2023-06-19 20:21:21 -07:00

22 lines
574 B
C#

using UnityEditor;
namespace Unity.VisualScripting.Analytics
{
class FlowMacroSavedEvent : UnityEditor.AssetModificationProcessor
{
static string[] OnWillSaveAssets(string[] paths)
{
foreach (string path in paths)
{
var assetType = AssetDatabase.GetMainAssetTypeAtPath(path);
if (assetType == typeof(ScriptGraphAsset))
{
UsageAnalytics.CollectAndSend();
break;
}
}
return paths;
}
}
}