28 lines
1007 B
C#
28 lines
1007 B
C#
namespace UnityEngine.Timeline
|
|
{
|
|
/// <summary>
|
|
/// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
|
|
/// </remarks>
|
|
public interface ITimeControl
|
|
{
|
|
/// <summary>
|
|
/// Called each frame the Timeline clip is active.
|
|
/// </summary>
|
|
/// <param name="time">The local time of the associated Timeline clip.</param>
|
|
void SetTime(double time);
|
|
|
|
/// <summary>
|
|
/// Called when the associated Timeline clip becomes active.
|
|
/// </summary>
|
|
void OnControlTimeStart();
|
|
|
|
/// <summary>
|
|
/// Called when the associated Timeline clip becomes deactivated.
|
|
/// </summary>
|
|
void OnControlTimeStop();
|
|
}
|
|
}
|