797 lines
28 KiB
C#
797 lines
28 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class TimelineClipGUI : TimelineItemGUI, IClipCurveEditorOwner, ISnappable, IAttractable
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{
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EditorClip m_EditorItem;
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Rect m_ClipCenterSection;
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readonly List<Rect> m_LoopRects = new List<Rect>();
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ClipDrawData m_ClipDrawData;
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Rect m_MixOutRect;
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Rect m_MixInRect;
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int m_MinLoopIndex = 1;
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// clip dirty detection
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int m_LastDirtyIndex = Int32.MinValue;
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bool m_ClipViewDirty = true;
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bool supportResize { get; }
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public ClipCurveEditor clipCurveEditor { get; set; }
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public TimelineClipGUI previousClip { get; set; }
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public TimelineClipGUI nextClip { get; set; }
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static readonly float k_MinMixWidth = 2;
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static readonly float k_MaxHandleWidth = 10f;
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static readonly float k_MinHandleWidth = 1f;
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bool? m_ShowDrillIcon;
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ClipEditor m_ClipEditor;
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static List<PlayableDirector> s_TempSubDirectors = new List<PlayableDirector>();
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static readonly IconData k_DiggableClipIcon = new IconData(DirectorStyles.LoadIcon("TimelineDigIn"));
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string name
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{
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get
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{
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if (string.IsNullOrEmpty(clip.displayName))
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return "(Empty)";
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return clip.displayName;
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}
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}
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public bool inlineCurvesSelected => SelectionManager.IsCurveEditorFocused(this);
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public Rect mixOutRect
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{
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get
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{
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var percent = clip.mixOutPercentage;
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var x = Mathf.Round(treeViewRect.width * (1 - percent));
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var width = Mathf.Round(treeViewRect.width * percent);
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m_MixOutRect.Set(x, 0.0f, width, treeViewRect.height);
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return m_MixOutRect;
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}
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}
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public Rect mixInRect
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{
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get
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{
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var width = Mathf.Round(treeViewRect.width * clip.mixInPercentage);
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m_MixInRect.Set(0.0f, 0.0f, width, treeViewRect.height);
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return m_MixInRect;
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}
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}
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public ClipBlends GetClipBlends()
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{
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var _mixInRect = mixInRect;
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var _mixOutRect = mixOutRect;
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var blendInKind = BlendKind.None;
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if (_mixInRect.width > k_MinMixWidth && clip.hasBlendIn)
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blendInKind = BlendKind.Mix;
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else if (_mixInRect.width > k_MinMixWidth)
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blendInKind = BlendKind.Ease;
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var blendOutKind = BlendKind.None;
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if (_mixOutRect.width > k_MinMixWidth && clip.hasBlendOut)
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blendOutKind = BlendKind.Mix;
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else if (_mixOutRect.width > k_MinMixWidth)
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blendOutKind = BlendKind.Ease;
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return new ClipBlends(blendInKind, _mixInRect, blendOutKind, _mixOutRect);
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}
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public override double start
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{
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get { return clip.start; }
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}
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public override double end
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{
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get { return clip.end; }
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}
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public bool supportsLooping
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{
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get { return clip.SupportsLooping(); }
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}
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// for the inline curve editor, only show loops if we recorded the asset
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bool IClipCurveEditorOwner.showLoops
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{
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get { return clip.SupportsLooping() && (clip.asset is AnimationPlayableAsset); }
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}
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TrackAsset IClipCurveEditorOwner.owner
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{
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get { return clip.GetParentTrack(); }
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}
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public bool supportsSubTimelines
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{
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get { return m_ClipEditor.supportsSubTimelines; }
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}
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public int minLoopIndex
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{
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get { return m_MinLoopIndex; }
