2023-06-19 20:21:21 -07:00

19 lines
545 B
C#

using System.Collections.Generic;
namespace Unity.VisualScripting
{
[GraphContext(typeof(StateGraph))]
public class StateGraphContext : GraphContext<StateGraph, StateCanvas>
{
public StateGraphContext(GraphReference reference) : base(reference) { }
public override string windowTitle => "State Graph";
protected override IEnumerable<ISidebarPanelContent> SidebarPanels()
{
yield return new GraphInspectorPanel(this);
yield return new VariablesPanel(this);
}
}
}