26 lines
714 B
C#
26 lines
714 B
C#
using UnityEngine;
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using UnityEngine.Timeline;
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// Data sources for key overlays
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namespace UnityEditor.Timeline
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{
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// Used for key overlays manipulators
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class AnimationTrackKeyDataSource : BasePropertyKeyDataSource
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{
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readonly float m_TrackOffset;
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protected override AnimationClip animationClip { get; }
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public AnimationTrackKeyDataSource(AnimationTrack track)
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{
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animationClip = track != null ? track.infiniteClip : null;
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m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f;
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}
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protected override float TransformKeyTime(float keyTime)
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{
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return keyTime + m_TrackOffset;
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}
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}
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}
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