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}
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public Rect clippedRect { get; private set; }
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public override void Select()
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{
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MoveToTop();
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SelectionManager.Add(clip);
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if (clipCurveEditor != null && SelectionManager.Count() == 1)
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SelectionManager.SelectInlineCurveEditor(this);
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}
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public override bool IsSelected()
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{
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return SelectionManager.Contains(clip);
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}
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public override void Deselect()
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{
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SelectionManager.Remove(clip);
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if (inlineCurvesSelected)
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SelectionManager.SelectInlineCurveEditor(null);
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}
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public override bool CanSelect(Event evt)
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{
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ClipBlends clipBlends = GetClipBlends();
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Vector2 mousePos = evt.mousePosition - rect.position;
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return m_ClipCenterSection.Contains(mousePos) || IsPointLocatedInClipBlend(mousePos, clipBlends);
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}
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static bool IsPointLocatedInClipBlend(Vector2 pt, ClipBlends blends)
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{
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if (blends.inRect.Contains(pt))
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{
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if (blends.inKind == BlendKind.Mix)
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return Sign(pt, blends.inRect.min, blends.inRect.max) < 0;
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return true;
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}
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if (blends.outRect.Contains(pt))
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{
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if (blends.outKind == BlendKind.Mix)
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return Sign(pt, blends.outRect.min, blends.outRect.max) >= 0;
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return true;
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}
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return false;
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}
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static float Sign(Vector2 point, Vector2 linePoint1, Vector2 linePoint2)
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{
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return (point.x - linePoint2.x) * (linePoint1.y - linePoint2.y) - (linePoint1.x - linePoint2.x) * (point.y - linePoint2.y);
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}
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public override ITimelineItem item
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{
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get { return ItemsUtils.ToItem(clip); }
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}
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IZOrderProvider zOrderProvider { get; }
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public TimelineClipHandle leftHandle { get; }
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public TimelineClipHandle rightHandle { get; }
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public TimelineClipGUI(TimelineClip clip, IRowGUI parent, IZOrderProvider provider) : base(parent)
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{
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zOrderProvider = provider;
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zOrder = provider.Next();
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m_EditorItem = EditorClipFactory.GetEditorClip(clip);
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m_ClipEditor = CustomTimelineEditorCache.GetClipEditor(clip);
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supportResize = true;
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leftHandle = new TimelineClipHandle(this, TrimEdge.Start);
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rightHandle = new TimelineClipHandle(this, TrimEdge.End);
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ItemToItemGui.Add(clip, this);
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}
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void CreateInlineCurveEditor(WindowState state)
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{
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if (clipCurveEditor != null)
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return;
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var animationClip = clip.animationClip;
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if (animationClip != null && animationClip.empty)
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animationClip = null;
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// prune out clips coming from FBX
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if (animationClip != null && !clip.recordable)
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return; // don't show, even if there are curves
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if (animationClip == null && !clip.HasAnyAnimatableParameters())
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return; // nothing to show
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state.AddEndFrameDelegate((istate, currentEvent) =>
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{
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clipCurveEditor = new ClipCurveEditor(CurveDataSource.Create(this), TimelineWindow.instance, clip.GetParentTrack());
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return true;
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});
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}
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public TimelineClip clip
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{
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get { return m_EditorItem.clip; }
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}
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// Draw the actual clip. Defers to the track drawer for customization
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void UpdateDrawData(WindowState state, Rect drawRect, string title, bool selected, bool previousClipSelected, float rectXOffset)
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{
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m_ClipDrawData.clip = clip;
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m_ClipDrawData.targetRect = drawRect;
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m_ClipDrawData.clipCenterSection = m_ClipCenterSection;
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m_ClipDrawData.unclippedRect = treeViewRect;
