135 lines
8.6 KiB
C#
135 lines
8.6 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace TMPro.EditorUtilities
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{
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public static class TMP_UIStyleManager
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{
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public static GUIStyle label;
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public static GUIStyle textAreaBoxWindow;
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public static GUIStyle boldFoldout;
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public static GUIStyle panelTitle;
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public static GUIStyle sectionHeader;
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public static GUIStyle centeredLabel;
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public static GUIStyle rightLabel;
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public static GUIStyle wrappingTextArea;
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public static GUIStyle alignmentButtonLeft;
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public static GUIStyle alignmentButtonMid;
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public static GUIStyle alignmentButtonRight;
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// Alignment Button Textures
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public static Texture2D alignLeft;
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public static Texture2D alignCenter;
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public static Texture2D alignRight;
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public static Texture2D alignJustified;
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public static Texture2D alignFlush;
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public static Texture2D alignGeoCenter;
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public static Texture2D alignTop;
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public static Texture2D alignMiddle;
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public static Texture2D alignBottom;
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public static Texture2D alignBaseline;
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public static Texture2D alignMidline;
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public static Texture2D alignCapline;
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public static Texture2D sectionHeaderTexture;
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public static GUIContent[] alignContentA;
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public static GUIContent[] alignContentB;
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static TMP_UIStyleManager()
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{
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// Find to location of the TextMesh Pro Asset Folder (as users may have moved it)
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var tmproAssetFolderPath = TMP_EditorUtility.packageRelativePath;
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if (EditorGUIUtility.isProSkin)
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{
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alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft.psd", typeof(Texture2D)) as Texture2D;
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alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter.psd", typeof(Texture2D)) as Texture2D;
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alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight.psd", typeof(Texture2D)) as Texture2D;
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alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified.psd", typeof(Texture2D)) as Texture2D;
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alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush.psd", typeof(Texture2D)) as Texture2D;
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alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo.psd", typeof(Texture2D)) as Texture2D;
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alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop.psd", typeof(Texture2D)) as Texture2D;
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alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle.psd", typeof(Texture2D)) as Texture2D;
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alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom.psd", typeof(Texture2D)) as Texture2D;
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alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine.psd", typeof(Texture2D)) as Texture2D;
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alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine.psd", typeof(Texture2D)) as Texture2D;
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alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine.psd", typeof(Texture2D)) as Texture2D;
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sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Dark.psd", typeof(Texture2D)) as Texture2D;
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}
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else
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{
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alignLeft = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignLeft_Light.psd", typeof(Texture2D)) as Texture2D;
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alignCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenter_Light.psd", typeof(Texture2D)) as Texture2D;
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alignRight = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignRight_Light.psd", typeof(Texture2D)) as Texture2D;
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alignJustified = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignJustified_Light.psd", typeof(Texture2D)) as Texture2D;
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alignFlush = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignFlush_Light.psd", typeof(Texture2D)) as Texture2D;
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alignGeoCenter = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCenterGeo_Light.psd", typeof(Texture2D)) as Texture2D;
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alignTop = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignTop_Light.psd", typeof(Texture2D)) as Texture2D;
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alignMiddle = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMiddle_Light.psd", typeof(Texture2D)) as Texture2D;
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alignBottom = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBottom_Light.psd", typeof(Texture2D)) as Texture2D;
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alignBaseline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignBaseLine_Light.psd", typeof(Texture2D)) as Texture2D;
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alignMidline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignMidLine_Light.psd", typeof(Texture2D)) as Texture2D;
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alignCapline = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/btn_AlignCapLine_Light.psd", typeof(Texture2D)) as Texture2D;
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sectionHeaderTexture = AssetDatabase.LoadAssetAtPath(tmproAssetFolderPath + "/Editor Resources/Textures/SectionHeader_Light.psd", typeof(Texture2D)) as Texture2D;
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}
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label = new GUIStyle(EditorStyles.label) { richText = true, wordWrap = true, stretchWidth = true };
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textAreaBoxWindow = new GUIStyle(EditorStyles.textArea) { richText = true };
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boldFoldout = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
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panelTitle = new GUIStyle(EditorStyles.label) { fontStyle = FontStyle.Bold };
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sectionHeader = new GUIStyle(EditorStyles.label) { fixedHeight = 22, richText = true, border = new RectOffset(9, 9, 0, 0), overflow = new RectOffset(9, 0, 0, 0), padding = new RectOffset(0, 0, 4, 0) };
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sectionHeader.normal.background = sectionHeaderTexture;
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centeredLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleCenter};
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rightLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.MiddleRight, richText = true };
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alignmentButtonLeft = new GUIStyle(EditorStyles.miniButtonLeft);
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alignmentButtonLeft.padding.left = 4;
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alignmentButtonLeft.padding.right = 4;
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alignmentButtonLeft.padding.top = 2;
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alignmentButtonLeft.padding.bottom = 2;
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alignmentButtonMid = new GUIStyle(EditorStyles.miniButtonMid);
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alignmentButtonMid.padding.left = 4;
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alignmentButtonMid.padding.right = 4;
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alignmentButtonLeft.padding.top = 2;
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alignmentButtonLeft.padding.bottom = 2;
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alignmentButtonRight = new GUIStyle(EditorStyles.miniButtonRight);
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alignmentButtonRight.padding.left = 4;
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alignmentButtonRight.padding.right = 4;
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alignmentButtonLeft.padding.top = 2;
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alignmentButtonLeft.padding.bottom = 2;
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wrappingTextArea = new GUIStyle(EditorStyles.textArea);
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wrappingTextArea.wordWrap = true;
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alignContentA = new []
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{
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new GUIContent(alignLeft, "Left"),
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new GUIContent(alignCenter, "Center"),
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new GUIContent(alignRight, "Right"),
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new GUIContent(alignJustified, "Justified"),
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new GUIContent(alignFlush, "Flush"),
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new GUIContent(alignGeoCenter, "Geometry Center")
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};
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alignContentB = new []
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{
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new GUIContent(alignTop, "Top"),
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new GUIContent(alignMiddle, "Middle"),
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new GUIContent(alignBottom, "Bottom"),
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new GUIContent(alignBaseline, "Baseline"),
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new GUIContent(alignMidline, "Midline"),
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new GUIContent(alignCapline, "Capline")
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};
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}
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}
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}
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