playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/Commands/OuterUnityTestActionCommand.cs

39 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class OuterUnityTestActionCommand : BeforeAfterTestCommandBase<IOuterUnityTestAction>
{
static readonly Dictionary<MethodInfo, List<IOuterUnityTestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<IOuterUnityTestAction>>();
public OuterUnityTestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest")
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActions(m_TestActionsCache, Test.Method.MethodInfo);
AfterActions = BeforeActions;
}
}
protected override IEnumerator InvokeBefore(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context)
{
return action.BeforeTest(test);
}
protected override IEnumerator InvokeAfter(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context)
{
return action.AfterTest(test);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.OuterUnityTestActionState;
}
}
}