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m_ClipDrawData.title = title;
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m_ClipDrawData.selected = selected;
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m_ClipDrawData.inlineCurvesSelected = inlineCurvesSelected;
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m_ClipDrawData.previousClip = previousClip != null ? previousClip.clip : null;
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m_ClipDrawData.previousClipSelected = previousClipSelected;
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Vector3 shownAreaTime = state.timeAreaShownRange;
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m_ClipDrawData.localVisibleStartTime = clip.ToLocalTimeUnbound(Math.Max(clip.start, shownAreaTime.x));
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m_ClipDrawData.localVisibleEndTime = clip.ToLocalTimeUnbound(Math.Min(clip.end, shownAreaTime.y));
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m_ClipDrawData.clippedRect = new Rect(clippedRect.x - rectXOffset, 0.0f, clippedRect.width, clippedRect.height);
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m_ClipDrawData.minLoopIndex = minLoopIndex;
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m_ClipDrawData.loopRects = m_LoopRects;
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m_ClipDrawData.supportsLooping = supportsLooping;
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m_ClipDrawData.clipBlends = GetClipBlends();
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m_ClipDrawData.clipEditor = m_ClipEditor;
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m_ClipDrawData.ClipDrawOptions = UpdateClipDrawOptions(m_ClipEditor, clip);
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UpdateClipIcons(state);
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}
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void UpdateClipIcons(WindowState state)
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{
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// Pass 1 - gather size
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int required = 0;
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bool requiresDigIn = ShowDrillIcon(state.editSequence.director);
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if (requiresDigIn)
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required++;
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var icons = m_ClipDrawData.ClipDrawOptions.icons;
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foreach (var icon in icons)
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{
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if (icon != null)
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required++;
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}
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// Pass 2 - copy icon data
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if (required == 0)
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{
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m_ClipDrawData.rightIcons = null;
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return;
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}
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if (m_ClipDrawData.rightIcons == null || m_ClipDrawData.rightIcons.Length != required)
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m_ClipDrawData.rightIcons = new IconData[required];
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int index = 0;
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if (requiresDigIn)
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m_ClipDrawData.rightIcons[index++] = k_DiggableClipIcon;
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foreach (var icon in icons)
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{
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if (icon != null)
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m_ClipDrawData.rightIcons[index++] = new IconData(icon);
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}
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}
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static ClipDrawOptions UpdateClipDrawOptions(ClipEditor clipEditor, TimelineClip clip)
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{
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try
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{
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return clipEditor.GetClipOptions(clip);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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return CustomTimelineEditorCache.GetDefaultClipEditor().GetClipOptions(clip);
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}
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static void DrawClip(ClipDrawData drawData)
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{
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ClipDrawer.DrawDefaultClip(drawData);
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if (drawData.clip.asset is AnimationPlayableAsset)
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{
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var state = TimelineWindow.instance.state;
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if (state.recording && state.IsArmedForRecord(drawData.clip.GetParentTrack()))
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{
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ClipDrawer.DrawAnimationRecordBorder(drawData);
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ClipDrawer.DrawRecordProhibited(drawData);
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}
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}
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}
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public void DrawGhostClip(Rect targetRect)
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{
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DrawSimpleClip(targetRect, ClipBorder.Selection(), new Color(1.0f, 1.0f, 1.0f, 0.5f));
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}
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public void DrawInvalidClip(Rect targetRect)
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{
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DrawSimpleClip(targetRect, ClipBorder.Selection(), DirectorStyles.Instance.customSkin.colorInvalidClipOverlay);
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}
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void DrawSimpleClip(Rect targetRect, ClipBorder border, Color overlay)
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{
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var drawOptions = UpdateClipDrawOptions(CustomTimelineEditorCache.GetClipEditor(clip), clip);
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ClipDrawer.DrawSimpleClip(clip, targetRect, border, overlay, drawOptions);
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}
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void DrawInto(Rect drawRect, WindowState state)
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{
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if (Event.current.type != EventType.Repaint)
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return;
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// create the inline curve editor if not already created
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CreateInlineCurveEditor(state);
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// @todo optimization, most of the calculations (rect, offsets, colors, etc.) could be cached
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// and rebuilt when the hash of the clip changes.
