172 lines
7.1 KiB
C#
172 lines
7.1 KiB
C#
using System;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.TestTools;
|
|
using NUnit.Framework;
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEditor;
|
|
|
|
[TestFixture]
|
|
[Category("RegressionTest")]
|
|
public class SceneWithNestedLayoutElementsLoad : IPrebuildSetup
|
|
{
|
|
Scene m_InitScene;
|
|
const string aspectRatioFitterSceneName = "AspectRatioFitter";
|
|
const string contentSizeFitterSceneName = "ContentSizeFitter";
|
|
const string layoutGroupSceneName = "LayoutGroup";
|
|
|
|
public void Setup()
|
|
{
|
|
#if UNITY_EDITOR
|
|
Action aspectRatioFitterSceneCreation = delegate()
|
|
{
|
|
var canvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
|
|
var panelGO = new GameObject("Panel", typeof(UnityEngine.UI.Image), typeof(AspectRatioFitter));
|
|
var imageGO = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(AspectRatioFitter));
|
|
panelGO.transform.SetParent(canvasGO.transform);
|
|
imageGO.transform.SetParent(panelGO.transform);
|
|
|
|
var panelARF = panelGO.GetComponent<AspectRatioFitter>();
|
|
panelARF.aspectMode = AspectRatioFitter.AspectMode.EnvelopeParent;
|
|
panelARF.aspectRatio = 1.98f;
|
|
|
|
var iamgeARF = imageGO.GetComponent<AspectRatioFitter>();
|
|
iamgeARF.aspectMode = AspectRatioFitter.AspectMode.None;
|
|
iamgeARF.aspectRatio = 1f;
|
|
|
|
new GameObject("GameObject", typeof(SceneWithNestedLayoutElementsLoadScript));
|
|
};
|
|
CreateSceneUtility.CreateScene(aspectRatioFitterSceneName, aspectRatioFitterSceneCreation);
|
|
|
|
Action contentSizeFitterSceneCreation = delegate()
|
|
{
|
|
var canvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
|
|
var panelGO = new GameObject("Panel", typeof(UnityEngine.UI.Image), typeof(ContentSizeFitter), typeof(LayoutElement));
|
|
var imageGO = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(ContentSizeFitter), typeof(LayoutElement));
|
|
panelGO.transform.SetParent(canvasGO.transform);
|
|
imageGO.transform.SetParent(panelGO.transform);
|
|
|
|
var panelCSF = panelGO.GetComponent<ContentSizeFitter>();
|
|
panelCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
|
panelCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
|
|
|
var panelLE = panelGO.GetComponent<LayoutElement>();
|
|
panelLE.preferredWidth = 200f;
|
|
panelLE.preferredHeight = 200f;
|
|
|
|
var imageCSF = imageGO.GetComponent<ContentSizeFitter>();
|
|
imageCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
|
imageCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
|
|
|
var imageLE = imageGO.GetComponent<LayoutElement>();
|
|
imageLE.preferredWidth = 100f;
|
|
imageLE.preferredHeight = 100f;
|
|
|
|
new GameObject("GameObject", typeof(SceneWithNestedLayoutElementsLoadScript));
|
|
};
|
|
CreateSceneUtility.CreateScene(contentSizeFitterSceneName, contentSizeFitterSceneCreation);
|
|
|
|
Action layoutGroupSceneCreation = delegate()
|
|
{
|
|
var canvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GridLayoutGroup));
|
|
var panelGO = new GameObject("Panel (0)", typeof(UnityEngine.UI.Image), typeof(GridLayoutGroup), typeof(LayoutElement));
|
|
var imageGOOne = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(LayoutElement));
|
|
var imageGOTwo = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(LayoutElement));
|
|
panelGO.transform.SetParent(canvasGO.transform);
|
|
imageGOOne.transform.SetParent(panelGO.transform);
|
|
imageGOTwo.transform.SetParent(panelGO.transform);
|
|
|
|
var panelLE = panelGO.GetComponent<LayoutElement>();
|
|
panelLE.preferredWidth = 100f;
|
|
panelLE.preferredHeight = 100f;
|
|
|
|
var imageOneLE = imageGOOne.GetComponent<LayoutElement>();
|
|
imageOneLE.preferredWidth = 100f;
|
|
imageOneLE.preferredHeight = 100f;
|
|
|
|
var imageTwoLE = imageGOOne.GetComponent<LayoutElement>();
|
|
imageTwoLE.preferredWidth = 100f;
|
|
imageTwoLE.preferredHeight = 100f;
|
|
|
|
// Duplicate the first panel we created.
