200 lines
8.7 KiB
C#
200 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Rendering;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal class TestSettings : ITestSettings
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{
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private readonly TestSetting[] m_Settings =
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{
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new TestSetting<ScriptingImplementation?>(
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settings => settings.scriptingBackend,
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() => PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.activeBuildTargetGroup),
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implementation => PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.activeBuildTargetGroup, implementation.Value)),
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new TestSetting<string>(
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settings => settings.Architecture,
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() => EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android ? PlayerSettings.Android.targetArchitectures.ToString() : null,
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architecture =>
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{
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if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
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{
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if (!string.IsNullOrEmpty(architecture))
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{
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var targetArchitectures = (AndroidArchitecture)Enum.Parse(typeof(AndroidArchitecture), architecture, true);
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PlayerSettings.Android.targetArchitectures = targetArchitectures;
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}
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}
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}),
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new TestSetting<ApiCompatibilityLevel?>(
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settings => settings.apiProfile,
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() => PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup),
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implementation =>
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{
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if (Enum.IsDefined(typeof(ApiCompatibilityLevel), implementation.Value))
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{
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PlayerSettings.SetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup,
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implementation.Value);
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}
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}),
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new TestSetting<bool?>(
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settings => settings.appleEnableAutomaticSigning,
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() => PlayerSettings.iOS.appleEnableAutomaticSigning,
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enableAutomaticSigning =>
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{
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if (enableAutomaticSigning != null)
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PlayerSettings.iOS.appleEnableAutomaticSigning = enableAutomaticSigning.Value;
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}),
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new TestSetting<string>(
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settings => settings.appleDeveloperTeamID,
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() => PlayerSettings.iOS.appleDeveloperTeamID,
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developerTeam =>
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{
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if (developerTeam != null)
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PlayerSettings.iOS.appleDeveloperTeamID = developerTeam;
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}),
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new TestSetting<ProvisioningProfileType?>(
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settings => settings.iOSManualProvisioningProfileType,
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() => PlayerSettings.iOS.iOSManualProvisioningProfileType,
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profileType =>
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{
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if (profileType != null)
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PlayerSettings.iOS.iOSManualProvisioningProfileType = profileType.Value;
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}),
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new TestSetting<string>(
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settings => settings.iOSManualProvisioningProfileID,
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() => PlayerSettings.iOS.iOSManualProvisioningProfileID,
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provisioningUUID =>
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{
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if (provisioningUUID != null)
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PlayerSettings.iOS.iOSManualProvisioningProfileID = provisioningUUID;
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}),
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new TestSetting<ProvisioningProfileType?>(
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settings => settings.tvOSManualProvisioningProfileType,
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() => PlayerSettings.iOS.tvOSManualProvisioningProfileType,
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profileType =>
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{
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if (profileType != null)
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PlayerSettings.iOS.tvOSManualProvisioningProfileType = profileType.Value;
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}),
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new TestSetting<string>(
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settings => settings.tvOSManualProvisioningProfileID,
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() => PlayerSettings.iOS.tvOSManualProvisioningProfileID,
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provisioningUUID =>
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{
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if (provisioningUUID != null)
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PlayerSettings.iOS.tvOSManualProvisioningProfileID = provisioningUUID;
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}),
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new TestSetting<bool>(
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settings => settings.autoGraphicsAPIs,
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() => PlayerSettings.GetUseDefaultGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget),
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autoGraphicsAPIs =>
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{
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PlayerSettings.SetUseDefaultGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget, autoGraphicsAPIs);
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}),
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new TestSetting<string[]>(
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settings => settings.playerGraphicsAPIs,
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() => PlayerSettings.GetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget).Select(api => api.ToString()).ToArray(),
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playerGraphicsAPIs =>
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{
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if (playerGraphicsAPIs != null && playerGraphicsAPIs.Length > 0)
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{
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var graphicsAPIs = new List<GraphicsDeviceType>();
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foreach (var graphicsAPI in playerGraphicsAPIs)
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{
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if (GraphicsDeviceType.TryParse(graphicsAPI, true, out GraphicsDeviceType playerGraphicsAPI))
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graphicsAPIs.Add(playerGraphicsAPI);
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}
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if (graphicsAPIs.Count > 0)
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PlayerSettings.SetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget, graphicsAPIs.ToArray());
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}
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}),
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new TestSetting<bool?>(
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settings => settings.androidBuildAppBundle,
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() => EditorUserBuildSettings.buildAppBundle,
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androidAppBundle =>
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{
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EditorUserBuildSettings.buildAppBundle = androidAppBundle.Value;
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PlayerSettings.Android.useAPKExpansionFiles = androidAppBundle.Value;
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})
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};
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private bool m_Disposed;
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public ScriptingImplementation? scriptingBackend { get; set; }
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public string Architecture { get; set; }
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public ApiCompatibilityLevel? apiProfile { get; set; }
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public bool? appleEnableAutomaticSigning { get; set; }
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public string appleDeveloperTeamID { get; set; }
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public ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; }
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public string iOSManualProvisioningProfileID { get; set; }
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public ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; }
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public string tvOSManualProvisioningProfileID { get; set; }
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public string[] playerGraphicsAPIs { get; set; }
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public bool autoGraphicsAPIs { get; set; }
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public bool? androidBuildAppBundle { get; set; }
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public void Dispose()
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{
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if (!m_Disposed)
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{
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foreach (var testSetting in m_Settings)
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{
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testSetting.Cleanup();
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}
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m_Disposed = true;
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}
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}
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public void SetupProjectParameters()
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{
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foreach (var testSetting in m_Settings)
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{
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testSetting.Setup(this);
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}
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}
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private abstract class TestSetting
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{
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public abstract void Setup(TestSettings settings);
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public abstract void Cleanup();
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}
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private class TestSetting<T> : TestSetting
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{
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private T m_ValueBeforeSetup;
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private Func<TestSettings, T> m_GetFromSettings;
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private Func<T> m_GetCurrentValue;
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private Action<T> m_SetValue;
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public TestSetting(Func<TestSettings, T> getFromSettings, Func<T> getCurrentValue, Action<T> setValue)
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{
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m_GetFromSettings = getFromSettings;
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m_GetCurrentValue = getCurrentValue;
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m_SetValue = setValue;
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}
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public override void Setup(TestSettings settings)
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{
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m_ValueBeforeSetup = m_GetCurrentValue();
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var newValue = m_GetFromSettings(settings);
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if (newValue != null)
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{
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m_SetValue(newValue);
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}
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}
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public override void Cleanup()
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{
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m_SetValue(m_ValueBeforeSetup);
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}
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}
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}
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}
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