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if (isInvalid)
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{
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DrawInvalidClip(treeViewRect);
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return;
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}
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GUI.BeginClip(drawRect);
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var originRect = new Rect(0.0f, 0.0f, drawRect.width, drawRect.height);
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string clipLabel = name;
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var selected = SelectionManager.Contains(clip);
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var previousClipSelected = previousClip != null && SelectionManager.Contains(previousClip.clip);
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if (selected && 1.0 != clip.timeScale)
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clipLabel += " " + clip.timeScale.ToString("F2") + "x";
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UpdateDrawData(state, originRect, clipLabel, selected, previousClipSelected, drawRect.x);
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DrawClip(m_ClipDrawData);
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GUI.EndClip();
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if (clip.GetParentTrack() != null && !clip.GetParentTrack().lockedInHierarchy)
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{
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if (selected && supportResize)
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{
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var cursorRect = rect;
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cursorRect.xMin += leftHandle.boundingRect.width;
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cursorRect.xMax -= rightHandle.boundingRect.width;
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EditorGUIUtility.AddCursorRect(cursorRect, MouseCursor.MoveArrow);
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}
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if (supportResize)
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{
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var handleWidth = Mathf.Clamp(drawRect.width * 0.3f, k_MinHandleWidth, k_MaxHandleWidth);
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leftHandle.Draw(drawRect, handleWidth, state);
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rightHandle.Draw(drawRect, handleWidth, state);
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}
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}
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}
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void CalculateClipRectangle(Rect trackRect, WindowState state)
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{
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if (m_ClipViewDirty)
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{
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var clipRect = RectToTimeline(trackRect, state);
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treeViewRect = clipRect;
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// calculate clipped rect
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clipRect.xMin = Mathf.Max(clipRect.xMin, trackRect.xMin);
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clipRect.xMax = Mathf.Min(clipRect.xMax, trackRect.xMax);
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if (clipRect.width > 0 && clipRect.width < 2)
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{
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clipRect.width = 5.0f;
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}
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clippedRect = clipRect;
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}
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}
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void AddToSpacePartitioner(WindowState state)
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{
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if (Event.current.type == EventType.Repaint && !parent.locked)
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state.spacePartitioner.AddBounds(this, rect);
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}
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void CalculateBlendRect()
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{
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m_ClipCenterSection = treeViewRect;
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m_ClipCenterSection.x = 0;
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m_ClipCenterSection.y = 0;
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m_ClipCenterSection.xMin = mixInRect.xMax;
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m_ClipCenterSection.width = Mathf.Round(treeViewRect.width - mixInRect.width - mixOutRect.width);
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m_ClipCenterSection.xMax = m_ClipCenterSection.xMin + m_ClipCenterSection.width;
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}
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// Entry point to the Clip Drawing...
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public override void Draw(Rect trackRect, bool trackRectChanged, WindowState state)
