56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using System;
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namespace Unity.VisualScripting
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{
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public sealed class ValueConnection : UnitConnection<ValueOutput, ValueInput>, IUnitConnection
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{
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public class DebugData : UnitConnectionDebugData
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{
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public object lastValue { get; set; }
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public bool assignedLastValue { get; set; }
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}
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public override IGraphElementDebugData CreateDebugData()
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{
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return new DebugData();
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}
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[Obsolete(Serialization.ConstructorWarning)]
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public ValueConnection() : base() { }
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public ValueConnection(ValueOutput source, ValueInput destination) : base(source, destination)
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{
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if (destination.hasValidConnection)
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{
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throw new InvalidConnectionException("Value input ports do not support multiple connections.");
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}
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if (!source.type.IsConvertibleTo(destination.type, false))
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{
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throw new InvalidConnectionException($"Cannot convert from '{source.type}' to '{destination.type}'.");
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}
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}
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#region Ports
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public override ValueOutput source => sourceUnit.valueOutputs[sourceKey];
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public override ValueInput destination => destinationUnit.valueInputs[destinationKey];
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IUnitOutputPort IConnection<IUnitOutputPort, IUnitInputPort>.source => source;
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IUnitInputPort IConnection<IUnitOutputPort, IUnitInputPort>.destination => destination;
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#endregion
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#region Dependencies
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public override bool sourceExists => sourceUnit.valueOutputs.Contains(sourceKey);
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public override bool destinationExists => destinationUnit.valueInputs.Contains(destinationKey);
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#endregion
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}
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}
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