playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../package.json

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{
"name": "com.unity.test-framework",
"displayName": "Test Framework",
"version": "1.1.33",
"unity": "2019.2",
"unityRelease": "0a10",
"description": "Test framework for running Edit mode and Play mode tests in Unity.",
"keywords": [
"Test",
"TestFramework"
],
"category": "Unity Test Framework",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.test-framework.git",
"type": "git",
"revision": "34a4d423d64926635eb36d3bb86276179cc186e1"
},
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"relatedPackages": {
"com.unity.test-framework.tests": "1.1.33"
},
"_upm": {
"changelog": "- Fixed an issue where using Assert.Expect with the same string multiple times can lead to incorrect errors in some cases (DSTR-442).\r\n- Improved the logging when using multiple Assert.Expect that the logs appear in another order than expected (DSTR-442).\r\n- Moved the targetPlatform specified when running tests in the TestRunnerApi from the Filter to the ExecutionSettings (DSTR-186).\r\n- Fixed an issue where an inheritance of UnityPlatformAttribute which was not working (ESTT-70).\r\n- Fixed the log of excluded platforms which was not displaying the right information.\r\n- Added filename and linenumber to test finished message (DSTR-505).\r\n- Add the possibility of running tests in a specified order from a test list (DSTR-494)."
},
"upmCi": {
"footprint": "2279493b9acd323ab758f64369634dc0daf0dbac"
}
}