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{
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// if the clip has changed, fire the appropriate callback
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DetectClipChanged(trackRectChanged);
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// update the clip projected rectangle on the timeline
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CalculateClipRectangle(trackRect, state);
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AddToSpacePartitioner(state);
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// update the blend rects (when clip overlaps with others)
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CalculateBlendRect();
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// update the loop rects (when clip loops)
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CalculateLoopRects(trackRect, state);
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DrawExtrapolation(trackRect, treeViewRect);
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DrawInto(treeViewRect, state);
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ResetClipChanged();
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}
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void DetectClipChanged(bool trackRectChanged)
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{
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if (Event.current.type == EventType.Layout)
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{
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if (clip.DirtyIndex != m_LastDirtyIndex)
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{
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m_ClipViewDirty = true;
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try
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{
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m_ClipEditor.OnClipChanged(clip);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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m_LastDirtyIndex = clip.DirtyIndex;
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}
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m_ClipViewDirty |= trackRectChanged;
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}
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}
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void ResetClipChanged()
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{
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if (Event.current.type == EventType.Repaint)
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m_ClipViewDirty = false;
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}
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internal void MoveToTop()
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{
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zOrder = zOrderProvider.Next();
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}
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GUIStyle GetExtrapolationIcon(TimelineClip.ClipExtrapolation mode)
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{
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GUIStyle extrapolationIcon = null;
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switch (mode)
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{
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case TimelineClip.ClipExtrapolation.None: return null;
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case TimelineClip.ClipExtrapolation.Hold: extrapolationIcon = m_Styles.extrapolationHold; break;
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case TimelineClip.ClipExtrapolation.Loop: extrapolationIcon = m_Styles.extrapolationLoop; break;
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case TimelineClip.ClipExtrapolation.PingPong: extrapolationIcon = m_Styles.extrapolationPingPong; break;
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case TimelineClip.ClipExtrapolation.Continue: extrapolationIcon = m_Styles.extrapolationContinue; break;
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}
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return extrapolationIcon;
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}
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Rect GetPreExtrapolationBounds(Rect trackRect, Rect clipRect, GUIStyle icon)
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{
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float x = clipRect.xMin - (icon.fixedWidth + 10.0f);
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float y = trackRect.yMin + (trackRect.height - icon.fixedHeight) / 2.0f;
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if (previousClip != null)
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{
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float distance = Mathf.Abs(treeViewRect.xMin - previousClip.treeViewRect.xMax);
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if (distance < icon.fixedWidth)
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return new Rect(0.0f, 0.0f, 0.0f, 0.0f);
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if (distance < icon.fixedWidth + 20.0f)
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{
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float delta = (distance - icon.fixedWidth) / 2.0f;
