playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/Attributes/TestMustExpectAllLogsAttrib...

37 lines
1.9 KiB
C#

using System;
namespace UnityEngine.TestTools
{
/// <summary>
/// The presence of this attribute will cause the test runner to require that every single log is expected. By
/// default, the runner will only automatically fail on any error logs, so this adds warnings and infos as well.
/// It is the same as calling `LogAssert.NoUnexpectedReceived()` at the bottom of every affected test.
///
/// This attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will
/// affect every test in the fixture), or on individual test methods. It is also automatically inherited from base
/// fixtures.
///
/// The MustExpect property (on by default) lets you selectively enable or disable the higher level value. For
/// example when migrating an assembly to this more strict checking method, you might attach
/// `[assembly:TestMustExpectAllLogs]` to the assembly itself, but then whitelist failing fixtures and test methods
/// with `[TestMustExpectAllLogs(MustExpect=false)]` until they can be migrated. This also means new tests in that
/// assembly would be required to have the more strict checking.
/// </summary>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
public class TestMustExpectAllLogsAttribute : Attribute
{
/// <summary>
/// Initializes and returns an instance of TestMustExpectAllLogsAttribute.
/// </summary>
/// <param name="mustExpect">
/// A value indicating whether the test must expect all logs.
/// </param>
public TestMustExpectAllLogsAttribute(bool mustExpect = true)
=> MustExpect = mustExpect;
/// <summary>
/// Returns the flag of whether the test must expect all logs.
/// </summary>
public bool MustExpect { get; }
}
}