playtest-unity/playtest/Library/PackageCache/com.unity.testtools.codecov.../Editor/CoverageStats/CoverageStats.cs

44 lines
1.1 KiB
C#

using System;
using System.Reflection;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.CodeCoverage
{
internal class CoverageStats : ICoverageStatsProvider
{
public CoveredSequencePoint[] GetSequencePointsFor(MethodBase method)
{
return Coverage.GetSequencePointsFor(method);
}
public CoveredMethodStats[] GetStatsFor(Type type)
{
return Coverage.GetStatsFor(type);
}
public CoveredMethodStats GetStatsFor(MethodBase methodBase)
{
return Coverage.GetStatsFor(methodBase);
}
public CoveredMethodStats[] GetStatsFor(MethodBase[] methodBases)
{
return Coverage.GetStatsFor(methodBases);
}
public CoveredMethodStats[] GetStatsForAllCoveredMethods()
{
return Coverage.GetStatsForAllCoveredMethods();
}
public void ResetAll()
{
Coverage.ResetAll();
}
public void ResetFor(MethodBase methodBase)
{
Coverage.ResetFor(methodBase);
}
}
}