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x = clipRect.xMin - (icon.fixedWidth + delta);
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}
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}
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return new Rect(x, y, icon.fixedWidth, icon.fixedHeight);
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}
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Rect GetPostExtrapolationBounds(Rect trackRect, Rect clipRect, GUIStyle icon)
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{
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float x = clipRect.xMax + 10.0f;
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float y = trackRect.yMin + (trackRect.height - icon.fixedHeight) / 2.0f;
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if (nextClip != null)
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{
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float distance = Mathf.Abs(nextClip.treeViewRect.xMin - treeViewRect.xMax);
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if (distance < icon.fixedWidth)
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return new Rect(0.0f, 0.0f, 0.0f, 0.0f);
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|
|
|
if (distance < icon.fixedWidth + 20.0f)
|
|
{
|
|
float delta = (distance - icon.fixedWidth) / 2.0f;
|
|
x = clipRect.xMax + delta;
|
|
}
|
|
}
|
|
|
|
return new Rect(x, y, icon.fixedWidth, icon.fixedHeight);
|
|
}
|
|
|
|
static void DrawExtrapolationIcon(Rect rect, GUIStyle icon)
|
|
{
|
|
GUI.Label(rect, GUIContent.none, icon);
|
|
}
|
|
|
|
void DrawExtrapolation(Rect trackRect, Rect clipRect)
|
|
{
|
|
if (clip.hasPreExtrapolation)
|
|
{
|
|
GUIStyle icon = GetExtrapolationIcon(clip.preExtrapolationMode);
|
|
|
|
if (icon != null)
|
|
{
|
|
Rect iconBounds = GetPreExtrapolationBounds(trackRect, clipRect, icon);
|
|
|
|
if (iconBounds.width > 1 && iconBounds.height > 1)
|
|
DrawExtrapolationIcon(iconBounds, icon);
|
|
}
|
|
}
|
|
|
|
if (clip.hasPostExtrapolation)
|
|
{
|
|
GUIStyle icon = GetExtrapolationIcon(clip.postExtrapolationMode);
|
|
|
|
if (icon != null)
|
|
{
|
|
Rect iconBounds = GetPostExtrapolationBounds(trackRect, clipRect, icon);
|
|
|
|
if (iconBounds.width > 1 && iconBounds.height > 1)
|
|
DrawExtrapolationIcon(iconBounds, icon);
|
|
}
|
|
}
|
|
}
|
|
|
|
static Rect ProjectRectOnTimeline(Rect rect, Rect trackRect, WindowState state)
|
|
{
|
|
Rect newRect = rect;
|
|
// transform clipRect into pixel-space
|
|
newRect.x *= state.timeAreaScale.x;
|
|
newRect.width *= state.timeAreaScale.x;
|
|
|
|
newRect.x += state.timeAreaTranslation.x + trackRect.xMin;
|
|
|
|
// adjust clipRect height and vertical centering
|
|
const int clipPadding = 2;
|
|
newRect.y = trackRect.y + clipPadding;
|
|
newRect.height = trackRect.height - (2 * clipPadding);
|
|
return newRect;
|
|
}
|
|
|
|
void CalculateLoopRects(Rect trackRect, WindowState state)
|
|
{
|
|
if (!m_ClipViewDirty)
|
|
return;
|
|
|
|
m_LoopRects.Clear();
|
|
if (clip.duration < WindowState.kTimeEpsilon)
|
|
return;
|
|
|
|
var times = TimelineHelpers.GetLoopTimes(clip);
|
|
var loopDuration = TimelineHelpers.GetLoopDuration(clip);
|
|
m_MinLoopIndex = -1;
|
|
|
|
// we have a hold, no need to compute all loops
|
|
if (!supportsLooping)
|
|
{
|
|
if (times.Length > 1)
|
|
{
|
|
var t = times[1];
|
|
float loopTime = (float)(clip.duration - t);
|
|
m_LoopRects.Add(ProjectRectOnTimeline(new Rect((float)(t + clip.start), 0, loopTime, 0), trackRect, state));
|
|
}
|
|
return;
|
|
}
|
|
|
|
var range = state.timeAreaShownRange;
|
|
var visibleStartTime = range.x - clip.start;
|
|
var visibleEndTime = range.y - clip.start;
|
|
|
|
for (int i = 1; i < times.Length; i++)
|
|
{
|
|
var t = times[i];
|
|
|
|
// don't draw off screen loops
|
|
if (t > visibleEndTime)
|
|
break;
|
|
|
|
float loopTime = Mathf.Min((float)(clip.duration - t), (float)loopDuration);
|
|
var loopEnd = t + loopTime;
|
|
|
|
if (loopEnd < visibleStartTime)
|
|
continue;
|
|
|
|
m_LoopRects.Add(ProjectRectOnTimeline(new Rect((float)(t + clip.start), 0, loopTime, 0), trackRect, state));
|
|
|
|
if (m_MinLoopIndex == -1)
|
|
m_MinLoopIndex = i;
|
|
}
|
|
}
|
|
|
|
public override Rect RectToTimeline(Rect trackRect, WindowState state)
|
|
{
|
|
var offsetFromTimeSpaceToPixelSpace = state.timeAreaTranslation.x + trackRect.xMin;
|
|
|
|
var start = (float)(DiscreteTime)clip.start;
|
|
var end = (float)(DiscreteTime)clip.end;
|
|
|
|
return Rect.MinMaxRect(
|
|
Mathf.Round(start * state.timeAreaScale.x + offsetFromTimeSpaceToPixelSpace), Mathf.Round(trackRect.yMin),
|
|
Mathf.Round(end * state.timeAreaScale.x + offsetFromTimeSpaceToPixelSpace), Mathf.Round(trackRect.yMax)
|
|
);
|
|
}
|
|
|
|
public IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges)
|
|
{
|
|
var edges = new List<Edge>();
|
|
|
|
bool canAddEdges = !parent.muted;
|
|
|
|
if (canAddEdges)
|
|
{
|
|
// Hack: Trim Start in Ripple mode should not have any snap point added
|
|
if (EditMode.editType == EditMode.EditType.Ripple && manipulateEdges == ManipulateEdges.Left)
|
|
return edges;
|
|
|
|
if (attractable != this)
|
|
{
|
|
if (EditMode.editType == EditMode.EditType.Ripple)
|
|
{
|
|
bool skip = false;
|
|
|
|
// Hack: Since Trim End and Move in Ripple mode causes other snap point to move on the same track (which is not supported), disable snapping for this special cases...
