+
 pub fn network_is_ingame(ctx: &mut CheatCtx) -> Result<bool> {
     let ptr = ctx.process.read_addr64(ctx.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)?;
     let signonstate: u64 = ctx.process.read(ptr + cs2dumper::offsets::engine2_dll::dwNetworkGameClient_signOnState)?;
     Ok(signonstate == 6)
 }
-*/
\ No newline at end of file