14 lines
348 B
C#
14 lines
348 B
C#
using UnityEditor;
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namespace Unity.VisualScripting
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{
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public static class FlowDragAndDropUtility
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{
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public static bool AcceptsScript(IGraph graph)
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{
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// Can't drag a graph into itself
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return DragAndDrop.objectReferences[0] is ScriptGraphAsset graphAsset && graph != graphAsset.graph;
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}
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}
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}
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