|
|
// TODO Find a proper way to have different snap edges for each edit mode.
|
|
if (manipulateEdges == ManipulateEdges.Right)
|
|
{
|
|
var otherClipGUI = attractable as TimelineClipGUI;
|
|
skip = otherClipGUI != null && otherClipGUI.parent == parent;
|
|
}
|
|
else if (manipulateEdges == ManipulateEdges.Both)
|
|
{
|
|
var moveHandler = attractable as MoveItemHandler;
|
|
skip = moveHandler != null && moveHandler.movingItems.Any(clips => clips.targetTrack == clip.GetParentTrack() && clip.start >= clips.start);
|
|
}
|
|
|
|
if (skip)
|
|
return edges;
|
|
}
|
|
|
|
AddEdge(edges, clip.start);
|
|
AddEdge(edges, clip.end);
|
|
}
|
|
else
|
|
{
|
|
if (manipulateEdges == ManipulateEdges.Right)
|
|
{
|
|
var d = TimelineHelpers.GetClipAssetEndTime(clip);
|
|
|
|
if (d < double.MaxValue)
|
|
{
|
|
if (clip.SupportsLooping())
|
|
{
|
|
var l = TimelineHelpers.GetLoopDuration(clip);
|
|
|
|
var shownTime = TimelineWindow.instance.state.timeAreaShownRange;
|
|
do
|
|
{
|
|
AddEdge(edges, d, false);
|
|
d += l;
|
|
}
|
|
while (d < shownTime.y);
|
|
}
|
|
else
|
|
{
|
|
AddEdge(edges, d, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (manipulateEdges == ManipulateEdges.Left)
|
|
{
|
|
var clipInfo = AnimationClipCurveCache.Instance.GetCurveInfo(clip.animationClip);
|
|
if (clipInfo != null && clipInfo.keyTimes.Any())
|
|
AddEdge(edges, clip.FromLocalTimeUnbound(clipInfo.keyTimes.Min()), false);
|
|
}
|
|
}
|
|
}
|
|
return edges;
|
|
}
|
|
|
|
public bool ShouldSnapTo(ISnappable snappable)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool ShowDrillIcon(PlayableDirector resolver)
|
|
{
|
|
if (!m_ShowDrillIcon.HasValue || TimelineWindow.instance.hierarchyChangedThisFrame)
|
|
{
|
|
var nestable = m_ClipEditor.supportsSubTimelines;
|
|
m_ShowDrillIcon = nestable && resolver != null;
|
|
if (m_ShowDrillIcon.Value)
|
|
{
|
|
s_TempSubDirectors.Clear();
|
|
try
|
|
{
|
|
m_ClipEditor.GetSubTimelines(clip, resolver, s_TempSubDirectors);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogException(e);
|
|
}
|
|
|
|
m_ShowDrillIcon &= s_TempSubDirectors.Count > 0;
|
|
}
|
|
}
|
|
|
|
return m_ShowDrillIcon.Value;
|
|
}
|
|
|
|
static void AddEdge(List<Edge> edges, double time, bool showEdgeHint = true)
|
|
{
|
|
var shownTime = TimelineWindow.instance.state.timeAreaShownRange;
|
|
if (time >= shownTime.x && time <= shownTime.y)
|
|
edges.Add(new Edge(time, showEdgeHint));
|
|
}
|
|
|
|
public void SelectCurves()
|
|
{
|
|
SelectionManager.SelectOnly(clip);
|
|
SelectionManager.SelectInlineCurveEditor(this);
|
|
}
|
|
|
|
public void ValidateCurvesSelection()
|
|
{
|
|
if (!IsSelected()) //if clip is not selected, deselect the inline curve
|
|
SelectionManager.SelectInlineCurveEditor(null);
|
|
}
|
|
}
|
|
}
|