playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestExecutionContext.cs

131 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestTools;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal class UnityTestExecutionContext : ITestExecutionContext
{
private readonly UnityTestExecutionContext _priorContext;
private TestResult _currentResult;
private int _assertCount;
public static UnityTestExecutionContext CurrentContext { get; set; }
public UnityTestExecutionContext Context { get; private set; }
public Test CurrentTest { get; set; }
public DateTime StartTime { get; set; }
public long StartTicks { get; set; }
public TestResult CurrentResult
{
get { return _currentResult; }
set
{
_currentResult = value;
if (value != null)
OutWriter = value.OutWriter;
}
}
public object TestObject { get; set; }
public string WorkDirectory { get; set; }
private TestExecutionStatus _executionStatus;
public TestExecutionStatus ExecutionStatus
{
get
{
// ExecutionStatus may have been set to StopRequested or AbortRequested
// in a prior context. If so, reflect the same setting in this context.
if (_executionStatus == TestExecutionStatus.Running && _priorContext != null)
_executionStatus = _priorContext.ExecutionStatus;
return _executionStatus;
}
set
{
_executionStatus = value;
// Push the same setting up to all prior contexts
if (_priorContext != null)
_priorContext.ExecutionStatus = value;
}
}
public List<ITestAction> UpstreamActions { get; private set; }
public int TestCaseTimeout { get; set; }
public CultureInfo CurrentCulture { get; set; }
public CultureInfo CurrentUICulture { get; set; }
public ITestListener Listener { get; set; }
public UnityTestExecutionContext()
{
UpstreamActions = new List<ITestAction>();
CurrentContext = this;
}
public UnityTestExecutionContext(UnityTestExecutionContext other)
{
_priorContext = other;
CurrentTest = other.CurrentTest;
CurrentResult = other.CurrentResult;
TestObject = other.TestObject;
WorkDirectory = other.WorkDirectory;
Listener = other.Listener;
TestCaseTimeout = other.TestCaseTimeout;
UpstreamActions = new List<ITestAction>(other.UpstreamActions);
SetUpTearDownState = other.SetUpTearDownState;
OuterUnityTestActionState = other.OuterUnityTestActionState;
EnumerableTestState = other.EnumerableTestState;
TestContext.CurrentTestExecutionContext = this;
CurrentCulture = other.CurrentCulture;
CurrentUICulture = other.CurrentUICulture;
CurrentContext = this;
}
public TextWriter OutWriter { get; private set; }
public bool StopOnError { get; set; }
public IWorkItemDispatcher Dispatcher { get; set; }
public ParallelScope ParallelScope { get; set; }
public string WorkerId { get; private set; }
public Randomizer RandomGenerator { get; private set; }
public ValueFormatter CurrentValueFormatter { get; private set; }
public bool IsSingleThreaded { get; set; }
public BeforeAfterTestCommandState SetUpTearDownState { get; set; }
public BeforeAfterTestCommandState OuterUnityTestActionState { get; set; }
public EnumerableTestState EnumerableTestState { get; set; }
internal int AssertCount
{
get
{
return _assertCount;
}
}
public void IncrementAssertCount()
{
_assertCount += 1;
}
public void AddFormatter(ValueFormatterFactory formatterFactory)
{
throw new NotImplementedException();
}
}
}