playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/Commands/EnumerableSetUpTearDownComm...

59 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableSetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
static readonly Dictionary<Type, List<MethodInfo>> m_BeforeActionsCache = new Dictionary<Type, List<MethodInfo>>();
static readonly Dictionary<Type, List<MethodInfo>> m_AfterActionsCache = new Dictionary<Type, List<MethodInfo>>();
public EnumerableSetUpTearDownCommand(TestCommand innerCommand)
: base(innerCommand, "SetUp", "TearDown")
{
using (new ProfilerMarker(nameof(EnumerableSetUpTearDownCommand)).Auto())
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetActions(m_BeforeActionsCache, Test.TypeInfo.Type, typeof(UnitySetUpAttribute), typeof(IEnumerator));
AfterActions = GetActions(m_AfterActionsCache, Test.TypeInfo.Type, typeof(UnityTearDownAttribute), typeof(IEnumerator)).Reverse().ToArray();
}
}
}
protected override bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".TearDown").Auto())
return base.MoveAfterEnumerator(enumerator, test);
}
protected override bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".Setup").Auto())
return base.MoveBeforeEnumerator(enumerator, test);
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.SetUpTearDownState;
}
}
}