Player names!
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504d54bbeb
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5e97135970
@ -16,12 +16,15 @@ pub struct PlayerData {
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has_awp: bool,
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#[serde(rename = "isScoped")]
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is_scoped: bool
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is_scoped: bool,
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#[serde(rename = "playerName")]
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player_name: String
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}
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impl PlayerData {
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
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PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
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pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String) -> PlayerData {
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PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name }
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}
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}
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@ -97,6 +97,7 @@ impl DmaCtx {
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let mut team = 0i32;
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let mut clipping_weapon = 0u64;
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let mut is_scoped = 0u8;
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let mut player_name_ptr = 0u64;
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{
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let mut batcher = MemoryViewBatcher::new(&mut self.process);
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@ -106,8 +107,23 @@ impl DmaCtx {
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batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
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batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
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batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
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batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
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}
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let player_name = if player_name_ptr != 0 {
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let mut name_buffer = [0u8; 32];
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self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
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let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
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String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
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} else {
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match team {
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2 => format!("T Player"),
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3 => format!("CT Player"),
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_ => format!("Unknown Player"),
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}
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};
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let team = TeamID::from_i32(team);
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let has_awp = {
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@ -126,7 +142,8 @@ impl DmaCtx {
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team,
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health,
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has_awp,
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is_scoped: is_scoped != 0
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is_scoped: is_scoped != 0,
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player_name,
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})
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}
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@ -252,4 +269,5 @@ pub struct BatchedPlayerData {
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pub health: u32,
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pub has_awp: bool,
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pub is_scoped: bool,
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pub player_name: String,
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}
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@ -165,7 +165,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
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PlayerType::Local,
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has_bomb,
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local_data.has_awp,
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local_data.is_scoped
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local_data.is_scoped,
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local_data.player_name
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)
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)
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);
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@ -202,7 +203,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
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player_type,
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has_bomb,
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player_data.has_awp,
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player_data.is_scoped
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player_data.is_scoped,
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player_data.player_name
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)
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)
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);
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@ -111,6 +111,47 @@ function mapCoordinates(coordinates) {
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return { x: offset_x, y: offset_y }
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}
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(12, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 12;
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}
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const textY = pos.y + 20;
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let displayName = playerName;
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if (playerType === "Local") {
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displayName = "YOU";
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ctx.fillStyle = localColor;
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} else if (playerType === "Team") {
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ctx.fillStyle = teamColor;
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} else if (playerType === "Enemy") {
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ctx.fillStyle = enemyColor;
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}
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if (hasAwp) {
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displayName += " [AWP]";
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}
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if (hasBomb) {
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displayName += " [C4]";
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}
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText(displayName, pos.x, textY);
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ctx.fillText(displayName, pos.x, textY);
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}
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function render() {
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if (update) {
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fillCanvas()
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@ -140,7 +181,6 @@ function render() {
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maxY = Math.max(maxY, mapCords.y);
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});
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boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
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zoomSet = true
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@ -176,7 +216,11 @@ function render() {
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data.Player.hasAwp,
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data.Player.playerType,
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data.Player.isScoped
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)
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);
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if (drawStats && data.Player.playerName) {
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drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
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}
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}
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});
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}
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@ -310,7 +354,7 @@ function drawBomb(pos, planted) {
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}
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}
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function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) {
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function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
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if (map == null)
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return
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@ -471,6 +515,14 @@ function connect() {
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radarData = data;
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freq = data.freq;
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if (data.entityData) {
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data.entityData.forEach(entity => {
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if (entity.Player) {
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console.log(`Player: ${entity.Player.playerType}, Name: ${entity.Player.playerName || 'undefined'}`);
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}
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});
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}
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if (data.ingame == false) {
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mapName = null
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entityData = null
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