Show if scopped
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@ -77,6 +77,7 @@ const weaponIdMap = {
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49: "C4",
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0: "KNIFE"
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};
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// networking
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websocket = null
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if (location.protocol == 'https:') {
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@ -184,7 +185,7 @@ function drawPlayerBomb(pos, playerType) {
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ctx.fillText("[C4]", pos.x, textY);
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}
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb, isScoped) {
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if (!map) return;
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if (zoomSet) {
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@ -195,7 +196,6 @@ function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
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textSize = 12;
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}
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// Always position at the top
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const textY = pos.y + 20;
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let displayName = playerName;
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@ -208,8 +208,8 @@ function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
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ctx.fillStyle = enemyColor;
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}
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if (hasBomb) {
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displayName += " [C4]";
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if (isScoped) {
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displayName += " [SCOPED]";
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}
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ctx.font = `${textSize}px Arial`;
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@ -338,7 +338,8 @@ function render() {
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data.Player.playerName,
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data.Player.playerType,
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data.Player.hasAwp,
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data.Player.hasBomb
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data.Player.hasBomb,
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data.Player.isScoped
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);
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}
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@ -356,10 +357,6 @@ function render() {
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data.Player.playerType
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);
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}
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if (drawNames && data.Player.playerName) {
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drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
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}
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}
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});
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}
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