playtest-unity/playtest/Library/PackageCache/com.unity.timeline@1.7.4/Editor/UnityEditorInternals.cs

26 lines
1009 B
C#

using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
static class UnityEditorInternals
{
static readonly EditorGUI.ObjectFieldValidator k_AllowAllObjectsValidator = (references, type, property, options) => references.Length > 0 ? references[0] : null;
public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene, bool allowAllObjects = false)
{
EditorGUI.ObjectFieldValidator validator = null;
if (allowAllObjects)
validator = k_AllowAllObjectsValidator;
#if UNITY_2020_1_OR_NEWER
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, validator, allowScene, EditorStyles.objectField);
#else
var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, validator, allowScene, EditorStyles.objectField);
#endif
return newObject;
}
}
}