|
|
GameObject.Instantiate(panelGO, canvasGO.transform);
|
|
|
|
new GameObject("GameObject", typeof(SceneWithNestedLayoutElementsLoadScript));
|
|
};
|
|
CreateSceneUtility.CreateScene(layoutGroupSceneName, layoutGroupSceneCreation);
|
|
#endif
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator SceneWithNestedAspectRatioFitterLoads()
|
|
{
|
|
AsyncOperation operation = SceneManager.LoadSceneAsync(aspectRatioFitterSceneName, LoadSceneMode.Additive);
|
|
yield return operation;
|
|
|
|
SceneManager.SetActiveScene(SceneManager.GetSceneByName(aspectRatioFitterSceneName));
|
|
var go = GameObject.Find("GameObject");
|
|
var component = go.GetComponent<SceneWithNestedLayoutElementsLoadScript>();
|
|
|
|
yield return new WaitUntil(() => component.isStartCalled);
|
|
|
|
operation = SceneManager.UnloadSceneAsync(aspectRatioFitterSceneName);
|
|
yield return operation;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator SceneWithNestedContentSizeFitterLoads()
|
|
{
|
|
AsyncOperation operation = SceneManager.LoadSceneAsync(contentSizeFitterSceneName, LoadSceneMode.Additive);
|
|
yield return operation;
|
|
|
|
SceneManager.SetActiveScene(SceneManager.GetSceneByName(contentSizeFitterSceneName));
|
|
var go = GameObject.Find("GameObject");
|
|
var component = go.GetComponent<SceneWithNestedLayoutElementsLoadScript>();
|
|
|
|
yield return new WaitUntil(() => component.isStartCalled);
|
|
|
|
operation = SceneManager.UnloadSceneAsync(contentSizeFitterSceneName);
|
|
yield return operation;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator SceneWithNestedLayoutGroupLoads()
|
|
{
|
|
AsyncOperation operation = SceneManager.LoadSceneAsync(layoutGroupSceneName, LoadSceneMode.Additive);
|
|
yield return operation;
|
|
|
|
SceneManager.SetActiveScene(SceneManager.GetSceneByName(layoutGroupSceneName));
|
|
var go = GameObject.Find("GameObject");
|
|
var component = go.GetComponent<SceneWithNestedLayoutElementsLoadScript>();
|
|
|
|
yield return new WaitUntil(() => component.isStartCalled);
|
|
|
|
operation = SceneManager.UnloadSceneAsync(layoutGroupSceneName);
|
|
yield return operation;
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetup()
|
|
{
|
|
m_InitScene = SceneManager.GetActiveScene();
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
SceneManager.SetActiveScene(m_InitScene);
|
|
}
|
|
|
|
[OneTimeTearDown]
|
|
public void OnTimeTearDown()
|
|
{
|
|
//Manually add Assets/ and .unity as CreateSceneUtility does that for you.
|
|
#if UNITY_EDITOR
|
|
AssetDatabase.DeleteAsset("Assets/" + aspectRatioFitterSceneName + ".unity");
|
|
AssetDatabase.DeleteAsset("Assets/" + contentSizeFitterSceneName + ".unity");
|
|
AssetDatabase.DeleteAsset("Assets/" + layoutGroupSceneName + ".unity");
|
|
#endif
|
|
}
|
|
}
|