playtest-unity/playtest/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Developer/CheckinProgress.cs

84 lines
3.2 KiB
C#

using System;
using Codice.Client.BaseCommands;
using Codice.Client.BaseCommands.CheckIn.Progress;
using Codice.Client.Commands.CheckIn;
using Codice.CM.Common;
using PlasticGui;
using PlasticGui.WorkspaceWindow;
namespace Unity.PlasticSCM.Editor.Developer
{
internal class CheckinProgress
{
internal bool CancelPressed;
internal CheckinProgress(WorkspaceInfo wkInfo, WorkspaceWindow workspaceWindow)
{
mWkInfo = wkInfo;
mWorkspaceWindow = workspaceWindow;
mWorkspaceWindow.Progress.CanCancelProgress = true;
mProgressRender = new CheckinUploadProgressRender(
PlasticLocalization.GetString(
PlasticLocalization.Name.CheckinProgressMultiThreadUploading),
PlasticLocalization.GetString(
PlasticLocalization.Name.CheckinProgressMultiThreadNumOfBlocks),
PlasticLocalization.GetString(PlasticLocalization.Name.CheckinProgressUploadingFiles),
PlasticLocalization.GetString(
PlasticLocalization.Name.CheckinProgressUploadingFileData),
PlasticLocalization.GetString(PlasticLocalization.Name.CheckinProgressOf),
PlasticLocalization.GetString(
PlasticLocalization.Name.RemainingProgressMessage));
}
internal void Refresh(
CheckinStatus checkinStatus,
BuildProgressSpeedAndRemainingTime.ProgressData progressData)
{
if (checkinStatus == null)
return;
var progress = mWorkspaceWindow.Progress;
progress.ProgressHeader = checkinStatus.StatusString;
if (checkinStatus.Status >= EnumCheckinStatus.eciConfirming)
progress.CanCancelProgress = false;
if (checkinStatus.Status == EnumCheckinStatus.eciCancelling)
return;
int nowTicks = Environment.TickCount;
progress.TotalProgressMessage = mProgressRender.GetUploadSize(
checkinStatus.TransferredSize, checkinStatus.TotalSize, progressData);
progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer(
checkinStatus.TransferredSize, checkinStatus.TotalSize) / 100f;
progress.ShowCurrentBlock = mProgressRender.
NeedShowCurrentBlockForCheckinStatus(checkinStatus, nowTicks);
string currentFileInfo = mProgressRender.GetCurrentFileInfo(
checkinStatus.CurrentCheckinBlock, mWkInfo.ClientPath);
progress.ProgressHeader = currentFileInfo;
float fileProgressBarValue = GetProgressBarPercent.ForTransfer(
checkinStatus.CurrentCheckinBlock.UploadedSize,
checkinStatus.CurrentCheckinBlock.BlockSize) / 100f;
progress.CurrentBlockProgressPercent = fileProgressBarValue;
progress.CurrentBlockProgressMessage = mProgressRender.GetCurrentBlockUploadSize(
checkinStatus.CurrentCheckinBlock, nowTicks);
}
CheckinUploadProgressRender mProgressRender;
WorkspaceWindow mWorkspaceWindow;
WorkspaceInfo mWkInfo;
}
}