68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using System;
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namespace Unity.VisualScripting
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{
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public sealed class ValueInputDefinition : ValuePortDefinition, IUnitInputPortDefinition
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{
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[SerializeAs(nameof(defaultValue))]
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private object _defaultvalue;
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[Inspectable]
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[DoNotSerialize]
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public override Type type
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{
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get
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{
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return base.type;
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}
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set
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{
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base.type = value;
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if (!type.IsAssignableFrom(defaultValue))
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{
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if (ValueInput.SupportsDefaultValue(type))
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{
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_defaultvalue = type.PseudoDefault();
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}
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else
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{
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hasDefaultValue = false;
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_defaultvalue = null;
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}
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}
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}
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}
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[Serialize]
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[Inspectable]
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public bool hasDefaultValue { get; set; }
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[DoNotSerialize]
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[Inspectable]
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public object defaultValue
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{
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get
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{
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return _defaultvalue;
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}
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set
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{
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if (type == null)
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{
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throw new InvalidOperationException("A type must be defined before setting the default value.");
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}
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if (!ValueInput.SupportsDefaultValue(type))
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{
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throw new InvalidOperationException("The selected type does not support default values.");
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}
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Ensure.That(nameof(value)).IsOfType(value, type);
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_defaultvalue = value;
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}
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}
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}
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}
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