36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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public sealed class BoltStateConfiguration : PluginConfiguration
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{
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private BoltStateConfiguration(BoltState plugin) : base(plugin) { }
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public override string header => "State Graphs";
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/// <summary>
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/// Determines under which condition events should be shown in state nodes.
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/// </summary>
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[EditorPref]
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public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always;
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/// <summary>
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/// Determines under which condition event names should be shown in state transition.
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/// </summary>
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[EditorPref]
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public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt;
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/// <summary>
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/// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are
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/// multiple transitions.
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/// </summary>
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[EditorPref]
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public bool transitionsEndArrow { get; set; } = false;
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/// <summary>
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/// Whether traversed transitions should show a droplet animation.
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/// </summary>
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[EditorPref]
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public bool animateTransitions { get; set; } = true;
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}
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}
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