105 lines
4.1 KiB
C#
105 lines
4.1 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEditor;
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public class ScrollRectScale : IPrebuildSetup
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{
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const string kPrefabPath = "Assets/Resources/ScrollRectScalePrefab.prefab";
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
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rootGO.transform.SetParent(rootGO.transform);
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var rootGOTransform = rootGO.transform as RectTransform;
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rootGOTransform.anchoredPosition3D = new Vector3(679, -122, 783);
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rootGOTransform.sizeDelta = new Vector2(1165, 765);
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rootGOTransform.localRotation = Quaternion.Euler(20, 30, 0);
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var bodyGO = new GameObject("Body", typeof(RectTransform), typeof(Image), typeof(ScrollRect));
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bodyGO.transform.SetParent(rootGO.transform);
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var bodyGORectTransform = bodyGO.transform as RectTransform;
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bodyGORectTransform.localRotation = Quaternion.identity;
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bodyGORectTransform.anchorMin = Vector2.zero;
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bodyGORectTransform.anchorMax = Vector2.one;
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bodyGORectTransform.localPosition = Vector3.zero;
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bodyGORectTransform.anchoredPosition = new Vector2(8, -8);
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bodyGORectTransform.sizeDelta = new Vector2(-16, -16);
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bodyGORectTransform.pivot = new Vector2(0, 1);
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var sizer = new GameObject("Sizer", typeof(RectTransform));
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var sizerTransform = sizer.transform as RectTransform;
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sizerTransform.SetParent(bodyGO.transform);
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sizerTransform.localRotation = Quaternion.identity;
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sizerTransform.sizeDelta = new Vector2(1149, 3700);
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sizerTransform.anchoredPosition3D = Vector3.zero;
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sizerTransform.anchorMin = new Vector2(0, 1);
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sizerTransform.anchorMax = new Vector2(0, 1);
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sizerTransform.pivot = new Vector2(0, 1);
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var bodyGOScrollRect = bodyGO.GetComponent<ScrollRect>();
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bodyGOScrollRect.content = sizerTransform;
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bodyGOScrollRect.movementType = ScrollRect.MovementType.Clamped;
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bodyGOScrollRect.decelerationRate = 0.135f;
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for (int i = 0; i < 19; ++i)
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{
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var row = new GameObject("Row" + i, typeof(Image));
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var rowTransform = row.transform as RectTransform;
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rowTransform.SetParent(sizer.transform);
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rowTransform.localRotation = Quaternion.identity;
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rowTransform.anchorMin = new Vector2(0, 1);
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rowTransform.anchorMax = new Vector2(0, 1);
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rowTransform.pivot = new Vector2(0, 1);
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rowTransform.sizeDelta = new Vector2(1149, 37);
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rowTransform.anchoredPosition3D = new Vector3(0, i * -37, 0);
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}
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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GameObject m_CanvasGO;
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[SetUp]
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public void TestSetup()
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{
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m_CanvasGO = Object.Instantiate(Resources.Load("ScrollRectScalePrefab")) as GameObject;
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}
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[UnityTest]
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[Description("Rect Transform position values are set to NaN, when Rect Transform is created via script and canvas is scaled to 0.01(case 893559)")]
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public IEnumerator SmallScaleDoesNotCauseInvalidContentPosition()
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{
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var canvas = m_CanvasGO.GetComponent<Canvas>();
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var scrollRect = canvas.GetComponentInChildren<ScrollRect>();
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var contentRt = scrollRect.content.GetComponent<RectTransform>();
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var contentLocalPosition = contentRt.localPosition;
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var rt = canvas.GetComponent<RectTransform>();
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rt.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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yield return null;
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Assert.AreEqual(contentLocalPosition.x, contentRt.localPosition.x, 0.001f);
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Assert.AreEqual(contentLocalPosition.y, contentRt.localPosition.y, 0.001f);
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Assert.AreEqual(contentLocalPosition.z, contentRt.localPosition.z, 0.001f);
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_CanvasGO);
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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}
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