playtest-unity/playtest/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.Flow/Options/UnitOptionUtility.cs

8 lines
225 B
C#

namespace Unity.VisualScripting
{
public static class UnitOptionUtility
{
public const string GenerateUnitDatabasePath = "Edit > Project Settings > Visual Scripting > Node Library > Regenerate Nodes";
}
}