playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/TestSettings/ITestSettings.cs

26 lines
862 B
C#

using System;
namespace UnityEditor.TestTools.TestRunner
{
internal interface ITestSettings : IDisposable
{
ScriptingImplementation? scriptingBackend { get; set; }
string Architecture { get; set; }
ApiCompatibilityLevel? apiProfile { get; set; }
bool? appleEnableAutomaticSigning { get; set; }
string appleDeveloperTeamID { get; set; }
ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; }
string iOSManualProvisioningProfileID { get; set; }
ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; }
string tvOSManualProvisioningProfileID { get; set; }
string[] playerGraphicsAPIs { get; set; }
bool autoGraphicsAPIs { get; set; }
bool? androidBuildAppBundle { get; set; }
void SetupProjectParameters();
}
}