78 lines
3.3 KiB
C#
78 lines
3.3 KiB
C#
using System.Collections.Generic;
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namespace UnityEngine.TestTools.Utils
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{
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/// <summary>
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/// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
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/// </summary>
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public class Vector4EqualityComparer : IEqualityComparer<Vector4>
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{
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private const float k_DefaultError = 0.0001f;
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private readonly float AllowedError;
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private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
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/// <summary>
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/// A comparer instance with the default calculation error value set to 0.0001f.
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/// </summary>
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public static Vector4EqualityComparer Instance { get { return m_Instance; } }
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private Vector4EqualityComparer() : this(k_DefaultError) {}
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/// <summary>
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/// Initializes an instance of Vector4Equality comparer with custom allowed calculation error.
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/// </summary>
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/// <param name="allowedError">This value identifies the calculation error allowed.</param>
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public Vector4EqualityComparer(float allowedError)
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{
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this.AllowedError = allowedError;
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}
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/// <summary>
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/// Compares the actual and expected Vector4 objects for equality using <see cref="Utils.AreFloatsEqual"/> to compare the x, y, z, and w attributes of Vector4.
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/// </summary>
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/// <param name="expected">The expected Vector4 used for comparison</param>
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/// <param name="actual">The actual Vector4 to test</param>
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/// <returns>True if the vectors are equals, false otherwise.</returns>
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/// <example>
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/// <code>
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///[TestFixture]
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/// public class Vector4Test
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/// {
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/// [Test]
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/// public void VerifyThat_TwoVector4ObjectsAreEqual()
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/// {
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/// // Custom error 10e-6f
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/// var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
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/// var expected = new Vector4(1e-6f, 0f, 0f, 0f);
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/// var comparer = new Vector4EqualityComparer(10e-6f);
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///
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/// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
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///
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/// // Default error 0.0001f
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/// actual = new Vector4(0.01f, 0.01f, 0f, 0f);
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/// expected = new Vector4(0.01f, 0.01f, 0f, 0f);
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///
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/// Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
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/// }
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/// }
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/// </code>
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/// </example>
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public bool Equals(Vector4 expected, Vector4 actual)
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{
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return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
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Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
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Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
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Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
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}
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/// <summary>
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/// Serves as the default hash function.
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/// </summary>
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/// <param name="vec4"> A not null Vector4 object</param>
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/// <returns>Returns 0</returns>
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public int GetHashCode(Vector4 vec4)
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{
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return 0;
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}
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}
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}
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