14 lines
356 B
C#
14 lines
356 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class PointerExitCallbackCheck : MonoBehaviour, IPointerExitHandler
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{
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public PointerEventData pointerData { get; private set; }
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public void OnPointerExit(PointerEventData eventData)
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{
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pointerData = eventData;
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}
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}
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