40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
[Widget(typeof(ControlConnection))]
|
|
public sealed class ControlConnectionWidget : UnitConnectionWidget<ControlConnection>
|
|
{
|
|
public ControlConnectionWidget(FlowCanvas canvas, ControlConnection connection) : base(canvas, connection) { }
|
|
|
|
|
|
#region Drawing
|
|
|
|
public override Color color => Color.white;
|
|
|
|
protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections;
|
|
|
|
#endregion
|
|
|
|
|
|
#region Droplets
|
|
|
|
protected override bool showDroplets => BoltFlow.Configuration.animateControlConnections;
|
|
|
|
protected override Vector2 GetDropletSize()
|
|
{
|
|
return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector2.one;
|
|
}
|
|
|
|
protected override void DrawDroplet(Rect position)
|
|
{
|
|
if (BoltFlow.Icons.valuePortConnected != null)
|
|
{
|
|
GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected[12]);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|