166 lines
5.4 KiB
C#
166 lines
5.4 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
/* Implementation note:
|
|
* Using an abstract base class works as a type unification workaround.
|
|
* https://stackoverflow.com/questions/22721763
|
|
* https://stackoverflow.com/a/7664919
|
|
*
|
|
* However, this forces us to use concrete classes for connections
|
|
* instead of interfaces. In other words, no IControlConnection / IValueConnection.
|
|
* If we did use interfaces, there would be ambiguity that needs to be resolved
|
|
* at every reference to the source or destination.
|
|
*
|
|
* However, using a disambiguator hack seems to confuse even recent Mono runtime versions of Unity
|
|
* and breaks its vtable. Sometimes, method pointers are just plain wrong.
|
|
* I'm guessing this is specifically due to InvalidConnection, which actually
|
|
* does unify the types; what the C# warning warned about.
|
|
* https://stackoverflow.com/q/50051657/154502
|
|
*
|
|
* THEREFORE, IUnitConnection has to be implemented at the concrete class level,
|
|
* because at that point the type unification warning is moot, because the type arguments are
|
|
* provided.
|
|
*/
|
|
|
|
public abstract class UnitConnection<TSourcePort, TDestinationPort> : GraphElement<FlowGraph>, IConnection<TSourcePort, TDestinationPort>
|
|
where TSourcePort : class, IUnitOutputPort
|
|
where TDestinationPort : class, IUnitInputPort
|
|
{
|
|
[Obsolete(Serialization.ConstructorWarning)]
|
|
protected UnitConnection() { }
|
|
|
|
protected UnitConnection(TSourcePort source, TDestinationPort destination)
|
|
{
|
|
Ensure.That(nameof(source)).IsNotNull(source);
|
|
Ensure.That(nameof(destination)).IsNotNull(destination);
|
|
|
|
if (source.unit.graph != destination.unit.graph)
|
|
{
|
|
throw new NotSupportedException("Cannot create connections across graphs.");
|
|
}
|
|
|
|
if (source.unit == destination.unit)
|
|
{
|
|
throw new InvalidConnectionException("Cannot create connections on the same unit.");
|
|
}
|
|
|
|
sourceUnit = source.unit;
|
|
sourceKey = source.key;
|
|
destinationUnit = destination.unit;
|
|
destinationKey = destination.key;
|
|
}
|
|
|
|
public virtual IGraphElementDebugData CreateDebugData()
|
|
{
|
|
return new UnitConnectionDebugData();
|
|
}
|
|
|
|
#region Ports
|
|
|
|
[Serialize]
|
|
protected IUnit sourceUnit { get; private set; }
|
|
|
|
[Serialize]
|
|
protected string sourceKey { get; private set; }
|
|
|
|
[Serialize]
|
|
protected IUnit destinationUnit { get; private set; }
|
|
|
|
[Serialize]
|
|
protected string destinationKey { get; private set; }
|
|
|
|
[DoNotSerialize]
|
|
public abstract TSourcePort source { get; }
|
|
|
|
[DoNotSerialize]
|
|
public abstract TDestinationPort destination { get; }
|
|
|
|
#endregion
|
|
|
|
#region Dependencies
|
|
|
|
public override int dependencyOrder => 1;
|
|
|
|
public abstract bool sourceExists { get; }
|
|
|
|
public abstract bool destinationExists { get; }
|
|
|
|
protected void CopyFrom(UnitConnection<TSourcePort, TDestinationPort> source)
|
|
{
|
|
base.CopyFrom(source);
|
|
}
|
|
|
|
public override bool HandleDependencies()
|
|
{
|
|
// Replace the connection with an invalid connection if the ports are either missing or incompatible.
|
|
// If the ports are missing, create invalid ports if required.
|
|
|
|
var valid = true;
|
|
IUnitOutputPort source;
|
|
IUnitInputPort destination;
|
|
|
|
if (!sourceExists)
|
|
{
|
|
if (!sourceUnit.invalidOutputs.Contains(sourceKey))
|
|
{
|
|
sourceUnit.invalidOutputs.Add(new InvalidOutput(sourceKey));
|
|
}
|
|
|
|
source = sourceUnit.invalidOutputs[sourceKey];
|
|
valid = false;
|
|
}
|
|
else
|
|
{
|
|
source = this.source;
|
|
}
|
|
|
|
if (!destinationExists)
|
|
{
|
|
if (!destinationUnit.invalidInputs.Contains(destinationKey))
|
|
{
|
|
destinationUnit.invalidInputs.Add(new InvalidInput(destinationKey));
|
|
}
|
|
|
|
destination = destinationUnit.invalidInputs[destinationKey];
|
|
valid = false;
|
|
}
|
|
else
|
|
{
|
|
destination = this.destination;
|
|
}
|
|
|
|
if (!source.CanValidlyConnectTo(destination))
|
|
{
|
|
valid = false;
|
|
}
|
|
|
|
if (!valid && source.CanInvalidlyConnectTo(destination))
|
|
{
|
|
source.InvalidlyConnectTo(destination);
|
|
|
|
// Silence this warning if a unit with a missing type is involved (as it will not have any defined ports).
|
|
// This is to avoid drowning users in warning and error messages if a unit's script goes missing.
|
|
if (source.unit.GetType() != typeof(MissingType) && destination.unit.GetType() != typeof(MissingType))
|
|
{
|
|
Debug.LogWarning($"Could not load connection between '{source.key}' of '{sourceUnit}' and '{destination.key}' of '{destinationUnit}'.");
|
|
}
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Analytics
|
|
|
|
public override AnalyticsIdentifier GetAnalyticsIdentifier()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|