42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal.Filters;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools.TestRunner.GUI;
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namespace UnityEngine.TestTools.TestRunner
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{
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[Serializable]
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internal class PlaymodeTestsControllerSettings
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{
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[SerializeField]
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public RuntimeTestRunnerFilter[] filters;
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public bool sceneBased;
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public string originalScene;
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public string bootstrapScene;
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public bool runInBackgroundValue;
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public bool consoleErrorPaused;
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public string[] orderedTestNames;
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public static PlaymodeTestsControllerSettings CreateRunnerSettings(RuntimeTestRunnerFilter[] filters, string[] orderedTestNames)
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{
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var settings = new PlaymodeTestsControllerSettings
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{
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filters = filters,
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sceneBased = false,
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originalScene = SceneManager.GetActiveScene().path,
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bootstrapScene = null,
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orderedTestNames = orderedTestNames
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};
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return settings;
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}
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internal ITestFilter BuildNUnitFilter()
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{
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return new OrFilter(filters.Select(f => f.BuildNUnitFilter()).ToArray());
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}
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}
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}
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