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using System.IO;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltFlow.ID)]
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public class BoltFlowPaths : PluginPaths
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{
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public BoltFlowPaths(Plugin plugin) : base(plugin) { }
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public string unitOptions => Path.Combine(transientGenerated, "UnitOptions.db");
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}
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}
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