playtest-unity/playtest/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMP_PostBuildProcessHandler.cs

30 lines
899 B
C#

using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
namespace TMPro
{
public class TMP_PostBuildProcessHandler
{
[PostProcessBuildAttribute(10000)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target == BuildTarget.iOS)
{
// Try loading the TMP Settings
TMP_Settings settings = Resources.Load<TMP_Settings>("TMP Settings");
if (settings == null)
return;
string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
string content = File.ReadAllText(file);
content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
File.WriteAllText(file, content);
}
}
}
}