playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/BaseDelegator.cs

59 lines
1.4 KiB
C#

using System;
using System.Threading;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal abstract class BaseDelegator
{
protected ManualResetEvent m_Signal = new ManualResetEvent(false);
protected object m_Result;
protected Exception m_Exception;
protected ITestExecutionContext m_Context;
protected bool m_Aborted;
protected object HandleResult()
{
SetCurrentTestContext();
if (m_Exception != null)
{
var temp = m_Exception;
m_Exception = null;
throw temp;
}
var tempResult = m_Result;
m_Result = null;
return tempResult;
}
protected void WaitForSignal()
{
while (!m_Signal.WaitOne(100))
{
if (m_Aborted)
{
m_Aborted = false;
Reflect.MethodCallWrapper = null;
throw new Exception();
}
}
}
public void Abort()
{
m_Aborted = true;
}
protected void SetCurrentTestContext()
{
var prop = typeof(TestExecutionContext).GetProperty("CurrentContext");
if (prop != null)
{
prop.SetValue(null, m_Context, null);
}
}
}
}