Player names!

This commit is contained in:
Wizzard 2025-03-10 12:33:09 -04:00
parent 504d54bbeb
commit 5e97135970
4 changed files with 112 additions and 37 deletions
src
webradar

@ -16,12 +16,15 @@ pub struct PlayerData {
has_awp: bool,
#[serde(rename = "isScoped")]
is_scoped: bool
is_scoped: bool,
#[serde(rename = "playerName")]
player_name: String
}
impl PlayerData {
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped }
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String) -> PlayerData {
PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name }
}
}

@ -97,6 +97,7 @@ impl DmaCtx {
let mut team = 0i32;
let mut clipping_weapon = 0u64;
let mut is_scoped = 0u8;
let mut player_name_ptr = 0u64;
{
let mut batcher = MemoryViewBatcher::new(&mut self.process);
@ -106,8 +107,23 @@ impl DmaCtx {
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
batcher.read_into(controller + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName, &mut player_name_ptr);
}
let player_name = if player_name_ptr != 0 {
let mut name_buffer = [0u8; 32];
self.process.read_raw_into(player_name_ptr.into(), &mut name_buffer)?;
let name_len = name_buffer.iter().position(|&c| c == 0).unwrap_or(name_buffer.len());
String::from_utf8_lossy(&name_buffer[..name_len]).to_string()
} else {
match team {
2 => format!("T Player"),
3 => format!("CT Player"),
_ => format!("Unknown Player"),
}
};
let team = TeamID::from_i32(team);
let has_awp = {
@ -126,7 +142,8 @@ impl DmaCtx {
team,
health,
has_awp,
is_scoped: is_scoped != 0
is_scoped: is_scoped != 0,
player_name,
})
}
@ -252,4 +269,5 @@ pub struct BatchedPlayerData {
pub health: u32,
pub has_awp: bool,
pub is_scoped: bool,
pub player_name: String,
}

@ -165,7 +165,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
PlayerType::Local,
has_bomb,
local_data.has_awp,
local_data.is_scoped
local_data.is_scoped,
local_data.player_name
)
)
);
@ -202,7 +203,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
player_type,
has_bomb,
player_data.has_awp,
player_data.is_scoped
player_data.is_scoped,
player_data.player_name
)
)
);

@ -111,6 +111,47 @@ function mapCoordinates(coordinates) {
return { x: offset_x, y: offset_y }
}
function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
if (!map) return;
if (zoomSet) {
pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
textSize = boundingScale(12, boundingRect);
} else {
pos = mapCoordinates(pos);
textSize = 12;
}
const textY = pos.y + 20;
let displayName = playerName;
if (playerType === "Local") {
displayName = "YOU";
ctx.fillStyle = localColor;
} else if (playerType === "Team") {
ctx.fillStyle = teamColor;
} else if (playerType === "Enemy") {
ctx.fillStyle = enemyColor;
}
if (hasAwp) {
displayName += " [AWP]";
}
if (hasBomb) {
displayName += " [C4]";
}
ctx.font = `${textSize}px Arial`;
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.strokeText(displayName, pos.x, textY);
ctx.fillText(displayName, pos.x, textY);
}
function render() {
if (update) {
fillCanvas()
@ -140,7 +181,6 @@ function render() {
maxY = Math.max(maxY, mapCords.y);
});
boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
zoomSet = true
@ -176,7 +216,11 @@ function render() {
data.Player.hasAwp,
data.Player.playerType,
data.Player.isScoped
)
);
if (drawStats && data.Player.playerName) {
drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
}
}
});
}
@ -310,7 +354,7 @@ function drawBomb(pos, planted) {
}
}
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped) {
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
if (map == null)
return
@ -471,6 +515,14 @@ function connect() {
radarData = data;
freq = data.freq;
if (data.entityData) {
data.entityData.forEach(entity => {
if (entity.Player) {
console.log(`Player: ${entity.Player.playerType}, Name: ${entity.Player.playerName || 'undefined'}`);
}
});
}
if (data.ingame == false) {
mapName = null
entityData = null