2023-06-19 20:21:21 -07:00

14 lines
356 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerExitCallbackCheck : MonoBehaviour, IPointerExitHandler
{
public PointerEventData pointerData { get; private set; }
public void OnPointerExit(PointerEventData eventData)
{
pointerData = eventData;
}
}