49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Unity.VisualScripting
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{
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public sealed class InvalidInput : UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>, IUnitInvalidPort, IUnitInputPort
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{
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public InvalidInput(string key) : base(key) { }
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public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithDestination(this) ?? Enumerable.Empty<InvalidConnection>();
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public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
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public override IEnumerable<IUnitOutputPort> validConnectedPorts => validConnections.Select(c => c.source);
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public override IEnumerable<IUnitOutputPort> invalidConnectedPorts => invalidConnections.Select(c => c.source);
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public override bool CanConnectToValid(IUnitOutputPort port)
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{
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return false;
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}
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public override void ConnectToValid(IUnitOutputPort port)
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{
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ConnectInvalid(port, this);
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}
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public override void ConnectToInvalid(IUnitOutputPort port)
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{
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ConnectInvalid(port, this);
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}
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public override void DisconnectFromValid(IUnitOutputPort port)
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{
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DisconnectInvalid(port, this);
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}
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public override void DisconnectFromInvalid(IUnitOutputPort port)
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{
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DisconnectInvalid(port, this);
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}
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public override IUnitPort CompatiblePort(IUnit unit)
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{
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return null;
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}
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}
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}
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