playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/TestRunner/PlaymodeTestsController.cs

130 lines
4.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.SceneManagement;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.NUnitExtensions;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestTools.TestRunner
{
[Serializable]
[AddComponentMenu("")]
internal class PlaymodeTestsController : MonoBehaviour
{
private IEnumerator m_TestSteps;
[SerializeField]
private List<string> m_AssembliesWithTests;
public List<string> AssembliesWithTests
{
get
{
return m_AssembliesWithTests;
}
set
{
m_AssembliesWithTests = value;
}
}
[SerializeField]
internal TestStartedEvent testStartedEvent = new TestStartedEvent();
[SerializeField]
internal TestFinishedEvent testFinishedEvent = new TestFinishedEvent();
[SerializeField]
internal RunStartedEvent runStartedEvent = new RunStartedEvent();
[SerializeField]
internal RunFinishedEvent runFinishedEvent = new RunFinishedEvent();
internal const string kPlaymodeTestControllerName = "Code-based tests runner";
[SerializeField]
public PlaymodeTestsControllerSettings settings = new PlaymodeTestsControllerSettings();
internal UnityTestAssemblyRunner m_Runner;
public IEnumerator Start()
{
//Skip 2 frame because Unity.
yield return null;
yield return null;
StartCoroutine(Run());
}
internal static bool IsControllerOnScene()
{
return GameObject.Find(kPlaymodeTestControllerName) != null;
}
internal static PlaymodeTestsController GetController()
{
return GameObject.Find(kPlaymodeTestControllerName).GetComponent<PlaymodeTestsController>();
}
public IEnumerator TestRunnerCoroutine()
{
while (m_TestSteps.MoveNext())
{
yield return m_TestSteps.Current;
}
if (m_Runner.IsTestComplete)
{
runFinishedEvent.Invoke(m_Runner.Result);
Cleanup();
yield return null;
}
}
public IEnumerator Run()
{
CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
gameObject.hideFlags |= HideFlags.DontSave;
if (settings.sceneBased)
{
SceneManager.LoadScene(1, LoadSceneMode.Additive);
yield return null;
}
var testListUtil = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), m_AssembliesWithTests);
m_Runner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(settings.orderedTestNames), new PlaymodeWorkItemFactory());
var loadedTests = m_Runner.Load(testListUtil.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
loadedTests.ParseForNameDuplicates();
runStartedEvent.Invoke(m_Runner.LoadedTest);
var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
m_TestSteps = m_Runner.Run(testListenerWrapper, settings.BuildNUnitFilter()).GetEnumerator();
yield return TestRunnerCoroutine();
}
public void Cleanup()
{
if (m_Runner != null)
{
m_Runner.StopRun();
m_Runner = null;
}
if (Application.isEditor)
{
Destroy(gameObject);
}
}
public static void TryCleanup()
{
var controller = GetController();
if (controller != null)
{
controller.Cleanup();
}
}
}
}